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Unified Diff: Source/core/rendering/RenderGeometryMap.h

Issue 898783003: Move rendering/RenderLayer* to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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Index: Source/core/rendering/RenderGeometryMap.h
diff --git a/Source/core/rendering/RenderGeometryMap.h b/Source/core/rendering/RenderGeometryMap.h
index 6e3896c29314a531f2bd62d705480449f613d853..2c3b96ccf06d5cb69f28e71f1f9fbcfb61353da2 100644
--- a/Source/core/rendering/RenderGeometryMap.h
+++ b/Source/core/rendering/RenderGeometryMap.h
@@ -36,8 +36,8 @@
namespace blink {
-class RenderLayer;
-class RenderLayerModelObject;
+class Layer;
+class LayoutLayerModelObject;
class TransformationMatrix;
class TransformState;
@@ -58,14 +58,14 @@ public:
// Map to a container. Will assert that the container has been pushed onto this map.
// A null container maps through the RenderView (including its scale transform, if any).
// If the container is the RenderView, the scroll offset is applied, but not the scale.
- FloatPoint mapToContainer(const FloatPoint&, const RenderLayerModelObject*) const;
- FloatQuad mapToContainer(const FloatRect&, const RenderLayerModelObject*) const;
+ FloatPoint mapToContainer(const FloatPoint&, const LayoutLayerModelObject*) const;
+ FloatQuad mapToContainer(const FloatRect&, const LayoutLayerModelObject*) const;
// Called by code walking the renderer or layer trees.
- void pushMappingsToAncestor(const RenderLayer*, const RenderLayer* ancestorLayer);
- void popMappingsToAncestor(const RenderLayer*);
- void pushMappingsToAncestor(const RenderObject*, const RenderLayerModelObject* ancestorRenderer);
- void popMappingsToAncestor(const RenderLayerModelObject*);
+ void pushMappingsToAncestor(const Layer*, const Layer* ancestorLayer);
+ void popMappingsToAncestor(const Layer*);
+ void pushMappingsToAncestor(const RenderObject*, const LayoutLayerModelObject* ancestorRenderer);
+ void popMappingsToAncestor(const LayoutLayerModelObject*);
// The following methods should only be called by renderers inside a call to pushMappingsToAncestor().
@@ -75,7 +75,7 @@ public:
void push(const RenderObject*, const TransformationMatrix&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false, LayoutSize offsetForFixedPosition = LayoutSize());
private:
- void mapToContainer(TransformState&, const RenderLayerModelObject* container = 0) const;
+ void mapToContainer(TransformState&, const LayoutLayerModelObject* container = 0) const;
void stepInserted(const RenderGeometryMapStep&);
void stepRemoved(const RenderGeometryMapStep&);
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