| Index: Source/core/rendering/RenderFlowThread.cpp
|
| diff --git a/Source/core/rendering/RenderFlowThread.cpp b/Source/core/rendering/RenderFlowThread.cpp
|
| index 4713e1617830e58087c85ff3217c1493a4dd2879..81710f994efdc5b256c40ea66dcdc0642b6b6194 100644
|
| --- a/Source/core/rendering/RenderFlowThread.cpp
|
| +++ b/Source/core/rendering/RenderFlowThread.cpp
|
| @@ -93,7 +93,7 @@ void RenderFlowThread::validateRegions()
|
| updateRegionsFlowThreadPortionRect();
|
| }
|
|
|
| -void RenderFlowThread::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const
|
| +void RenderFlowThread::mapRectToPaintInvalidationBacking(const LayoutLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const
|
| {
|
| ASSERT(paintInvalidationContainer != this); // A flow thread should never be an invalidation container.
|
| rect = fragmentsBoundingBox(rect);
|
|
|