Index: Source/core/rendering/RenderGeometryMap.cpp |
diff --git a/Source/core/rendering/RenderGeometryMap.cpp b/Source/core/rendering/RenderGeometryMap.cpp |
index ddb29e85388d41e1b9e251858db6c7f28e7872d9..9650c1780d8a823ea2acf37600fce9b03935369c 100644 |
--- a/Source/core/rendering/RenderGeometryMap.cpp |
+++ b/Source/core/rendering/RenderGeometryMap.cpp |
@@ -27,7 +27,7 @@ |
#include "core/rendering/RenderGeometryMap.h" |
#include "core/frame/LocalFrame.h" |
-#include "core/rendering/RenderLayer.h" |
+#include "core/layout/Layer.h" |
#include "core/rendering/RenderView.h" |
#include "platform/geometry/TransformState.h" |
#include "wtf/TemporaryChange.h" |
@@ -47,7 +47,7 @@ RenderGeometryMap::~RenderGeometryMap() |
{ |
} |
-void RenderGeometryMap::mapToContainer(TransformState& transformState, const RenderLayerModelObject* container) const |
+void RenderGeometryMap::mapToContainer(TransformState& transformState, const LayoutLayerModelObject* container) const |
{ |
// If the mapping includes something like columns, we have to go via renderers. |
if (hasNonUniformStep()) { |
@@ -104,7 +104,7 @@ void RenderGeometryMap::mapToContainer(TransformState& transformState, const Ren |
transformState.flatten(); |
} |
-FloatPoint RenderGeometryMap::mapToContainer(const FloatPoint& p, const RenderLayerModelObject* container) const |
+FloatPoint RenderGeometryMap::mapToContainer(const FloatPoint& p, const LayoutLayerModelObject* container) const |
{ |
FloatPoint result; |
@@ -119,7 +119,7 @@ FloatPoint RenderGeometryMap::mapToContainer(const FloatPoint& p, const RenderLa |
#if ENABLE(ASSERT) |
if (m_mapping.size() > 0) { |
const RenderObject* lastRenderer = m_mapping.last().m_renderer; |
- const RenderLayer* layer = lastRenderer->enclosingLayer(); |
+ const Layer* layer = lastRenderer->enclosingLayer(); |
// Bounds for invisible layers are intentionally not calculated, and are |
// therefore not necessarily expected to be correct here. This is ok, |
@@ -149,7 +149,7 @@ void RenderGeometryMap::dumpSteps() const |
} |
#endif |
-FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const RenderLayerModelObject* container) const |
+FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const LayoutLayerModelObject* container) const |
{ |
FloatQuad result; |
@@ -165,7 +165,7 @@ FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const RenderL |
#if ENABLE(ASSERT) |
if (m_mapping.size() > 0) { |
const RenderObject* lastRenderer = m_mapping.last().m_renderer; |
- const RenderLayer* layer = lastRenderer->enclosingLayer(); |
+ const Layer* layer = lastRenderer->enclosingLayer(); |
// Bounds for invisible layers are intentionally not calculated, and are |
// therefore not necessarily expected to be correct here. This is ok, |
@@ -183,7 +183,7 @@ FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const RenderL |
return result; |
} |
-void RenderGeometryMap::pushMappingsToAncestor(const RenderObject* renderer, const RenderLayerModelObject* ancestorRenderer) |
+void RenderGeometryMap::pushMappingsToAncestor(const RenderObject* renderer, const LayoutLayerModelObject* ancestorRenderer) |
{ |
// We need to push mappings in reverse order here, so do insertions rather than appends. |
TemporaryChange<size_t> positionChange(m_insertionPosition, m_mapping.size()); |
@@ -211,7 +211,7 @@ static bool canMapBetweenRenderers(const RenderObject* renderer, const RenderObj |
return true; |
} |
-void RenderGeometryMap::pushMappingsToAncestor(const RenderLayer* layer, const RenderLayer* ancestorLayer) |
+void RenderGeometryMap::pushMappingsToAncestor(const Layer* layer, const Layer* ancestorLayer) |
{ |
const RenderObject* renderer = layer->renderer(); |
@@ -239,7 +239,7 @@ void RenderGeometryMap::pushMappingsToAncestor(const RenderLayer* layer, const R |
push(renderer, toLayoutSize(layerOffset), accumulatingTransform, /*isNonUniform*/ false, /*isFixedPosition*/ false, /*hasTransform*/ false); |
return; |
} |
- const RenderLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0; |
+ const LayoutLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0; |
pushMappingsToAncestor(renderer, ancestorRenderer); |
} |
@@ -279,7 +279,7 @@ void RenderGeometryMap::push(const RenderObject* renderer, const TransformationM |
stepInserted(step); |
} |
-void RenderGeometryMap::popMappingsToAncestor(const RenderLayerModelObject* ancestorRenderer) |
+void RenderGeometryMap::popMappingsToAncestor(const LayoutLayerModelObject* ancestorRenderer) |
{ |
ASSERT(m_mapping.size()); |
@@ -289,9 +289,9 @@ void RenderGeometryMap::popMappingsToAncestor(const RenderLayerModelObject* ance |
} |
} |
-void RenderGeometryMap::popMappingsToAncestor(const RenderLayer* ancestorLayer) |
+void RenderGeometryMap::popMappingsToAncestor(const Layer* ancestorLayer) |
{ |
- const RenderLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0; |
+ const LayoutLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0; |
popMappingsToAncestor(ancestorRenderer); |
} |