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Unified Diff: Source/core/rendering/RenderGeometryMap.cpp

Issue 898783003: Move rendering/RenderLayer* to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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Index: Source/core/rendering/RenderGeometryMap.cpp
diff --git a/Source/core/rendering/RenderGeometryMap.cpp b/Source/core/rendering/RenderGeometryMap.cpp
index ddb29e85388d41e1b9e251858db6c7f28e7872d9..9650c1780d8a823ea2acf37600fce9b03935369c 100644
--- a/Source/core/rendering/RenderGeometryMap.cpp
+++ b/Source/core/rendering/RenderGeometryMap.cpp
@@ -27,7 +27,7 @@
#include "core/rendering/RenderGeometryMap.h"
#include "core/frame/LocalFrame.h"
-#include "core/rendering/RenderLayer.h"
+#include "core/layout/Layer.h"
#include "core/rendering/RenderView.h"
#include "platform/geometry/TransformState.h"
#include "wtf/TemporaryChange.h"
@@ -47,7 +47,7 @@ RenderGeometryMap::~RenderGeometryMap()
{
}
-void RenderGeometryMap::mapToContainer(TransformState& transformState, const RenderLayerModelObject* container) const
+void RenderGeometryMap::mapToContainer(TransformState& transformState, const LayoutLayerModelObject* container) const
{
// If the mapping includes something like columns, we have to go via renderers.
if (hasNonUniformStep()) {
@@ -104,7 +104,7 @@ void RenderGeometryMap::mapToContainer(TransformState& transformState, const Ren
transformState.flatten();
}
-FloatPoint RenderGeometryMap::mapToContainer(const FloatPoint& p, const RenderLayerModelObject* container) const
+FloatPoint RenderGeometryMap::mapToContainer(const FloatPoint& p, const LayoutLayerModelObject* container) const
{
FloatPoint result;
@@ -119,7 +119,7 @@ FloatPoint RenderGeometryMap::mapToContainer(const FloatPoint& p, const RenderLa
#if ENABLE(ASSERT)
if (m_mapping.size() > 0) {
const RenderObject* lastRenderer = m_mapping.last().m_renderer;
- const RenderLayer* layer = lastRenderer->enclosingLayer();
+ const Layer* layer = lastRenderer->enclosingLayer();
// Bounds for invisible layers are intentionally not calculated, and are
// therefore not necessarily expected to be correct here. This is ok,
@@ -149,7 +149,7 @@ void RenderGeometryMap::dumpSteps() const
}
#endif
-FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const RenderLayerModelObject* container) const
+FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const LayoutLayerModelObject* container) const
{
FloatQuad result;
@@ -165,7 +165,7 @@ FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const RenderL
#if ENABLE(ASSERT)
if (m_mapping.size() > 0) {
const RenderObject* lastRenderer = m_mapping.last().m_renderer;
- const RenderLayer* layer = lastRenderer->enclosingLayer();
+ const Layer* layer = lastRenderer->enclosingLayer();
// Bounds for invisible layers are intentionally not calculated, and are
// therefore not necessarily expected to be correct here. This is ok,
@@ -183,7 +183,7 @@ FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const RenderL
return result;
}
-void RenderGeometryMap::pushMappingsToAncestor(const RenderObject* renderer, const RenderLayerModelObject* ancestorRenderer)
+void RenderGeometryMap::pushMappingsToAncestor(const RenderObject* renderer, const LayoutLayerModelObject* ancestorRenderer)
{
// We need to push mappings in reverse order here, so do insertions rather than appends.
TemporaryChange<size_t> positionChange(m_insertionPosition, m_mapping.size());
@@ -211,7 +211,7 @@ static bool canMapBetweenRenderers(const RenderObject* renderer, const RenderObj
return true;
}
-void RenderGeometryMap::pushMappingsToAncestor(const RenderLayer* layer, const RenderLayer* ancestorLayer)
+void RenderGeometryMap::pushMappingsToAncestor(const Layer* layer, const Layer* ancestorLayer)
{
const RenderObject* renderer = layer->renderer();
@@ -239,7 +239,7 @@ void RenderGeometryMap::pushMappingsToAncestor(const RenderLayer* layer, const R
push(renderer, toLayoutSize(layerOffset), accumulatingTransform, /*isNonUniform*/ false, /*isFixedPosition*/ false, /*hasTransform*/ false);
return;
}
- const RenderLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0;
+ const LayoutLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0;
pushMappingsToAncestor(renderer, ancestorRenderer);
}
@@ -279,7 +279,7 @@ void RenderGeometryMap::push(const RenderObject* renderer, const TransformationM
stepInserted(step);
}
-void RenderGeometryMap::popMappingsToAncestor(const RenderLayerModelObject* ancestorRenderer)
+void RenderGeometryMap::popMappingsToAncestor(const LayoutLayerModelObject* ancestorRenderer)
{
ASSERT(m_mapping.size());
@@ -289,9 +289,9 @@ void RenderGeometryMap::popMappingsToAncestor(const RenderLayerModelObject* ance
}
}
-void RenderGeometryMap::popMappingsToAncestor(const RenderLayer* ancestorLayer)
+void RenderGeometryMap::popMappingsToAncestor(const Layer* ancestorLayer)
{
- const RenderLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0;
+ const LayoutLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0;
popMappingsToAncestor(ancestorRenderer);
}
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