| Index: Source/core/rendering/RenderGeometryMap.cpp
|
| diff --git a/Source/core/rendering/RenderGeometryMap.cpp b/Source/core/rendering/RenderGeometryMap.cpp
|
| index ddb29e85388d41e1b9e251858db6c7f28e7872d9..9650c1780d8a823ea2acf37600fce9b03935369c 100644
|
| --- a/Source/core/rendering/RenderGeometryMap.cpp
|
| +++ b/Source/core/rendering/RenderGeometryMap.cpp
|
| @@ -27,7 +27,7 @@
|
| #include "core/rendering/RenderGeometryMap.h"
|
|
|
| #include "core/frame/LocalFrame.h"
|
| -#include "core/rendering/RenderLayer.h"
|
| +#include "core/layout/Layer.h"
|
| #include "core/rendering/RenderView.h"
|
| #include "platform/geometry/TransformState.h"
|
| #include "wtf/TemporaryChange.h"
|
| @@ -47,7 +47,7 @@ RenderGeometryMap::~RenderGeometryMap()
|
| {
|
| }
|
|
|
| -void RenderGeometryMap::mapToContainer(TransformState& transformState, const RenderLayerModelObject* container) const
|
| +void RenderGeometryMap::mapToContainer(TransformState& transformState, const LayoutLayerModelObject* container) const
|
| {
|
| // If the mapping includes something like columns, we have to go via renderers.
|
| if (hasNonUniformStep()) {
|
| @@ -104,7 +104,7 @@ void RenderGeometryMap::mapToContainer(TransformState& transformState, const Ren
|
| transformState.flatten();
|
| }
|
|
|
| -FloatPoint RenderGeometryMap::mapToContainer(const FloatPoint& p, const RenderLayerModelObject* container) const
|
| +FloatPoint RenderGeometryMap::mapToContainer(const FloatPoint& p, const LayoutLayerModelObject* container) const
|
| {
|
| FloatPoint result;
|
|
|
| @@ -119,7 +119,7 @@ FloatPoint RenderGeometryMap::mapToContainer(const FloatPoint& p, const RenderLa
|
| #if ENABLE(ASSERT)
|
| if (m_mapping.size() > 0) {
|
| const RenderObject* lastRenderer = m_mapping.last().m_renderer;
|
| - const RenderLayer* layer = lastRenderer->enclosingLayer();
|
| + const Layer* layer = lastRenderer->enclosingLayer();
|
|
|
| // Bounds for invisible layers are intentionally not calculated, and are
|
| // therefore not necessarily expected to be correct here. This is ok,
|
| @@ -149,7 +149,7 @@ void RenderGeometryMap::dumpSteps() const
|
| }
|
| #endif
|
|
|
| -FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const RenderLayerModelObject* container) const
|
| +FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const LayoutLayerModelObject* container) const
|
| {
|
| FloatQuad result;
|
|
|
| @@ -165,7 +165,7 @@ FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const RenderL
|
| #if ENABLE(ASSERT)
|
| if (m_mapping.size() > 0) {
|
| const RenderObject* lastRenderer = m_mapping.last().m_renderer;
|
| - const RenderLayer* layer = lastRenderer->enclosingLayer();
|
| + const Layer* layer = lastRenderer->enclosingLayer();
|
|
|
| // Bounds for invisible layers are intentionally not calculated, and are
|
| // therefore not necessarily expected to be correct here. This is ok,
|
| @@ -183,7 +183,7 @@ FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const RenderL
|
| return result;
|
| }
|
|
|
| -void RenderGeometryMap::pushMappingsToAncestor(const RenderObject* renderer, const RenderLayerModelObject* ancestorRenderer)
|
| +void RenderGeometryMap::pushMappingsToAncestor(const RenderObject* renderer, const LayoutLayerModelObject* ancestorRenderer)
|
| {
|
| // We need to push mappings in reverse order here, so do insertions rather than appends.
|
| TemporaryChange<size_t> positionChange(m_insertionPosition, m_mapping.size());
|
| @@ -211,7 +211,7 @@ static bool canMapBetweenRenderers(const RenderObject* renderer, const RenderObj
|
| return true;
|
| }
|
|
|
| -void RenderGeometryMap::pushMappingsToAncestor(const RenderLayer* layer, const RenderLayer* ancestorLayer)
|
| +void RenderGeometryMap::pushMappingsToAncestor(const Layer* layer, const Layer* ancestorLayer)
|
| {
|
| const RenderObject* renderer = layer->renderer();
|
|
|
| @@ -239,7 +239,7 @@ void RenderGeometryMap::pushMappingsToAncestor(const RenderLayer* layer, const R
|
| push(renderer, toLayoutSize(layerOffset), accumulatingTransform, /*isNonUniform*/ false, /*isFixedPosition*/ false, /*hasTransform*/ false);
|
| return;
|
| }
|
| - const RenderLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0;
|
| + const LayoutLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0;
|
| pushMappingsToAncestor(renderer, ancestorRenderer);
|
| }
|
|
|
| @@ -279,7 +279,7 @@ void RenderGeometryMap::push(const RenderObject* renderer, const TransformationM
|
| stepInserted(step);
|
| }
|
|
|
| -void RenderGeometryMap::popMappingsToAncestor(const RenderLayerModelObject* ancestorRenderer)
|
| +void RenderGeometryMap::popMappingsToAncestor(const LayoutLayerModelObject* ancestorRenderer)
|
| {
|
| ASSERT(m_mapping.size());
|
|
|
| @@ -289,9 +289,9 @@ void RenderGeometryMap::popMappingsToAncestor(const RenderLayerModelObject* ance
|
| }
|
| }
|
|
|
| -void RenderGeometryMap::popMappingsToAncestor(const RenderLayer* ancestorLayer)
|
| +void RenderGeometryMap::popMappingsToAncestor(const Layer* ancestorLayer)
|
| {
|
| - const RenderLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0;
|
| + const LayoutLayerModelObject* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0;
|
| popMappingsToAncestor(ancestorRenderer);
|
| }
|
|
|
|
|