Index: Source/core/layout/compositing/GraphicsLayerUpdater.h |
diff --git a/Source/core/layout/compositing/GraphicsLayerUpdater.h b/Source/core/layout/compositing/GraphicsLayerUpdater.h |
index e3c8a6bc967ac9a4483f544a4e480e6c1bce8e1d..b3655ad25b87fb9c053b312dd3194acc650d4433 100644 |
--- a/Source/core/layout/compositing/GraphicsLayerUpdater.h |
+++ b/Source/core/layout/compositing/GraphicsLayerUpdater.h |
@@ -31,7 +31,7 @@ |
namespace blink { |
-class RenderLayer; |
+class Layer; |
class GraphicsLayerUpdater { |
@@ -44,18 +44,18 @@ public: |
ForceUpdate, |
}; |
- void update(RenderLayer&, Vector<RenderLayer*>& layersNeedingPaintInvalidation); |
+ void update(Layer&, Vector<Layer*>& layersNeedingPaintInvalidation); |
bool needsRebuildTree() const { return m_needsRebuildTree; } |
#if ENABLE(ASSERT) |
- static void assertNeedsToUpdateGraphicsLayerBitsCleared(RenderLayer&); |
+ static void assertNeedsToUpdateGraphicsLayerBitsCleared(Layer&); |
#endif |
private: |
class UpdateContext; |
- void updateRecursive(RenderLayer&, UpdateType, const UpdateContext&, Vector<RenderLayer*>& layersNeedingPaintInvalidation); |
+ void updateRecursive(Layer&, UpdateType, const UpdateContext&, Vector<Layer*>& layersNeedingPaintInvalidation); |
bool m_needsRebuildTree; |
}; |