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1 /* | 1 /* |
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. |
3 * Copyright (C) 2014 Google Inc. All rights reserved. | 3 * Copyright (C) 2014 Google Inc. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 */ | 25 */ |
26 | 26 |
27 #ifndef GraphicsLayerUpdater_h | 27 #ifndef GraphicsLayerUpdater_h |
28 #define GraphicsLayerUpdater_h | 28 #define GraphicsLayerUpdater_h |
29 | 29 |
30 #include "platform/graphics/GraphicsLayer.h" | 30 #include "platform/graphics/GraphicsLayer.h" |
31 | 31 |
32 namespace blink { | 32 namespace blink { |
33 | 33 |
34 class RenderLayer; | 34 class Layer; |
35 | 35 |
36 class GraphicsLayerUpdater { | 36 class GraphicsLayerUpdater { |
37 | 37 |
38 public: | 38 public: |
39 GraphicsLayerUpdater(); | 39 GraphicsLayerUpdater(); |
40 ~GraphicsLayerUpdater(); | 40 ~GraphicsLayerUpdater(); |
41 | 41 |
42 enum UpdateType { | 42 enum UpdateType { |
43 DoNotForceUpdate, | 43 DoNotForceUpdate, |
44 ForceUpdate, | 44 ForceUpdate, |
45 }; | 45 }; |
46 | 46 |
47 void update(RenderLayer&, Vector<RenderLayer*>& layersNeedingPaintInvalidati
on); | 47 void update(Layer&, Vector<Layer*>& layersNeedingPaintInvalidation); |
48 | 48 |
49 bool needsRebuildTree() const { return m_needsRebuildTree; } | 49 bool needsRebuildTree() const { return m_needsRebuildTree; } |
50 | 50 |
51 #if ENABLE(ASSERT) | 51 #if ENABLE(ASSERT) |
52 static void assertNeedsToUpdateGraphicsLayerBitsCleared(RenderLayer&); | 52 static void assertNeedsToUpdateGraphicsLayerBitsCleared(Layer&); |
53 #endif | 53 #endif |
54 | 54 |
55 private: | 55 private: |
56 class UpdateContext; | 56 class UpdateContext; |
57 | 57 |
58 void updateRecursive(RenderLayer&, UpdateType, const UpdateContext&, Vector<
RenderLayer*>& layersNeedingPaintInvalidation); | 58 void updateRecursive(Layer&, UpdateType, const UpdateContext&, Vector<Layer*
>& layersNeedingPaintInvalidation); |
59 | 59 |
60 bool m_needsRebuildTree; | 60 bool m_needsRebuildTree; |
61 }; | 61 }; |
62 | 62 |
63 } // namespace blink | 63 } // namespace blink |
64 | 64 |
65 #endif // GraphicsLayerUpdater_h | 65 #endif // GraphicsLayerUpdater_h |
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