Index: content/browser/web_contents/aura/overscroll_navigation_overlay.cc |
diff --git a/content/browser/web_contents/aura/overscroll_navigation_overlay.cc b/content/browser/web_contents/aura/overscroll_navigation_overlay.cc |
index a96b0d27ed66cd46912ebc7d55fdee0feb5e9f9c..8a17a2aeeb2bdfe132e4426afab7d2febb553830 100644 |
--- a/content/browser/web_contents/aura/overscroll_navigation_overlay.cc |
+++ b/content/browser/web_contents/aura/overscroll_navigation_overlay.cc |
@@ -6,6 +6,8 @@ |
#include "content/browser/frame_host/navigation_entry_impl.h" |
#include "content/browser/renderer_host/render_view_host_impl.h" |
+#include "content/browser/web_contents/aura/overscroll_layer_wrapper.h" |
+#include "content/browser/web_contents/aura/overscroll_window_delegate.h" |
#include "content/browser/web_contents/web_contents_impl.h" |
#include "content/common/view_messages.h" |
#include "content/public/browser/browser_thread.h" |
@@ -18,7 +20,6 @@ |
#include "ui/compositor/scoped_layer_animation_settings.h" |
#include "ui/gfx/canvas.h" |
#include "ui/gfx/image/image_png_rep.h" |
-#include "ui/gfx/image/image_skia.h" |
namespace content { |
namespace { |
@@ -43,6 +44,7 @@ bool DoesEntryMatchURL(NavigationEntry* entry, const GURL& url) { |
} // namespace |
// A LayerDelegate that paints an image for the layer. |
+// TODO move to overscroll_window.h??? |
class ImageLayerDelegate : public ui::LayerDelegate { |
public: |
ImageLayerDelegate() {} |
@@ -130,181 +132,211 @@ class OverlayDismissAnimator |
}; |
OverscrollNavigationOverlay::OverscrollNavigationOverlay( |
- WebContentsImpl* web_contents) |
- : web_contents_(web_contents), |
- image_delegate_(NULL), |
+ WebContentsImpl* web_contents, |
+ OverscrollWindowAnimation* owa, |
+ aura::Window* web_contents_window) |
+ : direction_(OverscrollWindowAnimation::NONE), |
+ web_contents_(web_contents), |
+ window_(nullptr), |
loading_complete_(false), |
- received_paint_update_(false), |
- slide_direction_(SLIDE_UNKNOWN) { |
+ observing_(false), |
+ owa_(owa), |
+ web_contents_window_(web_contents_window) { |
} |
OverscrollNavigationOverlay::~OverscrollNavigationOverlay() { |
} |
void OverscrollNavigationOverlay::StartObserving() { |
+ LOG(ERROR) << "Starting to observe"; |
loading_complete_ = false; |
- received_paint_update_ = false; |
- overlay_dismiss_layer_.reset(); |
+ observing_ = true; |
Observe(web_contents_); |
- // Make sure the overlay window is on top. |
- if (window_.get() && window_->parent()) |
- window_->parent()->StackChildAtTop(window_.get()); |
- |
// Assumes the navigation has been initiated. |
NavigationEntry* pending_entry = |
web_contents_->GetController().GetPendingEntry(); |
+ |
// Save url of the pending entry to identify when it loads and paints later. |
// Under some circumstances navigation can leave a null pending entry - |
// see comments in NavigationControllerImpl::NavigateToPendingEntry(). |
pending_entry_url_ = pending_entry ? pending_entry->GetURL() : GURL(); |
+ LOG(ERROR) << "URL: " << pending_entry_url_.GetContent(); |
} |
-void OverscrollNavigationOverlay::SetOverlayWindow( |
- scoped_ptr<aura::Window> window, |
- aura_extra::ImageWindowDelegate* delegate) { |
- window_ = window.Pass(); |
- if (window_.get() && window_->parent()) |
- window_->parent()->StackChildAtTop(window_.get()); |
- image_delegate_ = delegate; |
- |
- if (window_.get() && delegate->has_image()) { |
- window_slider_.reset(new WindowSlider(this, |
- window_->parent(), |
- window_.get())); |
- slide_direction_ = SLIDE_UNKNOWN; |
- } else { |
- window_slider_.reset(); |
- } |
-} |
- |
-void OverscrollNavigationOverlay::StopObservingIfDone() { |
- // Normally we dismiss the overlay once we receive a paint update, however |
- // for in-page navigations DidFirstVisuallyNonEmptyPaint() does not get |
- // called, and we rely on loading_complete_ for those cases. |
- if (!received_paint_update_ && !loading_complete_) |
- return; |
- |
- // If a slide is in progress, then do not destroy the window or the slide. |
- if (window_slider_.get() && window_slider_->IsSlideInProgress()) |
- return; |
- |
- // The layer to be animated by OverlayDismissAnimator |
- scoped_ptr<ui::Layer> overlay_dismiss_layer; |
- if (overlay_dismiss_layer_) |
- overlay_dismiss_layer = overlay_dismiss_layer_.Pass(); |
- else if (window_.get()) |
- overlay_dismiss_layer = window_->AcquireLayer(); |
- Observe(NULL); |
- window_slider_.reset(); |
- window_.reset(); |
- image_delegate_ = NULL; |
- if (overlay_dismiss_layer.get()) { |
- // OverlayDismissAnimator deletes overlay_dismiss_layer and itself when the |
- // animation completes. |
- (new OverlayDismissAnimator(overlay_dismiss_layer.Pass()))->Animate(); |
- } |
+void OverscrollNavigationOverlay::SetupOverlayWindow() { |
+ LOG(ERROR) << "ONO: Setting overlay window"; |
+ window_.reset(new aura::Window( |
+ new OverscrollWindowDelegate(owa_, GetImageForDirection(direction_)))); |
+ window_->SetType(ui::wm::WINDOW_TYPE_CONTROL); |
+ window_->SetTransparent(true); |
+ window_->Init(aura::WINDOW_LAYER_TEXTURED); |
+ window_->layer()->SetMasksToBounds(false); |
+ window_->SetName("OverscrollOverlay"); |
+ window_->layer()->SetLayerBrightness(-0.1f); |
mfomitchev
2015/03/06 01:36:43
It doesn't seem like we are animating the brightne
Nina
2015/03/09 15:54:52
Done.
|
+ web_contents_window_->AddChild(window_.get()); |
+ window_->Show(); |
} |
-ui::Layer* OverscrollNavigationOverlay::CreateSlideLayer(int offset) { |
+const gfx::Image OverscrollNavigationOverlay::GetImageForDirection( |
+ OverscrollWindowAnimation::Direction direction) const { |
const NavigationControllerImpl& controller = web_contents_->GetController(); |
- const NavigationEntryImpl* entry = controller.GetEntryAtOffset(offset); |
+ const NavigationEntryImpl* entry = NavigationEntryImpl::FromNavigationEntry( |
+ controller.GetEntryAtOffset( |
+ direction == OverscrollWindowAnimation::FORWARD ? 1 : -1)); |
- gfx::Image image; |
+ LOG(ERROR) << "ONO: Image for entry - " << entry->GetTitle(); |
if (entry && entry->screenshot().get()) { |
std::vector<gfx::ImagePNGRep> image_reps; |
image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f)); |
- image = gfx::Image(image_reps); |
+ return gfx::Image(image_reps); |
} |
+ return gfx::Image(); |
+} |
+ |
+scoped_ptr<ui::Layer> OverscrollNavigationOverlay::CreateSlideLayer() { |
+ LOG(ERROR) << "ONO: Creating slide layer"; |
if (!layer_delegate_) |
layer_delegate_.reset(new ImageLayerDelegate()); |
- layer_delegate_->SetImage(image); |
- |
- ui::Layer* layer = new ui::Layer(ui::LAYER_TEXTURED); |
+ layer_delegate_->SetImage(GetImageForDirection(direction_)); |
+ scoped_ptr<ui::Layer> layer(new ui::Layer(ui::LAYER_TEXTURED)); |
layer->set_delegate(layer_delegate_.get()); |
- return layer; |
+ ui::Layer* parent = window_->layer()->parent(); |
+ parent->Add(layer.get()); |
+ if (direction_ == OverscrollWindowAnimation::FORWARD) |
mfomitchev
2015/03/05 23:37:06
I think somewhere here we should have LTR/RTL logi
Nina
2015/03/09 15:54:52
FORWARD and BACKWARD refer to history direction, n
mfomitchev
2015/03/10 19:25:58
Ok, cool
|
+ parent->StackAbove(layer.get(), window_->layer()); |
+ else |
+ parent->StackBelow(layer.get(), window_->layer()); |
+ gfx::Rect bounds = gfx::Rect(layer->parent()->bounds().size()); |
+ layer->SetBounds(bounds); |
+ return layer.Pass(); |
} |
-ui::Layer* OverscrollNavigationOverlay::CreateBackLayer() { |
- if (!web_contents_->GetController().CanGoBack()) |
- return NULL; |
- slide_direction_ = SLIDE_BACK; |
- return CreateSlideLayer(-1); |
+scoped_ptr<OverscrollLayerWrapper> OverscrollNavigationOverlay::CreateLayer() { |
mfomitchev
2015/03/05 23:37:05
Method needs to be renamed - we are creating a wra
Nina
2015/03/09 15:54:52
Agreed, had a TODO on the .h file.
|
+ LOG(ERROR) << "ONO: CreateLayer"; |
+ if (window_) { |
+ LOG(ERROR) << "We have a window, returning slide layer"; |
+ return scoped_ptr<OverscrollLayerWrapper>( |
+ new OverscrollLayerWrapper(CreateSlideLayer())); |
+ } |
+ SetupOverlayWindow(); |
mfomitchev
2015/03/05 23:37:06
SetupOverlayWindow() should not inititalize window
Nina
2015/03/09 15:54:52
Done.
|
+ if (direction_ == OverscrollWindowAnimation::FORWARD) { |
+ web_contents_window_->StackChildAbove( |
+ window_.get(), web_contents_->GetContentNativeView()); |
+ } else { |
+ web_contents_window_->StackChildBelow( |
+ window_.get(), web_contents_->GetContentNativeView()); |
+ } |
+ return scoped_ptr<OverscrollLayerWrapper>( |
+ new OverscrollLayerWrapper(window_.Pass())); |
} |
-ui::Layer* OverscrollNavigationOverlay::CreateFrontLayer() { |
+scoped_ptr<OverscrollLayerWrapper> |
+OverscrollNavigationOverlay::CreateFrontLayer() { |
+ LOG(ERROR) << "ONO: Create front layer"; |
if (!web_contents_->GetController().CanGoForward()) |
- return NULL; |
- slide_direction_ = SLIDE_FRONT; |
- return CreateSlideLayer(1); |
+ return nullptr; |
+ direction_ = OverscrollWindowAnimation::FORWARD; |
+ return CreateLayer(); |
+} |
+ |
+scoped_ptr<OverscrollLayerWrapper> |
+OverscrollNavigationOverlay::CreateBackLayer() { |
+ LOG(ERROR) << "ONO: Create back layer"; |
+ if (!web_contents_->GetController().CanGoBack()) |
+ return nullptr; |
+ direction_ = OverscrollWindowAnimation::BACKWARD; |
+ return CreateLayer(); |
} |
-void OverscrollNavigationOverlay::OnWindowSlideCompleting() { |
- if (slide_direction_ == SLIDE_UNKNOWN) |
+void OverscrollNavigationOverlay::OnOverscrollCompleted( |
+ scoped_ptr<OverscrollLayerWrapper> layer_wrapper) { |
+ LOG(ERROR) << "ONO: OnOverscrollCompleted"; |
+ |
+ // The overscroll gesture has been cancelled. |
+ if (!observing_ && !loading_complete_) { |
mfomitchev
2015/03/05 23:37:05
This seems like the only place we use observing_.
Nina
2015/03/09 15:54:52
Done.
|
+ LOG(ERROR) << "Not observing, the gesture has been cancelled"; |
+ LOG(ERROR) << "Observing: " << observing_; |
+ LOG(ERROR) << "Loading complete: " << loading_complete_; |
+ window_.reset(); |
return; |
+ } |
- // Perform the navigation. |
- if (slide_direction_ == SLIDE_BACK) |
- web_contents_->GetController().GoBack(); |
- else if (slide_direction_ == SLIDE_FRONT) |
- web_contents_->GetController().GoForward(); |
+ // TODO if the first iteration captures a dismiss layer and the second a |
+ // window_, this code might not work. |
+ if (layer_wrapper->has_window()) |
+ window_ = layer_wrapper->AcquireWindow(); |
else |
- NOTREACHED(); |
+ dismiss_layer_ = layer_wrapper->AcquireLayer(); |
- // Reset state and wait for the new navigation page to complete |
- // loading/painting. |
- StartObserving(); |
-} |
+ // Make sure the overlay window is on top. |
+ web_contents_window_->StackChildAtTop(window_.get()); |
+ //dismiss_layer_ = layer_wrapper->AcquireLayer(); |
+ owa_->set_live_window(window_.get()); |
-void OverscrollNavigationOverlay::OnWindowSlideCompleted( |
- scoped_ptr<ui::Layer> layer) { |
- if (slide_direction_ == SLIDE_UNKNOWN) { |
- window_slider_.reset(); |
- StopObservingIfDone(); |
- return; |
- } |
+ // Reset the position of the contents window. |
+ web_contents_->GetContentNativeView()->SetTransform(gfx::Transform()); |
mfomitchev
2015/03/06 01:36:43
These three instructions should only be done for t
Nina
2015/03/09 15:54:52
Done.
|
- // Change the image used for the overlay window. |
- image_delegate_->SetImage(layer_delegate_->image()); |
- window_->layer()->SetTransform(gfx::Transform()); |
- window_->SchedulePaintInRect(gfx::Rect(window_->bounds().size())); |
- slide_direction_ = SLIDE_UNKNOWN; |
- // We may end up dismissing the overlay before it has a chance to repaint, so |
- // set the slider layer to be the one animated by OverlayDismissAnimator. |
- if (layer.get()) |
- overlay_dismiss_layer_ = layer.Pass(); |
StopObservingIfDone(); |
} |
-void OverscrollNavigationOverlay::OnWindowSlideAborted() { |
- StopObservingIfDone(); |
+void OverscrollNavigationOverlay::OnOverscrollCompleting() { |
+ // We start the navigation as soon as we know the overscroll gesture is |
+ // completing. |
+ LOG(ERROR) << "ONO: Starting navigation"; |
+ if (direction_ == OverscrollWindowAnimation::FORWARD) |
+ web_contents_->GetController().GoForward(); |
+ else |
+ web_contents_->GetController().GoBack(); |
+ StartObserving(); |
} |
-void OverscrollNavigationOverlay::OnWindowSliderDestroyed() { |
- // We only want to take an action here if WindowSlider is being destroyed |
- // outside of OverscrollNavigationOverlay. If window_slider_.get() is NULL, |
- // then OverscrollNavigationOverlay is the one destroying WindowSlider, and |
- // we don't need to do anything. |
- // This check prevents StopObservingIfDone() being called multiple times |
- // (including recursively) for a single event. |
- if (window_slider_.get()) { |
- // The slider has just been destroyed. Release the ownership. |
- ignore_result(window_slider_.release()); |
- StopObservingIfDone(); |
+void OverscrollNavigationOverlay::FadeOutOverscrollWindow() { |
+ LOG(ERROR) << "ONO: FadeOutOverscrollWindow"; |
+ // TODO maybe we do not need this check. |
+ if (!dismiss_layer_ && !window_) |
+ return; |
+ if (!dismiss_layer_) |
+ dismiss_layer_ = window_->AcquireLayer(); |
+ window_.reset(); |
+ aura::Window* contents = web_contents_->GetContentNativeView(); |
+ contents->layer()->SetLayerBrightness(1.f); |
+ { |
+ ui::ScopedLayerAnimationSettings settings(contents->layer()->GetAnimator()); |
+ settings.SetPreemptionStrategy( |
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
+ settings.SetTweenType(gfx::Tween::EASE_OUT); |
+ contents->layer()->SetLayerBrightness(0.f); |
+ } |
+ (new OverlayDismissAnimator(dismiss_layer_.Pass()))->Animate(); |
+} |
+ |
+void OverscrollNavigationOverlay::StopObservingIfDone() { |
mfomitchev
2015/03/06 01:36:43
Order of the methods should be the same as in .h f
Nina
2015/03/09 15:54:52
Done. I also rearranged some of the methods in a w
|
+ LOG(ERROR) << "ONO: Stop observing if done"; |
+ if (!loading_complete_ || owa_->is_active()) { |
+ LOG(ERROR) << "Returning early"; |
+ return; |
} |
+ FadeOutOverscrollWindow(); |
+ Observe(NULL); |
+ observing_ = false; |
+ loading_complete_ = false; |
+ owa_->set_live_window(web_contents_window_); |
mfomitchev
2015/03/06 01:36:43
It's pretty unfortunate that ONO has to do this -
Nina
2015/03/09 15:54:52
Yes
|
} |
void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() { |
+ LOG(ERROR) << "Did first visually non empty paint"; |
NavigationEntry* visible_entry = |
web_contents_->GetController().GetVisibleEntry(); |
if (pending_entry_url_.is_empty() || |
DoesEntryMatchURL(visible_entry, pending_entry_url_)) { |
- received_paint_update_ = true; |
+ loading_complete_ = true; |
StopObservingIfDone(); |
} |
} |
void OverscrollNavigationOverlay::DidStopLoading(RenderViewHost* host) { |
+ LOG(ERROR) << "Did stop loading"; |
// Don't compare URLs in this case - it's possible they won't match if |
// a gesture-nav initiated navigation was interrupted by some other in-site |
// navigation ((e.g., from a script, or from a bookmark). |