Chromium Code Reviews| Index: content/browser/web_contents/aura/overscroll_navigation_overlay.cc |
| diff --git a/content/browser/web_contents/aura/overscroll_navigation_overlay.cc b/content/browser/web_contents/aura/overscroll_navigation_overlay.cc |
| index a96b0d27ed66cd46912ebc7d55fdee0feb5e9f9c..8a17a2aeeb2bdfe132e4426afab7d2febb553830 100644 |
| --- a/content/browser/web_contents/aura/overscroll_navigation_overlay.cc |
| +++ b/content/browser/web_contents/aura/overscroll_navigation_overlay.cc |
| @@ -6,6 +6,8 @@ |
| #include "content/browser/frame_host/navigation_entry_impl.h" |
| #include "content/browser/renderer_host/render_view_host_impl.h" |
| +#include "content/browser/web_contents/aura/overscroll_layer_wrapper.h" |
| +#include "content/browser/web_contents/aura/overscroll_window_delegate.h" |
| #include "content/browser/web_contents/web_contents_impl.h" |
| #include "content/common/view_messages.h" |
| #include "content/public/browser/browser_thread.h" |
| @@ -18,7 +20,6 @@ |
| #include "ui/compositor/scoped_layer_animation_settings.h" |
| #include "ui/gfx/canvas.h" |
| #include "ui/gfx/image/image_png_rep.h" |
| -#include "ui/gfx/image/image_skia.h" |
| namespace content { |
| namespace { |
| @@ -43,6 +44,7 @@ bool DoesEntryMatchURL(NavigationEntry* entry, const GURL& url) { |
| } // namespace |
| // A LayerDelegate that paints an image for the layer. |
| +// TODO move to overscroll_window.h??? |
| class ImageLayerDelegate : public ui::LayerDelegate { |
| public: |
| ImageLayerDelegate() {} |
| @@ -130,181 +132,211 @@ class OverlayDismissAnimator |
| }; |
| OverscrollNavigationOverlay::OverscrollNavigationOverlay( |
| - WebContentsImpl* web_contents) |
| - : web_contents_(web_contents), |
| - image_delegate_(NULL), |
| + WebContentsImpl* web_contents, |
| + OverscrollWindowAnimation* owa, |
| + aura::Window* web_contents_window) |
| + : direction_(OverscrollWindowAnimation::NONE), |
| + web_contents_(web_contents), |
| + window_(nullptr), |
| loading_complete_(false), |
| - received_paint_update_(false), |
| - slide_direction_(SLIDE_UNKNOWN) { |
| + observing_(false), |
| + owa_(owa), |
| + web_contents_window_(web_contents_window) { |
| } |
| OverscrollNavigationOverlay::~OverscrollNavigationOverlay() { |
| } |
| void OverscrollNavigationOverlay::StartObserving() { |
| + LOG(ERROR) << "Starting to observe"; |
| loading_complete_ = false; |
| - received_paint_update_ = false; |
| - overlay_dismiss_layer_.reset(); |
| + observing_ = true; |
| Observe(web_contents_); |
| - // Make sure the overlay window is on top. |
| - if (window_.get() && window_->parent()) |
| - window_->parent()->StackChildAtTop(window_.get()); |
| - |
| // Assumes the navigation has been initiated. |
| NavigationEntry* pending_entry = |
| web_contents_->GetController().GetPendingEntry(); |
| + |
| // Save url of the pending entry to identify when it loads and paints later. |
| // Under some circumstances navigation can leave a null pending entry - |
| // see comments in NavigationControllerImpl::NavigateToPendingEntry(). |
| pending_entry_url_ = pending_entry ? pending_entry->GetURL() : GURL(); |
| + LOG(ERROR) << "URL: " << pending_entry_url_.GetContent(); |
| } |
| -void OverscrollNavigationOverlay::SetOverlayWindow( |
| - scoped_ptr<aura::Window> window, |
| - aura_extra::ImageWindowDelegate* delegate) { |
| - window_ = window.Pass(); |
| - if (window_.get() && window_->parent()) |
| - window_->parent()->StackChildAtTop(window_.get()); |
| - image_delegate_ = delegate; |
| - |
| - if (window_.get() && delegate->has_image()) { |
| - window_slider_.reset(new WindowSlider(this, |
| - window_->parent(), |
| - window_.get())); |
| - slide_direction_ = SLIDE_UNKNOWN; |
| - } else { |
| - window_slider_.reset(); |
| - } |
| -} |
| - |
| -void OverscrollNavigationOverlay::StopObservingIfDone() { |
| - // Normally we dismiss the overlay once we receive a paint update, however |
| - // for in-page navigations DidFirstVisuallyNonEmptyPaint() does not get |
| - // called, and we rely on loading_complete_ for those cases. |
| - if (!received_paint_update_ && !loading_complete_) |
| - return; |
| - |
| - // If a slide is in progress, then do not destroy the window or the slide. |
| - if (window_slider_.get() && window_slider_->IsSlideInProgress()) |
| - return; |
| - |
| - // The layer to be animated by OverlayDismissAnimator |
| - scoped_ptr<ui::Layer> overlay_dismiss_layer; |
| - if (overlay_dismiss_layer_) |
| - overlay_dismiss_layer = overlay_dismiss_layer_.Pass(); |
| - else if (window_.get()) |
| - overlay_dismiss_layer = window_->AcquireLayer(); |
| - Observe(NULL); |
| - window_slider_.reset(); |
| - window_.reset(); |
| - image_delegate_ = NULL; |
| - if (overlay_dismiss_layer.get()) { |
| - // OverlayDismissAnimator deletes overlay_dismiss_layer and itself when the |
| - // animation completes. |
| - (new OverlayDismissAnimator(overlay_dismiss_layer.Pass()))->Animate(); |
| - } |
| +void OverscrollNavigationOverlay::SetupOverlayWindow() { |
| + LOG(ERROR) << "ONO: Setting overlay window"; |
| + window_.reset(new aura::Window( |
| + new OverscrollWindowDelegate(owa_, GetImageForDirection(direction_)))); |
| + window_->SetType(ui::wm::WINDOW_TYPE_CONTROL); |
| + window_->SetTransparent(true); |
| + window_->Init(aura::WINDOW_LAYER_TEXTURED); |
| + window_->layer()->SetMasksToBounds(false); |
| + window_->SetName("OverscrollOverlay"); |
| + window_->layer()->SetLayerBrightness(-0.1f); |
|
mfomitchev
2015/03/06 01:36:43
It doesn't seem like we are animating the brightne
Nina
2015/03/09 15:54:52
Done.
|
| + web_contents_window_->AddChild(window_.get()); |
| + window_->Show(); |
| } |
| -ui::Layer* OverscrollNavigationOverlay::CreateSlideLayer(int offset) { |
| +const gfx::Image OverscrollNavigationOverlay::GetImageForDirection( |
| + OverscrollWindowAnimation::Direction direction) const { |
| const NavigationControllerImpl& controller = web_contents_->GetController(); |
| - const NavigationEntryImpl* entry = controller.GetEntryAtOffset(offset); |
| + const NavigationEntryImpl* entry = NavigationEntryImpl::FromNavigationEntry( |
| + controller.GetEntryAtOffset( |
| + direction == OverscrollWindowAnimation::FORWARD ? 1 : -1)); |
| - gfx::Image image; |
| + LOG(ERROR) << "ONO: Image for entry - " << entry->GetTitle(); |
| if (entry && entry->screenshot().get()) { |
| std::vector<gfx::ImagePNGRep> image_reps; |
| image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f)); |
| - image = gfx::Image(image_reps); |
| + return gfx::Image(image_reps); |
| } |
| + return gfx::Image(); |
| +} |
| + |
| +scoped_ptr<ui::Layer> OverscrollNavigationOverlay::CreateSlideLayer() { |
| + LOG(ERROR) << "ONO: Creating slide layer"; |
| if (!layer_delegate_) |
| layer_delegate_.reset(new ImageLayerDelegate()); |
| - layer_delegate_->SetImage(image); |
| - |
| - ui::Layer* layer = new ui::Layer(ui::LAYER_TEXTURED); |
| + layer_delegate_->SetImage(GetImageForDirection(direction_)); |
| + scoped_ptr<ui::Layer> layer(new ui::Layer(ui::LAYER_TEXTURED)); |
| layer->set_delegate(layer_delegate_.get()); |
| - return layer; |
| + ui::Layer* parent = window_->layer()->parent(); |
| + parent->Add(layer.get()); |
| + if (direction_ == OverscrollWindowAnimation::FORWARD) |
|
mfomitchev
2015/03/05 23:37:06
I think somewhere here we should have LTR/RTL logi
Nina
2015/03/09 15:54:52
FORWARD and BACKWARD refer to history direction, n
mfomitchev
2015/03/10 19:25:58
Ok, cool
|
| + parent->StackAbove(layer.get(), window_->layer()); |
| + else |
| + parent->StackBelow(layer.get(), window_->layer()); |
| + gfx::Rect bounds = gfx::Rect(layer->parent()->bounds().size()); |
| + layer->SetBounds(bounds); |
| + return layer.Pass(); |
| } |
| -ui::Layer* OverscrollNavigationOverlay::CreateBackLayer() { |
| - if (!web_contents_->GetController().CanGoBack()) |
| - return NULL; |
| - slide_direction_ = SLIDE_BACK; |
| - return CreateSlideLayer(-1); |
| +scoped_ptr<OverscrollLayerWrapper> OverscrollNavigationOverlay::CreateLayer() { |
|
mfomitchev
2015/03/05 23:37:05
Method needs to be renamed - we are creating a wra
Nina
2015/03/09 15:54:52
Agreed, had a TODO on the .h file.
|
| + LOG(ERROR) << "ONO: CreateLayer"; |
| + if (window_) { |
| + LOG(ERROR) << "We have a window, returning slide layer"; |
| + return scoped_ptr<OverscrollLayerWrapper>( |
| + new OverscrollLayerWrapper(CreateSlideLayer())); |
| + } |
| + SetupOverlayWindow(); |
|
mfomitchev
2015/03/05 23:37:06
SetupOverlayWindow() should not inititalize window
Nina
2015/03/09 15:54:52
Done.
|
| + if (direction_ == OverscrollWindowAnimation::FORWARD) { |
| + web_contents_window_->StackChildAbove( |
| + window_.get(), web_contents_->GetContentNativeView()); |
| + } else { |
| + web_contents_window_->StackChildBelow( |
| + window_.get(), web_contents_->GetContentNativeView()); |
| + } |
| + return scoped_ptr<OverscrollLayerWrapper>( |
| + new OverscrollLayerWrapper(window_.Pass())); |
| } |
| -ui::Layer* OverscrollNavigationOverlay::CreateFrontLayer() { |
| +scoped_ptr<OverscrollLayerWrapper> |
| +OverscrollNavigationOverlay::CreateFrontLayer() { |
| + LOG(ERROR) << "ONO: Create front layer"; |
| if (!web_contents_->GetController().CanGoForward()) |
| - return NULL; |
| - slide_direction_ = SLIDE_FRONT; |
| - return CreateSlideLayer(1); |
| + return nullptr; |
| + direction_ = OverscrollWindowAnimation::FORWARD; |
| + return CreateLayer(); |
| +} |
| + |
| +scoped_ptr<OverscrollLayerWrapper> |
| +OverscrollNavigationOverlay::CreateBackLayer() { |
| + LOG(ERROR) << "ONO: Create back layer"; |
| + if (!web_contents_->GetController().CanGoBack()) |
| + return nullptr; |
| + direction_ = OverscrollWindowAnimation::BACKWARD; |
| + return CreateLayer(); |
| } |
| -void OverscrollNavigationOverlay::OnWindowSlideCompleting() { |
| - if (slide_direction_ == SLIDE_UNKNOWN) |
| +void OverscrollNavigationOverlay::OnOverscrollCompleted( |
| + scoped_ptr<OverscrollLayerWrapper> layer_wrapper) { |
| + LOG(ERROR) << "ONO: OnOverscrollCompleted"; |
| + |
| + // The overscroll gesture has been cancelled. |
| + if (!observing_ && !loading_complete_) { |
|
mfomitchev
2015/03/05 23:37:05
This seems like the only place we use observing_.
Nina
2015/03/09 15:54:52
Done.
|
| + LOG(ERROR) << "Not observing, the gesture has been cancelled"; |
| + LOG(ERROR) << "Observing: " << observing_; |
| + LOG(ERROR) << "Loading complete: " << loading_complete_; |
| + window_.reset(); |
| return; |
| + } |
| - // Perform the navigation. |
| - if (slide_direction_ == SLIDE_BACK) |
| - web_contents_->GetController().GoBack(); |
| - else if (slide_direction_ == SLIDE_FRONT) |
| - web_contents_->GetController().GoForward(); |
| + // TODO if the first iteration captures a dismiss layer and the second a |
| + // window_, this code might not work. |
| + if (layer_wrapper->has_window()) |
| + window_ = layer_wrapper->AcquireWindow(); |
| else |
| - NOTREACHED(); |
| + dismiss_layer_ = layer_wrapper->AcquireLayer(); |
| - // Reset state and wait for the new navigation page to complete |
| - // loading/painting. |
| - StartObserving(); |
| -} |
| + // Make sure the overlay window is on top. |
| + web_contents_window_->StackChildAtTop(window_.get()); |
| + //dismiss_layer_ = layer_wrapper->AcquireLayer(); |
| + owa_->set_live_window(window_.get()); |
| -void OverscrollNavigationOverlay::OnWindowSlideCompleted( |
| - scoped_ptr<ui::Layer> layer) { |
| - if (slide_direction_ == SLIDE_UNKNOWN) { |
| - window_slider_.reset(); |
| - StopObservingIfDone(); |
| - return; |
| - } |
| + // Reset the position of the contents window. |
| + web_contents_->GetContentNativeView()->SetTransform(gfx::Transform()); |
|
mfomitchev
2015/03/06 01:36:43
These three instructions should only be done for t
Nina
2015/03/09 15:54:52
Done.
|
| - // Change the image used for the overlay window. |
| - image_delegate_->SetImage(layer_delegate_->image()); |
| - window_->layer()->SetTransform(gfx::Transform()); |
| - window_->SchedulePaintInRect(gfx::Rect(window_->bounds().size())); |
| - slide_direction_ = SLIDE_UNKNOWN; |
| - // We may end up dismissing the overlay before it has a chance to repaint, so |
| - // set the slider layer to be the one animated by OverlayDismissAnimator. |
| - if (layer.get()) |
| - overlay_dismiss_layer_ = layer.Pass(); |
| StopObservingIfDone(); |
| } |
| -void OverscrollNavigationOverlay::OnWindowSlideAborted() { |
| - StopObservingIfDone(); |
| +void OverscrollNavigationOverlay::OnOverscrollCompleting() { |
| + // We start the navigation as soon as we know the overscroll gesture is |
| + // completing. |
| + LOG(ERROR) << "ONO: Starting navigation"; |
| + if (direction_ == OverscrollWindowAnimation::FORWARD) |
| + web_contents_->GetController().GoForward(); |
| + else |
| + web_contents_->GetController().GoBack(); |
| + StartObserving(); |
| } |
| -void OverscrollNavigationOverlay::OnWindowSliderDestroyed() { |
| - // We only want to take an action here if WindowSlider is being destroyed |
| - // outside of OverscrollNavigationOverlay. If window_slider_.get() is NULL, |
| - // then OverscrollNavigationOverlay is the one destroying WindowSlider, and |
| - // we don't need to do anything. |
| - // This check prevents StopObservingIfDone() being called multiple times |
| - // (including recursively) for a single event. |
| - if (window_slider_.get()) { |
| - // The slider has just been destroyed. Release the ownership. |
| - ignore_result(window_slider_.release()); |
| - StopObservingIfDone(); |
| +void OverscrollNavigationOverlay::FadeOutOverscrollWindow() { |
| + LOG(ERROR) << "ONO: FadeOutOverscrollWindow"; |
| + // TODO maybe we do not need this check. |
| + if (!dismiss_layer_ && !window_) |
| + return; |
| + if (!dismiss_layer_) |
| + dismiss_layer_ = window_->AcquireLayer(); |
| + window_.reset(); |
| + aura::Window* contents = web_contents_->GetContentNativeView(); |
| + contents->layer()->SetLayerBrightness(1.f); |
| + { |
| + ui::ScopedLayerAnimationSettings settings(contents->layer()->GetAnimator()); |
| + settings.SetPreemptionStrategy( |
| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| + settings.SetTweenType(gfx::Tween::EASE_OUT); |
| + contents->layer()->SetLayerBrightness(0.f); |
| + } |
| + (new OverlayDismissAnimator(dismiss_layer_.Pass()))->Animate(); |
| +} |
| + |
| +void OverscrollNavigationOverlay::StopObservingIfDone() { |
|
mfomitchev
2015/03/06 01:36:43
Order of the methods should be the same as in .h f
Nina
2015/03/09 15:54:52
Done. I also rearranged some of the methods in a w
|
| + LOG(ERROR) << "ONO: Stop observing if done"; |
| + if (!loading_complete_ || owa_->is_active()) { |
| + LOG(ERROR) << "Returning early"; |
| + return; |
| } |
| + FadeOutOverscrollWindow(); |
| + Observe(NULL); |
| + observing_ = false; |
| + loading_complete_ = false; |
| + owa_->set_live_window(web_contents_window_); |
|
mfomitchev
2015/03/06 01:36:43
It's pretty unfortunate that ONO has to do this -
Nina
2015/03/09 15:54:52
Yes
|
| } |
| void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() { |
| + LOG(ERROR) << "Did first visually non empty paint"; |
| NavigationEntry* visible_entry = |
| web_contents_->GetController().GetVisibleEntry(); |
| if (pending_entry_url_.is_empty() || |
| DoesEntryMatchURL(visible_entry, pending_entry_url_)) { |
| - received_paint_update_ = true; |
| + loading_complete_ = true; |
| StopObservingIfDone(); |
| } |
| } |
| void OverscrollNavigationOverlay::DidStopLoading(RenderViewHost* host) { |
| + LOG(ERROR) << "Did stop loading"; |
| // Don't compare URLs in this case - it's possible they won't match if |
| // a gesture-nav initiated navigation was interrupted by some other in-site |
| // navigation ((e.g., from a script, or from a bookmark). |