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Unified Diff: content/browser/web_contents/aura/overscroll_navigation_overlay.h

Issue 895543005: Refactor GestureNavigation to eliminate code redundancy (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: New design with window|wrapper in OWA Created 5 years, 10 months ago
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Index: content/browser/web_contents/aura/overscroll_navigation_overlay.h
diff --git a/content/browser/web_contents/aura/overscroll_navigation_overlay.h b/content/browser/web_contents/aura/overscroll_navigation_overlay.h
index db9871c024981ff908b20bfd9b2ed1baddcc6eaa..6aa8e33d66d3d58f80fad0e95d1e730f942843fb 100644
--- a/content/browser/web_contents/aura/overscroll_navigation_overlay.h
+++ b/content/browser/web_contents/aura/overscroll_navigation_overlay.h
@@ -7,9 +7,11 @@
#include "base/gtest_prod_util.h"
#include "base/macros.h"
-#include "content/browser/web_contents/aura/window_slider.h"
+#include "content/browser/web_contents/aura/overscroll_window_animation.h"
+#include "content/browser/web_contents/web_contents_view_aura.h"
#include "content/common/content_export.h"
#include "content/public/browser/web_contents_observer.h"
+#include "ui/gfx/image/image.h"
struct ViewHostMsg_UpdateRect_Params;
@@ -20,6 +22,7 @@ class ImageWindowDelegate;
namespace content {
class ImageLayerDelegate;
+class OverscrollWindowDelegate;
class OverscrollNavigationOverlayTest;
// When a history navigation is triggered at the end of an overscroll
@@ -29,27 +32,15 @@ class OverscrollNavigationOverlayTest;
// painting.
class CONTENT_EXPORT OverscrollNavigationOverlay
: public WebContentsObserver,
- public WindowSlider::Delegate {
+ public OverscrollWindowAnimation::Delegate {
public:
- explicit OverscrollNavigationOverlay(WebContentsImpl* web_contents);
- ~OverscrollNavigationOverlay() override;
-
- bool has_window() const { return !!window_.get(); }
+ OverscrollNavigationOverlay(WebContentsImpl* web_contents,
+ OverscrollWindowAnimation* owa,
+ aura::Window* web_contents_window);
- // Resets state and starts observing |web_contents_| for page load/paint
- // updates. This function makes sure that the screenshot window is stacked
- // on top, so that it hides the content window behind it, and destroys the
- // screenshot window when the page is done loading/painting.
- // This should be called immediately after initiating the navigation,
- // otherwise the overlay may be dismissed prematurely.
- void StartObserving();
+ ~OverscrollNavigationOverlay() override;
- // Sets the screenshot window and the delegate. This takes ownership of
- // |window|.
- // Note that aura_extra::ImageWindowDelegate manages its own lifetime, so this
- // function does not take ownership of |delegate|.
- void SetOverlayWindow(scoped_ptr<aura::Window> window,
- aura_extra::ImageWindowDelegate* delegate);
+ OverscrollWindowAnimation::Direction direction() { return direction_; }
private:
friend class OverscrollNavigationOverlayTest;
@@ -64,65 +55,84 @@ class CONTENT_EXPORT OverscrollNavigationOverlay
FRIEND_TEST_ALL_PREFIXES(OverscrollNavigationOverlayTest,
MultiNavigation_PaintUpdate);
- enum SlideDirection {
- SLIDE_UNKNOWN,
- SLIDE_BACK,
- SLIDE_FRONT
- };
+ // Resets state and starts observing |web_contents_| for page load/paint
+ // updates. This function makes sure that the screenshot window is stacked
+ // on top, so that it hides the content window behind it, and destroys the
+ // screenshot window when the page is done loading/painting.
+ // This should be called immediately after initiating the navigation,
+ // otherwise the overlay may be dismissed prematurely.
+ void StartObserving();
+
+ // Creates the overlay window.
+ void SetupOverlayWindow();
+
+ // Returns the screenshot for the given direction.
+ const gfx::Image GetImageForDirection(
+ OverscrollWindowAnimation::Direction direction) const;
+
+ // Creates a layer to slide on top of the overscroll window.
+ scoped_ptr<ui::Layer> CreateSlideLayer();
+
+ // Creates the overscroll window if it does not exist or adds a layer if it
+ // does.
+ // TODO find a better name.
+ scoped_ptr<OverscrollLayerWrapper> CreateLayer();
// Stop observing the page and start the final overlay fade-out animation if
// a window-slide isn't in progress and either the page has been painted or
// the page-load has completed.
void StopObservingIfDone();
+ // Fades out the overscroll window and dismisses it.
+ void FadeOutOverscrollWindow();
+
// Creates a layer to be used for window-slide. |offset| is the offset of the
// NavigationEntry for the screenshot image to display.
ui::Layer* CreateSlideLayer(int offset);
- // Overridden from WindowSlider::Delegate:
- ui::Layer* CreateBackLayer() override;
- ui::Layer* CreateFrontLayer() override;
- void OnWindowSlideCompleting() override;
- void OnWindowSlideCompleted(scoped_ptr<ui::Layer> layer) override;
- void OnWindowSlideAborted() override;
- void OnWindowSliderDestroyed() override;
+ // Overridden from OverscrollWindowAnimation::Delegate:
+ scoped_ptr<OverscrollLayerWrapper> CreateFrontLayer() override;
+ scoped_ptr<OverscrollLayerWrapper> CreateBackLayer() override;
+ void OnOverscrollCompleted(
+ scoped_ptr<OverscrollLayerWrapper> layer_wrapper) override;
+ void OnOverscrollCompleting() override;
// Overridden from WebContentsObserver:
void DidFirstVisuallyNonEmptyPaint() override;
void DidStopLoading(RenderViewHost* host) override;
- // The WebContents which is being navigated.
+ // The current overscroll direction.
+ OverscrollWindowAnimation::Direction direction_;
+
+ // The web contents that are being navigated.
WebContentsImpl* web_contents_;
- // The screenshot overlay window.
+ // The window shown on top of the live window for the animations.
mfomitchev 2015/03/05 23:37:06 This comment is confusing: - live window is a conc
Nina 2015/03/09 15:54:52 Agreed, hopefully the new comment is better.
scoped_ptr<aura::Window> window_;
- // This is the WindowDelegate of |window_|. The delegate manages its own
- // lifetime (destroys itself when |window_| is destroyed).
- aura_extra::ImageWindowDelegate* image_delegate_;
-
+ // True if we have completed loading the page.
bool loading_complete_;
- bool received_paint_update_;
+
+ // True if we are currently observing for a page load.
+ bool observing_;
mfomitchev 2015/03/05 23:37:06 I don't think we need observing_ - see my comment
Nina 2015/03/09 15:54:52 Brought back. The reason why it was removed is bec
mfomitchev 2015/03/10 19:25:58 Ah, I see.
// URL of the NavigationEntry we are navigating to. This is needed to
// filter on WebContentsObserver callbacks and is used to dismiss the overlay
// when the relevant page loads and paints.
GURL pending_entry_url_;
- // The |WindowSlider| that allows sliding history layers while the page is
- // being reloaded.
- scoped_ptr<WindowSlider> window_slider_;
-
- // Layer to be used for the final overlay fadeout animation when the overlay
- // is being dismissed.
- scoped_ptr<ui::Layer> overlay_dismiss_layer_;
+ // We own the mechanism to animate the windows.
+ OverscrollWindowAnimation* owa_;
mfomitchev 2015/03/05 23:37:06 Consider if ONO should own a separate instance of
Nina 2015/03/09 15:54:52 Yeah, this makes a lot of sense and will save many
- // The direction of the in-progress slide (if any).
- SlideDirection slide_direction_;
+ // The window that hosts the web contents.
+ aura::Window* web_contents_window_;
// The LayerDelegate used for the back/front layers during a slide.
scoped_ptr<ImageLayerDelegate> layer_delegate_;
+ // The layer schedule to dismiss.
+ scoped_ptr<ui::Layer> dismiss_layer_;
+
DISALLOW_COPY_AND_ASSIGN(OverscrollNavigationOverlay);
};

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