| Index: src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
|
| index 4a0fee56b13b99f9da2dc3e459db574df5c89109..5265d203a546298ae7dcb6fe1c216f5695ec4541 100644
|
| --- a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
|
| @@ -21,7 +21,7 @@ GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
|
| GrGLuint programId,
|
| GrGLenum type,
|
| const SkString& shaderSrc,
|
| - GrContext::GPUStats* gpuStats) {
|
| + GrGpu::Stats* stats) {
|
| const GrGLInterface* gli = glCtx.interface();
|
|
|
| GrGLuint shaderId;
|
| @@ -39,7 +39,7 @@ GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
|
| const GrGLchar* sourceStr = shaderSrc.c_str();
|
| #endif
|
| GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
|
| - gpuStats->incShaderCompilations();
|
| + stats->incShaderCompilations();
|
| GR_GL_CALL(gli, CompileShader(shaderId));
|
|
|
| // Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds.
|
|
|