Index: src/gpu/gl/builders/GrGLShaderStringBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp |
index 4a0fee56b13b99f9da2dc3e459db574df5c89109..5265d203a546298ae7dcb6fe1c216f5695ec4541 100644 |
--- a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp |
@@ -21,7 +21,7 @@ GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, |
GrGLuint programId, |
GrGLenum type, |
const SkString& shaderSrc, |
- GrContext::GPUStats* gpuStats) { |
+ GrGpu::Stats* stats) { |
const GrGLInterface* gli = glCtx.interface(); |
GrGLuint shaderId; |
@@ -39,7 +39,7 @@ GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, |
const GrGLchar* sourceStr = shaderSrc.c_str(); |
#endif |
GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); |
- gpuStats->incShaderCompilations(); |
+ stats->incShaderCompilations(); |
GR_GL_CALL(gli, CompileShader(shaderId)); |
// Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds. |