Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
index f17e741169859adac2a4ba0e7d282cd20a8846f1..f1671af54cb8f860f243bc47dd1dc098e3926684 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
@@ -85,9 +85,8 @@ bool GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, |
vertShaderSrc.append("void main() {"); |
vertShaderSrc.append(fCode); |
vertShaderSrc.append("}\n"); |
- GrGLuint vertShaderId = GrGLCompileAndAttachShader(glCtx, programId, |
- GR_GL_VERTEX_SHADER, vertShaderSrc, |
- gpu->gpuStats()); |
+ GrGLuint vertShaderId = GrGLCompileAndAttachShader(glCtx, programId, GR_GL_VERTEX_SHADER, |
+ vertShaderSrc, gpu->stats()); |
if (!vertShaderId) { |
return false; |
} |