| Index: cc/resources/raster_tile_priority_queue.h
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| diff --git a/cc/resources/raster_tile_priority_queue.h b/cc/resources/raster_tile_priority_queue.h
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| index 65c924798a8338de2e6002254a2c481f8fc742ca..5ee99f1cc44b406e1989270444db575259316a12 100644
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| --- a/cc/resources/raster_tile_priority_queue.h
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| +++ b/cc/resources/raster_tile_priority_queue.h
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| @@ -5,77 +5,35 @@
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|  #ifndef CC_RESOURCES_RASTER_TILE_PRIORITY_QUEUE_H_
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|  #define CC_RESOURCES_RASTER_TILE_PRIORITY_QUEUE_H_
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|  
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| -#include <set>
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| -#include <utility>
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|  #include <vector>
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|  
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|  #include "cc/base/cc_export.h"
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|  #include "cc/layers/picture_layer_impl.h"
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|  #include "cc/resources/tile_priority.h"
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| -#include "cc/resources/tiling_set_raster_queue.h"
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|  
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|  namespace cc {
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| +class Tile;
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|  
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| -// TODO(vmpstr): Consider virtualizing this and adding ::Create with the
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| -// parameters of ::Build that would create a simpler queue for required only
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| -// tiles (ie, there's no need for the heap if all we're interested in are the
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| -// required tiles.
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|  class CC_EXPORT RasterTilePriorityQueue {
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|   public:
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|    enum class Type { ALL, REQUIRED_FOR_ACTIVATION, REQUIRED_FOR_DRAW };
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|  
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| -  class PairedTilingSetQueue {
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| -   public:
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| -    PairedTilingSetQueue();
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| -    PairedTilingSetQueue(const PictureLayerImpl::Pair& layer_pair,
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| -                         TreePriority tree_priority,
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| -                         Type type);
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| -    ~PairedTilingSetQueue();
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| +  // TODO(vmpstr): Make this work with PictureLayerTilingSet pairs instead.
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| +  static scoped_ptr<RasterTilePriorityQueue> Create(
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| +      const std::vector<PictureLayerImpl::Pair>& paired_layers,
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| +      TreePriority tree_priority,
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| +      Type type);
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|  
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| -    bool IsEmpty() const;
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| -    Tile* Top(TreePriority tree_priority);
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| -    void Pop(TreePriority tree_priority);
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| +  virtual ~RasterTilePriorityQueue() {}
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|  
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| -    WhichTree NextTileIteratorTree(TreePriority tree_priority) const;
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| -    void SkipTilesReturnedByTwin(TreePriority tree_priority);
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| +  virtual bool IsEmpty() const = 0;
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| +  virtual Tile* Top() = 0;
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| +  virtual void Pop() = 0;
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|  
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| -    scoped_refptr<base::debug::ConvertableToTraceFormat> StateAsValue() const;
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| -
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| -    const TilingSetRasterQueue* active_queue() const {
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| -      return active_queue_.get();
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| -    }
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| -    const TilingSetRasterQueue* pending_queue() const {
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| -      return pending_queue_.get();
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| -    }
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| -
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| -   private:
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| -    scoped_ptr<TilingSetRasterQueue> active_queue_;
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| -    scoped_ptr<TilingSetRasterQueue> pending_queue_;
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| -    bool has_both_layers_;
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| -
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| -    // Set of returned tiles (excluding the current one) for DCHECKing.
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| -    std::set<const Tile*> returned_tiles_for_debug_;
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| -  };
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| -
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| -  RasterTilePriorityQueue();
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| -  ~RasterTilePriorityQueue();
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| -
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| -  void Build(const std::vector<PictureLayerImpl::Pair>& paired_layers,
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| -             TreePriority tree_priority,
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| -             Type type);
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| -  void Reset();
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| -
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| -  bool IsEmpty() const;
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| -  Tile* Top();
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| -  void Pop();
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| + protected:
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| +  RasterTilePriorityQueue() {}
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|  
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|   private:
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| -  // TODO(vmpstr): This is potentially unnecessary if it becomes the case that
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| -  // PairedTilingSetQueue is fast enough to copy. In that case, we can use
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| -  // objects directly (ie std::vector<PairedTilingSetQueue>.
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| -  ScopedPtrVector<PairedTilingSetQueue> paired_queues_;
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| -  TreePriority tree_priority_;
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| -
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|    DISALLOW_COPY_AND_ASSIGN(RasterTilePriorityQueue);
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|  };
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|  
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| 
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