| Index: cc/resources/raster_tile_priority_queue.cc
|
| diff --git a/cc/resources/raster_tile_priority_queue.cc b/cc/resources/raster_tile_priority_queue.cc
|
| index 08862f68a6417e697a2e99997a6fc521a2611077..12fcaa7e87b0394768f6097fde46e64cdd567d32 100644
|
| --- a/cc/resources/raster_tile_priority_queue.cc
|
| +++ b/cc/resources/raster_tile_priority_queue.cc
|
| @@ -1,348 +1,36 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| #include "cc/resources/raster_tile_priority_queue.h"
|
|
|
| -#include "cc/resources/tiling_set_raster_queue_all.h"
|
| -#include "cc/resources/tiling_set_raster_queue_required.h"
|
| +#include "cc/resources/raster_tile_priority_queue_all.h"
|
| +#include "cc/resources/raster_tile_priority_queue_required.h"
|
|
|
| namespace cc {
|
|
|
| -namespace {
|
| -
|
| -class RasterOrderComparator {
|
| - public:
|
| - explicit RasterOrderComparator(TreePriority tree_priority)
|
| - : tree_priority_(tree_priority) {}
|
| -
|
| - bool operator()(
|
| - const RasterTilePriorityQueue::PairedTilingSetQueue* a,
|
| - const RasterTilePriorityQueue::PairedTilingSetQueue* b) const {
|
| - // Note that in this function, we have to return true if and only if
|
| - // a is strictly lower priority than b. Note that for the sake of
|
| - // completeness, empty queue is considered to have lowest priority.
|
| - if (a->IsEmpty() || b->IsEmpty())
|
| - return b->IsEmpty() < a->IsEmpty();
|
| -
|
| - WhichTree a_tree = a->NextTileIteratorTree(tree_priority_);
|
| - const TilingSetRasterQueue* a_queue =
|
| - a_tree == ACTIVE_TREE ? a->active_queue() : a->pending_queue();
|
| -
|
| - WhichTree b_tree = b->NextTileIteratorTree(tree_priority_);
|
| - const TilingSetRasterQueue* b_queue =
|
| - b_tree == ACTIVE_TREE ? b->active_queue() : b->pending_queue();
|
| -
|
| - const Tile* a_tile = a_queue->Top();
|
| - const Tile* b_tile = b_queue->Top();
|
| -
|
| - const TilePriority& a_priority =
|
| - a_tile->priority_for_tree_priority(tree_priority_);
|
| - const TilePriority& b_priority =
|
| - b_tile->priority_for_tree_priority(tree_priority_);
|
| - bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
|
| -
|
| - // In smoothness mode, we should return pending NOW tiles before active
|
| - // EVENTUALLY tiles. So if both priorities here are eventually, we need to
|
| - // check the pending priority.
|
| - if (prioritize_low_res &&
|
| - a_priority.priority_bin == TilePriority::EVENTUALLY &&
|
| - b_priority.priority_bin == TilePriority::EVENTUALLY) {
|
| - bool a_is_pending_now =
|
| - a_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW;
|
| - bool b_is_pending_now =
|
| - b_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW;
|
| - if (a_is_pending_now || b_is_pending_now)
|
| - return a_is_pending_now < b_is_pending_now;
|
| -
|
| - // In case neither one is pending now, fall through.
|
| - }
|
| -
|
| - // If the bin is the same but the resolution is not, then the order will be
|
| - // determined by whether we prioritize low res or not.
|
| - // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile
|
| - // class but instead produced by the iterators.
|
| - if (b_priority.priority_bin == a_priority.priority_bin &&
|
| - b_priority.resolution != a_priority.resolution) {
|
| - // Non ideal resolution should be sorted lower than other resolutions.
|
| - if (a_priority.resolution == NON_IDEAL_RESOLUTION)
|
| - return true;
|
| -
|
| - if (b_priority.resolution == NON_IDEAL_RESOLUTION)
|
| - return false;
|
| -
|
| - if (prioritize_low_res)
|
| - return b_priority.resolution == LOW_RESOLUTION;
|
| - return b_priority.resolution == HIGH_RESOLUTION;
|
| - }
|
| -
|
| - return b_priority.IsHigherPriorityThan(a_priority);
|
| - }
|
| -
|
| - private:
|
| - TreePriority tree_priority_;
|
| -};
|
| -
|
| -WhichTree HigherPriorityTree(TreePriority tree_priority,
|
| - const TilingSetRasterQueue* active_queue,
|
| - const TilingSetRasterQueue* pending_queue,
|
| - const Tile* shared_tile) {
|
| - switch (tree_priority) {
|
| - case SMOOTHNESS_TAKES_PRIORITY: {
|
| - const Tile* active_tile = shared_tile ? shared_tile : active_queue->Top();
|
| - const Tile* pending_tile =
|
| - shared_tile ? shared_tile : pending_queue->Top();
|
| -
|
| - const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
|
| - const TilePriority& pending_priority =
|
| - pending_tile->priority(PENDING_TREE);
|
| -
|
| - // If we're down to eventually bin tiles on the active tree, process the
|
| - // pending tree to allow tiles required for activation to be initialized
|
| - // when memory policy only allows prepaint.
|
| - if (active_priority.priority_bin == TilePriority::EVENTUALLY &&
|
| - pending_priority.priority_bin == TilePriority::NOW) {
|
| - return PENDING_TREE;
|
| - }
|
| - return ACTIVE_TREE;
|
| - }
|
| - case NEW_CONTENT_TAKES_PRIORITY:
|
| - return PENDING_TREE;
|
| - case SAME_PRIORITY_FOR_BOTH_TREES: {
|
| - const Tile* active_tile = shared_tile ? shared_tile : active_queue->Top();
|
| - const Tile* pending_tile =
|
| - shared_tile ? shared_tile : pending_queue->Top();
|
| -
|
| - const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
|
| - const TilePriority& pending_priority =
|
| - pending_tile->priority(PENDING_TREE);
|
| -
|
| - if (active_priority.IsHigherPriorityThan(pending_priority))
|
| - return ACTIVE_TREE;
|
| - return PENDING_TREE;
|
| - }
|
| - default:
|
| - NOTREACHED();
|
| - return ACTIVE_TREE;
|
| - }
|
| -}
|
| -
|
| -scoped_ptr<TilingSetRasterQueue> CreateTilingSetRasterQueue(
|
| - PictureLayerImpl* layer,
|
| - TreePriority tree_priority,
|
| - RasterTilePriorityQueue::Type type) {
|
| - if (!layer)
|
| - return nullptr;
|
| - PictureLayerTilingSet* tiling_set = layer->picture_layer_tiling_set();
|
| - if (type == RasterTilePriorityQueue::Type::ALL) {
|
| - bool prioritize_low_res = tree_priority == SMOOTHNESS_TAKES_PRIORITY;
|
| - return make_scoped_ptr(
|
| - new TilingSetRasterQueueAll(tiling_set, prioritize_low_res));
|
| - }
|
| - return make_scoped_ptr(new TilingSetRasterQueueRequired(tiling_set, type));
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -RasterTilePriorityQueue::RasterTilePriorityQueue() {
|
| -}
|
| -
|
| -RasterTilePriorityQueue::~RasterTilePriorityQueue() {
|
| -}
|
| -
|
| -void RasterTilePriorityQueue::Build(
|
| +// static
|
| +scoped_ptr<RasterTilePriorityQueue> RasterTilePriorityQueue::Create(
|
| const std::vector<PictureLayerImpl::Pair>& paired_layers,
|
| TreePriority tree_priority,
|
| Type type) {
|
| - tree_priority_ = tree_priority;
|
| - for (std::vector<PictureLayerImpl::Pair>::const_iterator it =
|
| - paired_layers.begin();
|
| - it != paired_layers.end();
|
| - ++it) {
|
| - paired_queues_.push_back(
|
| - make_scoped_ptr(new PairedTilingSetQueue(*it, tree_priority_, type)));
|
| - }
|
| - paired_queues_.make_heap(RasterOrderComparator(tree_priority_));
|
| -}
|
| -
|
| -void RasterTilePriorityQueue::Reset() {
|
| - paired_queues_.clear();
|
| -}
|
| -
|
| -bool RasterTilePriorityQueue::IsEmpty() const {
|
| - return paired_queues_.empty() || paired_queues_.front()->IsEmpty();
|
| -}
|
| -
|
| -Tile* RasterTilePriorityQueue::Top() {
|
| - DCHECK(!IsEmpty());
|
| - return paired_queues_.front()->Top(tree_priority_);
|
| -}
|
| -
|
| -void RasterTilePriorityQueue::Pop() {
|
| - DCHECK(!IsEmpty());
|
| -
|
| - paired_queues_.pop_heap(RasterOrderComparator(tree_priority_));
|
| - PairedTilingSetQueue* paired_queue = paired_queues_.back();
|
| - paired_queue->Pop(tree_priority_);
|
| - paired_queues_.push_heap(RasterOrderComparator(tree_priority_));
|
| -}
|
| -
|
| -RasterTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue() {
|
| -}
|
| -
|
| -RasterTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue(
|
| - const PictureLayerImpl::Pair& layer_pair,
|
| - TreePriority tree_priority,
|
| - Type type)
|
| - : has_both_layers_(false) {
|
| switch (type) {
|
| - case RasterTilePriorityQueue::Type::ALL:
|
| - has_both_layers_ = layer_pair.active && layer_pair.pending;
|
| - active_queue_ =
|
| - CreateTilingSetRasterQueue(layer_pair.active, tree_priority, type);
|
| - pending_queue_ =
|
| - CreateTilingSetRasterQueue(layer_pair.pending, tree_priority, type);
|
| - break;
|
| - case RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION:
|
| - pending_queue_ =
|
| - CreateTilingSetRasterQueue(layer_pair.pending, tree_priority, type);
|
| - break;
|
| - case RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW:
|
| - active_queue_ =
|
| - CreateTilingSetRasterQueue(layer_pair.active, tree_priority, type);
|
| - break;
|
| - }
|
| - DCHECK_IMPLIES(has_both_layers_, active_queue_ && pending_queue_);
|
| -
|
| - SkipTilesReturnedByTwin(tree_priority);
|
| -
|
| - TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
|
| - "PairedTilingSetQueue::PairedTilingSetQueue",
|
| - TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue());
|
| -}
|
| -
|
| -RasterTilePriorityQueue::PairedTilingSetQueue::~PairedTilingSetQueue() {
|
| - TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
|
| - "PairedTilingSetQueue::~PairedTilingSetQueue",
|
| - TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue());
|
| -}
|
| -
|
| -bool RasterTilePriorityQueue::PairedTilingSetQueue::IsEmpty() const {
|
| - return (!active_queue_ || active_queue_->IsEmpty()) &&
|
| - (!pending_queue_ || pending_queue_->IsEmpty());
|
| -}
|
| -
|
| -Tile* RasterTilePriorityQueue::PairedTilingSetQueue::Top(
|
| - TreePriority tree_priority) {
|
| - DCHECK(!IsEmpty());
|
| -
|
| - WhichTree next_tree = NextTileIteratorTree(tree_priority);
|
| - TilingSetRasterQueue* next_queue =
|
| - next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get();
|
| - DCHECK(next_queue && !next_queue->IsEmpty());
|
| - Tile* tile = next_queue->Top();
|
| - DCHECK(returned_tiles_for_debug_.find(tile) ==
|
| - returned_tiles_for_debug_.end());
|
| - return tile;
|
| -}
|
| -
|
| -void RasterTilePriorityQueue::PairedTilingSetQueue::Pop(
|
| - TreePriority tree_priority) {
|
| - DCHECK(!IsEmpty());
|
| -
|
| - WhichTree next_tree = NextTileIteratorTree(tree_priority);
|
| - TilingSetRasterQueue* next_queue =
|
| - next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get();
|
| - DCHECK(next_queue && !next_queue->IsEmpty());
|
| - DCHECK(returned_tiles_for_debug_.insert(next_queue->Top()).second);
|
| - next_queue->Pop();
|
| -
|
| - SkipTilesReturnedByTwin(tree_priority);
|
| -
|
| - // If no empty, use Top to do DCHECK the next iterator.
|
| - DCHECK(IsEmpty() || Top(tree_priority));
|
| -}
|
| -
|
| -void RasterTilePriorityQueue::PairedTilingSetQueue::SkipTilesReturnedByTwin(
|
| - TreePriority tree_priority) {
|
| - if (!has_both_layers_)
|
| - return;
|
| -
|
| - // We have both layers (active and pending) thus we can encounter shared
|
| - // tiles twice (from the active iterator and from the pending iterator).
|
| - while (!IsEmpty()) {
|
| - WhichTree next_tree = NextTileIteratorTree(tree_priority);
|
| - TilingSetRasterQueue* next_queue =
|
| - next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get();
|
| - DCHECK(next_queue && !next_queue->IsEmpty());
|
| -
|
| - // Accept all non-shared tiles.
|
| - const Tile* tile = next_queue->Top();
|
| - if (!tile->is_shared())
|
| - break;
|
| -
|
| - // Accept a shared tile if the next tree is the higher priority one
|
| - // corresponding the iterator (active or pending) which usually (but due
|
| - // to spiral iterators not always) returns the shared tile first.
|
| - if (next_tree == HigherPriorityTree(tree_priority, nullptr, nullptr, tile))
|
| - break;
|
| -
|
| - next_queue->Pop();
|
| - }
|
| -}
|
| -
|
| -WhichTree RasterTilePriorityQueue::PairedTilingSetQueue::NextTileIteratorTree(
|
| - TreePriority tree_priority) const {
|
| - DCHECK(!IsEmpty());
|
| -
|
| - // If we only have one queue with tiles, return it.
|
| - if (!active_queue_ || active_queue_->IsEmpty())
|
| - return PENDING_TREE;
|
| - if (!pending_queue_ || pending_queue_->IsEmpty())
|
| - return ACTIVE_TREE;
|
| -
|
| - // Now both iterators have tiles, so we have to decide based on tree priority.
|
| - return HigherPriorityTree(tree_priority, active_queue_.get(),
|
| - pending_queue_.get(), nullptr);
|
| -}
|
| -
|
| -scoped_refptr<base::debug::ConvertableToTraceFormat>
|
| -RasterTilePriorityQueue::PairedTilingSetQueue::StateAsValue() const {
|
| - scoped_refptr<base::debug::TracedValue> state =
|
| - new base::debug::TracedValue();
|
| -
|
| - bool active_queue_has_tile = active_queue_ && !active_queue_->IsEmpty();
|
| - TilePriority::PriorityBin active_priority_bin = TilePriority::EVENTUALLY;
|
| - TilePriority::PriorityBin pending_priority_bin = TilePriority::EVENTUALLY;
|
| - if (active_queue_has_tile) {
|
| - active_priority_bin =
|
| - active_queue_->Top()->priority(ACTIVE_TREE).priority_bin;
|
| - pending_priority_bin =
|
| - active_queue_->Top()->priority(PENDING_TREE).priority_bin;
|
| - }
|
| -
|
| - state->BeginDictionary("active_queue");
|
| - state->SetBoolean("has_tile", active_queue_has_tile);
|
| - state->SetInteger("active_priority_bin", active_priority_bin);
|
| - state->SetInteger("pending_priority_bin", pending_priority_bin);
|
| - state->EndDictionary();
|
| -
|
| - bool pending_queue_has_tile = pending_queue_ && !pending_queue_->IsEmpty();
|
| - active_priority_bin = TilePriority::EVENTUALLY;
|
| - pending_priority_bin = TilePriority::EVENTUALLY;
|
| - if (pending_queue_has_tile) {
|
| - active_priority_bin =
|
| - pending_queue_->Top()->priority(ACTIVE_TREE).priority_bin;
|
| - pending_priority_bin =
|
| - pending_queue_->Top()->priority(PENDING_TREE).priority_bin;
|
| + case Type::ALL: {
|
| + scoped_ptr<RasterTilePriorityQueueAll> queue(
|
| + new RasterTilePriorityQueueAll);
|
| + queue->Build(paired_layers, tree_priority);
|
| + return queue.Pass();
|
| + }
|
| + case Type::REQUIRED_FOR_ACTIVATION:
|
| + case Type::REQUIRED_FOR_DRAW: {
|
| + scoped_ptr<RasterTilePriorityQueueRequired> queue(
|
| + new RasterTilePriorityQueueRequired);
|
| + queue->Build(paired_layers, type);
|
| + return queue.Pass();
|
| + }
|
| }
|
| -
|
| - state->BeginDictionary("pending_queue");
|
| - state->SetBoolean("has_tile", active_queue_has_tile);
|
| - state->SetInteger("active_priority_bin", active_priority_bin);
|
| - state->SetInteger("pending_priority_bin", pending_priority_bin);
|
| - state->EndDictionary();
|
| - return state;
|
| + NOTREACHED();
|
| + return nullptr;
|
| }
|
|
|
| } // namespace cc
|
|
|