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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_RESOURCES_RASTER_TILE_PRIORITY_QUEUE_H_ | 5 #ifndef CC_RESOURCES_RASTER_TILE_PRIORITY_QUEUE_H_ |
6 #define CC_RESOURCES_RASTER_TILE_PRIORITY_QUEUE_H_ | 6 #define CC_RESOURCES_RASTER_TILE_PRIORITY_QUEUE_H_ |
7 | 7 |
8 #include <set> | |
9 #include <utility> | |
10 #include <vector> | 8 #include <vector> |
11 | 9 |
12 #include "cc/base/cc_export.h" | 10 #include "cc/base/cc_export.h" |
13 #include "cc/layers/picture_layer_impl.h" | 11 #include "cc/layers/picture_layer_impl.h" |
14 #include "cc/resources/tile_priority.h" | 12 #include "cc/resources/tile_priority.h" |
15 #include "cc/resources/tiling_set_raster_queue.h" | |
16 | 13 |
17 namespace cc { | 14 namespace cc { |
| 15 class Tile; |
18 | 16 |
19 // TODO(vmpstr): Consider virtualizing this and adding ::Create with the | |
20 // parameters of ::Build that would create a simpler queue for required only | |
21 // tiles (ie, there's no need for the heap if all we're interested in are the | |
22 // required tiles. | |
23 class CC_EXPORT RasterTilePriorityQueue { | 17 class CC_EXPORT RasterTilePriorityQueue { |
24 public: | 18 public: |
25 enum class Type { ALL, REQUIRED_FOR_ACTIVATION, REQUIRED_FOR_DRAW }; | 19 enum class Type { ALL, REQUIRED_FOR_ACTIVATION, REQUIRED_FOR_DRAW }; |
26 | 20 |
27 class PairedTilingSetQueue { | 21 // TODO(vmpstr): Make this work with PictureLayerTilingSet pairs instead. |
28 public: | 22 static scoped_ptr<RasterTilePriorityQueue> Create( |
29 PairedTilingSetQueue(); | 23 const std::vector<PictureLayerImpl::Pair>& paired_layers, |
30 PairedTilingSetQueue(const PictureLayerImpl::Pair& layer_pair, | 24 TreePriority tree_priority, |
31 TreePriority tree_priority, | 25 Type type); |
32 Type type); | |
33 ~PairedTilingSetQueue(); | |
34 | 26 |
35 bool IsEmpty() const; | 27 virtual ~RasterTilePriorityQueue() {} |
36 Tile* Top(TreePriority tree_priority); | |
37 void Pop(TreePriority tree_priority); | |
38 | 28 |
39 WhichTree NextTileIteratorTree(TreePriority tree_priority) const; | 29 virtual bool IsEmpty() const = 0; |
40 void SkipTilesReturnedByTwin(TreePriority tree_priority); | 30 virtual Tile* Top() = 0; |
| 31 virtual void Pop() = 0; |
41 | 32 |
42 scoped_refptr<base::debug::ConvertableToTraceFormat> StateAsValue() const; | 33 protected: |
43 | 34 RasterTilePriorityQueue() {} |
44 const TilingSetRasterQueue* active_queue() const { | |
45 return active_queue_.get(); | |
46 } | |
47 const TilingSetRasterQueue* pending_queue() const { | |
48 return pending_queue_.get(); | |
49 } | |
50 | |
51 private: | |
52 scoped_ptr<TilingSetRasterQueue> active_queue_; | |
53 scoped_ptr<TilingSetRasterQueue> pending_queue_; | |
54 bool has_both_layers_; | |
55 | |
56 // Set of returned tiles (excluding the current one) for DCHECKing. | |
57 std::set<const Tile*> returned_tiles_for_debug_; | |
58 }; | |
59 | |
60 RasterTilePriorityQueue(); | |
61 ~RasterTilePriorityQueue(); | |
62 | |
63 void Build(const std::vector<PictureLayerImpl::Pair>& paired_layers, | |
64 TreePriority tree_priority, | |
65 Type type); | |
66 void Reset(); | |
67 | |
68 bool IsEmpty() const; | |
69 Tile* Top(); | |
70 void Pop(); | |
71 | 35 |
72 private: | 36 private: |
73 // TODO(vmpstr): This is potentially unnecessary if it becomes the case that | |
74 // PairedTilingSetQueue is fast enough to copy. In that case, we can use | |
75 // objects directly (ie std::vector<PairedTilingSetQueue>. | |
76 ScopedPtrVector<PairedTilingSetQueue> paired_queues_; | |
77 TreePriority tree_priority_; | |
78 | |
79 DISALLOW_COPY_AND_ASSIGN(RasterTilePriorityQueue); | 37 DISALLOW_COPY_AND_ASSIGN(RasterTilePriorityQueue); |
80 }; | 38 }; |
81 | 39 |
82 } // namespace cc | 40 } // namespace cc |
83 | 41 |
84 #endif // CC_RESOURCES_RASTER_TILE_PRIORITY_QUEUE_H_ | 42 #endif // CC_RESOURCES_RASTER_TILE_PRIORITY_QUEUE_H_ |
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