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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/resources/raster_tile_priority_queue.h" | 5 #include "cc/resources/raster_tile_priority_queue.h" |
| 6 | 6 |
| 7 #include "cc/resources/tiling_set_raster_queue_all.h" | 7 #include "cc/resources/raster_tile_priority_queue_all.h" |
| 8 #include "cc/resources/tiling_set_raster_queue_required.h" | 8 #include "cc/resources/raster_tile_priority_queue_required.h" |
| 9 | 9 |
| 10 namespace cc { | 10 namespace cc { |
| 11 | 11 |
| 12 namespace { | 12 // static |
| 13 | 13 scoped_ptr<RasterTilePriorityQueue> RasterTilePriorityQueue::Create( |
| 14 class RasterOrderComparator { | |
| 15 public: | |
| 16 explicit RasterOrderComparator(TreePriority tree_priority) | |
| 17 : tree_priority_(tree_priority) {} | |
| 18 | |
| 19 bool operator()( | |
| 20 const RasterTilePriorityQueue::PairedTilingSetQueue* a, | |
| 21 const RasterTilePriorityQueue::PairedTilingSetQueue* b) const { | |
| 22 // Note that in this function, we have to return true if and only if | |
| 23 // a is strictly lower priority than b. Note that for the sake of | |
| 24 // completeness, empty queue is considered to have lowest priority. | |
| 25 if (a->IsEmpty() || b->IsEmpty()) | |
| 26 return b->IsEmpty() < a->IsEmpty(); | |
| 27 | |
| 28 WhichTree a_tree = a->NextTileIteratorTree(tree_priority_); | |
| 29 const TilingSetRasterQueue* a_queue = | |
| 30 a_tree == ACTIVE_TREE ? a->active_queue() : a->pending_queue(); | |
| 31 | |
| 32 WhichTree b_tree = b->NextTileIteratorTree(tree_priority_); | |
| 33 const TilingSetRasterQueue* b_queue = | |
| 34 b_tree == ACTIVE_TREE ? b->active_queue() : b->pending_queue(); | |
| 35 | |
| 36 const Tile* a_tile = a_queue->Top(); | |
| 37 const Tile* b_tile = b_queue->Top(); | |
| 38 | |
| 39 const TilePriority& a_priority = | |
| 40 a_tile->priority_for_tree_priority(tree_priority_); | |
| 41 const TilePriority& b_priority = | |
| 42 b_tile->priority_for_tree_priority(tree_priority_); | |
| 43 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; | |
| 44 | |
| 45 // In smoothness mode, we should return pending NOW tiles before active | |
| 46 // EVENTUALLY tiles. So if both priorities here are eventually, we need to | |
| 47 // check the pending priority. | |
| 48 if (prioritize_low_res && | |
| 49 a_priority.priority_bin == TilePriority::EVENTUALLY && | |
| 50 b_priority.priority_bin == TilePriority::EVENTUALLY) { | |
| 51 bool a_is_pending_now = | |
| 52 a_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW; | |
| 53 bool b_is_pending_now = | |
| 54 b_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW; | |
| 55 if (a_is_pending_now || b_is_pending_now) | |
| 56 return a_is_pending_now < b_is_pending_now; | |
| 57 | |
| 58 // In case neither one is pending now, fall through. | |
| 59 } | |
| 60 | |
| 61 // If the bin is the same but the resolution is not, then the order will be | |
| 62 // determined by whether we prioritize low res or not. | |
| 63 // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile | |
| 64 // class but instead produced by the iterators. | |
| 65 if (b_priority.priority_bin == a_priority.priority_bin && | |
| 66 b_priority.resolution != a_priority.resolution) { | |
| 67 // Non ideal resolution should be sorted lower than other resolutions. | |
| 68 if (a_priority.resolution == NON_IDEAL_RESOLUTION) | |
| 69 return true; | |
| 70 | |
| 71 if (b_priority.resolution == NON_IDEAL_RESOLUTION) | |
| 72 return false; | |
| 73 | |
| 74 if (prioritize_low_res) | |
| 75 return b_priority.resolution == LOW_RESOLUTION; | |
| 76 return b_priority.resolution == HIGH_RESOLUTION; | |
| 77 } | |
| 78 | |
| 79 return b_priority.IsHigherPriorityThan(a_priority); | |
| 80 } | |
| 81 | |
| 82 private: | |
| 83 TreePriority tree_priority_; | |
| 84 }; | |
| 85 | |
| 86 WhichTree HigherPriorityTree(TreePriority tree_priority, | |
| 87 const TilingSetRasterQueue* active_queue, | |
| 88 const TilingSetRasterQueue* pending_queue, | |
| 89 const Tile* shared_tile) { | |
| 90 switch (tree_priority) { | |
| 91 case SMOOTHNESS_TAKES_PRIORITY: { | |
| 92 const Tile* active_tile = shared_tile ? shared_tile : active_queue->Top(); | |
| 93 const Tile* pending_tile = | |
| 94 shared_tile ? shared_tile : pending_queue->Top(); | |
| 95 | |
| 96 const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE); | |
| 97 const TilePriority& pending_priority = | |
| 98 pending_tile->priority(PENDING_TREE); | |
| 99 | |
| 100 // If we're down to eventually bin tiles on the active tree, process the | |
| 101 // pending tree to allow tiles required for activation to be initialized | |
| 102 // when memory policy only allows prepaint. | |
| 103 if (active_priority.priority_bin == TilePriority::EVENTUALLY && | |
| 104 pending_priority.priority_bin == TilePriority::NOW) { | |
| 105 return PENDING_TREE; | |
| 106 } | |
| 107 return ACTIVE_TREE; | |
| 108 } | |
| 109 case NEW_CONTENT_TAKES_PRIORITY: | |
| 110 return PENDING_TREE; | |
| 111 case SAME_PRIORITY_FOR_BOTH_TREES: { | |
| 112 const Tile* active_tile = shared_tile ? shared_tile : active_queue->Top(); | |
| 113 const Tile* pending_tile = | |
| 114 shared_tile ? shared_tile : pending_queue->Top(); | |
| 115 | |
| 116 const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE); | |
| 117 const TilePriority& pending_priority = | |
| 118 pending_tile->priority(PENDING_TREE); | |
| 119 | |
| 120 if (active_priority.IsHigherPriorityThan(pending_priority)) | |
| 121 return ACTIVE_TREE; | |
| 122 return PENDING_TREE; | |
| 123 } | |
| 124 default: | |
| 125 NOTREACHED(); | |
| 126 return ACTIVE_TREE; | |
| 127 } | |
| 128 } | |
| 129 | |
| 130 scoped_ptr<TilingSetRasterQueue> CreateTilingSetRasterQueue( | |
| 131 PictureLayerImpl* layer, | |
| 132 TreePriority tree_priority, | |
| 133 RasterTilePriorityQueue::Type type) { | |
| 134 if (!layer) | |
| 135 return nullptr; | |
| 136 PictureLayerTilingSet* tiling_set = layer->picture_layer_tiling_set(); | |
| 137 if (type == RasterTilePriorityQueue::Type::ALL) { | |
| 138 bool prioritize_low_res = tree_priority == SMOOTHNESS_TAKES_PRIORITY; | |
| 139 return make_scoped_ptr( | |
| 140 new TilingSetRasterQueueAll(tiling_set, prioritize_low_res)); | |
| 141 } | |
| 142 return make_scoped_ptr(new TilingSetRasterQueueRequired(tiling_set, type)); | |
| 143 } | |
| 144 | |
| 145 } // namespace | |
| 146 | |
| 147 RasterTilePriorityQueue::RasterTilePriorityQueue() { | |
| 148 } | |
| 149 | |
| 150 RasterTilePriorityQueue::~RasterTilePriorityQueue() { | |
| 151 } | |
| 152 | |
| 153 void RasterTilePriorityQueue::Build( | |
| 154 const std::vector<PictureLayerImpl::Pair>& paired_layers, | 14 const std::vector<PictureLayerImpl::Pair>& paired_layers, |
| 155 TreePriority tree_priority, | 15 TreePriority tree_priority, |
| 156 Type type) { | 16 Type type) { |
| 157 tree_priority_ = tree_priority; | 17 switch (type) { |
| 158 for (std::vector<PictureLayerImpl::Pair>::const_iterator it = | 18 case Type::ALL: { |
| 159 paired_layers.begin(); | 19 scoped_ptr<RasterTilePriorityQueueAll> queue( |
| 160 it != paired_layers.end(); | 20 new RasterTilePriorityQueueAll); |
| 161 ++it) { | 21 queue->Build(paired_layers, tree_priority); |
| 162 paired_queues_.push_back( | 22 return queue.Pass(); |
| 163 make_scoped_ptr(new PairedTilingSetQueue(*it, tree_priority_, type))); | 23 } |
| 24 case Type::REQUIRED_FOR_ACTIVATION: |
| 25 case Type::REQUIRED_FOR_DRAW: { |
| 26 scoped_ptr<RasterTilePriorityQueueRequired> queue( |
| 27 new RasterTilePriorityQueueRequired); |
| 28 queue->Build(paired_layers, type); |
| 29 return queue.Pass(); |
| 30 } |
| 164 } | 31 } |
| 165 paired_queues_.make_heap(RasterOrderComparator(tree_priority_)); | 32 NOTREACHED(); |
| 166 } | 33 return nullptr; |
| 167 | |
| 168 void RasterTilePriorityQueue::Reset() { | |
| 169 paired_queues_.clear(); | |
| 170 } | |
| 171 | |
| 172 bool RasterTilePriorityQueue::IsEmpty() const { | |
| 173 return paired_queues_.empty() || paired_queues_.front()->IsEmpty(); | |
| 174 } | |
| 175 | |
| 176 Tile* RasterTilePriorityQueue::Top() { | |
| 177 DCHECK(!IsEmpty()); | |
| 178 return paired_queues_.front()->Top(tree_priority_); | |
| 179 } | |
| 180 | |
| 181 void RasterTilePriorityQueue::Pop() { | |
| 182 DCHECK(!IsEmpty()); | |
| 183 | |
| 184 paired_queues_.pop_heap(RasterOrderComparator(tree_priority_)); | |
| 185 PairedTilingSetQueue* paired_queue = paired_queues_.back(); | |
| 186 paired_queue->Pop(tree_priority_); | |
| 187 paired_queues_.push_heap(RasterOrderComparator(tree_priority_)); | |
| 188 } | |
| 189 | |
| 190 RasterTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue() { | |
| 191 } | |
| 192 | |
| 193 RasterTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue( | |
| 194 const PictureLayerImpl::Pair& layer_pair, | |
| 195 TreePriority tree_priority, | |
| 196 Type type) | |
| 197 : has_both_layers_(false) { | |
| 198 switch (type) { | |
| 199 case RasterTilePriorityQueue::Type::ALL: | |
| 200 has_both_layers_ = layer_pair.active && layer_pair.pending; | |
| 201 active_queue_ = | |
| 202 CreateTilingSetRasterQueue(layer_pair.active, tree_priority, type); | |
| 203 pending_queue_ = | |
| 204 CreateTilingSetRasterQueue(layer_pair.pending, tree_priority, type); | |
| 205 break; | |
| 206 case RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION: | |
| 207 pending_queue_ = | |
| 208 CreateTilingSetRasterQueue(layer_pair.pending, tree_priority, type); | |
| 209 break; | |
| 210 case RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW: | |
| 211 active_queue_ = | |
| 212 CreateTilingSetRasterQueue(layer_pair.active, tree_priority, type); | |
| 213 break; | |
| 214 } | |
| 215 DCHECK_IMPLIES(has_both_layers_, active_queue_ && pending_queue_); | |
| 216 | |
| 217 SkipTilesReturnedByTwin(tree_priority); | |
| 218 | |
| 219 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"), | |
| 220 "PairedTilingSetQueue::PairedTilingSetQueue", | |
| 221 TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue()); | |
| 222 } | |
| 223 | |
| 224 RasterTilePriorityQueue::PairedTilingSetQueue::~PairedTilingSetQueue() { | |
| 225 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"), | |
| 226 "PairedTilingSetQueue::~PairedTilingSetQueue", | |
| 227 TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue()); | |
| 228 } | |
| 229 | |
| 230 bool RasterTilePriorityQueue::PairedTilingSetQueue::IsEmpty() const { | |
| 231 return (!active_queue_ || active_queue_->IsEmpty()) && | |
| 232 (!pending_queue_ || pending_queue_->IsEmpty()); | |
| 233 } | |
| 234 | |
| 235 Tile* RasterTilePriorityQueue::PairedTilingSetQueue::Top( | |
| 236 TreePriority tree_priority) { | |
| 237 DCHECK(!IsEmpty()); | |
| 238 | |
| 239 WhichTree next_tree = NextTileIteratorTree(tree_priority); | |
| 240 TilingSetRasterQueue* next_queue = | |
| 241 next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get(); | |
| 242 DCHECK(next_queue && !next_queue->IsEmpty()); | |
| 243 Tile* tile = next_queue->Top(); | |
| 244 DCHECK(returned_tiles_for_debug_.find(tile) == | |
| 245 returned_tiles_for_debug_.end()); | |
| 246 return tile; | |
| 247 } | |
| 248 | |
| 249 void RasterTilePriorityQueue::PairedTilingSetQueue::Pop( | |
| 250 TreePriority tree_priority) { | |
| 251 DCHECK(!IsEmpty()); | |
| 252 | |
| 253 WhichTree next_tree = NextTileIteratorTree(tree_priority); | |
| 254 TilingSetRasterQueue* next_queue = | |
| 255 next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get(); | |
| 256 DCHECK(next_queue && !next_queue->IsEmpty()); | |
| 257 DCHECK(returned_tiles_for_debug_.insert(next_queue->Top()).second); | |
| 258 next_queue->Pop(); | |
| 259 | |
| 260 SkipTilesReturnedByTwin(tree_priority); | |
| 261 | |
| 262 // If no empty, use Top to do DCHECK the next iterator. | |
| 263 DCHECK(IsEmpty() || Top(tree_priority)); | |
| 264 } | |
| 265 | |
| 266 void RasterTilePriorityQueue::PairedTilingSetQueue::SkipTilesReturnedByTwin( | |
| 267 TreePriority tree_priority) { | |
| 268 if (!has_both_layers_) | |
| 269 return; | |
| 270 | |
| 271 // We have both layers (active and pending) thus we can encounter shared | |
| 272 // tiles twice (from the active iterator and from the pending iterator). | |
| 273 while (!IsEmpty()) { | |
| 274 WhichTree next_tree = NextTileIteratorTree(tree_priority); | |
| 275 TilingSetRasterQueue* next_queue = | |
| 276 next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get(); | |
| 277 DCHECK(next_queue && !next_queue->IsEmpty()); | |
| 278 | |
| 279 // Accept all non-shared tiles. | |
| 280 const Tile* tile = next_queue->Top(); | |
| 281 if (!tile->is_shared()) | |
| 282 break; | |
| 283 | |
| 284 // Accept a shared tile if the next tree is the higher priority one | |
| 285 // corresponding the iterator (active or pending) which usually (but due | |
| 286 // to spiral iterators not always) returns the shared tile first. | |
| 287 if (next_tree == HigherPriorityTree(tree_priority, nullptr, nullptr, tile)) | |
| 288 break; | |
| 289 | |
| 290 next_queue->Pop(); | |
| 291 } | |
| 292 } | |
| 293 | |
| 294 WhichTree RasterTilePriorityQueue::PairedTilingSetQueue::NextTileIteratorTree( | |
| 295 TreePriority tree_priority) const { | |
| 296 DCHECK(!IsEmpty()); | |
| 297 | |
| 298 // If we only have one queue with tiles, return it. | |
| 299 if (!active_queue_ || active_queue_->IsEmpty()) | |
| 300 return PENDING_TREE; | |
| 301 if (!pending_queue_ || pending_queue_->IsEmpty()) | |
| 302 return ACTIVE_TREE; | |
| 303 | |
| 304 // Now both iterators have tiles, so we have to decide based on tree priority. | |
| 305 return HigherPriorityTree(tree_priority, active_queue_.get(), | |
| 306 pending_queue_.get(), nullptr); | |
| 307 } | |
| 308 | |
| 309 scoped_refptr<base::debug::ConvertableToTraceFormat> | |
| 310 RasterTilePriorityQueue::PairedTilingSetQueue::StateAsValue() const { | |
| 311 scoped_refptr<base::debug::TracedValue> state = | |
| 312 new base::debug::TracedValue(); | |
| 313 | |
| 314 bool active_queue_has_tile = active_queue_ && !active_queue_->IsEmpty(); | |
| 315 TilePriority::PriorityBin active_priority_bin = TilePriority::EVENTUALLY; | |
| 316 TilePriority::PriorityBin pending_priority_bin = TilePriority::EVENTUALLY; | |
| 317 if (active_queue_has_tile) { | |
| 318 active_priority_bin = | |
| 319 active_queue_->Top()->priority(ACTIVE_TREE).priority_bin; | |
| 320 pending_priority_bin = | |
| 321 active_queue_->Top()->priority(PENDING_TREE).priority_bin; | |
| 322 } | |
| 323 | |
| 324 state->BeginDictionary("active_queue"); | |
| 325 state->SetBoolean("has_tile", active_queue_has_tile); | |
| 326 state->SetInteger("active_priority_bin", active_priority_bin); | |
| 327 state->SetInteger("pending_priority_bin", pending_priority_bin); | |
| 328 state->EndDictionary(); | |
| 329 | |
| 330 bool pending_queue_has_tile = pending_queue_ && !pending_queue_->IsEmpty(); | |
| 331 active_priority_bin = TilePriority::EVENTUALLY; | |
| 332 pending_priority_bin = TilePriority::EVENTUALLY; | |
| 333 if (pending_queue_has_tile) { | |
| 334 active_priority_bin = | |
| 335 pending_queue_->Top()->priority(ACTIVE_TREE).priority_bin; | |
| 336 pending_priority_bin = | |
| 337 pending_queue_->Top()->priority(PENDING_TREE).priority_bin; | |
| 338 } | |
| 339 | |
| 340 state->BeginDictionary("pending_queue"); | |
| 341 state->SetBoolean("has_tile", active_queue_has_tile); | |
| 342 state->SetInteger("active_priority_bin", active_priority_bin); | |
| 343 state->SetInteger("pending_priority_bin", pending_priority_bin); | |
| 344 state->EndDictionary(); | |
| 345 return state; | |
| 346 } | 34 } |
| 347 | 35 |
| 348 } // namespace cc | 36 } // namespace cc |
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