DescriptionSSE4 opaque blend using intrinsics instead of assembly.
Since we had such a hard time with the assembly versions of this blit (to the
point that we have them completely disabled everywhere), I thought I'd take
a shot at writing a version of the blit using intrinsics.
The key feature of SSE4 we're exploiting is that we can use ptest (_mm_test*)
to skip the blend when the 16 src pixels we consider each loop are all opaque
or all transparent. _mm_shuffle_epi8 from SSSE3 also lends a hand to extract
all those alphas.
It's worth looking to see if we can backport this type of logic to SSE2 using
_mm_movemask_epi8, or up to 32 pixels at a time using AVX.
My local performance testing doesn't show this to be an unambiguous win
(there are probably microbenchmarks and SKPs where we'd be better off just
powering through the blend rather than looking at alphas), but the potential
does seem tantalizing enough to let skiaperf vet it on the bots. (< 1.0x is a win.)
DM says it draws pixel perfect compare to the old code.
Microbenchmarks:
bitmap_RGBA_8888_A_source_stripes_two 14us -> 14.4us 1.03x
bitmap_RGBA_8888_A_source_stripes_three 14.3us -> 14.5us 1.01x
bitmap_RGBA_8888_scale_bilerp 61.9us -> 62.2us 1.01x
bitmap_RGBA_8888_update_volatile_scale_rotate_bilerp 102us -> 101us 0.99x
bitmap_RGBA_8888_scale_rotate_bilerp 103us -> 101us 0.99x
bitmap_RGBA_8888_scale 18.4us -> 18.2us 0.99x
bitmap_RGBA_8888_A_scale_rotate_bicubic 71us -> 70us 0.99x
bitmap_RGBA_8888_update_scale_rotate_bilerp 103us -> 101us 0.99x
bitmap_RGBA_8888_A_scale_rotate_bilerp 112us -> 109us 0.98x
bitmap_RGBA_8888_update_volatile 5.72us -> 5.58us 0.98x
bitmap_RGBA_8888 5.73us -> 5.58us 0.97x
bitmap_RGBA_8888_update 5.78us -> 5.6us 0.97x
bitmap_RGBA_8888_A_scale_bilerp 70.7us -> 68us 0.96x
bitmap_RGBA_8888_A_scale_bicubic 23.7us -> 21.8us 0.92x
bitmap_RGBA_8888_A 13.9us -> 10.9us 0.78x
bitmap_RGBA_8888_A_source_opaque 14us -> 6.29us 0.45x
bitmap_RGBA_8888_A_source_transparent 14us -> 3.65us 0.26x
Running over our ~70 SKP web page captures, this looks like we spend 0.7x
the time in S32A_Opaque_BlitRow compared to the SSE2 version, which should
be a decent predictor of real-world impact.
BUG=chromium:399842
Committed: https://skia.googlesource.com/skia/+/04bc91b972417038fecfa87c484771eac2b9b785
CQ_EXTRA_TRYBOTS=client.skia:Test-Mac10.6-MacMini4.1-GeForce320M-x86_64-Release-Trybot
Committed: https://skia.googlesource.com/skia/+/6dbfb21a6c88af6d94e8c823c3ad559f1a41b493
Patch Set 1 #Patch Set 2 : 16 at a time #Patch Set 3 : correct #Patch Set 4 : merge in over_tail #Patch Set 5 : wasted work #Patch Set 6 : shuffle #Patch Set 7 : comments #Patch Set 8 : single ptest #Patch Set 9 : windows boo #Patch Set 10 : rebase #Patch Set 11 : simpler with one alpha mask. same speed #Patch Set 12 : simpler still, maybe faster #Patch Set 13 : MSVC doesn't like &, | #Patch Set 14 : can't hurt to swap the order #
Total comments: 1
Patch Set 15 : 10.6 fix? #Patch Set 16 : rebase for gyp changes #
Messages
Total messages: 43 (15 generated)
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