| Index: src/opts/SkBlitRow_opts_SSE4.cpp
|
| diff --git a/src/opts/SkBlitRow_opts_SSE4.cpp b/src/opts/SkBlitRow_opts_SSE4.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..fd837d54fee4d879fd3d1d25887c343d1c51279c
|
| --- /dev/null
|
| +++ b/src/opts/SkBlitRow_opts_SSE4.cpp
|
| @@ -0,0 +1,66 @@
|
| +#include "SkBlitRow_opts_SSE4.h"
|
| +
|
| +// Some compilers can't compile SSSE3 or SSE4 intrinsics. We give them stub methods.
|
| +// The stubs should never be called, so we make them crash just to confirm that.
|
| +#if SK_CPU_SSE_LEVEL < SK_CPU_SSE_LEVEL_SSE41
|
| +void S32A_Opaque_BlitRow32_SSE4(SkPMColor* SK_RESTRICT, const SkPMColor* SK_RESTRICT, int, U8CPU) {
|
| + sk_throw();
|
| +}
|
| +
|
| +#else
|
| +
|
| +#include <emmintrin.h> // SSE2: Most _mm_foo() in this file.
|
| +#include <smmintrin.h> // SSE4.1: _mm_testz_si128 and _mm_testc_si128.
|
| +
|
| +#include "SkColorPriv.h"
|
| +#include "SkColor_opts_SSE2.h"
|
| +
|
| +void S32A_Opaque_BlitRow32_SSE4(SkPMColor* SK_RESTRICT dst,
|
| + const SkPMColor* SK_RESTRICT src,
|
| + int count,
|
| + U8CPU alpha) {
|
| + SkASSERT(alpha == 255);
|
| + // As long as we can, we'll work on 16 pixel pairs at once.
|
| + int count16 = count / 16;
|
| + __m128i* dst4 = (__m128i*)dst;
|
| + const __m128i* src4 = (const __m128i*)src;
|
| +
|
| + for (int i = 0; i < count16 * 4; i += 4) {
|
| + // Load 16 source pixels.
|
| + __m128i s0 = _mm_loadu_si128(src4+i+0),
|
| + s1 = _mm_loadu_si128(src4+i+1),
|
| + s2 = _mm_loadu_si128(src4+i+2),
|
| + s3 = _mm_loadu_si128(src4+i+3);
|
| +
|
| + const __m128i alphaMask = _mm_set1_epi32(0xFF << SK_A32_SHIFT);
|
| + const __m128i ORed = _mm_or_si128(s3, _mm_or_si128(s2, _mm_or_si128(s1, s0)));
|
| + if (_mm_testz_si128(ORed, alphaMask)) {
|
| + // All 16 source pixels are fully transparent. There's nothing to do!
|
| + continue;
|
| + }
|
| + const __m128i ANDed = _mm_and_si128(s3, _mm_and_si128(s2, _mm_and_si128(s1, s0)));
|
| + if (_mm_testc_si128(ANDed, alphaMask)) {
|
| + // All 16 source pixels are fully opaque. There's no need to read dst or blend it.
|
| + _mm_storeu_si128(dst4+i+0, s0);
|
| + _mm_storeu_si128(dst4+i+1, s1);
|
| + _mm_storeu_si128(dst4+i+2, s2);
|
| + _mm_storeu_si128(dst4+i+3, s3);
|
| + continue;
|
| + }
|
| + // The general slow case: do the blend for all 16 pixels.
|
| + _mm_storeu_si128(dst4+i+0, SkPMSrcOver_SSE2(s0, _mm_loadu_si128(dst4+i+0)));
|
| + _mm_storeu_si128(dst4+i+1, SkPMSrcOver_SSE2(s1, _mm_loadu_si128(dst4+i+1)));
|
| + _mm_storeu_si128(dst4+i+2, SkPMSrcOver_SSE2(s2, _mm_loadu_si128(dst4+i+2)));
|
| + _mm_storeu_si128(dst4+i+3, SkPMSrcOver_SSE2(s3, _mm_loadu_si128(dst4+i+3)));
|
| + }
|
| +
|
| + // Wrap up the last <= 15 pixels.
|
| + for (int i = count16*16; i < count; i++) {
|
| + // This check is not really necessarily, but it prevents pointless autovectorization.
|
| + if (src[i] & 0xFF000000) {
|
| + dst[i] = SkPMSrcOver(src[i], dst[i]);
|
| + }
|
| + }
|
| +}
|
| +
|
| +#endif
|
|
|