Index: src/opts/SkBlitRow_opts_SSE4.cpp |
diff --git a/src/opts/SkBlitRow_opts_SSE4.cpp b/src/opts/SkBlitRow_opts_SSE4.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..fd837d54fee4d879fd3d1d25887c343d1c51279c |
--- /dev/null |
+++ b/src/opts/SkBlitRow_opts_SSE4.cpp |
@@ -0,0 +1,66 @@ |
+#include "SkBlitRow_opts_SSE4.h" |
+ |
+// Some compilers can't compile SSSE3 or SSE4 intrinsics. We give them stub methods. |
+// The stubs should never be called, so we make them crash just to confirm that. |
+#if SK_CPU_SSE_LEVEL < SK_CPU_SSE_LEVEL_SSE41 |
+void S32A_Opaque_BlitRow32_SSE4(SkPMColor* SK_RESTRICT, const SkPMColor* SK_RESTRICT, int, U8CPU) { |
+ sk_throw(); |
+} |
+ |
+#else |
+ |
+#include <emmintrin.h> // SSE2: Most _mm_foo() in this file. |
+#include <smmintrin.h> // SSE4.1: _mm_testz_si128 and _mm_testc_si128. |
+ |
+#include "SkColorPriv.h" |
+#include "SkColor_opts_SSE2.h" |
+ |
+void S32A_Opaque_BlitRow32_SSE4(SkPMColor* SK_RESTRICT dst, |
+ const SkPMColor* SK_RESTRICT src, |
+ int count, |
+ U8CPU alpha) { |
+ SkASSERT(alpha == 255); |
+ // As long as we can, we'll work on 16 pixel pairs at once. |
+ int count16 = count / 16; |
+ __m128i* dst4 = (__m128i*)dst; |
+ const __m128i* src4 = (const __m128i*)src; |
+ |
+ for (int i = 0; i < count16 * 4; i += 4) { |
+ // Load 16 source pixels. |
+ __m128i s0 = _mm_loadu_si128(src4+i+0), |
+ s1 = _mm_loadu_si128(src4+i+1), |
+ s2 = _mm_loadu_si128(src4+i+2), |
+ s3 = _mm_loadu_si128(src4+i+3); |
+ |
+ const __m128i alphaMask = _mm_set1_epi32(0xFF << SK_A32_SHIFT); |
+ const __m128i ORed = _mm_or_si128(s3, _mm_or_si128(s2, _mm_or_si128(s1, s0))); |
+ if (_mm_testz_si128(ORed, alphaMask)) { |
+ // All 16 source pixels are fully transparent. There's nothing to do! |
+ continue; |
+ } |
+ const __m128i ANDed = _mm_and_si128(s3, _mm_and_si128(s2, _mm_and_si128(s1, s0))); |
+ if (_mm_testc_si128(ANDed, alphaMask)) { |
+ // All 16 source pixels are fully opaque. There's no need to read dst or blend it. |
+ _mm_storeu_si128(dst4+i+0, s0); |
+ _mm_storeu_si128(dst4+i+1, s1); |
+ _mm_storeu_si128(dst4+i+2, s2); |
+ _mm_storeu_si128(dst4+i+3, s3); |
+ continue; |
+ } |
+ // The general slow case: do the blend for all 16 pixels. |
+ _mm_storeu_si128(dst4+i+0, SkPMSrcOver_SSE2(s0, _mm_loadu_si128(dst4+i+0))); |
+ _mm_storeu_si128(dst4+i+1, SkPMSrcOver_SSE2(s1, _mm_loadu_si128(dst4+i+1))); |
+ _mm_storeu_si128(dst4+i+2, SkPMSrcOver_SSE2(s2, _mm_loadu_si128(dst4+i+2))); |
+ _mm_storeu_si128(dst4+i+3, SkPMSrcOver_SSE2(s3, _mm_loadu_si128(dst4+i+3))); |
+ } |
+ |
+ // Wrap up the last <= 15 pixels. |
+ for (int i = count16*16; i < count; i++) { |
+ // This check is not really necessarily, but it prevents pointless autovectorization. |
+ if (src[i] & 0xFF000000) { |
+ dst[i] = SkPMSrcOver(src[i], dst[i]); |
+ } |
+ } |
+} |
+ |
+#endif |