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Unified Diff: Source/core/dom/ScriptRunner.cpp

Issue 866273005: Teach ScriptRunner how to yield and post on loading task queue (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase try 2 Created 5 years, 10 months ago
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Index: Source/core/dom/ScriptRunner.cpp
diff --git a/Source/core/dom/ScriptRunner.cpp b/Source/core/dom/ScriptRunner.cpp
index f4e343e9d8ced53017383b15fca3f67605e2b644..4f9567367ab462bcd95e255daa7de402a3a2dd54 100644
--- a/Source/core/dom/ScriptRunner.cpp
+++ b/Source/core/dom/ScriptRunner.cpp
@@ -30,12 +30,22 @@
#include "core/dom/Element.h"
#include "core/dom/ScriptLoader.h"
#include "platform/heap/Handle.h"
+#include "platform/scheduler/Scheduler.h"
+#include "wtf/Functional.h"
+
+// This bit of magic is needed by oilpan to prevent the ScriptRunner from leaking.
+namespace WTF {
+template<>
+struct ParamStorageTraits<blink::ScriptRunner*> : public PointerParamStorageTraits<blink::ScriptRunner*, false> {
+};
+}
namespace blink {
+
ScriptRunner::ScriptRunner(Document* document)
: m_document(document)
- , m_timer(this, &ScriptRunner::timerFired)
+ , m_executeScriptsTaskFactory(WTF::bind(&ScriptRunner::executeScripts, this))
{
ASSERT(document);
}
@@ -77,13 +87,13 @@ void ScriptRunner::queueScriptForExecution(ScriptLoader* scriptLoader, Execution
void ScriptRunner::suspend()
{
- m_timer.stop();
+ m_executeScriptsTaskFactory.cancel();
}
void ScriptRunner::resume()
{
if (hasPendingScripts())
- m_timer.startOneShot(0, FROM_HERE);
+ postTaskIfOneIsNotAlreadyInFlight();
}
void ScriptRunner::notifyScriptReady(ScriptLoader* scriptLoader, ExecutionType executionType)
@@ -103,7 +113,7 @@ void ScriptRunner::notifyScriptReady(ScriptLoader* scriptLoader, ExecutionType e
RELEASE_ASSERT_WITH_SECURITY_IMPLICATION(!m_scriptsToExecuteInOrder.isEmpty());
break;
}
- m_timer.startOneShot(0, FROM_HERE);
+ postTaskIfOneIsNotAlreadyInFlight();
}
void ScriptRunner::notifyScriptLoadError(ScriptLoader* scriptLoader, ExecutionType executionType)
@@ -161,28 +171,54 @@ void ScriptRunner::movePendingAsyncScript(ScriptRunner* newRunner, ScriptLoader*
}
}
-void ScriptRunner::timerFired(Timer<ScriptRunner>* timer)
+void ScriptRunner::executeScripts()
{
- ASSERT_UNUSED(timer, timer == &m_timer);
-
RefPtrWillBeRawPtr<Document> protect(m_document.get());
- WillBeHeapVector<RawPtrWillBeMember<ScriptLoader> > scriptLoaders;
- scriptLoaders.swap(m_scriptsToExecuteSoon);
-
- size_t numInOrderScriptsToExecute = 0;
- for (; numInOrderScriptsToExecute < m_scriptsToExecuteInOrder.size() && m_scriptsToExecuteInOrder[numInOrderScriptsToExecute]->isReady(); ++numInOrderScriptsToExecute)
- scriptLoaders.append(m_scriptsToExecuteInOrder[numInOrderScriptsToExecute]);
- if (numInOrderScriptsToExecute)
- m_scriptsToExecuteInOrder.remove(0, numInOrderScriptsToExecute);
+ // New scripts are always appended to m_scriptsToExecuteSoon and m_scriptsToExecuteInOrder (never prepended)
+ // so as long as we keep track of the current totals, we can ensure the order of execution if new scripts
+ // are added while executing the current ones.
+ // NOTE a yield followed by a notifyScriptReady(... ASYNC_EXECUTION) will result in that script executing
+ // before any pre-existing ScriptsToExecuteInOrder.
+ size_t numScriptsToExecuteSoon = m_scriptsToExecuteSoon.size();
+ size_t numScriptsToExecuteInOrder = m_scriptsToExecuteInOrder.size();
+ for (size_t i = 0; i < numScriptsToExecuteSoon; i++) {
+ ASSERT(!m_scriptsToExecuteSoon.isEmpty());
+ m_scriptsToExecuteSoon.takeFirst()->execute();
+ m_document->decrementLoadEventDelayCount();
+ if (yieldForHighPriorityWork())
+ return;
+ }
- size_t size = scriptLoaders.size();
- for (size_t i = 0; i < size; ++i) {
- scriptLoaders[i]->execute();
+ for (size_t i = 0; i < numScriptsToExecuteInOrder; i++) {
+ ASSERT(!m_scriptsToExecuteInOrder.isEmpty());
+ if (!m_scriptsToExecuteInOrder.first()->isReady())
+ break;
+ m_scriptsToExecuteInOrder.takeFirst()->execute();
m_document->decrementLoadEventDelayCount();
+ if (yieldForHighPriorityWork())
+ return;
}
}
+bool ScriptRunner::yieldForHighPriorityWork()
+{
+ if (!Scheduler::shared()->shouldYieldForHighPriorityWork())
+ return false;
+
+ postTaskIfOneIsNotAlreadyInFlight();
+ return true;
+}
+
+void ScriptRunner::postTaskIfOneIsNotAlreadyInFlight()
+{
+ if (m_executeScriptsTaskFactory.isPending())
+ return;
+
+ // FIXME: Rename task() so that it's obvious it cancels any pending task.
+ Scheduler::shared()->postLoadingTask(FROM_HERE, m_executeScriptsTaskFactory.task());
+}
+
DEFINE_TRACE(ScriptRunner)
{
#if ENABLE(OILPAN)
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