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Unified Diff: Source/core/dom/ScriptRunnerTest.cpp

Issue 866273005: Teach ScriptRunner how to yield and post on loading task queue (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase try 2 Created 5 years, 10 months ago
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Index: Source/core/dom/ScriptRunnerTest.cpp
diff --git a/Source/core/dom/ScriptRunnerTest.cpp b/Source/core/dom/ScriptRunnerTest.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..6ed5b093bf7590f899900ff5b300c29ac8593d5f
--- /dev/null
+++ b/Source/core/dom/ScriptRunnerTest.cpp
@@ -0,0 +1,468 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "config.h"
+#include "core/dom/ScriptRunner.h"
+
+#include "core/dom/Document.h"
+#include "core/dom/ScriptLoader.h"
+#include "platform/heap/Handle.h"
+#include "platform/scheduler/Scheduler.h"
+#include "public/platform/Platform.h"
+#include "wtf/PassOwnPtr.h"
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+
+using ::testing::Invoke;
+using ::testing::ElementsAre;
+using ::testing::Return;
+
+namespace blink {
+
+class MockScriptLoader: public ScriptLoader {
+public:
+ explicit MockScriptLoader(Element* element) : ScriptLoader(element, false, false) { }
+
+ ~MockScriptLoader() override { }
+
+ MOCK_METHOD0(execute, void());
+ MOCK_CONST_METHOD0(isReady, bool());
+};
+
+class MockPlatform : public Platform, private WebScheduler {
+public:
+ MockPlatform() : m_shouldYield(false), m_shouldYieldEveryOtherTime(false) { }
+
+ WebScheduler* scheduler() override
+ {
+ return this;
+ }
+
+ void postLoadingTask(const WebTraceLocation&, WebThread::Task* task) override
+ {
+ m_tasks.append(adoptPtr(task));
+ }
+
+ void cryptographicallyRandomValues(unsigned char* buffer, size_t length) override { }
+
+ void runSingleTask()
+ {
+ if (m_tasks.isEmpty())
+ return;
+ m_tasks.takeFirst()->run();
+ }
+
+ void runAllTasks()
+ {
+ while (!m_tasks.isEmpty())
+ m_tasks.takeFirst()->run();
+ }
+
+ bool shouldYieldForHighPriorityWork() override
+ {
+ if (m_shouldYieldEveryOtherTime)
+ m_shouldYield = !m_shouldYield;
+ return m_shouldYield;
+ }
+
+ void setShouldYield(bool shouldYield)
+ {
+ m_shouldYield = shouldYield;
+ }
+
+ // NOTE if we yield 100% of the time, nothing will get run.
+ void setShouldYieldEveryOtherTime(bool shouldYieldEveryOtherTime)
+ {
+ m_shouldYieldEveryOtherTime = shouldYieldEveryOtherTime;
+ }
+
+private:
+ Deque<OwnPtr<WebThread::Task>> m_tasks;
+ bool m_shouldYield;
+ bool m_shouldYieldEveryOtherTime;
+};
+
+class ScriptRunnerTest : public testing::Test {
+public:
+ void SetUp() override
+ {
+ m_document = Document::create();
+ m_element = m_document->createElement("foo", ASSERT_NO_EXCEPTION);
+
+ m_scriptRunner = ScriptRunner::create(m_document.get());
+ m_oldPlatform = Platform::current();
+ Platform::initialize(&m_platform);
+ m_platform.setShouldYield(false);
+ m_platform.setShouldYieldEveryOtherTime(false);
+ }
+
+ void TearDown() override
+ {
+ m_scriptRunner.release();
+ Scheduler::shutdown();
+ Platform::initialize(m_oldPlatform);
+ }
+
+ RefPtrWillBePersistent<Document> m_document;
+ RefPtrWillBePersistent<Element> m_element;
+ OwnPtrWillBePersistent<ScriptRunner> m_scriptRunner;
+ std::vector<int> m_order; // gmock matchers don't work nicely with WTF::Vector
+ MockPlatform m_platform;
+ Platform* m_oldPlatform;
+};
+
+TEST_F(ScriptRunnerTest, QueueSingleScript_Async)
+{
+ MockScriptLoader scriptLoader(m_element.get());
+ m_scriptRunner->queueScriptForExecution(&scriptLoader, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->notifyScriptReady(&scriptLoader, ScriptRunner::ASYNC_EXECUTION);
+
+ EXPECT_CALL(scriptLoader, execute());
+ m_platform.runAllTasks();
+}
+
+TEST_F(ScriptRunnerTest, QueueSingleScript_InOrder)
+{
+ MockScriptLoader scriptLoader(m_element.get());
+ m_scriptRunner->queueScriptForExecution(&scriptLoader, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->resume();
+
+ EXPECT_CALL(scriptLoader, isReady()).WillOnce(Return(true));
+ EXPECT_CALL(scriptLoader, execute());
+ m_platform.runAllTasks();
+}
+
+TEST_F(ScriptRunnerTest, QueueMultipleScripts_InOrder)
+{
+ MockScriptLoader scriptLoader1(m_element.get());
+ MockScriptLoader scriptLoader2(m_element.get());
+ MockScriptLoader scriptLoader3(m_element.get());
+
+ m_scriptRunner->queueScriptForExecution(&scriptLoader1, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader2, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader3, ScriptRunner::IN_ORDER_EXECUTION);
+
+ EXPECT_CALL(scriptLoader1, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(1);
+ }));
+ EXPECT_CALL(scriptLoader2, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(2);
+ }));
+ EXPECT_CALL(scriptLoader3, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(3);
+ }));
+
+ // Make the scripts become ready in reverse order.
+ bool isReady[] = { false, false, false };
+ EXPECT_CALL(scriptLoader1, isReady()).WillRepeatedly(Invoke([&isReady] {
+ return isReady[0];
+ }));
+ EXPECT_CALL(scriptLoader2, isReady()).WillRepeatedly(Invoke([&isReady] {
+ return isReady[1];
+ }));
+ EXPECT_CALL(scriptLoader3, isReady()).WillRepeatedly(Invoke([&isReady] {
+ return isReady[2];
+ }));
+
+ for (int i = 2; i >= 0; i--) {
+ isReady[i] = true;
+ m_scriptRunner->resume();
+ m_platform.runAllTasks();
+ }
+
+ // But ensure the scripts were run in the expected order.
+ EXPECT_THAT(m_order, ElementsAre(1, 2, 3));
+}
+
+TEST_F(ScriptRunnerTest, QueueMixedScripts)
+{
+ MockScriptLoader scriptLoader1(m_element.get());
+ MockScriptLoader scriptLoader2(m_element.get());
+ MockScriptLoader scriptLoader3(m_element.get());
+ MockScriptLoader scriptLoader4(m_element.get());
+ MockScriptLoader scriptLoader5(m_element.get());
+
+ EXPECT_CALL(scriptLoader1, isReady()).WillRepeatedly(Return(true));
+ EXPECT_CALL(scriptLoader2, isReady()).WillRepeatedly(Return(true));
+ EXPECT_CALL(scriptLoader3, isReady()).WillRepeatedly(Return(true));
+
+ m_scriptRunner->queueScriptForExecution(&scriptLoader1, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader2, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader3, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader4, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader5, ScriptRunner::ASYNC_EXECUTION);
+
+ m_scriptRunner->notifyScriptReady(&scriptLoader4, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->notifyScriptReady(&scriptLoader5, ScriptRunner::ASYNC_EXECUTION);
+
+ EXPECT_CALL(scriptLoader1, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(1);
+ }));
+ EXPECT_CALL(scriptLoader2, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(2);
+ }));
+ EXPECT_CALL(scriptLoader3, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(3);
+ }));
+ EXPECT_CALL(scriptLoader4, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(4);
+ }));
+ EXPECT_CALL(scriptLoader5, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(5);
+ }));
+
+ m_platform.runAllTasks();
+
+ // Make sure the async scripts were run before the in-order ones.
+ EXPECT_THAT(m_order, ElementsAre(4, 5, 1, 2, 3));
+}
+
+TEST_F(ScriptRunnerTest, QueueMixedScripts_YieldAfterEveryExecution)
+{
+ MockScriptLoader scriptLoader1(m_element.get());
+ MockScriptLoader scriptLoader2(m_element.get());
+ MockScriptLoader scriptLoader3(m_element.get());
+ MockScriptLoader scriptLoader4(m_element.get());
+ MockScriptLoader scriptLoader5(m_element.get());
+
+ m_platform.setShouldYieldEveryOtherTime(true);
+
+ EXPECT_CALL(scriptLoader1, isReady()).WillRepeatedly(Return(true));
+ EXPECT_CALL(scriptLoader2, isReady()).WillRepeatedly(Return(true));
+ EXPECT_CALL(scriptLoader3, isReady()).WillRepeatedly(Return(true));
+
+ m_scriptRunner->queueScriptForExecution(&scriptLoader1, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader2, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader3, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader4, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader5, ScriptRunner::ASYNC_EXECUTION);
+
+ m_scriptRunner->notifyScriptReady(&scriptLoader4, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->notifyScriptReady(&scriptLoader5, ScriptRunner::ASYNC_EXECUTION);
+
+ EXPECT_CALL(scriptLoader1, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(1);
+ }));
+ EXPECT_CALL(scriptLoader2, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(2);
+ }));
+ EXPECT_CALL(scriptLoader3, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(3);
+ }));
+ EXPECT_CALL(scriptLoader4, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(4);
+ }));
+ EXPECT_CALL(scriptLoader5, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(5);
+ }));
+
+ m_platform.runAllTasks();
+
+ // Make sure the async scripts were run before the in-order ones.
+ EXPECT_THAT(m_order, ElementsAre(4, 5, 1, 2, 3));
+}
+
+TEST_F(ScriptRunnerTest, QueueReentrantScript_Async)
+{
+ MockScriptLoader scriptLoader1(m_element.get());
+ MockScriptLoader scriptLoader2(m_element.get());
+ MockScriptLoader scriptLoader3(m_element.get());
+
+ m_scriptRunner->queueScriptForExecution(&scriptLoader1, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader2, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader3, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->notifyScriptReady(&scriptLoader1, ScriptRunner::ASYNC_EXECUTION);
+
+ EXPECT_CALL(scriptLoader1, execute()).WillOnce(Invoke([&scriptLoader2, this] {
+ m_order.push_back(1);
+ m_scriptRunner->notifyScriptReady(&scriptLoader2, ScriptRunner::ASYNC_EXECUTION);
+ }));
+
+ EXPECT_CALL(scriptLoader2, execute()).WillOnce(Invoke([&scriptLoader3, this] {
+ m_order.push_back(2);
+ m_scriptRunner->notifyScriptReady(&scriptLoader3, ScriptRunner::ASYNC_EXECUTION);
+ }));
+
+ EXPECT_CALL(scriptLoader3, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(3);
+ }));
+
+ // Make sure that re-entrant calls to notifyScriptReady don't cause ScriptRunner::execute to do
+ // more work than expected.
+ m_platform.runSingleTask();
+ EXPECT_THAT(m_order, ElementsAre(1));
+
+ m_platform.runSingleTask();
+ EXPECT_THAT(m_order, ElementsAre(1, 2));
+
+ m_platform.runSingleTask();
+ EXPECT_THAT(m_order, ElementsAre(1, 2, 3));
+}
+
+TEST_F(ScriptRunnerTest, QueueReentrantScript_InOrder)
+{
+ MockScriptLoader scriptLoader1(m_element.get());
+ MockScriptLoader scriptLoader2(m_element.get());
+ MockScriptLoader scriptLoader3(m_element.get());
+
+ EXPECT_CALL(scriptLoader1, isReady()).WillRepeatedly(Return(true));
+ EXPECT_CALL(scriptLoader2, isReady()).WillRepeatedly(Return(true));
+ EXPECT_CALL(scriptLoader3, isReady()).WillRepeatedly(Return(true));
+
+ m_scriptRunner->queueScriptForExecution(&scriptLoader1, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->resume();
+
+ EXPECT_CALL(scriptLoader1, execute()).WillOnce(Invoke([&scriptLoader2, this] {
+ m_order.push_back(1);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader2, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->resume();
+ }));
+
+ EXPECT_CALL(scriptLoader2, execute()).WillOnce(Invoke([&scriptLoader3, this] {
+ m_order.push_back(2);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader3, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->resume();
+ }));
+
+ EXPECT_CALL(scriptLoader3, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(3);
+ }));
+
+ // Make sure that re-entrant calls to queueScriptForExecution don't cause ScriptRunner::execute to do
+ // more work than expected.
+ m_platform.runSingleTask();
+ EXPECT_THAT(m_order, ElementsAre(1));
+
+ m_platform.runSingleTask();
+ EXPECT_THAT(m_order, ElementsAre(1, 2));
+
+ m_platform.runSingleTask();
+ EXPECT_THAT(m_order, ElementsAre(1, 2, 3));
+}
+
+TEST_F(ScriptRunnerTest, ShouldYield_AsyncScripts)
+{
+ MockScriptLoader scriptLoader1(m_element.get());
+ MockScriptLoader scriptLoader2(m_element.get());
+ MockScriptLoader scriptLoader3(m_element.get());
+
+ m_scriptRunner->queueScriptForExecution(&scriptLoader1, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader2, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader3, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->notifyScriptReady(&scriptLoader1, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->notifyScriptReady(&scriptLoader2, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->notifyScriptReady(&scriptLoader3, ScriptRunner::ASYNC_EXECUTION);
+
+ EXPECT_CALL(scriptLoader1, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(1);
+ m_platform.setShouldYield(true);
+ }));
+ EXPECT_CALL(scriptLoader2, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(2);
+ }));
+ EXPECT_CALL(scriptLoader3, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(3);
+ }));
+
+ m_platform.runSingleTask();
+ EXPECT_THAT(m_order, ElementsAre(1));
+
+ // Make sure the interrupted tasks are executed next 'tick'.
+ m_platform.setShouldYield(false);
+ m_platform.runSingleTask();
+ EXPECT_THAT(m_order, ElementsAre(1, 2, 3));
+}
+
+TEST_F(ScriptRunnerTest, ShouldYield_InOrderScripts)
+{
+ MockScriptLoader scriptLoader1(m_element.get());
+ MockScriptLoader scriptLoader2(m_element.get());
+ MockScriptLoader scriptLoader3(m_element.get());
+
+ EXPECT_CALL(scriptLoader1, isReady()).WillRepeatedly(Return(true));
+ EXPECT_CALL(scriptLoader2, isReady()).WillRepeatedly(Return(true));
+ EXPECT_CALL(scriptLoader3, isReady()).WillRepeatedly(Return(true));
+
+ m_scriptRunner->queueScriptForExecution(&scriptLoader1, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader2, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader3, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->resume();
+
+ EXPECT_CALL(scriptLoader1, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(1);
+ m_platform.setShouldYield(true);
+ }));
+ EXPECT_CALL(scriptLoader2, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(2);
+ }));
+ EXPECT_CALL(scriptLoader3, execute()).WillOnce(Invoke([this] {
+ m_order.push_back(3);
+ }));
+
+ m_platform.runSingleTask();
+ EXPECT_THAT(m_order, ElementsAre(1));
+
+ // Make sure the interrupted tasks are executed next 'tick'.
+ m_platform.setShouldYield(false);
+ m_platform.runSingleTask();
+ EXPECT_THAT(m_order, ElementsAre(1, 2, 3));
+}
+
+TEST_F(ScriptRunnerTest, ShouldYield_RunsAtLastOneTask_AsyncScripts)
+{
+ MockScriptLoader scriptLoader1(m_element.get());
+ MockScriptLoader scriptLoader2(m_element.get());
+ MockScriptLoader scriptLoader3(m_element.get());
+
+ m_scriptRunner->queueScriptForExecution(&scriptLoader1, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader2, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader3, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->notifyScriptReady(&scriptLoader1, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->notifyScriptReady(&scriptLoader2, ScriptRunner::ASYNC_EXECUTION);
+ m_scriptRunner->notifyScriptReady(&scriptLoader3, ScriptRunner::ASYNC_EXECUTION);
+
+ m_platform.setShouldYield(true);
+ EXPECT_CALL(scriptLoader1, execute()).Times(1);
+ EXPECT_CALL(scriptLoader2, execute()).Times(0);
+ EXPECT_CALL(scriptLoader3, execute()).Times(0);
+
+ m_platform.runSingleTask();
+
+ // We can't safely distruct ScriptRunner with unexecuted MockScriptLoaders (real ScriptLoader is fine) so drain them.
+ testing::Mock::VerifyAndClear(&scriptLoader2);
+ testing::Mock::VerifyAndClear(&scriptLoader3);
+ m_platform.runAllTasks();
+}
+
+TEST_F(ScriptRunnerTest, ShouldYield_RunsAtLastOneTask_InOrderScripts)
+{
+ MockScriptLoader scriptLoader1(m_element.get());
+ MockScriptLoader scriptLoader2(m_element.get());
+ MockScriptLoader scriptLoader3(m_element.get());
+
+ EXPECT_CALL(scriptLoader1, isReady()).WillRepeatedly(Return(true));
+ EXPECT_CALL(scriptLoader2, isReady()).WillRepeatedly(Return(true));
+ EXPECT_CALL(scriptLoader3, isReady()).WillRepeatedly(Return(true));
+
+ m_scriptRunner->queueScriptForExecution(&scriptLoader1, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader2, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->queueScriptForExecution(&scriptLoader3, ScriptRunner::IN_ORDER_EXECUTION);
+ m_scriptRunner->resume();
+
+ m_platform.setShouldYield(true);
+ EXPECT_CALL(scriptLoader1, execute()).Times(1);
+ EXPECT_CALL(scriptLoader2, execute()).Times(0);
+ EXPECT_CALL(scriptLoader3, execute()).Times(0);
+
+ m_platform.runSingleTask();
+
+ // We can't safely distruct ScriptRunner with unexecuted MockScriptLoaders (real ScriptLoader is fine) so drain them.
+ testing::Mock::VerifyAndClear(&scriptLoader2);
+ testing::Mock::VerifyAndClear(&scriptLoader3);
+ EXPECT_CALL(scriptLoader2, isReady()).WillRepeatedly(Return(true));
+ EXPECT_CALL(scriptLoader3, isReady()).WillRepeatedly(Return(true));
+ m_platform.runAllTasks();
+}
+
+} // namespace blink
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