| Index: ui/gl/gl_bindings_autogen_mock.h
|
| diff --git a/ui/gl/gl_bindings_autogen_mock.h b/ui/gl/gl_bindings_autogen_mock.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..2ed10959fc384d9182135ac605c73cbcf2a12951
|
| --- /dev/null
|
| +++ b/ui/gl/gl_bindings_autogen_mock.h
|
| @@ -0,0 +1,880 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +//
|
| +// This file is auto-generated from
|
| +// ui/gl/generate_bindings.py
|
| +// It's formatted by clang-format using chromium coding style:
|
| +// clang-format -i -style=chromium filename
|
| +// DO NOT EDIT!
|
| +
|
| +static void GL_BINDING_CALL Mock_glActiveTexture(GLenum texture);
|
| +static void GL_BINDING_CALL Mock_glAttachShader(GLuint program, GLuint shader);
|
| +static void GL_BINDING_CALL Mock_glBeginQuery(GLenum target, GLuint id);
|
| +static void GL_BINDING_CALL Mock_glBeginQueryARB(GLenum target, GLuint id);
|
| +static void GL_BINDING_CALL Mock_glBeginQueryEXT(GLenum target, GLuint id);
|
| +static void GL_BINDING_CALL Mock_glBeginTransformFeedback(GLenum primitiveMode);
|
| +static void GL_BINDING_CALL
|
| +Mock_glBindAttribLocation(GLuint program, GLuint index, const char* name);
|
| +static void GL_BINDING_CALL Mock_glBindBuffer(GLenum target, GLuint buffer);
|
| +static void GL_BINDING_CALL
|
| +Mock_glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
|
| +static void GL_BINDING_CALL Mock_glBindBufferRange(GLenum target,
|
| + GLuint index,
|
| + GLuint buffer,
|
| + GLintptr offset,
|
| + GLsizeiptr size);
|
| +static void GL_BINDING_CALL Mock_glBindFragDataLocation(GLuint program,
|
| + GLuint colorNumber,
|
| + const char* name);
|
| +static void GL_BINDING_CALL
|
| +Mock_glBindFragDataLocationIndexed(GLuint program,
|
| + GLuint colorNumber,
|
| + GLuint index,
|
| + const char* name);
|
| +static void GL_BINDING_CALL
|
| +Mock_glBindFramebuffer(GLenum target, GLuint framebuffer);
|
| +static void GL_BINDING_CALL
|
| +Mock_glBindFramebufferEXT(GLenum target, GLuint framebuffer);
|
| +static void GL_BINDING_CALL
|
| +Mock_glBindRenderbuffer(GLenum target, GLuint renderbuffer);
|
| +static void GL_BINDING_CALL
|
| +Mock_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
|
| +static void GL_BINDING_CALL Mock_glBindSampler(GLuint unit, GLuint sampler);
|
| +static void GL_BINDING_CALL Mock_glBindTexture(GLenum target, GLuint texture);
|
| +static void GL_BINDING_CALL
|
| +Mock_glBindTransformFeedback(GLenum target, GLuint id);
|
| +static void GL_BINDING_CALL Mock_glBindVertexArray(GLuint array);
|
| +static void GL_BINDING_CALL Mock_glBindVertexArrayAPPLE(GLuint array);
|
| +static void GL_BINDING_CALL Mock_glBindVertexArrayOES(GLuint array);
|
| +static void GL_BINDING_CALL Mock_glBlendBarrierKHR(void);
|
| +static void GL_BINDING_CALL Mock_glBlendBarrierNV(void);
|
| +static void GL_BINDING_CALL
|
| +Mock_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
| +static void GL_BINDING_CALL Mock_glBlendEquation(GLenum mode);
|
| +static void GL_BINDING_CALL
|
| +Mock_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
|
| +static void GL_BINDING_CALL Mock_glBlendFunc(GLenum sfactor, GLenum dfactor);
|
| +static void GL_BINDING_CALL Mock_glBlendFuncSeparate(GLenum srcRGB,
|
| + GLenum dstRGB,
|
| + GLenum srcAlpha,
|
| + GLenum dstAlpha);
|
| +static void GL_BINDING_CALL Mock_glBlitFramebuffer(GLint srcX0,
|
| + GLint srcY0,
|
| + GLint srcX1,
|
| + GLint srcY1,
|
| + GLint dstX0,
|
| + GLint dstY0,
|
| + GLint dstX1,
|
| + GLint dstY1,
|
| + GLbitfield mask,
|
| + GLenum filter);
|
| +static void GL_BINDING_CALL Mock_glBlitFramebufferANGLE(GLint srcX0,
|
| + GLint srcY0,
|
| + GLint srcX1,
|
| + GLint srcY1,
|
| + GLint dstX0,
|
| + GLint dstY0,
|
| + GLint dstX1,
|
| + GLint dstY1,
|
| + GLbitfield mask,
|
| + GLenum filter);
|
| +static void GL_BINDING_CALL Mock_glBlitFramebufferEXT(GLint srcX0,
|
| + GLint srcY0,
|
| + GLint srcX1,
|
| + GLint srcY1,
|
| + GLint dstX0,
|
| + GLint dstY0,
|
| + GLint dstX1,
|
| + GLint dstY1,
|
| + GLbitfield mask,
|
| + GLenum filter);
|
| +static void GL_BINDING_CALL Mock_glBufferData(GLenum target,
|
| + GLsizeiptr size,
|
| + const void* data,
|
| + GLenum usage);
|
| +static void GL_BINDING_CALL Mock_glBufferSubData(GLenum target,
|
| + GLintptr offset,
|
| + GLsizeiptr size,
|
| + const void* data);
|
| +static GLenum GL_BINDING_CALL Mock_glCheckFramebufferStatus(GLenum target);
|
| +static GLenum GL_BINDING_CALL Mock_glCheckFramebufferStatusEXT(GLenum target);
|
| +static void GL_BINDING_CALL Mock_glClear(GLbitfield mask);
|
| +static void GL_BINDING_CALL Mock_glClearBufferfi(GLenum buffer,
|
| + GLint drawbuffer,
|
| + const GLfloat depth,
|
| + GLint stencil);
|
| +static void GL_BINDING_CALL
|
| +Mock_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
| +static void GL_BINDING_CALL
|
| +Mock_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
|
| +static void GL_BINDING_CALL
|
| +Mock_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
| +static void GL_BINDING_CALL
|
| +Mock_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
| +static void GL_BINDING_CALL Mock_glClearDepth(GLclampd depth);
|
| +static void GL_BINDING_CALL Mock_glClearDepthf(GLclampf depth);
|
| +static void GL_BINDING_CALL Mock_glClearStencil(GLint s);
|
| +static GLenum GL_BINDING_CALL
|
| +Mock_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
| +static void GL_BINDING_CALL Mock_glColorMask(GLboolean red,
|
| + GLboolean green,
|
| + GLboolean blue,
|
| + GLboolean alpha);
|
| +static void GL_BINDING_CALL Mock_glCompileShader(GLuint shader);
|
| +static void GL_BINDING_CALL Mock_glCompressedTexImage2D(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border,
|
| + GLsizei imageSize,
|
| + const void* data);
|
| +static void GL_BINDING_CALL Mock_glCompressedTexImage3D(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth,
|
| + GLint border,
|
| + GLsizei imageSize,
|
| + const void* data);
|
| +static void GL_BINDING_CALL Mock_glCompressedTexSubImage2D(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLsizei imageSize,
|
| + const void* data);
|
| +static void GL_BINDING_CALL Mock_glCopyBufferSubData(GLenum readTarget,
|
| + GLenum writeTarget,
|
| + GLintptr readOffset,
|
| + GLintptr writeOffset,
|
| + GLsizeiptr size);
|
| +static void GL_BINDING_CALL Mock_glCopyTexImage2D(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border);
|
| +static void GL_BINDING_CALL Mock_glCopyTexSubImage2D(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height);
|
| +static void GL_BINDING_CALL Mock_glCopyTexSubImage3D(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLint zoffset,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height);
|
| +static GLuint GL_BINDING_CALL Mock_glCreateProgram(void);
|
| +static GLuint GL_BINDING_CALL Mock_glCreateShader(GLenum type);
|
| +static void GL_BINDING_CALL Mock_glCullFace(GLenum mode);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteBuffers(GLsizei n, const GLuint* buffers);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteBuffersARB(GLsizei n, const GLuint* buffers);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteFencesAPPLE(GLsizei n, const GLuint* fences);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteFencesNV(GLsizei n, const GLuint* fences);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers);
|
| +static void GL_BINDING_CALL Mock_glDeleteProgram(GLuint program);
|
| +static void GL_BINDING_CALL Mock_glDeleteQueries(GLsizei n, const GLuint* ids);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteQueriesARB(GLsizei n, const GLuint* ids);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteQueriesEXT(GLsizei n, const GLuint* ids);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteSamplers(GLsizei n, const GLuint* samplers);
|
| +static void GL_BINDING_CALL Mock_glDeleteShader(GLuint shader);
|
| +static void GL_BINDING_CALL Mock_glDeleteSync(GLsync sync);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteTextures(GLsizei n, const GLuint* textures);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteVertexArrays(GLsizei n, const GLuint* arrays);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint* arrays);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
|
| +static void GL_BINDING_CALL Mock_glDepthFunc(GLenum func);
|
| +static void GL_BINDING_CALL Mock_glDepthMask(GLboolean flag);
|
| +static void GL_BINDING_CALL Mock_glDepthRange(GLclampd zNear, GLclampd zFar);
|
| +static void GL_BINDING_CALL Mock_glDepthRangef(GLclampf zNear, GLclampf zFar);
|
| +static void GL_BINDING_CALL Mock_glDetachShader(GLuint program, GLuint shader);
|
| +static void GL_BINDING_CALL Mock_glDisable(GLenum cap);
|
| +static void GL_BINDING_CALL Mock_glDisableVertexAttribArray(GLuint index);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDiscardFramebufferEXT(GLenum target,
|
| + GLsizei numAttachments,
|
| + const GLenum* attachments);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDrawArrays(GLenum mode, GLint first, GLsizei count);
|
| +static void GL_BINDING_CALL Mock_glDrawArraysInstanced(GLenum mode,
|
| + GLint first,
|
| + GLsizei count,
|
| + GLsizei primcount);
|
| +static void GL_BINDING_CALL Mock_glDrawArraysInstancedANGLE(GLenum mode,
|
| + GLint first,
|
| + GLsizei count,
|
| + GLsizei primcount);
|
| +static void GL_BINDING_CALL Mock_glDrawArraysInstancedARB(GLenum mode,
|
| + GLint first,
|
| + GLsizei count,
|
| + GLsizei primcount);
|
| +static void GL_BINDING_CALL Mock_glDrawBuffer(GLenum mode);
|
| +static void GL_BINDING_CALL Mock_glDrawBuffers(GLsizei n, const GLenum* bufs);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDrawBuffersARB(GLsizei n, const GLenum* bufs);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDrawBuffersEXT(GLsizei n, const GLenum* bufs);
|
| +static void GL_BINDING_CALL Mock_glDrawElements(GLenum mode,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices);
|
| +static void GL_BINDING_CALL Mock_glDrawElementsInstanced(GLenum mode,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices,
|
| + GLsizei primcount);
|
| +static void GL_BINDING_CALL
|
| +Mock_glDrawElementsInstancedANGLE(GLenum mode,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices,
|
| + GLsizei primcount);
|
| +static void GL_BINDING_CALL Mock_glDrawElementsInstancedARB(GLenum mode,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices,
|
| + GLsizei primcount);
|
| +static void GL_BINDING_CALL Mock_glDrawRangeElements(GLenum mode,
|
| + GLuint start,
|
| + GLuint end,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices);
|
| +static void GL_BINDING_CALL
|
| +Mock_glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
|
| +static void GL_BINDING_CALL
|
| +Mock_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
|
| +static void GL_BINDING_CALL Mock_glEnable(GLenum cap);
|
| +static void GL_BINDING_CALL Mock_glEnableVertexAttribArray(GLuint index);
|
| +static void GL_BINDING_CALL Mock_glEndQuery(GLenum target);
|
| +static void GL_BINDING_CALL Mock_glEndQueryARB(GLenum target);
|
| +static void GL_BINDING_CALL Mock_glEndQueryEXT(GLenum target);
|
| +static void GL_BINDING_CALL Mock_glEndTransformFeedback(void);
|
| +static GLsync GL_BINDING_CALL
|
| +Mock_glFenceSync(GLenum condition, GLbitfield flags);
|
| +static void GL_BINDING_CALL Mock_glFinish(void);
|
| +static void GL_BINDING_CALL Mock_glFinishFenceAPPLE(GLuint fence);
|
| +static void GL_BINDING_CALL Mock_glFinishFenceNV(GLuint fence);
|
| +static void GL_BINDING_CALL Mock_glFlush(void);
|
| +static void GL_BINDING_CALL Mock_glFlushMappedBufferRange(GLenum target,
|
| + GLintptr offset,
|
| + GLsizeiptr length);
|
| +static void GL_BINDING_CALL
|
| +Mock_glFramebufferRenderbuffer(GLenum target,
|
| + GLenum attachment,
|
| + GLenum renderbuffertarget,
|
| + GLuint renderbuffer);
|
| +static void GL_BINDING_CALL
|
| +Mock_glFramebufferRenderbufferEXT(GLenum target,
|
| + GLenum attachment,
|
| + GLenum renderbuffertarget,
|
| + GLuint renderbuffer);
|
| +static void GL_BINDING_CALL Mock_glFramebufferTexture2D(GLenum target,
|
| + GLenum attachment,
|
| + GLenum textarget,
|
| + GLuint texture,
|
| + GLint level);
|
| +static void GL_BINDING_CALL Mock_glFramebufferTexture2DEXT(GLenum target,
|
| + GLenum attachment,
|
| + GLenum textarget,
|
| + GLuint texture,
|
| + GLint level);
|
| +static void GL_BINDING_CALL
|
| +Mock_glFramebufferTexture2DMultisampleEXT(GLenum target,
|
| + GLenum attachment,
|
| + GLenum textarget,
|
| + GLuint texture,
|
| + GLint level,
|
| + GLsizei samples);
|
| +static void GL_BINDING_CALL
|
| +Mock_glFramebufferTexture2DMultisampleIMG(GLenum target,
|
| + GLenum attachment,
|
| + GLenum textarget,
|
| + GLuint texture,
|
| + GLint level,
|
| + GLsizei samples);
|
| +static void GL_BINDING_CALL Mock_glFramebufferTextureLayer(GLenum target,
|
| + GLenum attachment,
|
| + GLuint texture,
|
| + GLint level,
|
| + GLint layer);
|
| +static void GL_BINDING_CALL Mock_glFrontFace(GLenum mode);
|
| +static void GL_BINDING_CALL Mock_glGenBuffers(GLsizei n, GLuint* buffers);
|
| +static void GL_BINDING_CALL Mock_glGenBuffersARB(GLsizei n, GLuint* buffers);
|
| +static void GL_BINDING_CALL Mock_glGenFencesAPPLE(GLsizei n, GLuint* fences);
|
| +static void GL_BINDING_CALL Mock_glGenFencesNV(GLsizei n, GLuint* fences);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGenFramebuffers(GLsizei n, GLuint* framebuffers);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers);
|
| +static void GL_BINDING_CALL Mock_glGenQueries(GLsizei n, GLuint* ids);
|
| +static void GL_BINDING_CALL Mock_glGenQueriesARB(GLsizei n, GLuint* ids);
|
| +static void GL_BINDING_CALL Mock_glGenQueriesEXT(GLsizei n, GLuint* ids);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers);
|
| +static void GL_BINDING_CALL Mock_glGenSamplers(GLsizei n, GLuint* samplers);
|
| +static void GL_BINDING_CALL Mock_glGenTextures(GLsizei n, GLuint* textures);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGenTransformFeedbacks(GLsizei n, GLuint* ids);
|
| +static void GL_BINDING_CALL Mock_glGenVertexArrays(GLsizei n, GLuint* arrays);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGenVertexArraysAPPLE(GLsizei n, GLuint* arrays);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGenVertexArraysOES(GLsizei n, GLuint* arrays);
|
| +static void GL_BINDING_CALL Mock_glGenerateMipmap(GLenum target);
|
| +static void GL_BINDING_CALL Mock_glGenerateMipmapEXT(GLenum target);
|
| +static void GL_BINDING_CALL Mock_glGetActiveAttrib(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + GLint* size,
|
| + GLenum* type,
|
| + char* name);
|
| +static void GL_BINDING_CALL Mock_glGetActiveUniform(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + GLint* size,
|
| + GLenum* type,
|
| + char* name);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetActiveUniformBlockName(GLuint program,
|
| + GLuint uniformBlockIndex,
|
| + GLsizei bufSize,
|
| + GLsizei* length,
|
| + char* uniformBlockName);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetActiveUniformBlockiv(GLuint program,
|
| + GLuint uniformBlockIndex,
|
| + GLenum pname,
|
| + GLint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetActiveUniformsiv(GLuint program,
|
| + GLsizei uniformCount,
|
| + const GLuint* uniformIndices,
|
| + GLenum pname,
|
| + GLint* params);
|
| +static void GL_BINDING_CALL Mock_glGetAttachedShaders(GLuint program,
|
| + GLsizei maxcount,
|
| + GLsizei* count,
|
| + GLuint* shaders);
|
| +static GLint GL_BINDING_CALL
|
| +Mock_glGetAttribLocation(GLuint program, const char* name);
|
| +static void GL_BINDING_CALL Mock_glGetBooleanv(GLenum pname, GLboolean* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
| +static GLenum GL_BINDING_CALL Mock_glGetError(void);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
|
| +static void GL_BINDING_CALL Mock_glGetFloatv(GLenum pname, GLfloat* params);
|
| +static GLint GL_BINDING_CALL
|
| +Mock_glGetFragDataLocation(GLuint program, const char* name);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetFramebufferAttachmentParameteriv(GLenum target,
|
| + GLenum attachment,
|
| + GLenum pname,
|
| + GLint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetFramebufferAttachmentParameterivEXT(GLenum target,
|
| + GLenum attachment,
|
| + GLenum pname,
|
| + GLint* params);
|
| +static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatus(void);
|
| +static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusARB(void);
|
| +static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusEXT(void);
|
| +static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusKHR(void);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data);
|
| +static void GL_BINDING_CALL Mock_glGetInteger64v(GLenum pname, GLint64* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetIntegeri_v(GLenum target, GLuint index, GLint* data);
|
| +static void GL_BINDING_CALL Mock_glGetIntegerv(GLenum pname, GLint* params);
|
| +static void GL_BINDING_CALL Mock_glGetInternalformativ(GLenum target,
|
| + GLenum internalformat,
|
| + GLenum pname,
|
| + GLsizei bufSize,
|
| + GLint* params);
|
| +static void GL_BINDING_CALL Mock_glGetProgramBinary(GLuint program,
|
| + GLsizei bufSize,
|
| + GLsizei* length,
|
| + GLenum* binaryFormat,
|
| + GLvoid* binary);
|
| +static void GL_BINDING_CALL Mock_glGetProgramBinaryOES(GLuint program,
|
| + GLsizei bufSize,
|
| + GLsizei* length,
|
| + GLenum* binaryFormat,
|
| + GLvoid* binary);
|
| +static void GL_BINDING_CALL Mock_glGetProgramInfoLog(GLuint program,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* infolog);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetProgramiv(GLuint program, GLenum pname, GLint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetQueryiv(GLenum target, GLenum pname, GLint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetQueryivARB(GLenum target, GLenum pname, GLint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetQueryivEXT(GLenum target, GLenum pname, GLint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
|
| +static void GL_BINDING_CALL Mock_glGetRenderbufferParameterivEXT(GLenum target,
|
| + GLenum pname,
|
| + GLint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
|
| +static void GL_BINDING_CALL Mock_glGetShaderInfoLog(GLuint shader,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* infolog);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetShaderPrecisionFormat(GLenum shadertype,
|
| + GLenum precisiontype,
|
| + GLint* range,
|
| + GLint* precision);
|
| +static void GL_BINDING_CALL Mock_glGetShaderSource(GLuint shader,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* source);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
|
| +static const GLubyte* GL_BINDING_CALL Mock_glGetString(GLenum name);
|
| +static void GL_BINDING_CALL Mock_glGetSynciv(GLsync sync,
|
| + GLenum pname,
|
| + GLsizei bufSize,
|
| + GLsizei* length,
|
| + GLint* values);
|
| +static void GL_BINDING_CALL Mock_glGetTexLevelParameterfv(GLenum target,
|
| + GLint level,
|
| + GLenum pname,
|
| + GLfloat* params);
|
| +static void GL_BINDING_CALL Mock_glGetTexLevelParameteriv(GLenum target,
|
| + GLint level,
|
| + GLenum pname,
|
| + GLint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
|
| +static void GL_BINDING_CALL Mock_glGetTransformFeedbackVarying(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufSize,
|
| + GLsizei* length,
|
| + GLenum* type,
|
| + char* name);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetTranslatedShaderSourceANGLE(GLuint shader,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* source);
|
| +static GLuint GL_BINDING_CALL
|
| +Mock_glGetUniformBlockIndex(GLuint program, const char* uniformBlockName);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetUniformIndices(GLuint program,
|
| + GLsizei uniformCount,
|
| + const char* const* uniformNames,
|
| + GLuint* uniformIndices);
|
| +static GLint GL_BINDING_CALL
|
| +Mock_glGetUniformLocation(GLuint program, const char* name);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetUniformfv(GLuint program, GLint location, GLfloat* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetUniformiv(GLuint program, GLint location, GLint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
|
| +static void GL_BINDING_CALL Mock_glHint(GLenum target, GLenum mode);
|
| +static void GL_BINDING_CALL
|
| +Mock_glInsertEventMarkerEXT(GLsizei length, const char* marker);
|
| +static void GL_BINDING_CALL
|
| +Mock_glInvalidateFramebuffer(GLenum target,
|
| + GLsizei numAttachments,
|
| + const GLenum* attachments);
|
| +static void GL_BINDING_CALL
|
| +Mock_glInvalidateSubFramebuffer(GLenum target,
|
| + GLsizei numAttachments,
|
| + const GLenum* attachments,
|
| + GLint x,
|
| + GLint y,
|
| + GLint width,
|
| + GLint height);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsBuffer(GLuint buffer);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsEnabled(GLenum cap);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsFenceAPPLE(GLuint fence);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsFenceNV(GLuint fence);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsFramebuffer(GLuint framebuffer);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsFramebufferEXT(GLuint framebuffer);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsProgram(GLuint program);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsQuery(GLuint query);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsQueryARB(GLuint query);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsQueryEXT(GLuint query);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsRenderbuffer(GLuint renderbuffer);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsRenderbufferEXT(GLuint renderbuffer);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsSampler(GLuint sampler);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsShader(GLuint shader);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsSync(GLsync sync);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsTexture(GLuint texture);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsTransformFeedback(GLuint id);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsVertexArray(GLuint array);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayAPPLE(GLuint array);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayOES(GLuint array);
|
| +static void GL_BINDING_CALL Mock_glLineWidth(GLfloat width);
|
| +static void GL_BINDING_CALL Mock_glLinkProgram(GLuint program);
|
| +static void* GL_BINDING_CALL Mock_glMapBuffer(GLenum target, GLenum access);
|
| +static void* GL_BINDING_CALL Mock_glMapBufferOES(GLenum target, GLenum access);
|
| +static void* GL_BINDING_CALL Mock_glMapBufferRange(GLenum target,
|
| + GLintptr offset,
|
| + GLsizeiptr length,
|
| + GLbitfield access);
|
| +static void* GL_BINDING_CALL Mock_glMapBufferRangeEXT(GLenum target,
|
| + GLintptr offset,
|
| + GLsizeiptr length,
|
| + GLbitfield access);
|
| +static void GL_BINDING_CALL Mock_glMatrixLoadIdentityEXT(GLenum matrixMode);
|
| +static void GL_BINDING_CALL
|
| +Mock_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m);
|
| +static void GL_BINDING_CALL Mock_glPauseTransformFeedback(void);
|
| +static void GL_BINDING_CALL Mock_glPixelStorei(GLenum pname, GLint param);
|
| +static void GL_BINDING_CALL Mock_glPointParameteri(GLenum pname, GLint param);
|
| +static void GL_BINDING_CALL Mock_glPolygonOffset(GLfloat factor, GLfloat units);
|
| +static void GL_BINDING_CALL Mock_glPopGroupMarkerEXT(void);
|
| +static void GL_BINDING_CALL Mock_glProgramBinary(GLuint program,
|
| + GLenum binaryFormat,
|
| + const GLvoid* binary,
|
| + GLsizei length);
|
| +static void GL_BINDING_CALL Mock_glProgramBinaryOES(GLuint program,
|
| + GLenum binaryFormat,
|
| + const GLvoid* binary,
|
| + GLsizei length);
|
| +static void GL_BINDING_CALL
|
| +Mock_glProgramParameteri(GLuint program, GLenum pname, GLint value);
|
| +static void GL_BINDING_CALL
|
| +Mock_glPushGroupMarkerEXT(GLsizei length, const char* marker);
|
| +static void GL_BINDING_CALL Mock_glQueryCounter(GLuint id, GLenum target);
|
| +static void GL_BINDING_CALL Mock_glQueryCounterEXT(GLuint id, GLenum target);
|
| +static void GL_BINDING_CALL Mock_glReadBuffer(GLenum src);
|
| +static void GL_BINDING_CALL Mock_glReadPixels(GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLenum type,
|
| + void* pixels);
|
| +static void GL_BINDING_CALL Mock_glReleaseShaderCompiler(void);
|
| +static void GL_BINDING_CALL Mock_glRenderbufferStorage(GLenum target,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height);
|
| +static void GL_BINDING_CALL Mock_glRenderbufferStorageEXT(GLenum target,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height);
|
| +static void GL_BINDING_CALL
|
| +Mock_glRenderbufferStorageMultisample(GLenum target,
|
| + GLsizei samples,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height);
|
| +static void GL_BINDING_CALL
|
| +Mock_glRenderbufferStorageMultisampleANGLE(GLenum target,
|
| + GLsizei samples,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height);
|
| +static void GL_BINDING_CALL
|
| +Mock_glRenderbufferStorageMultisampleEXT(GLenum target,
|
| + GLsizei samples,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height);
|
| +static void GL_BINDING_CALL
|
| +Mock_glRenderbufferStorageMultisampleIMG(GLenum target,
|
| + GLsizei samples,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height);
|
| +static void GL_BINDING_CALL Mock_glResumeTransformFeedback(void);
|
| +static void GL_BINDING_CALL
|
| +Mock_glSampleCoverage(GLclampf value, GLboolean invert);
|
| +static void GL_BINDING_CALL
|
| +Mock_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
|
| +static void GL_BINDING_CALL
|
| +Mock_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
|
| +static void GL_BINDING_CALL
|
| +Mock_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
| +static void GL_BINDING_CALL Mock_glSetFenceAPPLE(GLuint fence);
|
| +static void GL_BINDING_CALL Mock_glSetFenceNV(GLuint fence, GLenum condition);
|
| +static void GL_BINDING_CALL Mock_glShaderBinary(GLsizei n,
|
| + const GLuint* shaders,
|
| + GLenum binaryformat,
|
| + const void* binary,
|
| + GLsizei length);
|
| +static void GL_BINDING_CALL Mock_glShaderSource(GLuint shader,
|
| + GLsizei count,
|
| + const char* const* str,
|
| + const GLint* length);
|
| +static void GL_BINDING_CALL
|
| +Mock_glStencilFunc(GLenum func, GLint ref, GLuint mask);
|
| +static void GL_BINDING_CALL
|
| +Mock_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
| +static void GL_BINDING_CALL Mock_glStencilMask(GLuint mask);
|
| +static void GL_BINDING_CALL
|
| +Mock_glStencilMaskSeparate(GLenum face, GLuint mask);
|
| +static void GL_BINDING_CALL
|
| +Mock_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
| +static void GL_BINDING_CALL
|
| +Mock_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
| +static GLboolean GL_BINDING_CALL Mock_glTestFenceAPPLE(GLuint fence);
|
| +static GLboolean GL_BINDING_CALL Mock_glTestFenceNV(GLuint fence);
|
| +static void GL_BINDING_CALL Mock_glTexImage2D(GLenum target,
|
| + GLint level,
|
| + GLint internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels);
|
| +static void GL_BINDING_CALL Mock_glTexImage3D(GLenum target,
|
| + GLint level,
|
| + GLint internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth,
|
| + GLint border,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels);
|
| +static void GL_BINDING_CALL
|
| +Mock_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
|
| +static void GL_BINDING_CALL
|
| +Mock_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
|
| +static void GL_BINDING_CALL
|
| +Mock_glTexParameteri(GLenum target, GLenum pname, GLint param);
|
| +static void GL_BINDING_CALL
|
| +Mock_glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
|
| +static void GL_BINDING_CALL Mock_glTexStorage2D(GLenum target,
|
| + GLsizei levels,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height);
|
| +static void GL_BINDING_CALL Mock_glTexStorage2DEXT(GLenum target,
|
| + GLsizei levels,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height);
|
| +static void GL_BINDING_CALL Mock_glTexStorage3D(GLenum target,
|
| + GLsizei levels,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth);
|
| +static void GL_BINDING_CALL Mock_glTexSubImage2D(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels);
|
| +static void GL_BINDING_CALL
|
| +Mock_glTransformFeedbackVaryings(GLuint program,
|
| + GLsizei count,
|
| + const char* const* varyings,
|
| + GLenum bufferMode);
|
| +static void GL_BINDING_CALL Mock_glUniform1f(GLint location, GLfloat x);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
|
| +static void GL_BINDING_CALL Mock_glUniform1i(GLint location, GLint x);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform1iv(GLint location, GLsizei count, const GLint* v);
|
| +static void GL_BINDING_CALL Mock_glUniform1ui(GLint location, GLuint v0);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform1uiv(GLint location, GLsizei count, const GLuint* v);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform2f(GLint location, GLfloat x, GLfloat y);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
|
| +static void GL_BINDING_CALL Mock_glUniform2i(GLint location, GLint x, GLint y);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform2iv(GLint location, GLsizei count, const GLint* v);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform2ui(GLint location, GLuint v0, GLuint v1);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform2uiv(GLint location, GLsizei count, const GLuint* v);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform3i(GLint location, GLint x, GLint y, GLint z);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform3iv(GLint location, GLsizei count, const GLint* v);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform3uiv(GLint location, GLsizei count, const GLuint* v);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform4iv(GLint location, GLsizei count, const GLint* v);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniform4uiv(GLint location, GLsizei count, const GLuint* v);
|
| +static void GL_BINDING_CALL
|
| +Mock_glUniformBlockBinding(GLuint program,
|
| + GLuint uniformBlockIndex,
|
| + GLuint uniformBlockBinding);
|
| +static void GL_BINDING_CALL Mock_glUniformMatrix2fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value);
|
| +static void GL_BINDING_CALL Mock_glUniformMatrix2x3fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value);
|
| +static void GL_BINDING_CALL Mock_glUniformMatrix2x4fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value);
|
| +static void GL_BINDING_CALL Mock_glUniformMatrix3fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value);
|
| +static void GL_BINDING_CALL Mock_glUniformMatrix3x2fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value);
|
| +static void GL_BINDING_CALL Mock_glUniformMatrix3x4fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value);
|
| +static void GL_BINDING_CALL Mock_glUniformMatrix4fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value);
|
| +static void GL_BINDING_CALL Mock_glUniformMatrix4x2fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value);
|
| +static void GL_BINDING_CALL Mock_glUniformMatrix4x3fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value);
|
| +static GLboolean GL_BINDING_CALL Mock_glUnmapBuffer(GLenum target);
|
| +static GLboolean GL_BINDING_CALL Mock_glUnmapBufferOES(GLenum target);
|
| +static void GL_BINDING_CALL Mock_glUseProgram(GLuint program);
|
| +static void GL_BINDING_CALL Mock_glValidateProgram(GLuint program);
|
| +static void GL_BINDING_CALL Mock_glVertexAttrib1f(GLuint indx, GLfloat x);
|
| +static void GL_BINDING_CALL
|
| +Mock_glVertexAttrib1fv(GLuint indx, const GLfloat* values);
|
| +static void GL_BINDING_CALL
|
| +Mock_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
|
| +static void GL_BINDING_CALL
|
| +Mock_glVertexAttrib2fv(GLuint indx, const GLfloat* values);
|
| +static void GL_BINDING_CALL
|
| +Mock_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
| +static void GL_BINDING_CALL
|
| +Mock_glVertexAttrib3fv(GLuint indx, const GLfloat* values);
|
| +static void GL_BINDING_CALL
|
| +Mock_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
| +static void GL_BINDING_CALL
|
| +Mock_glVertexAttrib4fv(GLuint indx, const GLfloat* values);
|
| +static void GL_BINDING_CALL
|
| +Mock_glVertexAttribDivisor(GLuint index, GLuint divisor);
|
| +static void GL_BINDING_CALL
|
| +Mock_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor);
|
| +static void GL_BINDING_CALL
|
| +Mock_glVertexAttribDivisorARB(GLuint index, GLuint divisor);
|
| +static void GL_BINDING_CALL
|
| +Mock_glVertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w);
|
| +static void GL_BINDING_CALL
|
| +Mock_glVertexAttribI4iv(GLuint indx, const GLint* values);
|
| +static void GL_BINDING_CALL
|
| +Mock_glVertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w);
|
| +static void GL_BINDING_CALL
|
| +Mock_glVertexAttribI4uiv(GLuint indx, const GLuint* values);
|
| +static void GL_BINDING_CALL Mock_glVertexAttribIPointer(GLuint indx,
|
| + GLint size,
|
| + GLenum type,
|
| + GLsizei stride,
|
| + const void* ptr);
|
| +static void GL_BINDING_CALL Mock_glVertexAttribPointer(GLuint indx,
|
| + GLint size,
|
| + GLenum type,
|
| + GLboolean normalized,
|
| + GLsizei stride,
|
| + const void* ptr);
|
| +static void GL_BINDING_CALL
|
| +Mock_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
| +static GLenum GL_BINDING_CALL
|
| +Mock_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
|