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Unified Diff: ui/gl/gl_bindings_autogen_mock.h

Issue 862133002: Update from https://crrev.com/312398 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 11 months ago
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Index: ui/gl/gl_bindings_autogen_mock.h
diff --git a/ui/gl/gl_bindings_autogen_mock.h b/ui/gl/gl_bindings_autogen_mock.h
new file mode 100644
index 0000000000000000000000000000000000000000..2ed10959fc384d9182135ac605c73cbcf2a12951
--- /dev/null
+++ b/ui/gl/gl_bindings_autogen_mock.h
@@ -0,0 +1,880 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This file is auto-generated from
+// ui/gl/generate_bindings.py
+// It's formatted by clang-format using chromium coding style:
+// clang-format -i -style=chromium filename
+// DO NOT EDIT!
+
+static void GL_BINDING_CALL Mock_glActiveTexture(GLenum texture);
+static void GL_BINDING_CALL Mock_glAttachShader(GLuint program, GLuint shader);
+static void GL_BINDING_CALL Mock_glBeginQuery(GLenum target, GLuint id);
+static void GL_BINDING_CALL Mock_glBeginQueryARB(GLenum target, GLuint id);
+static void GL_BINDING_CALL Mock_glBeginQueryEXT(GLenum target, GLuint id);
+static void GL_BINDING_CALL Mock_glBeginTransformFeedback(GLenum primitiveMode);
+static void GL_BINDING_CALL
+Mock_glBindAttribLocation(GLuint program, GLuint index, const char* name);
+static void GL_BINDING_CALL Mock_glBindBuffer(GLenum target, GLuint buffer);
+static void GL_BINDING_CALL
+Mock_glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+static void GL_BINDING_CALL Mock_glBindBufferRange(GLenum target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size);
+static void GL_BINDING_CALL Mock_glBindFragDataLocation(GLuint program,
+ GLuint colorNumber,
+ const char* name);
+static void GL_BINDING_CALL
+Mock_glBindFragDataLocationIndexed(GLuint program,
+ GLuint colorNumber,
+ GLuint index,
+ const char* name);
+static void GL_BINDING_CALL
+Mock_glBindFramebuffer(GLenum target, GLuint framebuffer);
+static void GL_BINDING_CALL
+Mock_glBindFramebufferEXT(GLenum target, GLuint framebuffer);
+static void GL_BINDING_CALL
+Mock_glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+static void GL_BINDING_CALL
+Mock_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
+static void GL_BINDING_CALL Mock_glBindSampler(GLuint unit, GLuint sampler);
+static void GL_BINDING_CALL Mock_glBindTexture(GLenum target, GLuint texture);
+static void GL_BINDING_CALL
+Mock_glBindTransformFeedback(GLenum target, GLuint id);
+static void GL_BINDING_CALL Mock_glBindVertexArray(GLuint array);
+static void GL_BINDING_CALL Mock_glBindVertexArrayAPPLE(GLuint array);
+static void GL_BINDING_CALL Mock_glBindVertexArrayOES(GLuint array);
+static void GL_BINDING_CALL Mock_glBlendBarrierKHR(void);
+static void GL_BINDING_CALL Mock_glBlendBarrierNV(void);
+static void GL_BINDING_CALL
+Mock_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+static void GL_BINDING_CALL Mock_glBlendEquation(GLenum mode);
+static void GL_BINDING_CALL
+Mock_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+static void GL_BINDING_CALL Mock_glBlendFunc(GLenum sfactor, GLenum dfactor);
+static void GL_BINDING_CALL Mock_glBlendFuncSeparate(GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha);
+static void GL_BINDING_CALL Mock_glBlitFramebuffer(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+static void GL_BINDING_CALL Mock_glBlitFramebufferANGLE(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+static void GL_BINDING_CALL Mock_glBlitFramebufferEXT(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+static void GL_BINDING_CALL Mock_glBufferData(GLenum target,
+ GLsizeiptr size,
+ const void* data,
+ GLenum usage);
+static void GL_BINDING_CALL Mock_glBufferSubData(GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void* data);
+static GLenum GL_BINDING_CALL Mock_glCheckFramebufferStatus(GLenum target);
+static GLenum GL_BINDING_CALL Mock_glCheckFramebufferStatusEXT(GLenum target);
+static void GL_BINDING_CALL Mock_glClear(GLbitfield mask);
+static void GL_BINDING_CALL Mock_glClearBufferfi(GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat depth,
+ GLint stencil);
+static void GL_BINDING_CALL
+Mock_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
+static void GL_BINDING_CALL
+Mock_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
+static void GL_BINDING_CALL
+Mock_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
+static void GL_BINDING_CALL
+Mock_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+static void GL_BINDING_CALL Mock_glClearDepth(GLclampd depth);
+static void GL_BINDING_CALL Mock_glClearDepthf(GLclampf depth);
+static void GL_BINDING_CALL Mock_glClearStencil(GLint s);
+static GLenum GL_BINDING_CALL
+Mock_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+static void GL_BINDING_CALL Mock_glColorMask(GLboolean red,
+ GLboolean green,
+ GLboolean blue,
+ GLboolean alpha);
+static void GL_BINDING_CALL Mock_glCompileShader(GLuint shader);
+static void GL_BINDING_CALL Mock_glCompressedTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void* data);
+static void GL_BINDING_CALL Mock_glCompressedTexImage3D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void* data);
+static void GL_BINDING_CALL Mock_glCompressedTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void* data);
+static void GL_BINDING_CALL Mock_glCopyBufferSubData(GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size);
+static void GL_BINDING_CALL Mock_glCopyTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+static void GL_BINDING_CALL Mock_glCopyTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+static void GL_BINDING_CALL Mock_glCopyTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+static GLuint GL_BINDING_CALL Mock_glCreateProgram(void);
+static GLuint GL_BINDING_CALL Mock_glCreateShader(GLenum type);
+static void GL_BINDING_CALL Mock_glCullFace(GLenum mode);
+static void GL_BINDING_CALL
+Mock_glDeleteBuffers(GLsizei n, const GLuint* buffers);
+static void GL_BINDING_CALL
+Mock_glDeleteBuffersARB(GLsizei n, const GLuint* buffers);
+static void GL_BINDING_CALL
+Mock_glDeleteFencesAPPLE(GLsizei n, const GLuint* fences);
+static void GL_BINDING_CALL
+Mock_glDeleteFencesNV(GLsizei n, const GLuint* fences);
+static void GL_BINDING_CALL
+Mock_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
+static void GL_BINDING_CALL
+Mock_glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers);
+static void GL_BINDING_CALL Mock_glDeleteProgram(GLuint program);
+static void GL_BINDING_CALL Mock_glDeleteQueries(GLsizei n, const GLuint* ids);
+static void GL_BINDING_CALL
+Mock_glDeleteQueriesARB(GLsizei n, const GLuint* ids);
+static void GL_BINDING_CALL
+Mock_glDeleteQueriesEXT(GLsizei n, const GLuint* ids);
+static void GL_BINDING_CALL
+Mock_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
+static void GL_BINDING_CALL
+Mock_glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers);
+static void GL_BINDING_CALL
+Mock_glDeleteSamplers(GLsizei n, const GLuint* samplers);
+static void GL_BINDING_CALL Mock_glDeleteShader(GLuint shader);
+static void GL_BINDING_CALL Mock_glDeleteSync(GLsync sync);
+static void GL_BINDING_CALL
+Mock_glDeleteTextures(GLsizei n, const GLuint* textures);
+static void GL_BINDING_CALL
+Mock_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
+static void GL_BINDING_CALL
+Mock_glDeleteVertexArrays(GLsizei n, const GLuint* arrays);
+static void GL_BINDING_CALL
+Mock_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint* arrays);
+static void GL_BINDING_CALL
+Mock_glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
+static void GL_BINDING_CALL Mock_glDepthFunc(GLenum func);
+static void GL_BINDING_CALL Mock_glDepthMask(GLboolean flag);
+static void GL_BINDING_CALL Mock_glDepthRange(GLclampd zNear, GLclampd zFar);
+static void GL_BINDING_CALL Mock_glDepthRangef(GLclampf zNear, GLclampf zFar);
+static void GL_BINDING_CALL Mock_glDetachShader(GLuint program, GLuint shader);
+static void GL_BINDING_CALL Mock_glDisable(GLenum cap);
+static void GL_BINDING_CALL Mock_glDisableVertexAttribArray(GLuint index);
+static void GL_BINDING_CALL
+Mock_glDiscardFramebufferEXT(GLenum target,
+ GLsizei numAttachments,
+ const GLenum* attachments);
+static void GL_BINDING_CALL
+Mock_glDrawArrays(GLenum mode, GLint first, GLsizei count);
+static void GL_BINDING_CALL Mock_glDrawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount);
+static void GL_BINDING_CALL Mock_glDrawArraysInstancedANGLE(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount);
+static void GL_BINDING_CALL Mock_glDrawArraysInstancedARB(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount);
+static void GL_BINDING_CALL Mock_glDrawBuffer(GLenum mode);
+static void GL_BINDING_CALL Mock_glDrawBuffers(GLsizei n, const GLenum* bufs);
+static void GL_BINDING_CALL
+Mock_glDrawBuffersARB(GLsizei n, const GLenum* bufs);
+static void GL_BINDING_CALL
+Mock_glDrawBuffersEXT(GLsizei n, const GLenum* bufs);
+static void GL_BINDING_CALL Mock_glDrawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices);
+static void GL_BINDING_CALL Mock_glDrawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices,
+ GLsizei primcount);
+static void GL_BINDING_CALL
+Mock_glDrawElementsInstancedANGLE(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices,
+ GLsizei primcount);
+static void GL_BINDING_CALL Mock_glDrawElementsInstancedARB(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices,
+ GLsizei primcount);
+static void GL_BINDING_CALL Mock_glDrawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void* indices);
+static void GL_BINDING_CALL
+Mock_glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+static void GL_BINDING_CALL
+Mock_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
+static void GL_BINDING_CALL Mock_glEnable(GLenum cap);
+static void GL_BINDING_CALL Mock_glEnableVertexAttribArray(GLuint index);
+static void GL_BINDING_CALL Mock_glEndQuery(GLenum target);
+static void GL_BINDING_CALL Mock_glEndQueryARB(GLenum target);
+static void GL_BINDING_CALL Mock_glEndQueryEXT(GLenum target);
+static void GL_BINDING_CALL Mock_glEndTransformFeedback(void);
+static GLsync GL_BINDING_CALL
+Mock_glFenceSync(GLenum condition, GLbitfield flags);
+static void GL_BINDING_CALL Mock_glFinish(void);
+static void GL_BINDING_CALL Mock_glFinishFenceAPPLE(GLuint fence);
+static void GL_BINDING_CALL Mock_glFinishFenceNV(GLuint fence);
+static void GL_BINDING_CALL Mock_glFlush(void);
+static void GL_BINDING_CALL Mock_glFlushMappedBufferRange(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length);
+static void GL_BINDING_CALL
+Mock_glFramebufferRenderbuffer(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer);
+static void GL_BINDING_CALL
+Mock_glFramebufferRenderbufferEXT(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer);
+static void GL_BINDING_CALL Mock_glFramebufferTexture2D(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level);
+static void GL_BINDING_CALL Mock_glFramebufferTexture2DEXT(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level);
+static void GL_BINDING_CALL
+Mock_glFramebufferTexture2DMultisampleEXT(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLsizei samples);
+static void GL_BINDING_CALL
+Mock_glFramebufferTexture2DMultisampleIMG(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLsizei samples);
+static void GL_BINDING_CALL Mock_glFramebufferTextureLayer(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer);
+static void GL_BINDING_CALL Mock_glFrontFace(GLenum mode);
+static void GL_BINDING_CALL Mock_glGenBuffers(GLsizei n, GLuint* buffers);
+static void GL_BINDING_CALL Mock_glGenBuffersARB(GLsizei n, GLuint* buffers);
+static void GL_BINDING_CALL Mock_glGenFencesAPPLE(GLsizei n, GLuint* fences);
+static void GL_BINDING_CALL Mock_glGenFencesNV(GLsizei n, GLuint* fences);
+static void GL_BINDING_CALL
+Mock_glGenFramebuffers(GLsizei n, GLuint* framebuffers);
+static void GL_BINDING_CALL
+Mock_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers);
+static void GL_BINDING_CALL Mock_glGenQueries(GLsizei n, GLuint* ids);
+static void GL_BINDING_CALL Mock_glGenQueriesARB(GLsizei n, GLuint* ids);
+static void GL_BINDING_CALL Mock_glGenQueriesEXT(GLsizei n, GLuint* ids);
+static void GL_BINDING_CALL
+Mock_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
+static void GL_BINDING_CALL
+Mock_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers);
+static void GL_BINDING_CALL Mock_glGenSamplers(GLsizei n, GLuint* samplers);
+static void GL_BINDING_CALL Mock_glGenTextures(GLsizei n, GLuint* textures);
+static void GL_BINDING_CALL
+Mock_glGenTransformFeedbacks(GLsizei n, GLuint* ids);
+static void GL_BINDING_CALL Mock_glGenVertexArrays(GLsizei n, GLuint* arrays);
+static void GL_BINDING_CALL
+Mock_glGenVertexArraysAPPLE(GLsizei n, GLuint* arrays);
+static void GL_BINDING_CALL
+Mock_glGenVertexArraysOES(GLsizei n, GLuint* arrays);
+static void GL_BINDING_CALL Mock_glGenerateMipmap(GLenum target);
+static void GL_BINDING_CALL Mock_glGenerateMipmapEXT(GLenum target);
+static void GL_BINDING_CALL Mock_glGetActiveAttrib(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name);
+static void GL_BINDING_CALL Mock_glGetActiveUniform(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name);
+static void GL_BINDING_CALL
+Mock_glGetActiveUniformBlockName(GLuint program,
+ GLuint uniformBlockIndex,
+ GLsizei bufSize,
+ GLsizei* length,
+ char* uniformBlockName);
+static void GL_BINDING_CALL
+Mock_glGetActiveUniformBlockiv(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetActiveUniformsiv(GLuint program,
+ GLsizei uniformCount,
+ const GLuint* uniformIndices,
+ GLenum pname,
+ GLint* params);
+static void GL_BINDING_CALL Mock_glGetAttachedShaders(GLuint program,
+ GLsizei maxcount,
+ GLsizei* count,
+ GLuint* shaders);
+static GLint GL_BINDING_CALL
+Mock_glGetAttribLocation(GLuint program, const char* name);
+static void GL_BINDING_CALL Mock_glGetBooleanv(GLenum pname, GLboolean* params);
+static void GL_BINDING_CALL
+Mock_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
+static GLenum GL_BINDING_CALL Mock_glGetError(void);
+static void GL_BINDING_CALL
+Mock_glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
+static void GL_BINDING_CALL Mock_glGetFloatv(GLenum pname, GLfloat* params);
+static GLint GL_BINDING_CALL
+Mock_glGetFragDataLocation(GLuint program, const char* name);
+static void GL_BINDING_CALL
+Mock_glGetFramebufferAttachmentParameteriv(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetFramebufferAttachmentParameterivEXT(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint* params);
+static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatus(void);
+static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusARB(void);
+static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusEXT(void);
+static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusKHR(void);
+static void GL_BINDING_CALL
+Mock_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data);
+static void GL_BINDING_CALL Mock_glGetInteger64v(GLenum pname, GLint64* params);
+static void GL_BINDING_CALL
+Mock_glGetIntegeri_v(GLenum target, GLuint index, GLint* data);
+static void GL_BINDING_CALL Mock_glGetIntegerv(GLenum pname, GLint* params);
+static void GL_BINDING_CALL Mock_glGetInternalformativ(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint* params);
+static void GL_BINDING_CALL Mock_glGetProgramBinary(GLuint program,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLenum* binaryFormat,
+ GLvoid* binary);
+static void GL_BINDING_CALL Mock_glGetProgramBinaryOES(GLuint program,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLenum* binaryFormat,
+ GLvoid* binary);
+static void GL_BINDING_CALL Mock_glGetProgramInfoLog(GLuint program,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* infolog);
+static void GL_BINDING_CALL
+Mock_glGetProgramiv(GLuint program, GLenum pname, GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params);
+static void GL_BINDING_CALL
+Mock_glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params);
+static void GL_BINDING_CALL
+Mock_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64* params);
+static void GL_BINDING_CALL
+Mock_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params);
+static void GL_BINDING_CALL
+Mock_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint* params);
+static void GL_BINDING_CALL
+Mock_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params);
+static void GL_BINDING_CALL
+Mock_glGetQueryiv(GLenum target, GLenum pname, GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetQueryivARB(GLenum target, GLenum pname, GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetQueryivEXT(GLenum target, GLenum pname, GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
+static void GL_BINDING_CALL Mock_glGetRenderbufferParameterivEXT(GLenum target,
+ GLenum pname,
+ GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
+static void GL_BINDING_CALL
+Mock_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
+static void GL_BINDING_CALL Mock_glGetShaderInfoLog(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* infolog);
+static void GL_BINDING_CALL
+Mock_glGetShaderPrecisionFormat(GLenum shadertype,
+ GLenum precisiontype,
+ GLint* range,
+ GLint* precision);
+static void GL_BINDING_CALL Mock_glGetShaderSource(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* source);
+static void GL_BINDING_CALL
+Mock_glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
+static const GLubyte* GL_BINDING_CALL Mock_glGetString(GLenum name);
+static void GL_BINDING_CALL Mock_glGetSynciv(GLsync sync,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* values);
+static void GL_BINDING_CALL Mock_glGetTexLevelParameterfv(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat* params);
+static void GL_BINDING_CALL Mock_glGetTexLevelParameteriv(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
+static void GL_BINDING_CALL
+Mock_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
+static void GL_BINDING_CALL Mock_glGetTransformFeedbackVarying(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLenum* type,
+ char* name);
+static void GL_BINDING_CALL
+Mock_glGetTranslatedShaderSourceANGLE(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* source);
+static GLuint GL_BINDING_CALL
+Mock_glGetUniformBlockIndex(GLuint program, const char* uniformBlockName);
+static void GL_BINDING_CALL
+Mock_glGetUniformIndices(GLuint program,
+ GLsizei uniformCount,
+ const char* const* uniformNames,
+ GLuint* uniformIndices);
+static GLint GL_BINDING_CALL
+Mock_glGetUniformLocation(GLuint program, const char* name);
+static void GL_BINDING_CALL
+Mock_glGetUniformfv(GLuint program, GLint location, GLfloat* params);
+static void GL_BINDING_CALL
+Mock_glGetUniformiv(GLuint program, GLint location, GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer);
+static void GL_BINDING_CALL
+Mock_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
+static void GL_BINDING_CALL
+Mock_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
+static void GL_BINDING_CALL Mock_glHint(GLenum target, GLenum mode);
+static void GL_BINDING_CALL
+Mock_glInsertEventMarkerEXT(GLsizei length, const char* marker);
+static void GL_BINDING_CALL
+Mock_glInvalidateFramebuffer(GLenum target,
+ GLsizei numAttachments,
+ const GLenum* attachments);
+static void GL_BINDING_CALL
+Mock_glInvalidateSubFramebuffer(GLenum target,
+ GLsizei numAttachments,
+ const GLenum* attachments,
+ GLint x,
+ GLint y,
+ GLint width,
+ GLint height);
+static GLboolean GL_BINDING_CALL Mock_glIsBuffer(GLuint buffer);
+static GLboolean GL_BINDING_CALL Mock_glIsEnabled(GLenum cap);
+static GLboolean GL_BINDING_CALL Mock_glIsFenceAPPLE(GLuint fence);
+static GLboolean GL_BINDING_CALL Mock_glIsFenceNV(GLuint fence);
+static GLboolean GL_BINDING_CALL Mock_glIsFramebuffer(GLuint framebuffer);
+static GLboolean GL_BINDING_CALL Mock_glIsFramebufferEXT(GLuint framebuffer);
+static GLboolean GL_BINDING_CALL Mock_glIsProgram(GLuint program);
+static GLboolean GL_BINDING_CALL Mock_glIsQuery(GLuint query);
+static GLboolean GL_BINDING_CALL Mock_glIsQueryARB(GLuint query);
+static GLboolean GL_BINDING_CALL Mock_glIsQueryEXT(GLuint query);
+static GLboolean GL_BINDING_CALL Mock_glIsRenderbuffer(GLuint renderbuffer);
+static GLboolean GL_BINDING_CALL Mock_glIsRenderbufferEXT(GLuint renderbuffer);
+static GLboolean GL_BINDING_CALL Mock_glIsSampler(GLuint sampler);
+static GLboolean GL_BINDING_CALL Mock_glIsShader(GLuint shader);
+static GLboolean GL_BINDING_CALL Mock_glIsSync(GLsync sync);
+static GLboolean GL_BINDING_CALL Mock_glIsTexture(GLuint texture);
+static GLboolean GL_BINDING_CALL Mock_glIsTransformFeedback(GLuint id);
+static GLboolean GL_BINDING_CALL Mock_glIsVertexArray(GLuint array);
+static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayAPPLE(GLuint array);
+static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayOES(GLuint array);
+static void GL_BINDING_CALL Mock_glLineWidth(GLfloat width);
+static void GL_BINDING_CALL Mock_glLinkProgram(GLuint program);
+static void* GL_BINDING_CALL Mock_glMapBuffer(GLenum target, GLenum access);
+static void* GL_BINDING_CALL Mock_glMapBufferOES(GLenum target, GLenum access);
+static void* GL_BINDING_CALL Mock_glMapBufferRange(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+static void* GL_BINDING_CALL Mock_glMapBufferRangeEXT(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+static void GL_BINDING_CALL Mock_glMatrixLoadIdentityEXT(GLenum matrixMode);
+static void GL_BINDING_CALL
+Mock_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m);
+static void GL_BINDING_CALL Mock_glPauseTransformFeedback(void);
+static void GL_BINDING_CALL Mock_glPixelStorei(GLenum pname, GLint param);
+static void GL_BINDING_CALL Mock_glPointParameteri(GLenum pname, GLint param);
+static void GL_BINDING_CALL Mock_glPolygonOffset(GLfloat factor, GLfloat units);
+static void GL_BINDING_CALL Mock_glPopGroupMarkerEXT(void);
+static void GL_BINDING_CALL Mock_glProgramBinary(GLuint program,
+ GLenum binaryFormat,
+ const GLvoid* binary,
+ GLsizei length);
+static void GL_BINDING_CALL Mock_glProgramBinaryOES(GLuint program,
+ GLenum binaryFormat,
+ const GLvoid* binary,
+ GLsizei length);
+static void GL_BINDING_CALL
+Mock_glProgramParameteri(GLuint program, GLenum pname, GLint value);
+static void GL_BINDING_CALL
+Mock_glPushGroupMarkerEXT(GLsizei length, const char* marker);
+static void GL_BINDING_CALL Mock_glQueryCounter(GLuint id, GLenum target);
+static void GL_BINDING_CALL Mock_glQueryCounterEXT(GLuint id, GLenum target);
+static void GL_BINDING_CALL Mock_glReadBuffer(GLenum src);
+static void GL_BINDING_CALL Mock_glReadPixels(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels);
+static void GL_BINDING_CALL Mock_glReleaseShaderCompiler(void);
+static void GL_BINDING_CALL Mock_glRenderbufferStorage(GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+static void GL_BINDING_CALL Mock_glRenderbufferStorageEXT(GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+static void GL_BINDING_CALL
+Mock_glRenderbufferStorageMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+static void GL_BINDING_CALL
+Mock_glRenderbufferStorageMultisampleANGLE(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+static void GL_BINDING_CALL
+Mock_glRenderbufferStorageMultisampleEXT(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+static void GL_BINDING_CALL
+Mock_glRenderbufferStorageMultisampleIMG(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+static void GL_BINDING_CALL Mock_glResumeTransformFeedback(void);
+static void GL_BINDING_CALL
+Mock_glSampleCoverage(GLclampf value, GLboolean invert);
+static void GL_BINDING_CALL
+Mock_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+static void GL_BINDING_CALL
+Mock_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params);
+static void GL_BINDING_CALL
+Mock_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+static void GL_BINDING_CALL
+Mock_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params);
+static void GL_BINDING_CALL
+Mock_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+static void GL_BINDING_CALL Mock_glSetFenceAPPLE(GLuint fence);
+static void GL_BINDING_CALL Mock_glSetFenceNV(GLuint fence, GLenum condition);
+static void GL_BINDING_CALL Mock_glShaderBinary(GLsizei n,
+ const GLuint* shaders,
+ GLenum binaryformat,
+ const void* binary,
+ GLsizei length);
+static void GL_BINDING_CALL Mock_glShaderSource(GLuint shader,
+ GLsizei count,
+ const char* const* str,
+ const GLint* length);
+static void GL_BINDING_CALL
+Mock_glStencilFunc(GLenum func, GLint ref, GLuint mask);
+static void GL_BINDING_CALL
+Mock_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+static void GL_BINDING_CALL Mock_glStencilMask(GLuint mask);
+static void GL_BINDING_CALL
+Mock_glStencilMaskSeparate(GLenum face, GLuint mask);
+static void GL_BINDING_CALL
+Mock_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+static void GL_BINDING_CALL
+Mock_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+static GLboolean GL_BINDING_CALL Mock_glTestFenceAPPLE(GLuint fence);
+static GLboolean GL_BINDING_CALL Mock_glTestFenceNV(GLuint fence);
+static void GL_BINDING_CALL Mock_glTexImage2D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+static void GL_BINDING_CALL Mock_glTexImage3D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+static void GL_BINDING_CALL
+Mock_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+static void GL_BINDING_CALL
+Mock_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
+static void GL_BINDING_CALL
+Mock_glTexParameteri(GLenum target, GLenum pname, GLint param);
+static void GL_BINDING_CALL
+Mock_glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
+static void GL_BINDING_CALL Mock_glTexStorage2D(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+static void GL_BINDING_CALL Mock_glTexStorage2DEXT(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+static void GL_BINDING_CALL Mock_glTexStorage3D(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+static void GL_BINDING_CALL Mock_glTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels);
+static void GL_BINDING_CALL
+Mock_glTransformFeedbackVaryings(GLuint program,
+ GLsizei count,
+ const char* const* varyings,
+ GLenum bufferMode);
+static void GL_BINDING_CALL Mock_glUniform1f(GLint location, GLfloat x);
+static void GL_BINDING_CALL
+Mock_glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
+static void GL_BINDING_CALL Mock_glUniform1i(GLint location, GLint x);
+static void GL_BINDING_CALL
+Mock_glUniform1iv(GLint location, GLsizei count, const GLint* v);
+static void GL_BINDING_CALL Mock_glUniform1ui(GLint location, GLuint v0);
+static void GL_BINDING_CALL
+Mock_glUniform1uiv(GLint location, GLsizei count, const GLuint* v);
+static void GL_BINDING_CALL
+Mock_glUniform2f(GLint location, GLfloat x, GLfloat y);
+static void GL_BINDING_CALL
+Mock_glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
+static void GL_BINDING_CALL Mock_glUniform2i(GLint location, GLint x, GLint y);
+static void GL_BINDING_CALL
+Mock_glUniform2iv(GLint location, GLsizei count, const GLint* v);
+static void GL_BINDING_CALL
+Mock_glUniform2ui(GLint location, GLuint v0, GLuint v1);
+static void GL_BINDING_CALL
+Mock_glUniform2uiv(GLint location, GLsizei count, const GLuint* v);
+static void GL_BINDING_CALL
+Mock_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
+static void GL_BINDING_CALL
+Mock_glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
+static void GL_BINDING_CALL
+Mock_glUniform3i(GLint location, GLint x, GLint y, GLint z);
+static void GL_BINDING_CALL
+Mock_glUniform3iv(GLint location, GLsizei count, const GLint* v);
+static void GL_BINDING_CALL
+Mock_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+static void GL_BINDING_CALL
+Mock_glUniform3uiv(GLint location, GLsizei count, const GLuint* v);
+static void GL_BINDING_CALL
+Mock_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+static void GL_BINDING_CALL
+Mock_glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
+static void GL_BINDING_CALL
+Mock_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
+static void GL_BINDING_CALL
+Mock_glUniform4iv(GLint location, GLsizei count, const GLint* v);
+static void GL_BINDING_CALL
+Mock_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+static void GL_BINDING_CALL
+Mock_glUniform4uiv(GLint location, GLsizei count, const GLuint* v);
+static void GL_BINDING_CALL
+Mock_glUniformBlockBinding(GLuint program,
+ GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding);
+static void GL_BINDING_CALL Mock_glUniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+static void GL_BINDING_CALL Mock_glUniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+static void GL_BINDING_CALL Mock_glUniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+static void GL_BINDING_CALL Mock_glUniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+static void GL_BINDING_CALL Mock_glUniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+static void GL_BINDING_CALL Mock_glUniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+static void GL_BINDING_CALL Mock_glUniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+static void GL_BINDING_CALL Mock_glUniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+static void GL_BINDING_CALL Mock_glUniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value);
+static GLboolean GL_BINDING_CALL Mock_glUnmapBuffer(GLenum target);
+static GLboolean GL_BINDING_CALL Mock_glUnmapBufferOES(GLenum target);
+static void GL_BINDING_CALL Mock_glUseProgram(GLuint program);
+static void GL_BINDING_CALL Mock_glValidateProgram(GLuint program);
+static void GL_BINDING_CALL Mock_glVertexAttrib1f(GLuint indx, GLfloat x);
+static void GL_BINDING_CALL
+Mock_glVertexAttrib1fv(GLuint indx, const GLfloat* values);
+static void GL_BINDING_CALL
+Mock_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+static void GL_BINDING_CALL
+Mock_glVertexAttrib2fv(GLuint indx, const GLfloat* values);
+static void GL_BINDING_CALL
+Mock_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+static void GL_BINDING_CALL
+Mock_glVertexAttrib3fv(GLuint indx, const GLfloat* values);
+static void GL_BINDING_CALL
+Mock_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+static void GL_BINDING_CALL
+Mock_glVertexAttrib4fv(GLuint indx, const GLfloat* values);
+static void GL_BINDING_CALL
+Mock_glVertexAttribDivisor(GLuint index, GLuint divisor);
+static void GL_BINDING_CALL
+Mock_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor);
+static void GL_BINDING_CALL
+Mock_glVertexAttribDivisorARB(GLuint index, GLuint divisor);
+static void GL_BINDING_CALL
+Mock_glVertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w);
+static void GL_BINDING_CALL
+Mock_glVertexAttribI4iv(GLuint indx, const GLint* values);
+static void GL_BINDING_CALL
+Mock_glVertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w);
+static void GL_BINDING_CALL
+Mock_glVertexAttribI4uiv(GLuint indx, const GLuint* values);
+static void GL_BINDING_CALL Mock_glVertexAttribIPointer(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void* ptr);
+static void GL_BINDING_CALL Mock_glVertexAttribPointer(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void* ptr);
+static void GL_BINDING_CALL
+Mock_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+static GLenum GL_BINDING_CALL
+Mock_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);

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