Index: ui/gl/gl_bindings_autogen_mock.h |
diff --git a/ui/gl/gl_bindings_autogen_mock.h b/ui/gl/gl_bindings_autogen_mock.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2ed10959fc384d9182135ac605c73cbcf2a12951 |
--- /dev/null |
+++ b/ui/gl/gl_bindings_autogen_mock.h |
@@ -0,0 +1,880 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+// |
+// This file is auto-generated from |
+// ui/gl/generate_bindings.py |
+// It's formatted by clang-format using chromium coding style: |
+// clang-format -i -style=chromium filename |
+// DO NOT EDIT! |
+ |
+static void GL_BINDING_CALL Mock_glActiveTexture(GLenum texture); |
+static void GL_BINDING_CALL Mock_glAttachShader(GLuint program, GLuint shader); |
+static void GL_BINDING_CALL Mock_glBeginQuery(GLenum target, GLuint id); |
+static void GL_BINDING_CALL Mock_glBeginQueryARB(GLenum target, GLuint id); |
+static void GL_BINDING_CALL Mock_glBeginQueryEXT(GLenum target, GLuint id); |
+static void GL_BINDING_CALL Mock_glBeginTransformFeedback(GLenum primitiveMode); |
+static void GL_BINDING_CALL |
+Mock_glBindAttribLocation(GLuint program, GLuint index, const char* name); |
+static void GL_BINDING_CALL Mock_glBindBuffer(GLenum target, GLuint buffer); |
+static void GL_BINDING_CALL |
+Mock_glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
+static void GL_BINDING_CALL Mock_glBindBufferRange(GLenum target, |
+ GLuint index, |
+ GLuint buffer, |
+ GLintptr offset, |
+ GLsizeiptr size); |
+static void GL_BINDING_CALL Mock_glBindFragDataLocation(GLuint program, |
+ GLuint colorNumber, |
+ const char* name); |
+static void GL_BINDING_CALL |
+Mock_glBindFragDataLocationIndexed(GLuint program, |
+ GLuint colorNumber, |
+ GLuint index, |
+ const char* name); |
+static void GL_BINDING_CALL |
+Mock_glBindFramebuffer(GLenum target, GLuint framebuffer); |
+static void GL_BINDING_CALL |
+Mock_glBindFramebufferEXT(GLenum target, GLuint framebuffer); |
+static void GL_BINDING_CALL |
+Mock_glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
+static void GL_BINDING_CALL |
+Mock_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); |
+static void GL_BINDING_CALL Mock_glBindSampler(GLuint unit, GLuint sampler); |
+static void GL_BINDING_CALL Mock_glBindTexture(GLenum target, GLuint texture); |
+static void GL_BINDING_CALL |
+Mock_glBindTransformFeedback(GLenum target, GLuint id); |
+static void GL_BINDING_CALL Mock_glBindVertexArray(GLuint array); |
+static void GL_BINDING_CALL Mock_glBindVertexArrayAPPLE(GLuint array); |
+static void GL_BINDING_CALL Mock_glBindVertexArrayOES(GLuint array); |
+static void GL_BINDING_CALL Mock_glBlendBarrierKHR(void); |
+static void GL_BINDING_CALL Mock_glBlendBarrierNV(void); |
+static void GL_BINDING_CALL |
+Mock_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
+static void GL_BINDING_CALL Mock_glBlendEquation(GLenum mode); |
+static void GL_BINDING_CALL |
+Mock_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
+static void GL_BINDING_CALL Mock_glBlendFunc(GLenum sfactor, GLenum dfactor); |
+static void GL_BINDING_CALL Mock_glBlendFuncSeparate(GLenum srcRGB, |
+ GLenum dstRGB, |
+ GLenum srcAlpha, |
+ GLenum dstAlpha); |
+static void GL_BINDING_CALL Mock_glBlitFramebuffer(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter); |
+static void GL_BINDING_CALL Mock_glBlitFramebufferANGLE(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter); |
+static void GL_BINDING_CALL Mock_glBlitFramebufferEXT(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter); |
+static void GL_BINDING_CALL Mock_glBufferData(GLenum target, |
+ GLsizeiptr size, |
+ const void* data, |
+ GLenum usage); |
+static void GL_BINDING_CALL Mock_glBufferSubData(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr size, |
+ const void* data); |
+static GLenum GL_BINDING_CALL Mock_glCheckFramebufferStatus(GLenum target); |
+static GLenum GL_BINDING_CALL Mock_glCheckFramebufferStatusEXT(GLenum target); |
+static void GL_BINDING_CALL Mock_glClear(GLbitfield mask); |
+static void GL_BINDING_CALL Mock_glClearBufferfi(GLenum buffer, |
+ GLint drawbuffer, |
+ const GLfloat depth, |
+ GLint stencil); |
+static void GL_BINDING_CALL |
+Mock_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value); |
+static void GL_BINDING_CALL |
+Mock_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value); |
+static void GL_BINDING_CALL |
+Mock_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value); |
+static void GL_BINDING_CALL |
+Mock_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
+static void GL_BINDING_CALL Mock_glClearDepth(GLclampd depth); |
+static void GL_BINDING_CALL Mock_glClearDepthf(GLclampf depth); |
+static void GL_BINDING_CALL Mock_glClearStencil(GLint s); |
+static GLenum GL_BINDING_CALL |
+Mock_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
+static void GL_BINDING_CALL Mock_glColorMask(GLboolean red, |
+ GLboolean green, |
+ GLboolean blue, |
+ GLboolean alpha); |
+static void GL_BINDING_CALL Mock_glCompileShader(GLuint shader); |
+static void GL_BINDING_CALL Mock_glCompressedTexImage2D(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLsizei imageSize, |
+ const void* data); |
+static void GL_BINDING_CALL Mock_glCompressedTexImage3D(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLint border, |
+ GLsizei imageSize, |
+ const void* data); |
+static void GL_BINDING_CALL Mock_glCompressedTexSubImage2D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLsizei imageSize, |
+ const void* data); |
+static void GL_BINDING_CALL Mock_glCopyBufferSubData(GLenum readTarget, |
+ GLenum writeTarget, |
+ GLintptr readOffset, |
+ GLintptr writeOffset, |
+ GLsizeiptr size); |
+static void GL_BINDING_CALL Mock_glCopyTexImage2D(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border); |
+static void GL_BINDING_CALL Mock_glCopyTexSubImage2D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height); |
+static void GL_BINDING_CALL Mock_glCopyTexSubImage3D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint zoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height); |
+static GLuint GL_BINDING_CALL Mock_glCreateProgram(void); |
+static GLuint GL_BINDING_CALL Mock_glCreateShader(GLenum type); |
+static void GL_BINDING_CALL Mock_glCullFace(GLenum mode); |
+static void GL_BINDING_CALL |
+Mock_glDeleteBuffers(GLsizei n, const GLuint* buffers); |
+static void GL_BINDING_CALL |
+Mock_glDeleteBuffersARB(GLsizei n, const GLuint* buffers); |
+static void GL_BINDING_CALL |
+Mock_glDeleteFencesAPPLE(GLsizei n, const GLuint* fences); |
+static void GL_BINDING_CALL |
+Mock_glDeleteFencesNV(GLsizei n, const GLuint* fences); |
+static void GL_BINDING_CALL |
+Mock_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); |
+static void GL_BINDING_CALL |
+Mock_glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers); |
+static void GL_BINDING_CALL Mock_glDeleteProgram(GLuint program); |
+static void GL_BINDING_CALL Mock_glDeleteQueries(GLsizei n, const GLuint* ids); |
+static void GL_BINDING_CALL |
+Mock_glDeleteQueriesARB(GLsizei n, const GLuint* ids); |
+static void GL_BINDING_CALL |
+Mock_glDeleteQueriesEXT(GLsizei n, const GLuint* ids); |
+static void GL_BINDING_CALL |
+Mock_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); |
+static void GL_BINDING_CALL |
+Mock_glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers); |
+static void GL_BINDING_CALL |
+Mock_glDeleteSamplers(GLsizei n, const GLuint* samplers); |
+static void GL_BINDING_CALL Mock_glDeleteShader(GLuint shader); |
+static void GL_BINDING_CALL Mock_glDeleteSync(GLsync sync); |
+static void GL_BINDING_CALL |
+Mock_glDeleteTextures(GLsizei n, const GLuint* textures); |
+static void GL_BINDING_CALL |
+Mock_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids); |
+static void GL_BINDING_CALL |
+Mock_glDeleteVertexArrays(GLsizei n, const GLuint* arrays); |
+static void GL_BINDING_CALL |
+Mock_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint* arrays); |
+static void GL_BINDING_CALL |
+Mock_glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays); |
+static void GL_BINDING_CALL Mock_glDepthFunc(GLenum func); |
+static void GL_BINDING_CALL Mock_glDepthMask(GLboolean flag); |
+static void GL_BINDING_CALL Mock_glDepthRange(GLclampd zNear, GLclampd zFar); |
+static void GL_BINDING_CALL Mock_glDepthRangef(GLclampf zNear, GLclampf zFar); |
+static void GL_BINDING_CALL Mock_glDetachShader(GLuint program, GLuint shader); |
+static void GL_BINDING_CALL Mock_glDisable(GLenum cap); |
+static void GL_BINDING_CALL Mock_glDisableVertexAttribArray(GLuint index); |
+static void GL_BINDING_CALL |
+Mock_glDiscardFramebufferEXT(GLenum target, |
+ GLsizei numAttachments, |
+ const GLenum* attachments); |
+static void GL_BINDING_CALL |
+Mock_glDrawArrays(GLenum mode, GLint first, GLsizei count); |
+static void GL_BINDING_CALL Mock_glDrawArraysInstanced(GLenum mode, |
+ GLint first, |
+ GLsizei count, |
+ GLsizei primcount); |
+static void GL_BINDING_CALL Mock_glDrawArraysInstancedANGLE(GLenum mode, |
+ GLint first, |
+ GLsizei count, |
+ GLsizei primcount); |
+static void GL_BINDING_CALL Mock_glDrawArraysInstancedARB(GLenum mode, |
+ GLint first, |
+ GLsizei count, |
+ GLsizei primcount); |
+static void GL_BINDING_CALL Mock_glDrawBuffer(GLenum mode); |
+static void GL_BINDING_CALL Mock_glDrawBuffers(GLsizei n, const GLenum* bufs); |
+static void GL_BINDING_CALL |
+Mock_glDrawBuffersARB(GLsizei n, const GLenum* bufs); |
+static void GL_BINDING_CALL |
+Mock_glDrawBuffersEXT(GLsizei n, const GLenum* bufs); |
+static void GL_BINDING_CALL Mock_glDrawElements(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices); |
+static void GL_BINDING_CALL Mock_glDrawElementsInstanced(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices, |
+ GLsizei primcount); |
+static void GL_BINDING_CALL |
+Mock_glDrawElementsInstancedANGLE(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices, |
+ GLsizei primcount); |
+static void GL_BINDING_CALL Mock_glDrawElementsInstancedARB(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices, |
+ GLsizei primcount); |
+static void GL_BINDING_CALL Mock_glDrawRangeElements(GLenum mode, |
+ GLuint start, |
+ GLuint end, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices); |
+static void GL_BINDING_CALL |
+Mock_glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); |
+static void GL_BINDING_CALL |
+Mock_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); |
+static void GL_BINDING_CALL Mock_glEnable(GLenum cap); |
+static void GL_BINDING_CALL Mock_glEnableVertexAttribArray(GLuint index); |
+static void GL_BINDING_CALL Mock_glEndQuery(GLenum target); |
+static void GL_BINDING_CALL Mock_glEndQueryARB(GLenum target); |
+static void GL_BINDING_CALL Mock_glEndQueryEXT(GLenum target); |
+static void GL_BINDING_CALL Mock_glEndTransformFeedback(void); |
+static GLsync GL_BINDING_CALL |
+Mock_glFenceSync(GLenum condition, GLbitfield flags); |
+static void GL_BINDING_CALL Mock_glFinish(void); |
+static void GL_BINDING_CALL Mock_glFinishFenceAPPLE(GLuint fence); |
+static void GL_BINDING_CALL Mock_glFinishFenceNV(GLuint fence); |
+static void GL_BINDING_CALL Mock_glFlush(void); |
+static void GL_BINDING_CALL Mock_glFlushMappedBufferRange(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr length); |
+static void GL_BINDING_CALL |
+Mock_glFramebufferRenderbuffer(GLenum target, |
+ GLenum attachment, |
+ GLenum renderbuffertarget, |
+ GLuint renderbuffer); |
+static void GL_BINDING_CALL |
+Mock_glFramebufferRenderbufferEXT(GLenum target, |
+ GLenum attachment, |
+ GLenum renderbuffertarget, |
+ GLuint renderbuffer); |
+static void GL_BINDING_CALL Mock_glFramebufferTexture2D(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level); |
+static void GL_BINDING_CALL Mock_glFramebufferTexture2DEXT(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level); |
+static void GL_BINDING_CALL |
+Mock_glFramebufferTexture2DMultisampleEXT(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level, |
+ GLsizei samples); |
+static void GL_BINDING_CALL |
+Mock_glFramebufferTexture2DMultisampleIMG(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level, |
+ GLsizei samples); |
+static void GL_BINDING_CALL Mock_glFramebufferTextureLayer(GLenum target, |
+ GLenum attachment, |
+ GLuint texture, |
+ GLint level, |
+ GLint layer); |
+static void GL_BINDING_CALL Mock_glFrontFace(GLenum mode); |
+static void GL_BINDING_CALL Mock_glGenBuffers(GLsizei n, GLuint* buffers); |
+static void GL_BINDING_CALL Mock_glGenBuffersARB(GLsizei n, GLuint* buffers); |
+static void GL_BINDING_CALL Mock_glGenFencesAPPLE(GLsizei n, GLuint* fences); |
+static void GL_BINDING_CALL Mock_glGenFencesNV(GLsizei n, GLuint* fences); |
+static void GL_BINDING_CALL |
+Mock_glGenFramebuffers(GLsizei n, GLuint* framebuffers); |
+static void GL_BINDING_CALL |
+Mock_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers); |
+static void GL_BINDING_CALL Mock_glGenQueries(GLsizei n, GLuint* ids); |
+static void GL_BINDING_CALL Mock_glGenQueriesARB(GLsizei n, GLuint* ids); |
+static void GL_BINDING_CALL Mock_glGenQueriesEXT(GLsizei n, GLuint* ids); |
+static void GL_BINDING_CALL |
+Mock_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); |
+static void GL_BINDING_CALL |
+Mock_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers); |
+static void GL_BINDING_CALL Mock_glGenSamplers(GLsizei n, GLuint* samplers); |
+static void GL_BINDING_CALL Mock_glGenTextures(GLsizei n, GLuint* textures); |
+static void GL_BINDING_CALL |
+Mock_glGenTransformFeedbacks(GLsizei n, GLuint* ids); |
+static void GL_BINDING_CALL Mock_glGenVertexArrays(GLsizei n, GLuint* arrays); |
+static void GL_BINDING_CALL |
+Mock_glGenVertexArraysAPPLE(GLsizei n, GLuint* arrays); |
+static void GL_BINDING_CALL |
+Mock_glGenVertexArraysOES(GLsizei n, GLuint* arrays); |
+static void GL_BINDING_CALL Mock_glGenerateMipmap(GLenum target); |
+static void GL_BINDING_CALL Mock_glGenerateMipmapEXT(GLenum target); |
+static void GL_BINDING_CALL Mock_glGetActiveAttrib(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name); |
+static void GL_BINDING_CALL Mock_glGetActiveUniform(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name); |
+static void GL_BINDING_CALL |
+Mock_glGetActiveUniformBlockName(GLuint program, |
+ GLuint uniformBlockIndex, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ char* uniformBlockName); |
+static void GL_BINDING_CALL |
+Mock_glGetActiveUniformBlockiv(GLuint program, |
+ GLuint uniformBlockIndex, |
+ GLenum pname, |
+ GLint* params); |
+static void GL_BINDING_CALL |
+Mock_glGetActiveUniformsiv(GLuint program, |
+ GLsizei uniformCount, |
+ const GLuint* uniformIndices, |
+ GLenum pname, |
+ GLint* params); |
+static void GL_BINDING_CALL Mock_glGetAttachedShaders(GLuint program, |
+ GLsizei maxcount, |
+ GLsizei* count, |
+ GLuint* shaders); |
+static GLint GL_BINDING_CALL |
+Mock_glGetAttribLocation(GLuint program, const char* name); |
+static void GL_BINDING_CALL Mock_glGetBooleanv(GLenum pname, GLboolean* params); |
+static void GL_BINDING_CALL |
+Mock_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); |
+static GLenum GL_BINDING_CALL Mock_glGetError(void); |
+static void GL_BINDING_CALL |
+Mock_glGetFenceivNV(GLuint fence, GLenum pname, GLint* params); |
+static void GL_BINDING_CALL Mock_glGetFloatv(GLenum pname, GLfloat* params); |
+static GLint GL_BINDING_CALL |
+Mock_glGetFragDataLocation(GLuint program, const char* name); |
+static void GL_BINDING_CALL |
+Mock_glGetFramebufferAttachmentParameteriv(GLenum target, |
+ GLenum attachment, |
+ GLenum pname, |
+ GLint* params); |
+static void GL_BINDING_CALL |
+Mock_glGetFramebufferAttachmentParameterivEXT(GLenum target, |
+ GLenum attachment, |
+ GLenum pname, |
+ GLint* params); |
+static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatus(void); |
+static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusARB(void); |
+static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusEXT(void); |
+static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusKHR(void); |
+static void GL_BINDING_CALL |
+Mock_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data); |
+static void GL_BINDING_CALL Mock_glGetInteger64v(GLenum pname, GLint64* params); |
+static void GL_BINDING_CALL |
+Mock_glGetIntegeri_v(GLenum target, GLuint index, GLint* data); |
+static void GL_BINDING_CALL Mock_glGetIntegerv(GLenum pname, GLint* params); |
+static void GL_BINDING_CALL Mock_glGetInternalformativ(GLenum target, |
+ GLenum internalformat, |
+ GLenum pname, |
+ GLsizei bufSize, |
+ GLint* params); |
+static void GL_BINDING_CALL Mock_glGetProgramBinary(GLuint program, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLenum* binaryFormat, |
+ GLvoid* binary); |
+static void GL_BINDING_CALL Mock_glGetProgramBinaryOES(GLuint program, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLenum* binaryFormat, |
+ GLvoid* binary); |
+static void GL_BINDING_CALL Mock_glGetProgramInfoLog(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* infolog); |
+static void GL_BINDING_CALL |
+Mock_glGetProgramiv(GLuint program, GLenum pname, GLint* params); |
+static void GL_BINDING_CALL |
+Mock_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params); |
+static void GL_BINDING_CALL |
+Mock_glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params); |
+static void GL_BINDING_CALL |
+Mock_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint* params); |
+static void GL_BINDING_CALL |
+Mock_glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint* params); |
+static void GL_BINDING_CALL |
+Mock_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params); |
+static void GL_BINDING_CALL |
+Mock_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64* params); |
+static void GL_BINDING_CALL |
+Mock_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params); |
+static void GL_BINDING_CALL |
+Mock_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint* params); |
+static void GL_BINDING_CALL |
+Mock_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params); |
+static void GL_BINDING_CALL |
+Mock_glGetQueryiv(GLenum target, GLenum pname, GLint* params); |
+static void GL_BINDING_CALL |
+Mock_glGetQueryivARB(GLenum target, GLenum pname, GLint* params); |
+static void GL_BINDING_CALL |
+Mock_glGetQueryivEXT(GLenum target, GLenum pname, GLint* params); |
+static void GL_BINDING_CALL |
+Mock_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); |
+static void GL_BINDING_CALL Mock_glGetRenderbufferParameterivEXT(GLenum target, |
+ GLenum pname, |
+ GLint* params); |
+static void GL_BINDING_CALL |
+Mock_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params); |
+static void GL_BINDING_CALL |
+Mock_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params); |
+static void GL_BINDING_CALL Mock_glGetShaderInfoLog(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* infolog); |
+static void GL_BINDING_CALL |
+Mock_glGetShaderPrecisionFormat(GLenum shadertype, |
+ GLenum precisiontype, |
+ GLint* range, |
+ GLint* precision); |
+static void GL_BINDING_CALL Mock_glGetShaderSource(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* source); |
+static void GL_BINDING_CALL |
+Mock_glGetShaderiv(GLuint shader, GLenum pname, GLint* params); |
+static const GLubyte* GL_BINDING_CALL Mock_glGetString(GLenum name); |
+static void GL_BINDING_CALL Mock_glGetSynciv(GLsync sync, |
+ GLenum pname, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLint* values); |
+static void GL_BINDING_CALL Mock_glGetTexLevelParameterfv(GLenum target, |
+ GLint level, |
+ GLenum pname, |
+ GLfloat* params); |
+static void GL_BINDING_CALL Mock_glGetTexLevelParameteriv(GLenum target, |
+ GLint level, |
+ GLenum pname, |
+ GLint* params); |
+static void GL_BINDING_CALL |
+Mock_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); |
+static void GL_BINDING_CALL |
+Mock_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); |
+static void GL_BINDING_CALL Mock_glGetTransformFeedbackVarying(GLuint program, |
+ GLuint index, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLenum* type, |
+ char* name); |
+static void GL_BINDING_CALL |
+Mock_glGetTranslatedShaderSourceANGLE(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* source); |
+static GLuint GL_BINDING_CALL |
+Mock_glGetUniformBlockIndex(GLuint program, const char* uniformBlockName); |
+static void GL_BINDING_CALL |
+Mock_glGetUniformIndices(GLuint program, |
+ GLsizei uniformCount, |
+ const char* const* uniformNames, |
+ GLuint* uniformIndices); |
+static GLint GL_BINDING_CALL |
+Mock_glGetUniformLocation(GLuint program, const char* name); |
+static void GL_BINDING_CALL |
+Mock_glGetUniformfv(GLuint program, GLint location, GLfloat* params); |
+static void GL_BINDING_CALL |
+Mock_glGetUniformiv(GLuint program, GLint location, GLint* params); |
+static void GL_BINDING_CALL |
+Mock_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer); |
+static void GL_BINDING_CALL |
+Mock_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); |
+static void GL_BINDING_CALL |
+Mock_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); |
+static void GL_BINDING_CALL Mock_glHint(GLenum target, GLenum mode); |
+static void GL_BINDING_CALL |
+Mock_glInsertEventMarkerEXT(GLsizei length, const char* marker); |
+static void GL_BINDING_CALL |
+Mock_glInvalidateFramebuffer(GLenum target, |
+ GLsizei numAttachments, |
+ const GLenum* attachments); |
+static void GL_BINDING_CALL |
+Mock_glInvalidateSubFramebuffer(GLenum target, |
+ GLsizei numAttachments, |
+ const GLenum* attachments, |
+ GLint x, |
+ GLint y, |
+ GLint width, |
+ GLint height); |
+static GLboolean GL_BINDING_CALL Mock_glIsBuffer(GLuint buffer); |
+static GLboolean GL_BINDING_CALL Mock_glIsEnabled(GLenum cap); |
+static GLboolean GL_BINDING_CALL Mock_glIsFenceAPPLE(GLuint fence); |
+static GLboolean GL_BINDING_CALL Mock_glIsFenceNV(GLuint fence); |
+static GLboolean GL_BINDING_CALL Mock_glIsFramebuffer(GLuint framebuffer); |
+static GLboolean GL_BINDING_CALL Mock_glIsFramebufferEXT(GLuint framebuffer); |
+static GLboolean GL_BINDING_CALL Mock_glIsProgram(GLuint program); |
+static GLboolean GL_BINDING_CALL Mock_glIsQuery(GLuint query); |
+static GLboolean GL_BINDING_CALL Mock_glIsQueryARB(GLuint query); |
+static GLboolean GL_BINDING_CALL Mock_glIsQueryEXT(GLuint query); |
+static GLboolean GL_BINDING_CALL Mock_glIsRenderbuffer(GLuint renderbuffer); |
+static GLboolean GL_BINDING_CALL Mock_glIsRenderbufferEXT(GLuint renderbuffer); |
+static GLboolean GL_BINDING_CALL Mock_glIsSampler(GLuint sampler); |
+static GLboolean GL_BINDING_CALL Mock_glIsShader(GLuint shader); |
+static GLboolean GL_BINDING_CALL Mock_glIsSync(GLsync sync); |
+static GLboolean GL_BINDING_CALL Mock_glIsTexture(GLuint texture); |
+static GLboolean GL_BINDING_CALL Mock_glIsTransformFeedback(GLuint id); |
+static GLboolean GL_BINDING_CALL Mock_glIsVertexArray(GLuint array); |
+static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayAPPLE(GLuint array); |
+static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayOES(GLuint array); |
+static void GL_BINDING_CALL Mock_glLineWidth(GLfloat width); |
+static void GL_BINDING_CALL Mock_glLinkProgram(GLuint program); |
+static void* GL_BINDING_CALL Mock_glMapBuffer(GLenum target, GLenum access); |
+static void* GL_BINDING_CALL Mock_glMapBufferOES(GLenum target, GLenum access); |
+static void* GL_BINDING_CALL Mock_glMapBufferRange(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr length, |
+ GLbitfield access); |
+static void* GL_BINDING_CALL Mock_glMapBufferRangeEXT(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr length, |
+ GLbitfield access); |
+static void GL_BINDING_CALL Mock_glMatrixLoadIdentityEXT(GLenum matrixMode); |
+static void GL_BINDING_CALL |
+Mock_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m); |
+static void GL_BINDING_CALL Mock_glPauseTransformFeedback(void); |
+static void GL_BINDING_CALL Mock_glPixelStorei(GLenum pname, GLint param); |
+static void GL_BINDING_CALL Mock_glPointParameteri(GLenum pname, GLint param); |
+static void GL_BINDING_CALL Mock_glPolygonOffset(GLfloat factor, GLfloat units); |
+static void GL_BINDING_CALL Mock_glPopGroupMarkerEXT(void); |
+static void GL_BINDING_CALL Mock_glProgramBinary(GLuint program, |
+ GLenum binaryFormat, |
+ const GLvoid* binary, |
+ GLsizei length); |
+static void GL_BINDING_CALL Mock_glProgramBinaryOES(GLuint program, |
+ GLenum binaryFormat, |
+ const GLvoid* binary, |
+ GLsizei length); |
+static void GL_BINDING_CALL |
+Mock_glProgramParameteri(GLuint program, GLenum pname, GLint value); |
+static void GL_BINDING_CALL |
+Mock_glPushGroupMarkerEXT(GLsizei length, const char* marker); |
+static void GL_BINDING_CALL Mock_glQueryCounter(GLuint id, GLenum target); |
+static void GL_BINDING_CALL Mock_glQueryCounterEXT(GLuint id, GLenum target); |
+static void GL_BINDING_CALL Mock_glReadBuffer(GLenum src); |
+static void GL_BINDING_CALL Mock_glReadPixels(GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ void* pixels); |
+static void GL_BINDING_CALL Mock_glReleaseShaderCompiler(void); |
+static void GL_BINDING_CALL Mock_glRenderbufferStorage(GLenum target, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+static void GL_BINDING_CALL Mock_glRenderbufferStorageEXT(GLenum target, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+static void GL_BINDING_CALL |
+Mock_glRenderbufferStorageMultisample(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+static void GL_BINDING_CALL |
+Mock_glRenderbufferStorageMultisampleANGLE(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+static void GL_BINDING_CALL |
+Mock_glRenderbufferStorageMultisampleEXT(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+static void GL_BINDING_CALL |
+Mock_glRenderbufferStorageMultisampleIMG(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+static void GL_BINDING_CALL Mock_glResumeTransformFeedback(void); |
+static void GL_BINDING_CALL |
+Mock_glSampleCoverage(GLclampf value, GLboolean invert); |
+static void GL_BINDING_CALL |
+Mock_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
+static void GL_BINDING_CALL |
+Mock_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params); |
+static void GL_BINDING_CALL |
+Mock_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
+static void GL_BINDING_CALL |
+Mock_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params); |
+static void GL_BINDING_CALL |
+Mock_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
+static void GL_BINDING_CALL Mock_glSetFenceAPPLE(GLuint fence); |
+static void GL_BINDING_CALL Mock_glSetFenceNV(GLuint fence, GLenum condition); |
+static void GL_BINDING_CALL Mock_glShaderBinary(GLsizei n, |
+ const GLuint* shaders, |
+ GLenum binaryformat, |
+ const void* binary, |
+ GLsizei length); |
+static void GL_BINDING_CALL Mock_glShaderSource(GLuint shader, |
+ GLsizei count, |
+ const char* const* str, |
+ const GLint* length); |
+static void GL_BINDING_CALL |
+Mock_glStencilFunc(GLenum func, GLint ref, GLuint mask); |
+static void GL_BINDING_CALL |
+Mock_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
+static void GL_BINDING_CALL Mock_glStencilMask(GLuint mask); |
+static void GL_BINDING_CALL |
+Mock_glStencilMaskSeparate(GLenum face, GLuint mask); |
+static void GL_BINDING_CALL |
+Mock_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
+static void GL_BINDING_CALL |
+Mock_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
+static GLboolean GL_BINDING_CALL Mock_glTestFenceAPPLE(GLuint fence); |
+static GLboolean GL_BINDING_CALL Mock_glTestFenceNV(GLuint fence); |
+static void GL_BINDING_CALL Mock_glTexImage2D(GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels); |
+static void GL_BINDING_CALL Mock_glTexImage3D(GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels); |
+static void GL_BINDING_CALL |
+Mock_glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
+static void GL_BINDING_CALL |
+Mock_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); |
+static void GL_BINDING_CALL |
+Mock_glTexParameteri(GLenum target, GLenum pname, GLint param); |
+static void GL_BINDING_CALL |
+Mock_glTexParameteriv(GLenum target, GLenum pname, const GLint* params); |
+static void GL_BINDING_CALL Mock_glTexStorage2D(GLenum target, |
+ GLsizei levels, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+static void GL_BINDING_CALL Mock_glTexStorage2DEXT(GLenum target, |
+ GLsizei levels, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height); |
+static void GL_BINDING_CALL Mock_glTexStorage3D(GLenum target, |
+ GLsizei levels, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth); |
+static void GL_BINDING_CALL Mock_glTexSubImage2D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels); |
+static void GL_BINDING_CALL |
+Mock_glTransformFeedbackVaryings(GLuint program, |
+ GLsizei count, |
+ const char* const* varyings, |
+ GLenum bufferMode); |
+static void GL_BINDING_CALL Mock_glUniform1f(GLint location, GLfloat x); |
+static void GL_BINDING_CALL |
+Mock_glUniform1fv(GLint location, GLsizei count, const GLfloat* v); |
+static void GL_BINDING_CALL Mock_glUniform1i(GLint location, GLint x); |
+static void GL_BINDING_CALL |
+Mock_glUniform1iv(GLint location, GLsizei count, const GLint* v); |
+static void GL_BINDING_CALL Mock_glUniform1ui(GLint location, GLuint v0); |
+static void GL_BINDING_CALL |
+Mock_glUniform1uiv(GLint location, GLsizei count, const GLuint* v); |
+static void GL_BINDING_CALL |
+Mock_glUniform2f(GLint location, GLfloat x, GLfloat y); |
+static void GL_BINDING_CALL |
+Mock_glUniform2fv(GLint location, GLsizei count, const GLfloat* v); |
+static void GL_BINDING_CALL Mock_glUniform2i(GLint location, GLint x, GLint y); |
+static void GL_BINDING_CALL |
+Mock_glUniform2iv(GLint location, GLsizei count, const GLint* v); |
+static void GL_BINDING_CALL |
+Mock_glUniform2ui(GLint location, GLuint v0, GLuint v1); |
+static void GL_BINDING_CALL |
+Mock_glUniform2uiv(GLint location, GLsizei count, const GLuint* v); |
+static void GL_BINDING_CALL |
+Mock_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
+static void GL_BINDING_CALL |
+Mock_glUniform3fv(GLint location, GLsizei count, const GLfloat* v); |
+static void GL_BINDING_CALL |
+Mock_glUniform3i(GLint location, GLint x, GLint y, GLint z); |
+static void GL_BINDING_CALL |
+Mock_glUniform3iv(GLint location, GLsizei count, const GLint* v); |
+static void GL_BINDING_CALL |
+Mock_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
+static void GL_BINDING_CALL |
+Mock_glUniform3uiv(GLint location, GLsizei count, const GLuint* v); |
+static void GL_BINDING_CALL |
+Mock_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+static void GL_BINDING_CALL |
+Mock_glUniform4fv(GLint location, GLsizei count, const GLfloat* v); |
+static void GL_BINDING_CALL |
+Mock_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
+static void GL_BINDING_CALL |
+Mock_glUniform4iv(GLint location, GLsizei count, const GLint* v); |
+static void GL_BINDING_CALL |
+Mock_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
+static void GL_BINDING_CALL |
+Mock_glUniform4uiv(GLint location, GLsizei count, const GLuint* v); |
+static void GL_BINDING_CALL |
+Mock_glUniformBlockBinding(GLuint program, |
+ GLuint uniformBlockIndex, |
+ GLuint uniformBlockBinding); |
+static void GL_BINDING_CALL Mock_glUniformMatrix2fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+static void GL_BINDING_CALL Mock_glUniformMatrix2x3fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+static void GL_BINDING_CALL Mock_glUniformMatrix2x4fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+static void GL_BINDING_CALL Mock_glUniformMatrix3fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+static void GL_BINDING_CALL Mock_glUniformMatrix3x2fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+static void GL_BINDING_CALL Mock_glUniformMatrix3x4fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+static void GL_BINDING_CALL Mock_glUniformMatrix4fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+static void GL_BINDING_CALL Mock_glUniformMatrix4x2fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+static void GL_BINDING_CALL Mock_glUniformMatrix4x3fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value); |
+static GLboolean GL_BINDING_CALL Mock_glUnmapBuffer(GLenum target); |
+static GLboolean GL_BINDING_CALL Mock_glUnmapBufferOES(GLenum target); |
+static void GL_BINDING_CALL Mock_glUseProgram(GLuint program); |
+static void GL_BINDING_CALL Mock_glValidateProgram(GLuint program); |
+static void GL_BINDING_CALL Mock_glVertexAttrib1f(GLuint indx, GLfloat x); |
+static void GL_BINDING_CALL |
+Mock_glVertexAttrib1fv(GLuint indx, const GLfloat* values); |
+static void GL_BINDING_CALL |
+Mock_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
+static void GL_BINDING_CALL |
+Mock_glVertexAttrib2fv(GLuint indx, const GLfloat* values); |
+static void GL_BINDING_CALL |
+Mock_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
+static void GL_BINDING_CALL |
+Mock_glVertexAttrib3fv(GLuint indx, const GLfloat* values); |
+static void GL_BINDING_CALL |
+Mock_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+static void GL_BINDING_CALL |
+Mock_glVertexAttrib4fv(GLuint indx, const GLfloat* values); |
+static void GL_BINDING_CALL |
+Mock_glVertexAttribDivisor(GLuint index, GLuint divisor); |
+static void GL_BINDING_CALL |
+Mock_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); |
+static void GL_BINDING_CALL |
+Mock_glVertexAttribDivisorARB(GLuint index, GLuint divisor); |
+static void GL_BINDING_CALL |
+Mock_glVertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w); |
+static void GL_BINDING_CALL |
+Mock_glVertexAttribI4iv(GLuint indx, const GLint* values); |
+static void GL_BINDING_CALL |
+Mock_glVertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w); |
+static void GL_BINDING_CALL |
+Mock_glVertexAttribI4uiv(GLuint indx, const GLuint* values); |
+static void GL_BINDING_CALL Mock_glVertexAttribIPointer(GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLsizei stride, |
+ const void* ptr); |
+static void GL_BINDING_CALL Mock_glVertexAttribPointer(GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLboolean normalized, |
+ GLsizei stride, |
+ const void* ptr); |
+static void GL_BINDING_CALL |
+Mock_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
+static GLenum GL_BINDING_CALL |
+Mock_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |