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Unified Diff: ui/gl/gl_bindings_autogen_mock.cc

Issue 862133002: Update from https://crrev.com/312398 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 11 months ago
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Index: ui/gl/gl_bindings_autogen_mock.cc
diff --git a/ui/gl/gl_bindings_autogen_mock.cc b/ui/gl/gl_bindings_autogen_mock.cc
new file mode 100644
index 0000000000000000000000000000000000000000..f42469685c8640a6a03b8a05b86741fd47a5dd85
--- /dev/null
+++ b/ui/gl/gl_bindings_autogen_mock.cc
@@ -0,0 +1,3225 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This file is auto-generated from
+// ui/gl/generate_bindings.py
+// It's formatted by clang-format using chromium coding style:
+// clang-format -i -style=chromium filename
+// DO NOT EDIT!
+
+#include <string.h>
+
+#include "ui/gl/gl_mock.h"
+
+namespace gfx {
+
+// This is called mainly to prevent the compiler combining the code of mock
+// functions with identical contents, so that their function pointers will be
+// different.
+void MakeFunctionUnique(const char* func_name) {
+ VLOG(2) << "Calling mock " << func_name;
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glActiveTexture(GLenum texture) {
+ MakeFunctionUnique("glActiveTexture");
+ interface_->ActiveTexture(texture);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glAttachShader(GLuint program, GLuint shader) {
+ MakeFunctionUnique("glAttachShader");
+ interface_->AttachShader(program, shader);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBeginQuery(GLenum target, GLuint id) {
+ MakeFunctionUnique("glBeginQuery");
+ interface_->BeginQuery(target, id);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBeginQueryARB(GLenum target, GLuint id) {
+ MakeFunctionUnique("glBeginQueryARB");
+ interface_->BeginQueryARB(target, id);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBeginQueryEXT(GLenum target, GLuint id) {
+ MakeFunctionUnique("glBeginQueryEXT");
+ interface_->BeginQueryARB(target, id);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBeginTransformFeedback(GLenum primitiveMode) {
+ MakeFunctionUnique("glBeginTransformFeedback");
+ interface_->BeginTransformFeedback(primitiveMode);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBindAttribLocation(GLuint program,
+ GLuint index,
+ const char* name) {
+ MakeFunctionUnique("glBindAttribLocation");
+ interface_->BindAttribLocation(program, index, name);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBindBuffer(GLenum target, GLuint buffer) {
+ MakeFunctionUnique("glBindBuffer");
+ interface_->BindBuffer(target, buffer);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glBindBufferBase(GLenum target,
+ GLuint index,
+ GLuint buffer) {
+ MakeFunctionUnique("glBindBufferBase");
+ interface_->BindBufferBase(target, index, buffer);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glBindBufferRange(GLenum target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size) {
+ MakeFunctionUnique("glBindBufferRange");
+ interface_->BindBufferRange(target, index, buffer, offset, size);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBindFragDataLocation(GLuint program,
+ GLuint colorNumber,
+ const char* name) {
+ MakeFunctionUnique("glBindFragDataLocation");
+ interface_->BindFragDataLocation(program, colorNumber, name);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBindFragDataLocationIndexed(GLuint program,
+ GLuint colorNumber,
+ GLuint index,
+ const char* name) {
+ MakeFunctionUnique("glBindFragDataLocationIndexed");
+ interface_->BindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBindFramebuffer(GLenum target, GLuint framebuffer) {
+ MakeFunctionUnique("glBindFramebuffer");
+ interface_->BindFramebufferEXT(target, framebuffer);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBindFramebufferEXT(GLenum target, GLuint framebuffer) {
+ MakeFunctionUnique("glBindFramebufferEXT");
+ interface_->BindFramebufferEXT(target, framebuffer);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
+ MakeFunctionUnique("glBindRenderbuffer");
+ interface_->BindRenderbufferEXT(target, renderbuffer);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBindRenderbufferEXT(GLenum target,
+ GLuint renderbuffer) {
+ MakeFunctionUnique("glBindRenderbufferEXT");
+ interface_->BindRenderbufferEXT(target, renderbuffer);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBindSampler(GLuint unit, GLuint sampler) {
+ MakeFunctionUnique("glBindSampler");
+ interface_->BindSampler(unit, sampler);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBindTexture(GLenum target, GLuint texture) {
+ MakeFunctionUnique("glBindTexture");
+ interface_->BindTexture(target, texture);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBindTransformFeedback(GLenum target, GLuint id) {
+ MakeFunctionUnique("glBindTransformFeedback");
+ interface_->BindTransformFeedback(target, id);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glBindVertexArray(GLuint array) {
+ MakeFunctionUnique("glBindVertexArray");
+ interface_->BindVertexArrayOES(array);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBindVertexArrayAPPLE(GLuint array) {
+ MakeFunctionUnique("glBindVertexArrayAPPLE");
+ interface_->BindVertexArrayOES(array);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glBindVertexArrayOES(GLuint array) {
+ MakeFunctionUnique("glBindVertexArrayOES");
+ interface_->BindVertexArrayOES(array);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glBlendBarrierKHR(void) {
+ MakeFunctionUnique("glBlendBarrierKHR");
+ interface_->BlendBarrierKHR();
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glBlendBarrierNV(void) {
+ MakeFunctionUnique("glBlendBarrierNV");
+ interface_->BlendBarrierKHR();
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glBlendColor(GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) {
+ MakeFunctionUnique("glBlendColor");
+ interface_->BlendColor(red, green, blue, alpha);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glBlendEquation(GLenum mode) {
+ MakeFunctionUnique("glBlendEquation");
+ interface_->BlendEquation(mode);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBlendEquationSeparate(GLenum modeRGB,
+ GLenum modeAlpha) {
+ MakeFunctionUnique("glBlendEquationSeparate");
+ interface_->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBlendFunc(GLenum sfactor, GLenum dfactor) {
+ MakeFunctionUnique("glBlendFunc");
+ interface_->BlendFunc(sfactor, dfactor);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBlendFuncSeparate(GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha) {
+ MakeFunctionUnique("glBlendFuncSeparate");
+ interface_->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glBlitFramebuffer(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter) {
+ MakeFunctionUnique("glBlitFramebuffer");
+ interface_->BlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
+ dstX1, dstY1, mask, filter);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glBlitFramebufferANGLE(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter) {
+ MakeFunctionUnique("glBlitFramebufferANGLE");
+ interface_->BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
+ dstX1, dstY1, mask, filter);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glBlitFramebufferEXT(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter) {
+ MakeFunctionUnique("glBlitFramebufferEXT");
+ interface_->BlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
+ dstX1, dstY1, mask, filter);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glBufferData(GLenum target,
+ GLsizeiptr size,
+ const void* data,
+ GLenum usage) {
+ MakeFunctionUnique("glBufferData");
+ interface_->BufferData(target, size, data, usage);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glBufferSubData(GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void* data) {
+ MakeFunctionUnique("glBufferSubData");
+ interface_->BufferSubData(target, offset, size, data);
+}
+
+GLenum GL_BINDING_CALL
+MockGLInterface::Mock_glCheckFramebufferStatus(GLenum target) {
+ MakeFunctionUnique("glCheckFramebufferStatus");
+ return interface_->CheckFramebufferStatusEXT(target);
+}
+
+GLenum GL_BINDING_CALL
+MockGLInterface::Mock_glCheckFramebufferStatusEXT(GLenum target) {
+ MakeFunctionUnique("glCheckFramebufferStatusEXT");
+ return interface_->CheckFramebufferStatusEXT(target);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glClear(GLbitfield mask) {
+ MakeFunctionUnique("glClear");
+ interface_->Clear(mask);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glClearBufferfi(GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat depth,
+ GLint stencil) {
+ MakeFunctionUnique("glClearBufferfi");
+ interface_->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glClearBufferfv(GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat* value) {
+ MakeFunctionUnique("glClearBufferfv");
+ interface_->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glClearBufferiv(GLenum buffer,
+ GLint drawbuffer,
+ const GLint* value) {
+ MakeFunctionUnique("glClearBufferiv");
+ interface_->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glClearBufferuiv(GLenum buffer,
+ GLint drawbuffer,
+ const GLuint* value) {
+ MakeFunctionUnique("glClearBufferuiv");
+ interface_->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glClearColor(GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) {
+ MakeFunctionUnique("glClearColor");
+ interface_->ClearColor(red, green, blue, alpha);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glClearDepth(GLclampd depth) {
+ MakeFunctionUnique("glClearDepth");
+ interface_->ClearDepth(depth);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glClearDepthf(GLclampf depth) {
+ MakeFunctionUnique("glClearDepthf");
+ interface_->ClearDepthf(depth);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glClearStencil(GLint s) {
+ MakeFunctionUnique("glClearStencil");
+ interface_->ClearStencil(s);
+}
+
+GLenum GL_BINDING_CALL
+MockGLInterface::Mock_glClientWaitSync(GLsync sync,
+ GLbitfield flags,
+ GLuint64 timeout) {
+ MakeFunctionUnique("glClientWaitSync");
+ return interface_->ClientWaitSync(sync, flags, timeout);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glColorMask(GLboolean red,
+ GLboolean green,
+ GLboolean blue,
+ GLboolean alpha) {
+ MakeFunctionUnique("glColorMask");
+ interface_->ColorMask(red, green, blue, alpha);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glCompileShader(GLuint shader) {
+ MakeFunctionUnique("glCompileShader");
+ interface_->CompileShader(shader);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glCompressedTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void* data) {
+ MakeFunctionUnique("glCompressedTexImage2D");
+ interface_->CompressedTexImage2D(target, level, internalformat, width, height,
+ border, imageSize, data);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glCompressedTexImage3D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void* data) {
+ MakeFunctionUnique("glCompressedTexImage3D");
+ interface_->CompressedTexImage3D(target, level, internalformat, width, height,
+ depth, border, imageSize, data);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glCompressedTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void* data) {
+ MakeFunctionUnique("glCompressedTexSubImage2D");
+ interface_->CompressedTexSubImage2D(target, level, xoffset, yoffset, width,
+ height, format, imageSize, data);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glCopyBufferSubData(GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size) {
+ MakeFunctionUnique("glCopyBufferSubData");
+ interface_->CopyBufferSubData(readTarget, writeTarget, readOffset,
+ writeOffset, size);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glCopyTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border) {
+ MakeFunctionUnique("glCopyTexImage2D");
+ interface_->CopyTexImage2D(target, level, internalformat, x, y, width, height,
+ border);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glCopyTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {
+ MakeFunctionUnique("glCopyTexSubImage2D");
+ interface_->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width,
+ height);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glCopyTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {
+ MakeFunctionUnique("glCopyTexSubImage3D");
+ interface_->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y,
+ width, height);
+}
+
+GLuint GL_BINDING_CALL MockGLInterface::Mock_glCreateProgram(void) {
+ MakeFunctionUnique("glCreateProgram");
+ return interface_->CreateProgram();
+}
+
+GLuint GL_BINDING_CALL MockGLInterface::Mock_glCreateShader(GLenum type) {
+ MakeFunctionUnique("glCreateShader");
+ return interface_->CreateShader(type);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glCullFace(GLenum mode) {
+ MakeFunctionUnique("glCullFace");
+ interface_->CullFace(mode);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteBuffers(GLsizei n, const GLuint* buffers) {
+ MakeFunctionUnique("glDeleteBuffers");
+ interface_->DeleteBuffersARB(n, buffers);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteBuffersARB(GLsizei n, const GLuint* buffers) {
+ MakeFunctionUnique("glDeleteBuffersARB");
+ interface_->DeleteBuffersARB(n, buffers);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteFencesAPPLE(GLsizei n, const GLuint* fences) {
+ MakeFunctionUnique("glDeleteFencesAPPLE");
+ interface_->DeleteFencesAPPLE(n, fences);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteFencesNV(GLsizei n, const GLuint* fences) {
+ MakeFunctionUnique("glDeleteFencesNV");
+ interface_->DeleteFencesNV(n, fences);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteFramebuffers(GLsizei n,
+ const GLuint* framebuffers) {
+ MakeFunctionUnique("glDeleteFramebuffers");
+ interface_->DeleteFramebuffersEXT(n, framebuffers);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteFramebuffersEXT(GLsizei n,
+ const GLuint* framebuffers) {
+ MakeFunctionUnique("glDeleteFramebuffersEXT");
+ interface_->DeleteFramebuffersEXT(n, framebuffers);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glDeleteProgram(GLuint program) {
+ MakeFunctionUnique("glDeleteProgram");
+ interface_->DeleteProgram(program);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteQueries(GLsizei n, const GLuint* ids) {
+ MakeFunctionUnique("glDeleteQueries");
+ interface_->DeleteQueries(n, ids);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteQueriesARB(GLsizei n, const GLuint* ids) {
+ MakeFunctionUnique("glDeleteQueriesARB");
+ interface_->DeleteQueriesARB(n, ids);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteQueriesEXT(GLsizei n, const GLuint* ids) {
+ MakeFunctionUnique("glDeleteQueriesEXT");
+ interface_->DeleteQueriesARB(n, ids);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteRenderbuffers(GLsizei n,
+ const GLuint* renderbuffers) {
+ MakeFunctionUnique("glDeleteRenderbuffers");
+ interface_->DeleteRenderbuffersEXT(n, renderbuffers);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteRenderbuffersEXT(GLsizei n,
+ const GLuint* renderbuffers) {
+ MakeFunctionUnique("glDeleteRenderbuffersEXT");
+ interface_->DeleteRenderbuffersEXT(n, renderbuffers);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteSamplers(GLsizei n, const GLuint* samplers) {
+ MakeFunctionUnique("glDeleteSamplers");
+ interface_->DeleteSamplers(n, samplers);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glDeleteShader(GLuint shader) {
+ MakeFunctionUnique("glDeleteShader");
+ interface_->DeleteShader(shader);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glDeleteSync(GLsync sync) {
+ MakeFunctionUnique("glDeleteSync");
+ interface_->DeleteSync(sync);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteTextures(GLsizei n, const GLuint* textures) {
+ MakeFunctionUnique("glDeleteTextures");
+ interface_->DeleteTextures(n, textures);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) {
+ MakeFunctionUnique("glDeleteTransformFeedbacks");
+ interface_->DeleteTransformFeedbacks(n, ids);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteVertexArrays(GLsizei n, const GLuint* arrays) {
+ MakeFunctionUnique("glDeleteVertexArrays");
+ interface_->DeleteVertexArraysOES(n, arrays);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteVertexArraysAPPLE(GLsizei n,
+ const GLuint* arrays) {
+ MakeFunctionUnique("glDeleteVertexArraysAPPLE");
+ interface_->DeleteVertexArraysOES(n, arrays);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) {
+ MakeFunctionUnique("glDeleteVertexArraysOES");
+ interface_->DeleteVertexArraysOES(n, arrays);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glDepthFunc(GLenum func) {
+ MakeFunctionUnique("glDepthFunc");
+ interface_->DepthFunc(func);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glDepthMask(GLboolean flag) {
+ MakeFunctionUnique("glDepthMask");
+ interface_->DepthMask(flag);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDepthRange(GLclampd zNear, GLclampd zFar) {
+ MakeFunctionUnique("glDepthRange");
+ interface_->DepthRange(zNear, zFar);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDepthRangef(GLclampf zNear, GLclampf zFar) {
+ MakeFunctionUnique("glDepthRangef");
+ interface_->DepthRangef(zNear, zFar);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDetachShader(GLuint program, GLuint shader) {
+ MakeFunctionUnique("glDetachShader");
+ interface_->DetachShader(program, shader);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glDisable(GLenum cap) {
+ MakeFunctionUnique("glDisable");
+ interface_->Disable(cap);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDisableVertexAttribArray(GLuint index) {
+ MakeFunctionUnique("glDisableVertexAttribArray");
+ interface_->DisableVertexAttribArray(index);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDiscardFramebufferEXT(GLenum target,
+ GLsizei numAttachments,
+ const GLenum* attachments) {
+ MakeFunctionUnique("glDiscardFramebufferEXT");
+ interface_->DiscardFramebufferEXT(target, numAttachments, attachments);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDrawArrays(GLenum mode, GLint first, GLsizei count) {
+ MakeFunctionUnique("glDrawArrays");
+ interface_->DrawArrays(mode, first, count);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDrawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount) {
+ MakeFunctionUnique("glDrawArraysInstanced");
+ interface_->DrawArraysInstancedANGLE(mode, first, count, primcount);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDrawArraysInstancedANGLE(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount) {
+ MakeFunctionUnique("glDrawArraysInstancedANGLE");
+ interface_->DrawArraysInstancedANGLE(mode, first, count, primcount);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDrawArraysInstancedARB(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount) {
+ MakeFunctionUnique("glDrawArraysInstancedARB");
+ interface_->DrawArraysInstancedANGLE(mode, first, count, primcount);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glDrawBuffer(GLenum mode) {
+ MakeFunctionUnique("glDrawBuffer");
+ interface_->DrawBuffer(mode);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDrawBuffers(GLsizei n, const GLenum* bufs) {
+ MakeFunctionUnique("glDrawBuffers");
+ interface_->DrawBuffersARB(n, bufs);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDrawBuffersARB(GLsizei n, const GLenum* bufs) {
+ MakeFunctionUnique("glDrawBuffersARB");
+ interface_->DrawBuffersARB(n, bufs);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDrawBuffersEXT(GLsizei n, const GLenum* bufs) {
+ MakeFunctionUnique("glDrawBuffersEXT");
+ interface_->DrawBuffersARB(n, bufs);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glDrawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices) {
+ MakeFunctionUnique("glDrawElements");
+ interface_->DrawElements(mode, count, type, indices);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDrawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices,
+ GLsizei primcount) {
+ MakeFunctionUnique("glDrawElementsInstanced");
+ interface_->DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDrawElementsInstancedANGLE(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices,
+ GLsizei primcount) {
+ MakeFunctionUnique("glDrawElementsInstancedANGLE");
+ interface_->DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDrawElementsInstancedARB(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices,
+ GLsizei primcount) {
+ MakeFunctionUnique("glDrawElementsInstancedARB");
+ interface_->DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glDrawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void* indices) {
+ MakeFunctionUnique("glDrawRangeElements");
+ interface_->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glEGLImageTargetRenderbufferStorageOES(
+ GLenum target,
+ GLeglImageOES image) {
+ MakeFunctionUnique("glEGLImageTargetRenderbufferStorageOES");
+ interface_->EGLImageTargetRenderbufferStorageOES(target, image);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glEGLImageTargetTexture2DOES(GLenum target,
+ GLeglImageOES image) {
+ MakeFunctionUnique("glEGLImageTargetTexture2DOES");
+ interface_->EGLImageTargetTexture2DOES(target, image);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glEnable(GLenum cap) {
+ MakeFunctionUnique("glEnable");
+ interface_->Enable(cap);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glEnableVertexAttribArray(GLuint index) {
+ MakeFunctionUnique("glEnableVertexAttribArray");
+ interface_->EnableVertexAttribArray(index);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glEndQuery(GLenum target) {
+ MakeFunctionUnique("glEndQuery");
+ interface_->EndQuery(target);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glEndQueryARB(GLenum target) {
+ MakeFunctionUnique("glEndQueryARB");
+ interface_->EndQueryARB(target);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glEndQueryEXT(GLenum target) {
+ MakeFunctionUnique("glEndQueryEXT");
+ interface_->EndQueryARB(target);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glEndTransformFeedback(void) {
+ MakeFunctionUnique("glEndTransformFeedback");
+ interface_->EndTransformFeedback();
+}
+
+GLsync GL_BINDING_CALL
+MockGLInterface::Mock_glFenceSync(GLenum condition, GLbitfield flags) {
+ MakeFunctionUnique("glFenceSync");
+ return interface_->FenceSync(condition, flags);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glFinish(void) {
+ MakeFunctionUnique("glFinish");
+ interface_->Finish();
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glFinishFenceAPPLE(GLuint fence) {
+ MakeFunctionUnique("glFinishFenceAPPLE");
+ interface_->FinishFenceAPPLE(fence);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glFinishFenceNV(GLuint fence) {
+ MakeFunctionUnique("glFinishFenceNV");
+ interface_->FinishFenceNV(fence);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glFlush(void) {
+ MakeFunctionUnique("glFlush");
+ interface_->Flush();
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glFlushMappedBufferRange(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length) {
+ MakeFunctionUnique("glFlushMappedBufferRange");
+ interface_->FlushMappedBufferRange(target, offset, length);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glFramebufferRenderbuffer(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer) {
+ MakeFunctionUnique("glFramebufferRenderbuffer");
+ interface_->FramebufferRenderbufferEXT(target, attachment, renderbuffertarget,
+ renderbuffer);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glFramebufferRenderbufferEXT(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer) {
+ MakeFunctionUnique("glFramebufferRenderbufferEXT");
+ interface_->FramebufferRenderbufferEXT(target, attachment, renderbuffertarget,
+ renderbuffer);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glFramebufferTexture2D(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level) {
+ MakeFunctionUnique("glFramebufferTexture2D");
+ interface_->FramebufferTexture2DEXT(target, attachment, textarget, texture,
+ level);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glFramebufferTexture2DEXT(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level) {
+ MakeFunctionUnique("glFramebufferTexture2DEXT");
+ interface_->FramebufferTexture2DEXT(target, attachment, textarget, texture,
+ level);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glFramebufferTexture2DMultisampleEXT(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLsizei samples) {
+ MakeFunctionUnique("glFramebufferTexture2DMultisampleEXT");
+ interface_->FramebufferTexture2DMultisampleEXT(target, attachment, textarget,
+ texture, level, samples);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glFramebufferTexture2DMultisampleIMG(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLsizei samples) {
+ MakeFunctionUnique("glFramebufferTexture2DMultisampleIMG");
+ interface_->FramebufferTexture2DMultisampleIMG(target, attachment, textarget,
+ texture, level, samples);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glFramebufferTextureLayer(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer) {
+ MakeFunctionUnique("glFramebufferTextureLayer");
+ interface_->FramebufferTextureLayer(target, attachment, texture, level,
+ layer);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glFrontFace(GLenum mode) {
+ MakeFunctionUnique("glFrontFace");
+ interface_->FrontFace(mode);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenBuffers(GLsizei n, GLuint* buffers) {
+ MakeFunctionUnique("glGenBuffers");
+ interface_->GenBuffersARB(n, buffers);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenBuffersARB(GLsizei n, GLuint* buffers) {
+ MakeFunctionUnique("glGenBuffersARB");
+ interface_->GenBuffersARB(n, buffers);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenFencesAPPLE(GLsizei n, GLuint* fences) {
+ MakeFunctionUnique("glGenFencesAPPLE");
+ interface_->GenFencesAPPLE(n, fences);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenFencesNV(GLsizei n, GLuint* fences) {
+ MakeFunctionUnique("glGenFencesNV");
+ interface_->GenFencesNV(n, fences);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenFramebuffers(GLsizei n, GLuint* framebuffers) {
+ MakeFunctionUnique("glGenFramebuffers");
+ interface_->GenFramebuffersEXT(n, framebuffers);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) {
+ MakeFunctionUnique("glGenFramebuffersEXT");
+ interface_->GenFramebuffersEXT(n, framebuffers);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenQueries(GLsizei n, GLuint* ids) {
+ MakeFunctionUnique("glGenQueries");
+ interface_->GenQueries(n, ids);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenQueriesARB(GLsizei n, GLuint* ids) {
+ MakeFunctionUnique("glGenQueriesARB");
+ interface_->GenQueriesARB(n, ids);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenQueriesEXT(GLsizei n, GLuint* ids) {
+ MakeFunctionUnique("glGenQueriesEXT");
+ interface_->GenQueriesARB(n, ids);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
+ MakeFunctionUnique("glGenRenderbuffers");
+ interface_->GenRenderbuffersEXT(n, renderbuffers);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) {
+ MakeFunctionUnique("glGenRenderbuffersEXT");
+ interface_->GenRenderbuffersEXT(n, renderbuffers);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenSamplers(GLsizei n, GLuint* samplers) {
+ MakeFunctionUnique("glGenSamplers");
+ interface_->GenSamplers(n, samplers);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenTextures(GLsizei n, GLuint* textures) {
+ MakeFunctionUnique("glGenTextures");
+ interface_->GenTextures(n, textures);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenTransformFeedbacks(GLsizei n, GLuint* ids) {
+ MakeFunctionUnique("glGenTransformFeedbacks");
+ interface_->GenTransformFeedbacks(n, ids);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenVertexArrays(GLsizei n, GLuint* arrays) {
+ MakeFunctionUnique("glGenVertexArrays");
+ interface_->GenVertexArraysOES(n, arrays);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenVertexArraysAPPLE(GLsizei n, GLuint* arrays) {
+ MakeFunctionUnique("glGenVertexArraysAPPLE");
+ interface_->GenVertexArraysOES(n, arrays);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGenVertexArraysOES(GLsizei n, GLuint* arrays) {
+ MakeFunctionUnique("glGenVertexArraysOES");
+ interface_->GenVertexArraysOES(n, arrays);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGenerateMipmap(GLenum target) {
+ MakeFunctionUnique("glGenerateMipmap");
+ interface_->GenerateMipmapEXT(target);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGenerateMipmapEXT(GLenum target) {
+ MakeFunctionUnique("glGenerateMipmapEXT");
+ interface_->GenerateMipmapEXT(target);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveAttrib(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name) {
+ MakeFunctionUnique("glGetActiveAttrib");
+ interface_->GetActiveAttrib(program, index, bufsize, length, size, type,
+ name);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveUniform(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name) {
+ MakeFunctionUnique("glGetActiveUniform");
+ interface_->GetActiveUniform(program, index, bufsize, length, size, type,
+ name);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetActiveUniformBlockName(GLuint program,
+ GLuint uniformBlockIndex,
+ GLsizei bufSize,
+ GLsizei* length,
+ char* uniformBlockName) {
+ MakeFunctionUnique("glGetActiveUniformBlockName");
+ interface_->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize,
+ length, uniformBlockName);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetActiveUniformBlockiv(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetActiveUniformBlockiv");
+ interface_->GetActiveUniformBlockiv(program, uniformBlockIndex, pname,
+ params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetActiveUniformsiv(GLuint program,
+ GLsizei uniformCount,
+ const GLuint* uniformIndices,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetActiveUniformsiv");
+ interface_->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname,
+ params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetAttachedShaders(GLuint program,
+ GLsizei maxcount,
+ GLsizei* count,
+ GLuint* shaders) {
+ MakeFunctionUnique("glGetAttachedShaders");
+ interface_->GetAttachedShaders(program, maxcount, count, shaders);
+}
+
+GLint GL_BINDING_CALL
+MockGLInterface::Mock_glGetAttribLocation(GLuint program, const char* name) {
+ MakeFunctionUnique("glGetAttribLocation");
+ return interface_->GetAttribLocation(program, name);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetBooleanv(GLenum pname, GLboolean* params) {
+ MakeFunctionUnique("glGetBooleanv");
+ interface_->GetBooleanv(pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetBufferParameteriv(GLenum target,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetBufferParameteriv");
+ interface_->GetBufferParameteriv(target, pname, params);
+}
+
+GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetError(void) {
+ MakeFunctionUnique("glGetError");
+ return interface_->GetError();
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetFenceivNV(GLuint fence,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetFenceivNV");
+ interface_->GetFenceivNV(fence, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetFloatv(GLenum pname, GLfloat* params) {
+ MakeFunctionUnique("glGetFloatv");
+ interface_->GetFloatv(pname, params);
+}
+
+GLint GL_BINDING_CALL
+MockGLInterface::Mock_glGetFragDataLocation(GLuint program, const char* name) {
+ MakeFunctionUnique("glGetFragDataLocation");
+ return interface_->GetFragDataLocation(program, name);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetFramebufferAttachmentParameteriv(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetFramebufferAttachmentParameteriv");
+ interface_->GetFramebufferAttachmentParameterivEXT(target, attachment, pname,
+ params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetFramebufferAttachmentParameterivEXT(
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetFramebufferAttachmentParameterivEXT");
+ interface_->GetFramebufferAttachmentParameterivEXT(target, attachment, pname,
+ params);
+}
+
+GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatus(void) {
+ MakeFunctionUnique("glGetGraphicsResetStatus");
+ return interface_->GetGraphicsResetStatusARB();
+}
+
+GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatusARB(void) {
+ MakeFunctionUnique("glGetGraphicsResetStatusARB");
+ return interface_->GetGraphicsResetStatusARB();
+}
+
+GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatusEXT(void) {
+ MakeFunctionUnique("glGetGraphicsResetStatusEXT");
+ return interface_->GetGraphicsResetStatusARB();
+}
+
+GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatusKHR(void) {
+ MakeFunctionUnique("glGetGraphicsResetStatusKHR");
+ return interface_->GetGraphicsResetStatusARB();
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetInteger64i_v(GLenum target,
+ GLuint index,
+ GLint64* data) {
+ MakeFunctionUnique("glGetInteger64i_v");
+ interface_->GetInteger64i_v(target, index, data);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetInteger64v(GLenum pname, GLint64* params) {
+ MakeFunctionUnique("glGetInteger64v");
+ interface_->GetInteger64v(pname, params);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetIntegeri_v(GLenum target,
+ GLuint index,
+ GLint* data) {
+ MakeFunctionUnique("glGetIntegeri_v");
+ interface_->GetIntegeri_v(target, index, data);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetIntegerv(GLenum pname, GLint* params) {
+ MakeFunctionUnique("glGetIntegerv");
+ interface_->GetIntegerv(pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetInternalformativ(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint* params) {
+ MakeFunctionUnique("glGetInternalformativ");
+ interface_->GetInternalformativ(target, internalformat, pname, bufSize,
+ params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetProgramBinary(GLuint program,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLenum* binaryFormat,
+ GLvoid* binary) {
+ MakeFunctionUnique("glGetProgramBinary");
+ interface_->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetProgramBinaryOES(GLuint program,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLenum* binaryFormat,
+ GLvoid* binary) {
+ MakeFunctionUnique("glGetProgramBinaryOES");
+ interface_->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramInfoLog(GLuint program,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* infolog) {
+ MakeFunctionUnique("glGetProgramInfoLog");
+ interface_->GetProgramInfoLog(program, bufsize, length, infolog);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramiv(GLuint program,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetProgramiv");
+ interface_->GetProgramiv(program, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetQueryObjecti64v(GLuint id,
+ GLenum pname,
+ GLint64* params) {
+ MakeFunctionUnique("glGetQueryObjecti64v");
+ interface_->GetQueryObjecti64v(id, pname, params);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectiv(GLuint id,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetQueryObjectiv");
+ interface_->GetQueryObjectiv(id, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetQueryObjectivARB(GLuint id,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetQueryObjectivARB");
+ interface_->GetQueryObjectivARB(id, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetQueryObjectivEXT(GLuint id,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetQueryObjectivEXT");
+ interface_->GetQueryObjectivARB(id, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetQueryObjectui64v(GLuint id,
+ GLenum pname,
+ GLuint64* params) {
+ MakeFunctionUnique("glGetQueryObjectui64v");
+ interface_->GetQueryObjectui64v(id, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetQueryObjectui64vEXT(GLuint id,
+ GLenum pname,
+ GLuint64* params) {
+ MakeFunctionUnique("glGetQueryObjectui64vEXT");
+ interface_->GetQueryObjectui64v(id, pname, params);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectuiv(GLuint id,
+ GLenum pname,
+ GLuint* params) {
+ MakeFunctionUnique("glGetQueryObjectuiv");
+ interface_->GetQueryObjectuiv(id, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetQueryObjectuivARB(GLuint id,
+ GLenum pname,
+ GLuint* params) {
+ MakeFunctionUnique("glGetQueryObjectuivARB");
+ interface_->GetQueryObjectuivARB(id, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetQueryObjectuivEXT(GLuint id,
+ GLenum pname,
+ GLuint* params) {
+ MakeFunctionUnique("glGetQueryObjectuivEXT");
+ interface_->GetQueryObjectuivARB(id, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetQueryiv(GLenum target, GLenum pname, GLint* params) {
+ MakeFunctionUnique("glGetQueryiv");
+ interface_->GetQueryiv(target, pname, params);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryivARB(GLenum target,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetQueryivARB");
+ interface_->GetQueryivARB(target, pname, params);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryivEXT(GLenum target,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetQueryivEXT");
+ interface_->GetQueryivARB(target, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetRenderbufferParameteriv(GLenum target,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetRenderbufferParameteriv");
+ interface_->GetRenderbufferParameterivEXT(target, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetRenderbufferParameterivEXT(GLenum target,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetRenderbufferParameterivEXT");
+ interface_->GetRenderbufferParameterivEXT(target, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetSamplerParameterfv(GLuint sampler,
+ GLenum pname,
+ GLfloat* params) {
+ MakeFunctionUnique("glGetSamplerParameterfv");
+ interface_->GetSamplerParameterfv(sampler, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetSamplerParameteriv(GLuint sampler,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetSamplerParameteriv");
+ interface_->GetSamplerParameteriv(sampler, pname, params);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderInfoLog(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* infolog) {
+ MakeFunctionUnique("glGetShaderInfoLog");
+ interface_->GetShaderInfoLog(shader, bufsize, length, infolog);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetShaderPrecisionFormat(GLenum shadertype,
+ GLenum precisiontype,
+ GLint* range,
+ GLint* precision) {
+ MakeFunctionUnique("glGetShaderPrecisionFormat");
+ interface_->GetShaderPrecisionFormat(shadertype, precisiontype, range,
+ precision);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderSource(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* source) {
+ MakeFunctionUnique("glGetShaderSource");
+ interface_->GetShaderSource(shader, bufsize, length, source);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderiv(GLuint shader,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetShaderiv");
+ interface_->GetShaderiv(shader, pname, params);
+}
+
+const GLubyte* GL_BINDING_CALL MockGLInterface::Mock_glGetString(GLenum name) {
+ MakeFunctionUnique("glGetString");
+ return interface_->GetString(name);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetSynciv(GLsync sync,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* values) {
+ MakeFunctionUnique("glGetSynciv");
+ interface_->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetTexLevelParameterfv(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat* params) {
+ MakeFunctionUnique("glGetTexLevelParameterfv");
+ interface_->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetTexLevelParameteriv(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetTexLevelParameteriv");
+ interface_->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetTexParameterfv(GLenum target,
+ GLenum pname,
+ GLfloat* params) {
+ MakeFunctionUnique("glGetTexParameterfv");
+ interface_->GetTexParameterfv(target, pname, params);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetTexParameteriv(GLenum target,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetTexParameteriv");
+ interface_->GetTexParameteriv(target, pname, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetTransformFeedbackVarying(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLenum* type,
+ char* name) {
+ MakeFunctionUnique("glGetTransformFeedbackVarying");
+ interface_->GetTransformFeedbackVarying(program, index, bufSize, length, type,
+ name);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetTranslatedShaderSourceANGLE(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* source) {
+ MakeFunctionUnique("glGetTranslatedShaderSourceANGLE");
+ interface_->GetTranslatedShaderSourceANGLE(shader, bufsize, length, source);
+}
+
+GLuint GL_BINDING_CALL
+MockGLInterface::Mock_glGetUniformBlockIndex(GLuint program,
+ const char* uniformBlockName) {
+ MakeFunctionUnique("glGetUniformBlockIndex");
+ return interface_->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetUniformIndices(GLuint program,
+ GLsizei uniformCount,
+ const char* const* uniformNames,
+ GLuint* uniformIndices) {
+ MakeFunctionUnique("glGetUniformIndices");
+ interface_->GetUniformIndices(program, uniformCount, uniformNames,
+ uniformIndices);
+}
+
+GLint GL_BINDING_CALL
+MockGLInterface::Mock_glGetUniformLocation(GLuint program, const char* name) {
+ MakeFunctionUnique("glGetUniformLocation");
+ return interface_->GetUniformLocation(program, name);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformfv(GLuint program,
+ GLint location,
+ GLfloat* params) {
+ MakeFunctionUnique("glGetUniformfv");
+ interface_->GetUniformfv(program, location, params);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformiv(GLuint program,
+ GLint location,
+ GLint* params) {
+ MakeFunctionUnique("glGetUniformiv");
+ interface_->GetUniformiv(program, location, params);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetVertexAttribPointerv(GLuint index,
+ GLenum pname,
+ void** pointer) {
+ MakeFunctionUnique("glGetVertexAttribPointerv");
+ interface_->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glGetVertexAttribfv(GLuint index,
+ GLenum pname,
+ GLfloat* params) {
+ MakeFunctionUnique("glGetVertexAttribfv");
+ interface_->GetVertexAttribfv(index, pname, params);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glGetVertexAttribiv(GLuint index,
+ GLenum pname,
+ GLint* params) {
+ MakeFunctionUnique("glGetVertexAttribiv");
+ interface_->GetVertexAttribiv(index, pname, params);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glHint(GLenum target, GLenum mode) {
+ MakeFunctionUnique("glHint");
+ interface_->Hint(target, mode);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glInsertEventMarkerEXT(GLsizei length,
+ const char* marker) {
+ MakeFunctionUnique("glInsertEventMarkerEXT");
+ interface_->InsertEventMarkerEXT(length, marker);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glInvalidateFramebuffer(GLenum target,
+ GLsizei numAttachments,
+ const GLenum* attachments) {
+ MakeFunctionUnique("glInvalidateFramebuffer");
+ interface_->InvalidateFramebuffer(target, numAttachments, attachments);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glInvalidateSubFramebuffer(GLenum target,
+ GLsizei numAttachments,
+ const GLenum* attachments,
+ GLint x,
+ GLint y,
+ GLint width,
+ GLint height) {
+ MakeFunctionUnique("glInvalidateSubFramebuffer");
+ interface_->InvalidateSubFramebuffer(target, numAttachments, attachments, x,
+ y, width, height);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsBuffer(GLuint buffer) {
+ MakeFunctionUnique("glIsBuffer");
+ return interface_->IsBuffer(buffer);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsEnabled(GLenum cap) {
+ MakeFunctionUnique("glIsEnabled");
+ return interface_->IsEnabled(cap);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsFenceAPPLE(GLuint fence) {
+ MakeFunctionUnique("glIsFenceAPPLE");
+ return interface_->IsFenceAPPLE(fence);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsFenceNV(GLuint fence) {
+ MakeFunctionUnique("glIsFenceNV");
+ return interface_->IsFenceNV(fence);
+}
+
+GLboolean GL_BINDING_CALL
+MockGLInterface::Mock_glIsFramebuffer(GLuint framebuffer) {
+ MakeFunctionUnique("glIsFramebuffer");
+ return interface_->IsFramebufferEXT(framebuffer);
+}
+
+GLboolean GL_BINDING_CALL
+MockGLInterface::Mock_glIsFramebufferEXT(GLuint framebuffer) {
+ MakeFunctionUnique("glIsFramebufferEXT");
+ return interface_->IsFramebufferEXT(framebuffer);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsProgram(GLuint program) {
+ MakeFunctionUnique("glIsProgram");
+ return interface_->IsProgram(program);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQuery(GLuint query) {
+ MakeFunctionUnique("glIsQuery");
+ return interface_->IsQuery(query);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQueryARB(GLuint query) {
+ MakeFunctionUnique("glIsQueryARB");
+ return interface_->IsQueryARB(query);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQueryEXT(GLuint query) {
+ MakeFunctionUnique("glIsQueryEXT");
+ return interface_->IsQueryARB(query);
+}
+
+GLboolean GL_BINDING_CALL
+MockGLInterface::Mock_glIsRenderbuffer(GLuint renderbuffer) {
+ MakeFunctionUnique("glIsRenderbuffer");
+ return interface_->IsRenderbufferEXT(renderbuffer);
+}
+
+GLboolean GL_BINDING_CALL
+MockGLInterface::Mock_glIsRenderbufferEXT(GLuint renderbuffer) {
+ MakeFunctionUnique("glIsRenderbufferEXT");
+ return interface_->IsRenderbufferEXT(renderbuffer);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsSampler(GLuint sampler) {
+ MakeFunctionUnique("glIsSampler");
+ return interface_->IsSampler(sampler);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsShader(GLuint shader) {
+ MakeFunctionUnique("glIsShader");
+ return interface_->IsShader(shader);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsSync(GLsync sync) {
+ MakeFunctionUnique("glIsSync");
+ return interface_->IsSync(sync);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsTexture(GLuint texture) {
+ MakeFunctionUnique("glIsTexture");
+ return interface_->IsTexture(texture);
+}
+
+GLboolean GL_BINDING_CALL
+MockGLInterface::Mock_glIsTransformFeedback(GLuint id) {
+ MakeFunctionUnique("glIsTransformFeedback");
+ return interface_->IsTransformFeedback(id);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsVertexArray(GLuint array) {
+ MakeFunctionUnique("glIsVertexArray");
+ return interface_->IsVertexArrayOES(array);
+}
+
+GLboolean GL_BINDING_CALL
+MockGLInterface::Mock_glIsVertexArrayAPPLE(GLuint array) {
+ MakeFunctionUnique("glIsVertexArrayAPPLE");
+ return interface_->IsVertexArrayOES(array);
+}
+
+GLboolean GL_BINDING_CALL
+MockGLInterface::Mock_glIsVertexArrayOES(GLuint array) {
+ MakeFunctionUnique("glIsVertexArrayOES");
+ return interface_->IsVertexArrayOES(array);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glLineWidth(GLfloat width) {
+ MakeFunctionUnique("glLineWidth");
+ interface_->LineWidth(width);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glLinkProgram(GLuint program) {
+ MakeFunctionUnique("glLinkProgram");
+ interface_->LinkProgram(program);
+}
+
+void* GL_BINDING_CALL
+MockGLInterface::Mock_glMapBuffer(GLenum target, GLenum access) {
+ MakeFunctionUnique("glMapBuffer");
+ return interface_->MapBuffer(target, access);
+}
+
+void* GL_BINDING_CALL
+MockGLInterface::Mock_glMapBufferOES(GLenum target, GLenum access) {
+ MakeFunctionUnique("glMapBufferOES");
+ return interface_->MapBuffer(target, access);
+}
+
+void* GL_BINDING_CALL
+MockGLInterface::Mock_glMapBufferRange(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access) {
+ MakeFunctionUnique("glMapBufferRange");
+ return interface_->MapBufferRange(target, offset, length, access);
+}
+
+void* GL_BINDING_CALL
+MockGLInterface::Mock_glMapBufferRangeEXT(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access) {
+ MakeFunctionUnique("glMapBufferRangeEXT");
+ return interface_->MapBufferRange(target, offset, length, access);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glMatrixLoadIdentityEXT(GLenum matrixMode) {
+ MakeFunctionUnique("glMatrixLoadIdentityEXT");
+ interface_->MatrixLoadIdentityEXT(matrixMode);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m) {
+ MakeFunctionUnique("glMatrixLoadfEXT");
+ interface_->MatrixLoadfEXT(matrixMode, m);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glPauseTransformFeedback(void) {
+ MakeFunctionUnique("glPauseTransformFeedback");
+ interface_->PauseTransformFeedback();
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glPixelStorei(GLenum pname, GLint param) {
+ MakeFunctionUnique("glPixelStorei");
+ interface_->PixelStorei(pname, param);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glPointParameteri(GLenum pname, GLint param) {
+ MakeFunctionUnique("glPointParameteri");
+ interface_->PointParameteri(pname, param);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glPolygonOffset(GLfloat factor, GLfloat units) {
+ MakeFunctionUnique("glPolygonOffset");
+ interface_->PolygonOffset(factor, units);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glPopGroupMarkerEXT(void) {
+ MakeFunctionUnique("glPopGroupMarkerEXT");
+ interface_->PopGroupMarkerEXT();
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glProgramBinary(GLuint program,
+ GLenum binaryFormat,
+ const GLvoid* binary,
+ GLsizei length) {
+ MakeFunctionUnique("glProgramBinary");
+ interface_->ProgramBinary(program, binaryFormat, binary, length);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glProgramBinaryOES(GLuint program,
+ GLenum binaryFormat,
+ const GLvoid* binary,
+ GLsizei length) {
+ MakeFunctionUnique("glProgramBinaryOES");
+ interface_->ProgramBinary(program, binaryFormat, binary, length);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glProgramParameteri(GLuint program,
+ GLenum pname,
+ GLint value) {
+ MakeFunctionUnique("glProgramParameteri");
+ interface_->ProgramParameteri(program, pname, value);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glPushGroupMarkerEXT(GLsizei length, const char* marker) {
+ MakeFunctionUnique("glPushGroupMarkerEXT");
+ interface_->PushGroupMarkerEXT(length, marker);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glQueryCounter(GLuint id, GLenum target) {
+ MakeFunctionUnique("glQueryCounter");
+ interface_->QueryCounter(id, target);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glQueryCounterEXT(GLuint id, GLenum target) {
+ MakeFunctionUnique("glQueryCounterEXT");
+ interface_->QueryCounter(id, target);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glReadBuffer(GLenum src) {
+ MakeFunctionUnique("glReadBuffer");
+ interface_->ReadBuffer(src);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glReadPixels(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels) {
+ MakeFunctionUnique("glReadPixels");
+ interface_->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glReleaseShaderCompiler(void) {
+ MakeFunctionUnique("glReleaseShaderCompiler");
+ interface_->ReleaseShaderCompiler();
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glRenderbufferStorage(GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
+ MakeFunctionUnique("glRenderbufferStorage");
+ interface_->RenderbufferStorageEXT(target, internalformat, width, height);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glRenderbufferStorageEXT(GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
+ MakeFunctionUnique("glRenderbufferStorageEXT");
+ interface_->RenderbufferStorageEXT(target, internalformat, width, height);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glRenderbufferStorageMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
+ MakeFunctionUnique("glRenderbufferStorageMultisample");
+ interface_->RenderbufferStorageMultisampleEXT(target, samples, internalformat,
+ width, height);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glRenderbufferStorageMultisampleANGLE(
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
+ MakeFunctionUnique("glRenderbufferStorageMultisampleANGLE");
+ interface_->RenderbufferStorageMultisampleANGLE(
+ target, samples, internalformat, width, height);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glRenderbufferStorageMultisampleEXT(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
+ MakeFunctionUnique("glRenderbufferStorageMultisampleEXT");
+ interface_->RenderbufferStorageMultisampleEXT(target, samples, internalformat,
+ width, height);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glRenderbufferStorageMultisampleIMG(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
+ MakeFunctionUnique("glRenderbufferStorageMultisampleIMG");
+ interface_->RenderbufferStorageMultisampleIMG(target, samples, internalformat,
+ width, height);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glResumeTransformFeedback(void) {
+ MakeFunctionUnique("glResumeTransformFeedback");
+ interface_->ResumeTransformFeedback();
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glSampleCoverage(GLclampf value, GLboolean invert) {
+ MakeFunctionUnique("glSampleCoverage");
+ interface_->SampleCoverage(value, invert);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameterf(GLuint sampler,
+ GLenum pname,
+ GLfloat param) {
+ MakeFunctionUnique("glSamplerParameterf");
+ interface_->SamplerParameterf(sampler, pname, param);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glSamplerParameterfv(GLuint sampler,
+ GLenum pname,
+ const GLfloat* params) {
+ MakeFunctionUnique("glSamplerParameterfv");
+ interface_->SamplerParameterfv(sampler, pname, params);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameteri(GLuint sampler,
+ GLenum pname,
+ GLint param) {
+ MakeFunctionUnique("glSamplerParameteri");
+ interface_->SamplerParameteri(sampler, pname, param);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glSamplerParameteriv(GLuint sampler,
+ GLenum pname,
+ const GLint* params) {
+ MakeFunctionUnique("glSamplerParameteriv");
+ interface_->SamplerParameteriv(sampler, pname, params);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glScissor(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {
+ MakeFunctionUnique("glScissor");
+ interface_->Scissor(x, y, width, height);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glSetFenceAPPLE(GLuint fence) {
+ MakeFunctionUnique("glSetFenceAPPLE");
+ interface_->SetFenceAPPLE(fence);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glSetFenceNV(GLuint fence, GLenum condition) {
+ MakeFunctionUnique("glSetFenceNV");
+ interface_->SetFenceNV(fence, condition);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glShaderBinary(GLsizei n,
+ const GLuint* shaders,
+ GLenum binaryformat,
+ const void* binary,
+ GLsizei length) {
+ MakeFunctionUnique("glShaderBinary");
+ interface_->ShaderBinary(n, shaders, binaryformat, binary, length);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glShaderSource(GLuint shader,
+ GLsizei count,
+ const char* const* str,
+ const GLint* length) {
+ MakeFunctionUnique("glShaderSource");
+ interface_->ShaderSource(shader, count, str, length);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glStencilFunc(GLenum func, GLint ref, GLuint mask) {
+ MakeFunctionUnique("glStencilFunc");
+ interface_->StencilFunc(func, ref, mask);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glStencilFuncSeparate(GLenum face,
+ GLenum func,
+ GLint ref,
+ GLuint mask) {
+ MakeFunctionUnique("glStencilFuncSeparate");
+ interface_->StencilFuncSeparate(face, func, ref, mask);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glStencilMask(GLuint mask) {
+ MakeFunctionUnique("glStencilMask");
+ interface_->StencilMask(mask);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glStencilMaskSeparate(GLenum face, GLuint mask) {
+ MakeFunctionUnique("glStencilMaskSeparate");
+ interface_->StencilMaskSeparate(face, mask);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
+ MakeFunctionUnique("glStencilOp");
+ interface_->StencilOp(fail, zfail, zpass);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glStencilOpSeparate(GLenum face,
+ GLenum fail,
+ GLenum zfail,
+ GLenum zpass) {
+ MakeFunctionUnique("glStencilOpSeparate");
+ interface_->StencilOpSeparate(face, fail, zfail, zpass);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glTestFenceAPPLE(GLuint fence) {
+ MakeFunctionUnique("glTestFenceAPPLE");
+ return interface_->TestFenceAPPLE(fence);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glTestFenceNV(GLuint fence) {
+ MakeFunctionUnique("glTestFenceNV");
+ return interface_->TestFenceNV(fence);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glTexImage2D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {
+ MakeFunctionUnique("glTexImage2D");
+ interface_->TexImage2D(target, level, internalformat, width, height, border,
+ format, type, pixels);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glTexImage3D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {
+ MakeFunctionUnique("glTexImage3D");
+ interface_->TexImage3D(target, level, internalformat, width, height, depth,
+ border, format, type, pixels);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glTexParameterf(GLenum target,
+ GLenum pname,
+ GLfloat param) {
+ MakeFunctionUnique("glTexParameterf");
+ interface_->TexParameterf(target, pname, param);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glTexParameterfv(GLenum target,
+ GLenum pname,
+ const GLfloat* params) {
+ MakeFunctionUnique("glTexParameterfv");
+ interface_->TexParameterfv(target, pname, params);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glTexParameteri(GLenum target,
+ GLenum pname,
+ GLint param) {
+ MakeFunctionUnique("glTexParameteri");
+ interface_->TexParameteri(target, pname, param);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glTexParameteriv(GLenum target,
+ GLenum pname,
+ const GLint* params) {
+ MakeFunctionUnique("glTexParameteriv");
+ interface_->TexParameteriv(target, pname, params);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glTexStorage2D(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
+ MakeFunctionUnique("glTexStorage2D");
+ interface_->TexStorage2DEXT(target, levels, internalformat, width, height);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glTexStorage2DEXT(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {
+ MakeFunctionUnique("glTexStorage2DEXT");
+ interface_->TexStorage2DEXT(target, levels, internalformat, width, height);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glTexStorage3D(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth) {
+ MakeFunctionUnique("glTexStorage3D");
+ interface_->TexStorage3D(target, levels, internalformat, width, height,
+ depth);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {
+ MakeFunctionUnique("glTexSubImage2D");
+ interface_->TexSubImage2D(target, level, xoffset, yoffset, width, height,
+ format, type, pixels);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glTransformFeedbackVaryings(GLuint program,
+ GLsizei count,
+ const char* const* varyings,
+ GLenum bufferMode) {
+ MakeFunctionUnique("glTransformFeedbackVaryings");
+ interface_->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniform1f(GLint location, GLfloat x) {
+ MakeFunctionUnique("glUniform1f");
+ interface_->Uniform1f(location, x);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform1fv(GLint location,
+ GLsizei count,
+ const GLfloat* v) {
+ MakeFunctionUnique("glUniform1fv");
+ interface_->Uniform1fv(location, count, v);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniform1i(GLint location, GLint x) {
+ MakeFunctionUnique("glUniform1i");
+ interface_->Uniform1i(location, x);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform1iv(GLint location,
+ GLsizei count,
+ const GLint* v) {
+ MakeFunctionUnique("glUniform1iv");
+ interface_->Uniform1iv(location, count, v);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniform1ui(GLint location, GLuint v0) {
+ MakeFunctionUnique("glUniform1ui");
+ interface_->Uniform1ui(location, v0);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform1uiv(GLint location,
+ GLsizei count,
+ const GLuint* v) {
+ MakeFunctionUnique("glUniform1uiv");
+ interface_->Uniform1uiv(location, count, v);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniform2f(GLint location, GLfloat x, GLfloat y) {
+ MakeFunctionUnique("glUniform2f");
+ interface_->Uniform2f(location, x, y);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform2fv(GLint location,
+ GLsizei count,
+ const GLfloat* v) {
+ MakeFunctionUnique("glUniform2fv");
+ interface_->Uniform2fv(location, count, v);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniform2i(GLint location, GLint x, GLint y) {
+ MakeFunctionUnique("glUniform2i");
+ interface_->Uniform2i(location, x, y);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform2iv(GLint location,
+ GLsizei count,
+ const GLint* v) {
+ MakeFunctionUnique("glUniform2iv");
+ interface_->Uniform2iv(location, count, v);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniform2ui(GLint location, GLuint v0, GLuint v1) {
+ MakeFunctionUnique("glUniform2ui");
+ interface_->Uniform2ui(location, v0, v1);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform2uiv(GLint location,
+ GLsizei count,
+ const GLuint* v) {
+ MakeFunctionUnique("glUniform2uiv");
+ interface_->Uniform2uiv(location, count, v);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform3f(GLint location,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z) {
+ MakeFunctionUnique("glUniform3f");
+ interface_->Uniform3f(location, x, y, z);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform3fv(GLint location,
+ GLsizei count,
+ const GLfloat* v) {
+ MakeFunctionUnique("glUniform3fv");
+ interface_->Uniform3fv(location, count, v);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniform3i(GLint location, GLint x, GLint y, GLint z) {
+ MakeFunctionUnique("glUniform3i");
+ interface_->Uniform3i(location, x, y, z);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform3iv(GLint location,
+ GLsizei count,
+ const GLint* v) {
+ MakeFunctionUnique("glUniform3iv");
+ interface_->Uniform3iv(location, count, v);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform3ui(GLint location,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2) {
+ MakeFunctionUnique("glUniform3ui");
+ interface_->Uniform3ui(location, v0, v1, v2);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform3uiv(GLint location,
+ GLsizei count,
+ const GLuint* v) {
+ MakeFunctionUnique("glUniform3uiv");
+ interface_->Uniform3uiv(location, count, v);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform4f(GLint location,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w) {
+ MakeFunctionUnique("glUniform4f");
+ interface_->Uniform4f(location, x, y, z, w);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform4fv(GLint location,
+ GLsizei count,
+ const GLfloat* v) {
+ MakeFunctionUnique("glUniform4fv");
+ interface_->Uniform4fv(location, count, v);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform4i(GLint location,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint w) {
+ MakeFunctionUnique("glUniform4i");
+ interface_->Uniform4i(location, x, y, z, w);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform4iv(GLint location,
+ GLsizei count,
+ const GLint* v) {
+ MakeFunctionUnique("glUniform4iv");
+ interface_->Uniform4iv(location, count, v);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform4ui(GLint location,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3) {
+ MakeFunctionUnique("glUniform4ui");
+ interface_->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUniform4uiv(GLint location,
+ GLsizei count,
+ const GLuint* v) {
+ MakeFunctionUnique("glUniform4uiv");
+ interface_->Uniform4uiv(location, count, v);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniformBlockBinding(GLuint program,
+ GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding) {
+ MakeFunctionUnique("glUniformBlockBinding");
+ interface_->UniformBlockBinding(program, uniformBlockIndex,
+ uniformBlockBinding);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ MakeFunctionUnique("glUniformMatrix2fv");
+ interface_->UniformMatrix2fv(location, count, transpose, value);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ MakeFunctionUnique("glUniformMatrix2x3fv");
+ interface_->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ MakeFunctionUnique("glUniformMatrix2x4fv");
+ interface_->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ MakeFunctionUnique("glUniformMatrix3fv");
+ interface_->UniformMatrix3fv(location, count, transpose, value);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ MakeFunctionUnique("glUniformMatrix3x2fv");
+ interface_->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ MakeFunctionUnique("glUniformMatrix3x4fv");
+ interface_->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ MakeFunctionUnique("glUniformMatrix4fv");
+ interface_->UniformMatrix4fv(location, count, transpose, value);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ MakeFunctionUnique("glUniformMatrix4x2fv");
+ interface_->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glUniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) {
+ MakeFunctionUnique("glUniformMatrix4x3fv");
+ interface_->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+GLboolean GL_BINDING_CALL MockGLInterface::Mock_glUnmapBuffer(GLenum target) {
+ MakeFunctionUnique("glUnmapBuffer");
+ return interface_->UnmapBuffer(target);
+}
+
+GLboolean GL_BINDING_CALL
+MockGLInterface::Mock_glUnmapBufferOES(GLenum target) {
+ MakeFunctionUnique("glUnmapBufferOES");
+ return interface_->UnmapBuffer(target);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glUseProgram(GLuint program) {
+ MakeFunctionUnique("glUseProgram");
+ interface_->UseProgram(program);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glValidateProgram(GLuint program) {
+ MakeFunctionUnique("glValidateProgram");
+ interface_->ValidateProgram(program);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glVertexAttrib1f(GLuint indx, GLfloat x) {
+ MakeFunctionUnique("glVertexAttrib1f");
+ interface_->VertexAttrib1f(indx, x);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glVertexAttrib1fv(GLuint indx, const GLfloat* values) {
+ MakeFunctionUnique("glVertexAttrib1fv");
+ interface_->VertexAttrib1fv(indx, values);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
+ MakeFunctionUnique("glVertexAttrib2f");
+ interface_->VertexAttrib2f(indx, x, y);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glVertexAttrib2fv(GLuint indx, const GLfloat* values) {
+ MakeFunctionUnique("glVertexAttrib2fv");
+ interface_->VertexAttrib2fv(indx, values);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib3f(GLuint indx,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z) {
+ MakeFunctionUnique("glVertexAttrib3f");
+ interface_->VertexAttrib3f(indx, x, y, z);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glVertexAttrib3fv(GLuint indx, const GLfloat* values) {
+ MakeFunctionUnique("glVertexAttrib3fv");
+ interface_->VertexAttrib3fv(indx, values);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib4f(GLuint indx,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w) {
+ MakeFunctionUnique("glVertexAttrib4f");
+ interface_->VertexAttrib4f(indx, x, y, z, w);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glVertexAttrib4fv(GLuint indx, const GLfloat* values) {
+ MakeFunctionUnique("glVertexAttrib4fv");
+ interface_->VertexAttrib4fv(indx, values);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glVertexAttribDivisor(GLuint index, GLuint divisor) {
+ MakeFunctionUnique("glVertexAttribDivisor");
+ interface_->VertexAttribDivisorANGLE(index, divisor);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) {
+ MakeFunctionUnique("glVertexAttribDivisorANGLE");
+ interface_->VertexAttribDivisorANGLE(index, divisor);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glVertexAttribDivisorARB(GLuint index, GLuint divisor) {
+ MakeFunctionUnique("glVertexAttribDivisorARB");
+ interface_->VertexAttribDivisorANGLE(index, divisor);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribI4i(GLuint indx,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint w) {
+ MakeFunctionUnique("glVertexAttribI4i");
+ interface_->VertexAttribI4i(indx, x, y, z, w);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glVertexAttribI4iv(GLuint indx, const GLint* values) {
+ MakeFunctionUnique("glVertexAttribI4iv");
+ interface_->VertexAttribI4iv(indx, values);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribI4ui(GLuint indx,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w) {
+ MakeFunctionUnique("glVertexAttribI4ui");
+ interface_->VertexAttribI4ui(indx, x, y, z, w);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glVertexAttribI4uiv(GLuint indx, const GLuint* values) {
+ MakeFunctionUnique("glVertexAttribI4uiv");
+ interface_->VertexAttribI4uiv(indx, values);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glVertexAttribIPointer(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void* ptr) {
+ MakeFunctionUnique("glVertexAttribIPointer");
+ interface_->VertexAttribIPointer(indx, size, type, stride, ptr);
+}
+
+void GL_BINDING_CALL
+MockGLInterface::Mock_glVertexAttribPointer(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void* ptr) {
+ MakeFunctionUnique("glVertexAttribPointer");
+ interface_->VertexAttribPointer(indx, size, type, normalized, stride, ptr);
+}
+
+void GL_BINDING_CALL MockGLInterface::Mock_glViewport(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) {
+ MakeFunctionUnique("glViewport");
+ interface_->Viewport(x, y, width, height);
+}
+
+GLenum GL_BINDING_CALL MockGLInterface::Mock_glWaitSync(GLsync sync,
+ GLbitfield flags,
+ GLuint64 timeout) {
+ MakeFunctionUnique("glWaitSync");
+ return interface_->WaitSync(sync, flags, timeout);
+}
+
+static void MockInvalidFunction() {
+ NOTREACHED();
+}
+
+void* GL_BINDING_CALL MockGLInterface::GetGLProcAddress(const char* name) {
+ if (strcmp(name, "glActiveTexture") == 0)
+ return reinterpret_cast<void*>(Mock_glActiveTexture);
+ if (strcmp(name, "glAttachShader") == 0)
+ return reinterpret_cast<void*>(Mock_glAttachShader);
+ if (strcmp(name, "glBeginQuery") == 0)
+ return reinterpret_cast<void*>(Mock_glBeginQuery);
+ if (strcmp(name, "glBeginQueryARB") == 0)
+ return reinterpret_cast<void*>(Mock_glBeginQueryARB);
+ if (strcmp(name, "glBeginQueryEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glBeginQueryEXT);
+ if (strcmp(name, "glBeginTransformFeedback") == 0)
+ return reinterpret_cast<void*>(Mock_glBeginTransformFeedback);
+ if (strcmp(name, "glBindAttribLocation") == 0)
+ return reinterpret_cast<void*>(Mock_glBindAttribLocation);
+ if (strcmp(name, "glBindBuffer") == 0)
+ return reinterpret_cast<void*>(Mock_glBindBuffer);
+ if (strcmp(name, "glBindBufferBase") == 0)
+ return reinterpret_cast<void*>(Mock_glBindBufferBase);
+ if (strcmp(name, "glBindBufferRange") == 0)
+ return reinterpret_cast<void*>(Mock_glBindBufferRange);
+ if (strcmp(name, "glBindFragDataLocation") == 0)
+ return reinterpret_cast<void*>(Mock_glBindFragDataLocation);
+ if (strcmp(name, "glBindFragDataLocationIndexed") == 0)
+ return reinterpret_cast<void*>(Mock_glBindFragDataLocationIndexed);
+ if (strcmp(name, "glBindFramebuffer") == 0)
+ return reinterpret_cast<void*>(Mock_glBindFramebuffer);
+ if (strcmp(name, "glBindFramebufferEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glBindFramebufferEXT);
+ if (strcmp(name, "glBindRenderbuffer") == 0)
+ return reinterpret_cast<void*>(Mock_glBindRenderbuffer);
+ if (strcmp(name, "glBindRenderbufferEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glBindRenderbufferEXT);
+ if (strcmp(name, "glBindSampler") == 0)
+ return reinterpret_cast<void*>(Mock_glBindSampler);
+ if (strcmp(name, "glBindTexture") == 0)
+ return reinterpret_cast<void*>(Mock_glBindTexture);
+ if (strcmp(name, "glBindTransformFeedback") == 0)
+ return reinterpret_cast<void*>(Mock_glBindTransformFeedback);
+ if (strcmp(name, "glBindVertexArray") == 0)
+ return reinterpret_cast<void*>(Mock_glBindVertexArray);
+ if (strcmp(name, "glBindVertexArrayAPPLE") == 0)
+ return reinterpret_cast<void*>(Mock_glBindVertexArrayAPPLE);
+ if (strcmp(name, "glBindVertexArrayOES") == 0)
+ return reinterpret_cast<void*>(Mock_glBindVertexArrayOES);
+ if (strcmp(name, "glBlendBarrierKHR") == 0)
+ return reinterpret_cast<void*>(Mock_glBlendBarrierKHR);
+ if (strcmp(name, "glBlendBarrierNV") == 0)
+ return reinterpret_cast<void*>(Mock_glBlendBarrierNV);
+ if (strcmp(name, "glBlendColor") == 0)
+ return reinterpret_cast<void*>(Mock_glBlendColor);
+ if (strcmp(name, "glBlendEquation") == 0)
+ return reinterpret_cast<void*>(Mock_glBlendEquation);
+ if (strcmp(name, "glBlendEquationSeparate") == 0)
+ return reinterpret_cast<void*>(Mock_glBlendEquationSeparate);
+ if (strcmp(name, "glBlendFunc") == 0)
+ return reinterpret_cast<void*>(Mock_glBlendFunc);
+ if (strcmp(name, "glBlendFuncSeparate") == 0)
+ return reinterpret_cast<void*>(Mock_glBlendFuncSeparate);
+ if (strcmp(name, "glBlitFramebuffer") == 0)
+ return reinterpret_cast<void*>(Mock_glBlitFramebuffer);
+ if (strcmp(name, "glBlitFramebufferANGLE") == 0)
+ return reinterpret_cast<void*>(Mock_glBlitFramebufferANGLE);
+ if (strcmp(name, "glBlitFramebufferEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glBlitFramebufferEXT);
+ if (strcmp(name, "glBufferData") == 0)
+ return reinterpret_cast<void*>(Mock_glBufferData);
+ if (strcmp(name, "glBufferSubData") == 0)
+ return reinterpret_cast<void*>(Mock_glBufferSubData);
+ if (strcmp(name, "glCheckFramebufferStatus") == 0)
+ return reinterpret_cast<void*>(Mock_glCheckFramebufferStatus);
+ if (strcmp(name, "glCheckFramebufferStatusEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glCheckFramebufferStatusEXT);
+ if (strcmp(name, "glClear") == 0)
+ return reinterpret_cast<void*>(Mock_glClear);
+ if (strcmp(name, "glClearBufferfi") == 0)
+ return reinterpret_cast<void*>(Mock_glClearBufferfi);
+ if (strcmp(name, "glClearBufferfv") == 0)
+ return reinterpret_cast<void*>(Mock_glClearBufferfv);
+ if (strcmp(name, "glClearBufferiv") == 0)
+ return reinterpret_cast<void*>(Mock_glClearBufferiv);
+ if (strcmp(name, "glClearBufferuiv") == 0)
+ return reinterpret_cast<void*>(Mock_glClearBufferuiv);
+ if (strcmp(name, "glClearColor") == 0)
+ return reinterpret_cast<void*>(Mock_glClearColor);
+ if (strcmp(name, "glClearDepth") == 0)
+ return reinterpret_cast<void*>(Mock_glClearDepth);
+ if (strcmp(name, "glClearDepthf") == 0)
+ return reinterpret_cast<void*>(Mock_glClearDepthf);
+ if (strcmp(name, "glClearStencil") == 0)
+ return reinterpret_cast<void*>(Mock_glClearStencil);
+ if (strcmp(name, "glClientWaitSync") == 0)
+ return reinterpret_cast<void*>(Mock_glClientWaitSync);
+ if (strcmp(name, "glColorMask") == 0)
+ return reinterpret_cast<void*>(Mock_glColorMask);
+ if (strcmp(name, "glCompileShader") == 0)
+ return reinterpret_cast<void*>(Mock_glCompileShader);
+ if (strcmp(name, "glCompressedTexImage2D") == 0)
+ return reinterpret_cast<void*>(Mock_glCompressedTexImage2D);
+ if (strcmp(name, "glCompressedTexImage3D") == 0)
+ return reinterpret_cast<void*>(Mock_glCompressedTexImage3D);
+ if (strcmp(name, "glCompressedTexSubImage2D") == 0)
+ return reinterpret_cast<void*>(Mock_glCompressedTexSubImage2D);
+ if (strcmp(name, "glCopyBufferSubData") == 0)
+ return reinterpret_cast<void*>(Mock_glCopyBufferSubData);
+ if (strcmp(name, "glCopyTexImage2D") == 0)
+ return reinterpret_cast<void*>(Mock_glCopyTexImage2D);
+ if (strcmp(name, "glCopyTexSubImage2D") == 0)
+ return reinterpret_cast<void*>(Mock_glCopyTexSubImage2D);
+ if (strcmp(name, "glCopyTexSubImage3D") == 0)
+ return reinterpret_cast<void*>(Mock_glCopyTexSubImage3D);
+ if (strcmp(name, "glCreateProgram") == 0)
+ return reinterpret_cast<void*>(Mock_glCreateProgram);
+ if (strcmp(name, "glCreateShader") == 0)
+ return reinterpret_cast<void*>(Mock_glCreateShader);
+ if (strcmp(name, "glCullFace") == 0)
+ return reinterpret_cast<void*>(Mock_glCullFace);
+ if (strcmp(name, "glDeleteBuffers") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteBuffers);
+ if (strcmp(name, "glDeleteBuffersARB") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteBuffersARB);
+ if (strcmp(name, "glDeleteFencesAPPLE") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteFencesAPPLE);
+ if (strcmp(name, "glDeleteFencesNV") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteFencesNV);
+ if (strcmp(name, "glDeleteFramebuffers") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteFramebuffers);
+ if (strcmp(name, "glDeleteFramebuffersEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteFramebuffersEXT);
+ if (strcmp(name, "glDeleteProgram") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteProgram);
+ if (strcmp(name, "glDeleteQueries") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteQueries);
+ if (strcmp(name, "glDeleteQueriesARB") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteQueriesARB);
+ if (strcmp(name, "glDeleteQueriesEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteQueriesEXT);
+ if (strcmp(name, "glDeleteRenderbuffers") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteRenderbuffers);
+ if (strcmp(name, "glDeleteRenderbuffersEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteRenderbuffersEXT);
+ if (strcmp(name, "glDeleteSamplers") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteSamplers);
+ if (strcmp(name, "glDeleteShader") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteShader);
+ if (strcmp(name, "glDeleteSync") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteSync);
+ if (strcmp(name, "glDeleteTextures") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteTextures);
+ if (strcmp(name, "glDeleteTransformFeedbacks") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteTransformFeedbacks);
+ if (strcmp(name, "glDeleteVertexArrays") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteVertexArrays);
+ if (strcmp(name, "glDeleteVertexArraysAPPLE") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteVertexArraysAPPLE);
+ if (strcmp(name, "glDeleteVertexArraysOES") == 0)
+ return reinterpret_cast<void*>(Mock_glDeleteVertexArraysOES);
+ if (strcmp(name, "glDepthFunc") == 0)
+ return reinterpret_cast<void*>(Mock_glDepthFunc);
+ if (strcmp(name, "glDepthMask") == 0)
+ return reinterpret_cast<void*>(Mock_glDepthMask);
+ if (strcmp(name, "glDepthRange") == 0)
+ return reinterpret_cast<void*>(Mock_glDepthRange);
+ if (strcmp(name, "glDepthRangef") == 0)
+ return reinterpret_cast<void*>(Mock_glDepthRangef);
+ if (strcmp(name, "glDetachShader") == 0)
+ return reinterpret_cast<void*>(Mock_glDetachShader);
+ if (strcmp(name, "glDisable") == 0)
+ return reinterpret_cast<void*>(Mock_glDisable);
+ if (strcmp(name, "glDisableVertexAttribArray") == 0)
+ return reinterpret_cast<void*>(Mock_glDisableVertexAttribArray);
+ if (strcmp(name, "glDiscardFramebufferEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glDiscardFramebufferEXT);
+ if (strcmp(name, "glDrawArrays") == 0)
+ return reinterpret_cast<void*>(Mock_glDrawArrays);
+ if (strcmp(name, "glDrawArraysInstanced") == 0)
+ return reinterpret_cast<void*>(Mock_glDrawArraysInstanced);
+ if (strcmp(name, "glDrawArraysInstancedANGLE") == 0)
+ return reinterpret_cast<void*>(Mock_glDrawArraysInstancedANGLE);
+ if (strcmp(name, "glDrawArraysInstancedARB") == 0)
+ return reinterpret_cast<void*>(Mock_glDrawArraysInstancedARB);
+ if (strcmp(name, "glDrawBuffer") == 0)
+ return reinterpret_cast<void*>(Mock_glDrawBuffer);
+ if (strcmp(name, "glDrawBuffers") == 0)
+ return reinterpret_cast<void*>(Mock_glDrawBuffers);
+ if (strcmp(name, "glDrawBuffersARB") == 0)
+ return reinterpret_cast<void*>(Mock_glDrawBuffersARB);
+ if (strcmp(name, "glDrawBuffersEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glDrawBuffersEXT);
+ if (strcmp(name, "glDrawElements") == 0)
+ return reinterpret_cast<void*>(Mock_glDrawElements);
+ if (strcmp(name, "glDrawElementsInstanced") == 0)
+ return reinterpret_cast<void*>(Mock_glDrawElementsInstanced);
+ if (strcmp(name, "glDrawElementsInstancedANGLE") == 0)
+ return reinterpret_cast<void*>(Mock_glDrawElementsInstancedANGLE);
+ if (strcmp(name, "glDrawElementsInstancedARB") == 0)
+ return reinterpret_cast<void*>(Mock_glDrawElementsInstancedARB);
+ if (strcmp(name, "glDrawRangeElements") == 0)
+ return reinterpret_cast<void*>(Mock_glDrawRangeElements);
+ if (strcmp(name, "glEGLImageTargetRenderbufferStorageOES") == 0)
+ return reinterpret_cast<void*>(Mock_glEGLImageTargetRenderbufferStorageOES);
+ if (strcmp(name, "glEGLImageTargetTexture2DOES") == 0)
+ return reinterpret_cast<void*>(Mock_glEGLImageTargetTexture2DOES);
+ if (strcmp(name, "glEnable") == 0)
+ return reinterpret_cast<void*>(Mock_glEnable);
+ if (strcmp(name, "glEnableVertexAttribArray") == 0)
+ return reinterpret_cast<void*>(Mock_glEnableVertexAttribArray);
+ if (strcmp(name, "glEndQuery") == 0)
+ return reinterpret_cast<void*>(Mock_glEndQuery);
+ if (strcmp(name, "glEndQueryARB") == 0)
+ return reinterpret_cast<void*>(Mock_glEndQueryARB);
+ if (strcmp(name, "glEndQueryEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glEndQueryEXT);
+ if (strcmp(name, "glEndTransformFeedback") == 0)
+ return reinterpret_cast<void*>(Mock_glEndTransformFeedback);
+ if (strcmp(name, "glFenceSync") == 0)
+ return reinterpret_cast<void*>(Mock_glFenceSync);
+ if (strcmp(name, "glFinish") == 0)
+ return reinterpret_cast<void*>(Mock_glFinish);
+ if (strcmp(name, "glFinishFenceAPPLE") == 0)
+ return reinterpret_cast<void*>(Mock_glFinishFenceAPPLE);
+ if (strcmp(name, "glFinishFenceNV") == 0)
+ return reinterpret_cast<void*>(Mock_glFinishFenceNV);
+ if (strcmp(name, "glFlush") == 0)
+ return reinterpret_cast<void*>(Mock_glFlush);
+ if (strcmp(name, "glFlushMappedBufferRange") == 0)
+ return reinterpret_cast<void*>(Mock_glFlushMappedBufferRange);
+ if (strcmp(name, "glFramebufferRenderbuffer") == 0)
+ return reinterpret_cast<void*>(Mock_glFramebufferRenderbuffer);
+ if (strcmp(name, "glFramebufferRenderbufferEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glFramebufferRenderbufferEXT);
+ if (strcmp(name, "glFramebufferTexture2D") == 0)
+ return reinterpret_cast<void*>(Mock_glFramebufferTexture2D);
+ if (strcmp(name, "glFramebufferTexture2DEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glFramebufferTexture2DEXT);
+ if (strcmp(name, "glFramebufferTexture2DMultisampleEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glFramebufferTexture2DMultisampleEXT);
+ if (strcmp(name, "glFramebufferTexture2DMultisampleIMG") == 0)
+ return reinterpret_cast<void*>(Mock_glFramebufferTexture2DMultisampleIMG);
+ if (strcmp(name, "glFramebufferTextureLayer") == 0)
+ return reinterpret_cast<void*>(Mock_glFramebufferTextureLayer);
+ if (strcmp(name, "glFrontFace") == 0)
+ return reinterpret_cast<void*>(Mock_glFrontFace);
+ if (strcmp(name, "glGenBuffers") == 0)
+ return reinterpret_cast<void*>(Mock_glGenBuffers);
+ if (strcmp(name, "glGenBuffersARB") == 0)
+ return reinterpret_cast<void*>(Mock_glGenBuffersARB);
+ if (strcmp(name, "glGenFencesAPPLE") == 0)
+ return reinterpret_cast<void*>(Mock_glGenFencesAPPLE);
+ if (strcmp(name, "glGenFencesNV") == 0)
+ return reinterpret_cast<void*>(Mock_glGenFencesNV);
+ if (strcmp(name, "glGenFramebuffers") == 0)
+ return reinterpret_cast<void*>(Mock_glGenFramebuffers);
+ if (strcmp(name, "glGenFramebuffersEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glGenFramebuffersEXT);
+ if (strcmp(name, "glGenQueries") == 0)
+ return reinterpret_cast<void*>(Mock_glGenQueries);
+ if (strcmp(name, "glGenQueriesARB") == 0)
+ return reinterpret_cast<void*>(Mock_glGenQueriesARB);
+ if (strcmp(name, "glGenQueriesEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glGenQueriesEXT);
+ if (strcmp(name, "glGenRenderbuffers") == 0)
+ return reinterpret_cast<void*>(Mock_glGenRenderbuffers);
+ if (strcmp(name, "glGenRenderbuffersEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glGenRenderbuffersEXT);
+ if (strcmp(name, "glGenSamplers") == 0)
+ return reinterpret_cast<void*>(Mock_glGenSamplers);
+ if (strcmp(name, "glGenTextures") == 0)
+ return reinterpret_cast<void*>(Mock_glGenTextures);
+ if (strcmp(name, "glGenTransformFeedbacks") == 0)
+ return reinterpret_cast<void*>(Mock_glGenTransformFeedbacks);
+ if (strcmp(name, "glGenVertexArrays") == 0)
+ return reinterpret_cast<void*>(Mock_glGenVertexArrays);
+ if (strcmp(name, "glGenVertexArraysAPPLE") == 0)
+ return reinterpret_cast<void*>(Mock_glGenVertexArraysAPPLE);
+ if (strcmp(name, "glGenVertexArraysOES") == 0)
+ return reinterpret_cast<void*>(Mock_glGenVertexArraysOES);
+ if (strcmp(name, "glGenerateMipmap") == 0)
+ return reinterpret_cast<void*>(Mock_glGenerateMipmap);
+ if (strcmp(name, "glGenerateMipmapEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glGenerateMipmapEXT);
+ if (strcmp(name, "glGetActiveAttrib") == 0)
+ return reinterpret_cast<void*>(Mock_glGetActiveAttrib);
+ if (strcmp(name, "glGetActiveUniform") == 0)
+ return reinterpret_cast<void*>(Mock_glGetActiveUniform);
+ if (strcmp(name, "glGetActiveUniformBlockName") == 0)
+ return reinterpret_cast<void*>(Mock_glGetActiveUniformBlockName);
+ if (strcmp(name, "glGetActiveUniformBlockiv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetActiveUniformBlockiv);
+ if (strcmp(name, "glGetActiveUniformsiv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetActiveUniformsiv);
+ if (strcmp(name, "glGetAttachedShaders") == 0)
+ return reinterpret_cast<void*>(Mock_glGetAttachedShaders);
+ if (strcmp(name, "glGetAttribLocation") == 0)
+ return reinterpret_cast<void*>(Mock_glGetAttribLocation);
+ if (strcmp(name, "glGetBooleanv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetBooleanv);
+ if (strcmp(name, "glGetBufferParameteriv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetBufferParameteriv);
+ if (strcmp(name, "glGetError") == 0)
+ return reinterpret_cast<void*>(Mock_glGetError);
+ if (strcmp(name, "glGetFenceivNV") == 0)
+ return reinterpret_cast<void*>(Mock_glGetFenceivNV);
+ if (strcmp(name, "glGetFloatv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetFloatv);
+ if (strcmp(name, "glGetFragDataLocation") == 0)
+ return reinterpret_cast<void*>(Mock_glGetFragDataLocation);
+ if (strcmp(name, "glGetFramebufferAttachmentParameteriv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetFramebufferAttachmentParameteriv);
+ if (strcmp(name, "glGetFramebufferAttachmentParameterivEXT") == 0)
+ return reinterpret_cast<void*>(
+ Mock_glGetFramebufferAttachmentParameterivEXT);
+ if (strcmp(name, "glGetGraphicsResetStatus") == 0)
+ return reinterpret_cast<void*>(Mock_glGetGraphicsResetStatus);
+ if (strcmp(name, "glGetGraphicsResetStatusARB") == 0)
+ return reinterpret_cast<void*>(Mock_glGetGraphicsResetStatusARB);
+ if (strcmp(name, "glGetGraphicsResetStatusEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glGetGraphicsResetStatusEXT);
+ if (strcmp(name, "glGetGraphicsResetStatusKHR") == 0)
+ return reinterpret_cast<void*>(Mock_glGetGraphicsResetStatusKHR);
+ if (strcmp(name, "glGetInteger64i_v") == 0)
+ return reinterpret_cast<void*>(Mock_glGetInteger64i_v);
+ if (strcmp(name, "glGetInteger64v") == 0)
+ return reinterpret_cast<void*>(Mock_glGetInteger64v);
+ if (strcmp(name, "glGetIntegeri_v") == 0)
+ return reinterpret_cast<void*>(Mock_glGetIntegeri_v);
+ if (strcmp(name, "glGetIntegerv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetIntegerv);
+ if (strcmp(name, "glGetInternalformativ") == 0)
+ return reinterpret_cast<void*>(Mock_glGetInternalformativ);
+ if (strcmp(name, "glGetProgramBinary") == 0)
+ return reinterpret_cast<void*>(Mock_glGetProgramBinary);
+ if (strcmp(name, "glGetProgramBinaryOES") == 0)
+ return reinterpret_cast<void*>(Mock_glGetProgramBinaryOES);
+ if (strcmp(name, "glGetProgramInfoLog") == 0)
+ return reinterpret_cast<void*>(Mock_glGetProgramInfoLog);
+ if (strcmp(name, "glGetProgramiv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetProgramiv);
+ if (strcmp(name, "glGetQueryObjecti64v") == 0)
+ return reinterpret_cast<void*>(Mock_glGetQueryObjecti64v);
+ if (strcmp(name, "glGetQueryObjectiv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetQueryObjectiv);
+ if (strcmp(name, "glGetQueryObjectivARB") == 0)
+ return reinterpret_cast<void*>(Mock_glGetQueryObjectivARB);
+ if (strcmp(name, "glGetQueryObjectivEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glGetQueryObjectivEXT);
+ if (strcmp(name, "glGetQueryObjectui64v") == 0)
+ return reinterpret_cast<void*>(Mock_glGetQueryObjectui64v);
+ if (strcmp(name, "glGetQueryObjectui64vEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glGetQueryObjectui64vEXT);
+ if (strcmp(name, "glGetQueryObjectuiv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetQueryObjectuiv);
+ if (strcmp(name, "glGetQueryObjectuivARB") == 0)
+ return reinterpret_cast<void*>(Mock_glGetQueryObjectuivARB);
+ if (strcmp(name, "glGetQueryObjectuivEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glGetQueryObjectuivEXT);
+ if (strcmp(name, "glGetQueryiv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetQueryiv);
+ if (strcmp(name, "glGetQueryivARB") == 0)
+ return reinterpret_cast<void*>(Mock_glGetQueryivARB);
+ if (strcmp(name, "glGetQueryivEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glGetQueryivEXT);
+ if (strcmp(name, "glGetRenderbufferParameteriv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetRenderbufferParameteriv);
+ if (strcmp(name, "glGetRenderbufferParameterivEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glGetRenderbufferParameterivEXT);
+ if (strcmp(name, "glGetSamplerParameterfv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetSamplerParameterfv);
+ if (strcmp(name, "glGetSamplerParameteriv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetSamplerParameteriv);
+ if (strcmp(name, "glGetShaderInfoLog") == 0)
+ return reinterpret_cast<void*>(Mock_glGetShaderInfoLog);
+ if (strcmp(name, "glGetShaderPrecisionFormat") == 0)
+ return reinterpret_cast<void*>(Mock_glGetShaderPrecisionFormat);
+ if (strcmp(name, "glGetShaderSource") == 0)
+ return reinterpret_cast<void*>(Mock_glGetShaderSource);
+ if (strcmp(name, "glGetShaderiv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetShaderiv);
+ if (strcmp(name, "glGetString") == 0)
+ return reinterpret_cast<void*>(Mock_glGetString);
+ if (strcmp(name, "glGetSynciv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetSynciv);
+ if (strcmp(name, "glGetTexLevelParameterfv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetTexLevelParameterfv);
+ if (strcmp(name, "glGetTexLevelParameteriv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetTexLevelParameteriv);
+ if (strcmp(name, "glGetTexParameterfv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetTexParameterfv);
+ if (strcmp(name, "glGetTexParameteriv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetTexParameteriv);
+ if (strcmp(name, "glGetTransformFeedbackVarying") == 0)
+ return reinterpret_cast<void*>(Mock_glGetTransformFeedbackVarying);
+ if (strcmp(name, "glGetTranslatedShaderSourceANGLE") == 0)
+ return reinterpret_cast<void*>(Mock_glGetTranslatedShaderSourceANGLE);
+ if (strcmp(name, "glGetUniformBlockIndex") == 0)
+ return reinterpret_cast<void*>(Mock_glGetUniformBlockIndex);
+ if (strcmp(name, "glGetUniformIndices") == 0)
+ return reinterpret_cast<void*>(Mock_glGetUniformIndices);
+ if (strcmp(name, "glGetUniformLocation") == 0)
+ return reinterpret_cast<void*>(Mock_glGetUniformLocation);
+ if (strcmp(name, "glGetUniformfv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetUniformfv);
+ if (strcmp(name, "glGetUniformiv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetUniformiv);
+ if (strcmp(name, "glGetVertexAttribPointerv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetVertexAttribPointerv);
+ if (strcmp(name, "glGetVertexAttribfv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetVertexAttribfv);
+ if (strcmp(name, "glGetVertexAttribiv") == 0)
+ return reinterpret_cast<void*>(Mock_glGetVertexAttribiv);
+ if (strcmp(name, "glHint") == 0)
+ return reinterpret_cast<void*>(Mock_glHint);
+ if (strcmp(name, "glInsertEventMarkerEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glInsertEventMarkerEXT);
+ if (strcmp(name, "glInvalidateFramebuffer") == 0)
+ return reinterpret_cast<void*>(Mock_glInvalidateFramebuffer);
+ if (strcmp(name, "glInvalidateSubFramebuffer") == 0)
+ return reinterpret_cast<void*>(Mock_glInvalidateSubFramebuffer);
+ if (strcmp(name, "glIsBuffer") == 0)
+ return reinterpret_cast<void*>(Mock_glIsBuffer);
+ if (strcmp(name, "glIsEnabled") == 0)
+ return reinterpret_cast<void*>(Mock_glIsEnabled);
+ if (strcmp(name, "glIsFenceAPPLE") == 0)
+ return reinterpret_cast<void*>(Mock_glIsFenceAPPLE);
+ if (strcmp(name, "glIsFenceNV") == 0)
+ return reinterpret_cast<void*>(Mock_glIsFenceNV);
+ if (strcmp(name, "glIsFramebuffer") == 0)
+ return reinterpret_cast<void*>(Mock_glIsFramebuffer);
+ if (strcmp(name, "glIsFramebufferEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glIsFramebufferEXT);
+ if (strcmp(name, "glIsProgram") == 0)
+ return reinterpret_cast<void*>(Mock_glIsProgram);
+ if (strcmp(name, "glIsQuery") == 0)
+ return reinterpret_cast<void*>(Mock_glIsQuery);
+ if (strcmp(name, "glIsQueryARB") == 0)
+ return reinterpret_cast<void*>(Mock_glIsQueryARB);
+ if (strcmp(name, "glIsQueryEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glIsQueryEXT);
+ if (strcmp(name, "glIsRenderbuffer") == 0)
+ return reinterpret_cast<void*>(Mock_glIsRenderbuffer);
+ if (strcmp(name, "glIsRenderbufferEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glIsRenderbufferEXT);
+ if (strcmp(name, "glIsSampler") == 0)
+ return reinterpret_cast<void*>(Mock_glIsSampler);
+ if (strcmp(name, "glIsShader") == 0)
+ return reinterpret_cast<void*>(Mock_glIsShader);
+ if (strcmp(name, "glIsSync") == 0)
+ return reinterpret_cast<void*>(Mock_glIsSync);
+ if (strcmp(name, "glIsTexture") == 0)
+ return reinterpret_cast<void*>(Mock_glIsTexture);
+ if (strcmp(name, "glIsTransformFeedback") == 0)
+ return reinterpret_cast<void*>(Mock_glIsTransformFeedback);
+ if (strcmp(name, "glIsVertexArray") == 0)
+ return reinterpret_cast<void*>(Mock_glIsVertexArray);
+ if (strcmp(name, "glIsVertexArrayAPPLE") == 0)
+ return reinterpret_cast<void*>(Mock_glIsVertexArrayAPPLE);
+ if (strcmp(name, "glIsVertexArrayOES") == 0)
+ return reinterpret_cast<void*>(Mock_glIsVertexArrayOES);
+ if (strcmp(name, "glLineWidth") == 0)
+ return reinterpret_cast<void*>(Mock_glLineWidth);
+ if (strcmp(name, "glLinkProgram") == 0)
+ return reinterpret_cast<void*>(Mock_glLinkProgram);
+ if (strcmp(name, "glMapBuffer") == 0)
+ return reinterpret_cast<void*>(Mock_glMapBuffer);
+ if (strcmp(name, "glMapBufferOES") == 0)
+ return reinterpret_cast<void*>(Mock_glMapBufferOES);
+ if (strcmp(name, "glMapBufferRange") == 0)
+ return reinterpret_cast<void*>(Mock_glMapBufferRange);
+ if (strcmp(name, "glMapBufferRangeEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glMapBufferRangeEXT);
+ if (strcmp(name, "glMatrixLoadIdentityEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glMatrixLoadIdentityEXT);
+ if (strcmp(name, "glMatrixLoadfEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glMatrixLoadfEXT);
+ if (strcmp(name, "glPauseTransformFeedback") == 0)
+ return reinterpret_cast<void*>(Mock_glPauseTransformFeedback);
+ if (strcmp(name, "glPixelStorei") == 0)
+ return reinterpret_cast<void*>(Mock_glPixelStorei);
+ if (strcmp(name, "glPointParameteri") == 0)
+ return reinterpret_cast<void*>(Mock_glPointParameteri);
+ if (strcmp(name, "glPolygonOffset") == 0)
+ return reinterpret_cast<void*>(Mock_glPolygonOffset);
+ if (strcmp(name, "glPopGroupMarkerEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glPopGroupMarkerEXT);
+ if (strcmp(name, "glProgramBinary") == 0)
+ return reinterpret_cast<void*>(Mock_glProgramBinary);
+ if (strcmp(name, "glProgramBinaryOES") == 0)
+ return reinterpret_cast<void*>(Mock_glProgramBinaryOES);
+ if (strcmp(name, "glProgramParameteri") == 0)
+ return reinterpret_cast<void*>(Mock_glProgramParameteri);
+ if (strcmp(name, "glPushGroupMarkerEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glPushGroupMarkerEXT);
+ if (strcmp(name, "glQueryCounter") == 0)
+ return reinterpret_cast<void*>(Mock_glQueryCounter);
+ if (strcmp(name, "glQueryCounterEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glQueryCounterEXT);
+ if (strcmp(name, "glReadBuffer") == 0)
+ return reinterpret_cast<void*>(Mock_glReadBuffer);
+ if (strcmp(name, "glReadPixels") == 0)
+ return reinterpret_cast<void*>(Mock_glReadPixels);
+ if (strcmp(name, "glReleaseShaderCompiler") == 0)
+ return reinterpret_cast<void*>(Mock_glReleaseShaderCompiler);
+ if (strcmp(name, "glRenderbufferStorage") == 0)
+ return reinterpret_cast<void*>(Mock_glRenderbufferStorage);
+ if (strcmp(name, "glRenderbufferStorageEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glRenderbufferStorageEXT);
+ if (strcmp(name, "glRenderbufferStorageMultisample") == 0)
+ return reinterpret_cast<void*>(Mock_glRenderbufferStorageMultisample);
+ if (strcmp(name, "glRenderbufferStorageMultisampleANGLE") == 0)
+ return reinterpret_cast<void*>(Mock_glRenderbufferStorageMultisampleANGLE);
+ if (strcmp(name, "glRenderbufferStorageMultisampleEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glRenderbufferStorageMultisampleEXT);
+ if (strcmp(name, "glRenderbufferStorageMultisampleIMG") == 0)
+ return reinterpret_cast<void*>(Mock_glRenderbufferStorageMultisampleIMG);
+ if (strcmp(name, "glResumeTransformFeedback") == 0)
+ return reinterpret_cast<void*>(Mock_glResumeTransformFeedback);
+ if (strcmp(name, "glSampleCoverage") == 0)
+ return reinterpret_cast<void*>(Mock_glSampleCoverage);
+ if (strcmp(name, "glSamplerParameterf") == 0)
+ return reinterpret_cast<void*>(Mock_glSamplerParameterf);
+ if (strcmp(name, "glSamplerParameterfv") == 0)
+ return reinterpret_cast<void*>(Mock_glSamplerParameterfv);
+ if (strcmp(name, "glSamplerParameteri") == 0)
+ return reinterpret_cast<void*>(Mock_glSamplerParameteri);
+ if (strcmp(name, "glSamplerParameteriv") == 0)
+ return reinterpret_cast<void*>(Mock_glSamplerParameteriv);
+ if (strcmp(name, "glScissor") == 0)
+ return reinterpret_cast<void*>(Mock_glScissor);
+ if (strcmp(name, "glSetFenceAPPLE") == 0)
+ return reinterpret_cast<void*>(Mock_glSetFenceAPPLE);
+ if (strcmp(name, "glSetFenceNV") == 0)
+ return reinterpret_cast<void*>(Mock_glSetFenceNV);
+ if (strcmp(name, "glShaderBinary") == 0)
+ return reinterpret_cast<void*>(Mock_glShaderBinary);
+ if (strcmp(name, "glShaderSource") == 0)
+ return reinterpret_cast<void*>(Mock_glShaderSource);
+ if (strcmp(name, "glStencilFunc") == 0)
+ return reinterpret_cast<void*>(Mock_glStencilFunc);
+ if (strcmp(name, "glStencilFuncSeparate") == 0)
+ return reinterpret_cast<void*>(Mock_glStencilFuncSeparate);
+ if (strcmp(name, "glStencilMask") == 0)
+ return reinterpret_cast<void*>(Mock_glStencilMask);
+ if (strcmp(name, "glStencilMaskSeparate") == 0)
+ return reinterpret_cast<void*>(Mock_glStencilMaskSeparate);
+ if (strcmp(name, "glStencilOp") == 0)
+ return reinterpret_cast<void*>(Mock_glStencilOp);
+ if (strcmp(name, "glStencilOpSeparate") == 0)
+ return reinterpret_cast<void*>(Mock_glStencilOpSeparate);
+ if (strcmp(name, "glTestFenceAPPLE") == 0)
+ return reinterpret_cast<void*>(Mock_glTestFenceAPPLE);
+ if (strcmp(name, "glTestFenceNV") == 0)
+ return reinterpret_cast<void*>(Mock_glTestFenceNV);
+ if (strcmp(name, "glTexImage2D") == 0)
+ return reinterpret_cast<void*>(Mock_glTexImage2D);
+ if (strcmp(name, "glTexImage3D") == 0)
+ return reinterpret_cast<void*>(Mock_glTexImage3D);
+ if (strcmp(name, "glTexParameterf") == 0)
+ return reinterpret_cast<void*>(Mock_glTexParameterf);
+ if (strcmp(name, "glTexParameterfv") == 0)
+ return reinterpret_cast<void*>(Mock_glTexParameterfv);
+ if (strcmp(name, "glTexParameteri") == 0)
+ return reinterpret_cast<void*>(Mock_glTexParameteri);
+ if (strcmp(name, "glTexParameteriv") == 0)
+ return reinterpret_cast<void*>(Mock_glTexParameteriv);
+ if (strcmp(name, "glTexStorage2D") == 0)
+ return reinterpret_cast<void*>(Mock_glTexStorage2D);
+ if (strcmp(name, "glTexStorage2DEXT") == 0)
+ return reinterpret_cast<void*>(Mock_glTexStorage2DEXT);
+ if (strcmp(name, "glTexStorage3D") == 0)
+ return reinterpret_cast<void*>(Mock_glTexStorage3D);
+ if (strcmp(name, "glTexSubImage2D") == 0)
+ return reinterpret_cast<void*>(Mock_glTexSubImage2D);
+ if (strcmp(name, "glTransformFeedbackVaryings") == 0)
+ return reinterpret_cast<void*>(Mock_glTransformFeedbackVaryings);
+ if (strcmp(name, "glUniform1f") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform1f);
+ if (strcmp(name, "glUniform1fv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform1fv);
+ if (strcmp(name, "glUniform1i") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform1i);
+ if (strcmp(name, "glUniform1iv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform1iv);
+ if (strcmp(name, "glUniform1ui") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform1ui);
+ if (strcmp(name, "glUniform1uiv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform1uiv);
+ if (strcmp(name, "glUniform2f") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform2f);
+ if (strcmp(name, "glUniform2fv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform2fv);
+ if (strcmp(name, "glUniform2i") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform2i);
+ if (strcmp(name, "glUniform2iv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform2iv);
+ if (strcmp(name, "glUniform2ui") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform2ui);
+ if (strcmp(name, "glUniform2uiv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform2uiv);
+ if (strcmp(name, "glUniform3f") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform3f);
+ if (strcmp(name, "glUniform3fv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform3fv);
+ if (strcmp(name, "glUniform3i") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform3i);
+ if (strcmp(name, "glUniform3iv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform3iv);
+ if (strcmp(name, "glUniform3ui") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform3ui);
+ if (strcmp(name, "glUniform3uiv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform3uiv);
+ if (strcmp(name, "glUniform4f") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform4f);
+ if (strcmp(name, "glUniform4fv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform4fv);
+ if (strcmp(name, "glUniform4i") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform4i);
+ if (strcmp(name, "glUniform4iv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform4iv);
+ if (strcmp(name, "glUniform4ui") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform4ui);
+ if (strcmp(name, "glUniform4uiv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniform4uiv);
+ if (strcmp(name, "glUniformBlockBinding") == 0)
+ return reinterpret_cast<void*>(Mock_glUniformBlockBinding);
+ if (strcmp(name, "glUniformMatrix2fv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniformMatrix2fv);
+ if (strcmp(name, "glUniformMatrix2x3fv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniformMatrix2x3fv);
+ if (strcmp(name, "glUniformMatrix2x4fv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniformMatrix2x4fv);
+ if (strcmp(name, "glUniformMatrix3fv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniformMatrix3fv);
+ if (strcmp(name, "glUniformMatrix3x2fv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniformMatrix3x2fv);
+ if (strcmp(name, "glUniformMatrix3x4fv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniformMatrix3x4fv);
+ if (strcmp(name, "glUniformMatrix4fv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniformMatrix4fv);
+ if (strcmp(name, "glUniformMatrix4x2fv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniformMatrix4x2fv);
+ if (strcmp(name, "glUniformMatrix4x3fv") == 0)
+ return reinterpret_cast<void*>(Mock_glUniformMatrix4x3fv);
+ if (strcmp(name, "glUnmapBuffer") == 0)
+ return reinterpret_cast<void*>(Mock_glUnmapBuffer);
+ if (strcmp(name, "glUnmapBufferOES") == 0)
+ return reinterpret_cast<void*>(Mock_glUnmapBufferOES);
+ if (strcmp(name, "glUseProgram") == 0)
+ return reinterpret_cast<void*>(Mock_glUseProgram);
+ if (strcmp(name, "glValidateProgram") == 0)
+ return reinterpret_cast<void*>(Mock_glValidateProgram);
+ if (strcmp(name, "glVertexAttrib1f") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttrib1f);
+ if (strcmp(name, "glVertexAttrib1fv") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttrib1fv);
+ if (strcmp(name, "glVertexAttrib2f") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttrib2f);
+ if (strcmp(name, "glVertexAttrib2fv") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttrib2fv);
+ if (strcmp(name, "glVertexAttrib3f") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttrib3f);
+ if (strcmp(name, "glVertexAttrib3fv") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttrib3fv);
+ if (strcmp(name, "glVertexAttrib4f") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttrib4f);
+ if (strcmp(name, "glVertexAttrib4fv") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttrib4fv);
+ if (strcmp(name, "glVertexAttribDivisor") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttribDivisor);
+ if (strcmp(name, "glVertexAttribDivisorANGLE") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttribDivisorANGLE);
+ if (strcmp(name, "glVertexAttribDivisorARB") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttribDivisorARB);
+ if (strcmp(name, "glVertexAttribI4i") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttribI4i);
+ if (strcmp(name, "glVertexAttribI4iv") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttribI4iv);
+ if (strcmp(name, "glVertexAttribI4ui") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttribI4ui);
+ if (strcmp(name, "glVertexAttribI4uiv") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttribI4uiv);
+ if (strcmp(name, "glVertexAttribIPointer") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttribIPointer);
+ if (strcmp(name, "glVertexAttribPointer") == 0)
+ return reinterpret_cast<void*>(Mock_glVertexAttribPointer);
+ if (strcmp(name, "glViewport") == 0)
+ return reinterpret_cast<void*>(Mock_glViewport);
+ if (strcmp(name, "glWaitSync") == 0)
+ return reinterpret_cast<void*>(Mock_glWaitSync);
+ return reinterpret_cast<void*>(&MockInvalidFunction);
+}
+
+} // namespace gfx

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