Index: src/gpu/gl/GrGLProgram.cpp |
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp |
index c018cfe6c10e6934eb772ecb408b9cf16fc2f92d..ad63dc4ea73a14ede7d659292d74055458fe1266 100644 |
--- a/src/gpu/gl/GrGLProgram.cpp |
+++ b/src/gpu/gl/GrGLProgram.cpp |
@@ -17,7 +17,7 @@ |
#include "GrGLPathRendering.h" |
#include "GrGLShaderVar.h" |
#include "GrGLSL.h" |
-#include "GrOptDrawState.h" |
+#include "GrPipeline.h" |
#include "GrXferProcessor.h" |
#include "SkXfermode.h" |
@@ -103,11 +103,11 @@ void GrGLProgram::bindTextures(const Proc* ip, const GrProcessor& processor) { |
/////////////////////////////////////////////////////////////////////////////// |
-void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrOptDrawState& optState, |
+void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline, |
const GrBatchTracker& batchTracker) { |
- this->setRenderTargetState(primProc, optState); |
+ this->setRenderTargetState(primProc, pipeline); |
- const GrDeviceCoordTexture* dstCopy = optState.getDstCopy(); |
+ const GrDeviceCoordTexture* dstCopy = pipeline.getDstCopy(); |
if (dstCopy) { |
if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) { |
fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni, |
@@ -135,21 +135,21 @@ void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrOptDrawS |
this->bindTextures(fGeometryProcessor.get(), primProc); |
if (fXferProcessor.get()) { |
- const GrXferProcessor& xp = *optState.getXferProcessor(); |
+ const GrXferProcessor& xp = *pipeline.getXferProcessor(); |
fXferProcessor->fGLProc->setData(fProgramDataManager, xp); |
this->bindTextures(fXferProcessor.get(), xp); |
} |
- this->setFragmentData(primProc, optState); |
+ this->setFragmentData(primProc, pipeline); |
// Some of GrGLProgram subclasses need to update state here |
this->didSetData(); |
} |
void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, |
- const GrOptDrawState& optState) { |
+ const GrPipeline& pipeline) { |
int numProcessors = fFragmentProcessors->fProcs.count(); |
for (int e = 0; e < numProcessors; ++e) { |
- const GrPendingFragmentStage& stage = optState.getFragmentStage(e); |
+ const GrPendingFragmentStage& stage = pipeline.getFragmentStage(e); |
const GrProcessor& processor = *stage.processor(); |
fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, processor); |
this->setTransformData(primProc, |
@@ -170,21 +170,21 @@ void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc, |
} |
void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, |
- const GrOptDrawState& optState) { |
+ const GrPipeline& pipeline) { |
// Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
- fRenderTargetState.fRenderTargetSize.fHeight != optState.getRenderTarget()->height()) { |
+ fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget()->height()) { |
fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, |
- SkIntToScalar(optState.getRenderTarget()->height())); |
+ SkIntToScalar(pipeline.getRenderTarget()->height())); |
} |
// call subclasses to set the actual view matrix |
- this->onSetRenderTargetState(primProc, optState); |
+ this->onSetRenderTargetState(primProc, pipeline); |
} |
void GrGLProgram::onSetRenderTargetState(const GrPrimitiveProcessor&, |
- const GrOptDrawState& optState) { |
- const GrRenderTarget* rt = optState.getRenderTarget(); |
+ const GrPipeline& pipeline) { |
+ const GrRenderTarget* rt = pipeline.getRenderTarget(); |
SkISize size; |
size.set(rt->width(), rt->height()); |
if (fRenderTargetState.fRenderTargetOrigin != rt->origin() || |
@@ -228,9 +228,9 @@ void GrGLNvprProgram::setTransformData(const GrPrimitiveProcessor& primProc, |
} |
void GrGLNvprProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primProc, |
- const GrOptDrawState& optState) { |
+ const GrPipeline& pipeline) { |
SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0); |
- const GrRenderTarget* rt = optState.getRenderTarget(); |
+ const GrRenderTarget* rt = pipeline.getRenderTarget(); |
SkISize size; |
size.set(rt->width(), rt->height()); |
fGpu->glPathRendering()->setProjectionMatrix(primProc.viewMatrix(), |