| Index: src/gpu/gl/GrGLProgram.h
|
| diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
|
| index cce6c2a4d32882489d2d3bcf9c8bcc1882daa6f9..e49fbabf86e5c28c3d465deec8b44be0a92a1201 100644
|
| --- a/src/gpu/gl/GrGLProgram.h
|
| +++ b/src/gpu/gl/GrGLProgram.h
|
| @@ -10,7 +10,6 @@
|
| #define GrGLProgram_DEFINED
|
|
|
| #include "builders/GrGLProgramBuilder.h"
|
| -#include "GrDrawState.h"
|
| #include "GrGLContext.h"
|
| #include "GrGLProgramDesc.h"
|
| #include "GrGLSL.h"
|
| @@ -23,6 +22,7 @@
|
| class GrGLProcessor;
|
| class GrGLInstalledProcessors;
|
| class GrGLProgramBuilder;
|
| +class GrPipeline;
|
|
|
| /**
|
| * This class manages a GPU program and records per-program information.
|
| @@ -95,7 +95,7 @@ public:
|
| * GrGLGpu object to bind the textures required by the GrGLProcessors. The color and coverage
|
| * stages come from GrGLProgramDesc::Build().
|
| */
|
| - void setData(const GrPrimitiveProcessor&, const GrOptDrawState&, const GrBatchTracker&);
|
| + void setData(const GrPrimitiveProcessor&, const GrPipeline&, const GrBatchTracker&);
|
|
|
| protected:
|
| typedef GrGLProgramDataManager::UniformHandle UniformHandle;
|
| @@ -116,7 +116,7 @@ protected:
|
| void initSamplers(Proc*, int* texUnitIdx);
|
|
|
| // A templated helper to loop over effects, set the transforms(via subclass) and bind textures
|
| - void setFragmentData(const GrPrimitiveProcessor&, const GrOptDrawState&);
|
| + void setFragmentData(const GrPrimitiveProcessor&, const GrPipeline&);
|
| virtual void setTransformData(const GrPrimitiveProcessor&,
|
| const GrPendingFragmentStage&,
|
| int index,
|
| @@ -131,8 +131,8 @@ protected:
|
| virtual void didSetData() {}
|
|
|
| // Helper for setData() that sets the view matrix and loads the render target height uniform
|
| - void setRenderTargetState(const GrPrimitiveProcessor&, const GrOptDrawState&);
|
| - virtual void onSetRenderTargetState(const GrPrimitiveProcessor&, const GrOptDrawState&);
|
| + void setRenderTargetState(const GrPrimitiveProcessor&, const GrPipeline&);
|
| + virtual void onSetRenderTargetState(const GrPrimitiveProcessor&, const GrPipeline&);
|
|
|
| // these reflect the current values of uniforms (GL uniform values travel with program)
|
| RenderTargetState fRenderTargetState;
|
| @@ -180,7 +180,7 @@ private:
|
| const GrPendingFragmentStage&,
|
| int index,
|
| GrGLInstalledFragProc*) SK_OVERRIDE;
|
| - virtual void onSetRenderTargetState(const GrPrimitiveProcessor&, const GrOptDrawState&);
|
| + virtual void onSetRenderTargetState(const GrPrimitiveProcessor&, const GrPipeline&);
|
|
|
| friend class GrGLNvprProgramBuilder;
|
|
|
|
|