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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
| 9 | 9 |
| 10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
| 11 #include "GrProcessor.h" | 11 #include "GrProcessor.h" |
| 12 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" |
| 13 #include "GrGLGeometryProcessor.h" | 13 #include "GrGLGeometryProcessor.h" |
| 14 #include "GrGLProcessor.h" | 14 #include "GrGLProcessor.h" |
| 15 #include "GrGLXferProcessor.h" | 15 #include "GrGLXferProcessor.h" |
| 16 #include "GrGLGpu.h" | 16 #include "GrGLGpu.h" |
| 17 #include "GrGLPathRendering.h" | 17 #include "GrGLPathRendering.h" |
| 18 #include "GrGLShaderVar.h" | 18 #include "GrGLShaderVar.h" |
| 19 #include "GrGLSL.h" | 19 #include "GrGLSL.h" |
| 20 #include "GrOptDrawState.h" | 20 #include "GrPipeline.h" |
| 21 #include "GrXferProcessor.h" | 21 #include "GrXferProcessor.h" |
| 22 #include "SkXfermode.h" | 22 #include "SkXfermode.h" |
| 23 | 23 |
| 24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
| 25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) | 25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
| 26 | 26 |
| 27 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 27 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 28 | 28 |
| 29 GrGLProgram::GrGLProgram(GrGLGpu* gpu, | 29 GrGLProgram::GrGLProgram(GrGLGpu* gpu, |
| 30 const GrProgramDesc& desc, | 30 const GrProgramDesc& desc, |
| (...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 96 const GrTextureAccess& textureAccess = processor.textureAccess(s); | 96 const GrTextureAccess& textureAccess = processor.textureAccess(s); |
| 97 fGpu->bindTexture(samplers[s].fTextureUnit, | 97 fGpu->bindTexture(samplers[s].fTextureUnit, |
| 98 textureAccess.getParams(), | 98 textureAccess.getParams(), |
| 99 static_cast<GrGLTexture*>(textureAccess.getTexture()))
; | 99 static_cast<GrGLTexture*>(textureAccess.getTexture()))
; |
| 100 } | 100 } |
| 101 } | 101 } |
| 102 | 102 |
| 103 | 103 |
| 104 /////////////////////////////////////////////////////////////////////////////// | 104 /////////////////////////////////////////////////////////////////////////////// |
| 105 | 105 |
| 106 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrOptDrawS
tate& optState, | 106 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline
& pipeline, |
| 107 const GrBatchTracker& batchTracker) { | 107 const GrBatchTracker& batchTracker) { |
| 108 this->setRenderTargetState(primProc, optState); | 108 this->setRenderTargetState(primProc, pipeline); |
| 109 | 109 |
| 110 const GrDeviceCoordTexture* dstCopy = optState.getDstCopy(); | 110 const GrDeviceCoordTexture* dstCopy = pipeline.getDstCopy(); |
| 111 if (dstCopy) { | 111 if (dstCopy) { |
| 112 if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) { | 112 if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) { |
| 113 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni, | 113 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni, |
| 114 static_cast<GrGLfloat>(dstCopy->offset().
fX), | 114 static_cast<GrGLfloat>(dstCopy->offset().
fX), |
| 115 static_cast<GrGLfloat>(dstCopy->offset().
fY)); | 115 static_cast<GrGLfloat>(dstCopy->offset().
fY)); |
| 116 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni, | 116 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni, |
| 117 1.f / dstCopy->texture()->width(), | 117 1.f / dstCopy->texture()->width(), |
| 118 1.f / dstCopy->texture()->height()); | 118 1.f / dstCopy->texture()->height()); |
| 119 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture())
; | 119 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture())
; |
| 120 static GrTextureParams kParams; // the default is clamp, nearest fil
tering. | 120 static GrTextureParams kParams; // the default is clamp, nearest fil
tering. |
| 121 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); | 121 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); |
| 122 } else { | 122 } else { |
| 123 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); | 123 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); |
| 124 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); | 124 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); |
| 125 } | 125 } |
| 126 } else { | 126 } else { |
| 127 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); | 127 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); |
| 128 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); | 128 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); |
| 129 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); | 129 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); |
| 130 } | 130 } |
| 131 | 131 |
| 132 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses | 132 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses |
| 133 // of GLProgram determine how to set coord transforms | 133 // of GLProgram determine how to set coord transforms |
| 134 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, batchTra
cker); | 134 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, batchTra
cker); |
| 135 this->bindTextures(fGeometryProcessor.get(), primProc); | 135 this->bindTextures(fGeometryProcessor.get(), primProc); |
| 136 | 136 |
| 137 if (fXferProcessor.get()) { | 137 if (fXferProcessor.get()) { |
| 138 const GrXferProcessor& xp = *optState.getXferProcessor(); | 138 const GrXferProcessor& xp = *pipeline.getXferProcessor(); |
| 139 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); | 139 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); |
| 140 this->bindTextures(fXferProcessor.get(), xp); | 140 this->bindTextures(fXferProcessor.get(), xp); |
| 141 } | 141 } |
| 142 this->setFragmentData(primProc, optState); | 142 this->setFragmentData(primProc, pipeline); |
| 143 | 143 |
| 144 // Some of GrGLProgram subclasses need to update state here | 144 // Some of GrGLProgram subclasses need to update state here |
| 145 this->didSetData(); | 145 this->didSetData(); |
| 146 } | 146 } |
| 147 | 147 |
| 148 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, | 148 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, |
| 149 const GrOptDrawState& optState) { | 149 const GrPipeline& pipeline) { |
| 150 int numProcessors = fFragmentProcessors->fProcs.count(); | 150 int numProcessors = fFragmentProcessors->fProcs.count(); |
| 151 for (int e = 0; e < numProcessors; ++e) { | 151 for (int e = 0; e < numProcessors; ++e) { |
| 152 const GrPendingFragmentStage& stage = optState.getFragmentStage(e); | 152 const GrPendingFragmentStage& stage = pipeline.getFragmentStage(e); |
| 153 const GrProcessor& processor = *stage.processor(); | 153 const GrProcessor& processor = *stage.processor(); |
| 154 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr
ocessor); | 154 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr
ocessor); |
| 155 this->setTransformData(primProc, | 155 this->setTransformData(primProc, |
| 156 stage, | 156 stage, |
| 157 e, | 157 e, |
| 158 fFragmentProcessors->fProcs[e]); | 158 fFragmentProcessors->fProcs[e]); |
| 159 this->bindTextures(fFragmentProcessors->fProcs[e], processor); | 159 this->bindTextures(fFragmentProcessors->fProcs[e], processor); |
| 160 } | 160 } |
| 161 } | 161 } |
| 162 void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc, | 162 void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc, |
| 163 const GrPendingFragmentStage& processor, | 163 const GrPendingFragmentStage& processor, |
| 164 int index, | 164 int index, |
| 165 GrGLInstalledFragProc* ip) { | 165 GrGLInstalledFragProc* ip) { |
| 166 GrGLGeometryProcessor* gp = | 166 GrGLGeometryProcessor* gp = |
| 167 static_cast<GrGLGeometryProcessor*>(fGeometryProcessor.get()->fGLPro
c.get()); | 167 static_cast<GrGLGeometryProcessor*>(fGeometryProcessor.get()->fGLPro
c.get()); |
| 168 gp->setTransformData(primProc, fProgramDataManager, index, | 168 gp->setTransformData(primProc, fProgramDataManager, index, |
| 169 processor.processor()->coordTransforms()); | 169 processor.processor()->coordTransforms()); |
| 170 } | 170 } |
| 171 | 171 |
| 172 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, | 172 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, |
| 173 const GrOptDrawState& optState) { | 173 const GrPipeline& pipeline) { |
| 174 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | 174 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
| 175 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && | 175 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
| 176 fRenderTargetState.fRenderTargetSize.fHeight != optState.getRenderTarget
()->height()) { | 176 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget
()->height()) { |
| 177 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, | 177 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, |
| 178 SkIntToScalar(optState.getRenderTarget()->hei
ght())); | 178 SkIntToScalar(pipeline.getRenderTarget()->hei
ght())); |
| 179 } | 179 } |
| 180 | 180 |
| 181 // call subclasses to set the actual view matrix | 181 // call subclasses to set the actual view matrix |
| 182 this->onSetRenderTargetState(primProc, optState); | 182 this->onSetRenderTargetState(primProc, pipeline); |
| 183 } | 183 } |
| 184 | 184 |
| 185 void GrGLProgram::onSetRenderTargetState(const GrPrimitiveProcessor&, | 185 void GrGLProgram::onSetRenderTargetState(const GrPrimitiveProcessor&, |
| 186 const GrOptDrawState& optState) { | 186 const GrPipeline& pipeline) { |
| 187 const GrRenderTarget* rt = optState.getRenderTarget(); | 187 const GrRenderTarget* rt = pipeline.getRenderTarget(); |
| 188 SkISize size; | 188 SkISize size; |
| 189 size.set(rt->width(), rt->height()); | 189 size.set(rt->width(), rt->height()); |
| 190 if (fRenderTargetState.fRenderTargetOrigin != rt->origin() || | 190 if (fRenderTargetState.fRenderTargetOrigin != rt->origin() || |
| 191 fRenderTargetState.fRenderTargetSize != size) { | 191 fRenderTargetState.fRenderTargetSize != size) { |
| 192 fRenderTargetState.fRenderTargetSize = size; | 192 fRenderTargetState.fRenderTargetSize = size; |
| 193 fRenderTargetState.fRenderTargetOrigin = rt->origin(); | 193 fRenderTargetState.fRenderTargetOrigin = rt->origin(); |
| 194 | 194 |
| 195 GrGLfloat rtAdjustmentVec[4]; | 195 GrGLfloat rtAdjustmentVec[4]; |
| 196 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); | 196 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); |
| 197 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); | 197 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); |
| (...skipping 23 matching lines...) Expand all Loading... |
| 221 const GrPendingFragmentStage& proc, | 221 const GrPendingFragmentStage& proc, |
| 222 int index, | 222 int index, |
| 223 GrGLInstalledFragProc* ip) { | 223 GrGLInstalledFragProc* ip) { |
| 224 GrGLPathProcessor* pathProc = | 224 GrGLPathProcessor* pathProc = |
| 225 static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.ge
t()); | 225 static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.ge
t()); |
| 226 pathProc->setTransformData(primProc, index, proc.processor()->coordTransform
s(), | 226 pathProc->setTransformData(primProc, index, proc.processor()->coordTransform
s(), |
| 227 fGpu->glPathRendering(), fProgramID); | 227 fGpu->glPathRendering(), fProgramID); |
| 228 } | 228 } |
| 229 | 229 |
| 230 void GrGLNvprProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primPro
c, | 230 void GrGLNvprProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primPro
c, |
| 231 const GrOptDrawState& optState) { | 231 const GrPipeline& pipeline) { |
| 232 SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0); | 232 SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0); |
| 233 const GrRenderTarget* rt = optState.getRenderTarget(); | 233 const GrRenderTarget* rt = pipeline.getRenderTarget(); |
| 234 SkISize size; | 234 SkISize size; |
| 235 size.set(rt->width(), rt->height()); | 235 size.set(rt->width(), rt->height()); |
| 236 fGpu->glPathRendering()->setProjectionMatrix(primProc.viewMatrix(), | 236 fGpu->glPathRendering()->setProjectionMatrix(primProc.viewMatrix(), |
| 237 size, rt->origin()); | 237 size, rt->origin()); |
| 238 } | 238 } |
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