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Unified Diff: ui/gfx/canvas_skia.cc

Issue 854713003: More old files deletion. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Fix tryjobs? Created 5 years, 11 months ago
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Index: ui/gfx/canvas_skia.cc
diff --git a/ui/gfx/canvas_skia.cc b/ui/gfx/canvas_skia.cc
deleted file mode 100644
index 2f9bd605ff804d1e3f7793e8193c89ad156fc76d..0000000000000000000000000000000000000000
--- a/ui/gfx/canvas_skia.cc
+++ /dev/null
@@ -1,397 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/gfx/canvas.h"
-
-#include "base/i18n/rtl.h"
-#include "base/logging.h"
-#include "base/memory/scoped_ptr.h"
-#include "ui/gfx/font_list.h"
-#include "ui/gfx/insets.h"
-#include "ui/gfx/range/range.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/render_text.h"
-#include "ui/gfx/shadow_value.h"
-#include "ui/gfx/text_elider.h"
-#include "ui/gfx/text_utils.h"
-
-namespace gfx {
-
-namespace {
-
-#if defined(OS_WIN)
-// If necessary, wraps |text| with RTL/LTR directionality characters based on
-// |flags| and |text| content.
-// Returns true if the text will be rendered right-to-left.
-// TODO(msw): Nix this, now that RenderTextWin supports directionality directly.
-bool AdjustStringDirection(int flags, base::string16* text) {
- // TODO(msw): FORCE_LTR_DIRECTIONALITY does not work for RTL text now.
-
- // If the string is empty or LTR was forced, simply return false since the
- // default RenderText directionality is already LTR.
- if (text->empty() || (flags & Canvas::FORCE_LTR_DIRECTIONALITY))
- return false;
-
- // If RTL is forced, apply it to the string.
- if (flags & Canvas::FORCE_RTL_DIRECTIONALITY) {
- base::i18n::WrapStringWithRTLFormatting(text);
- return true;
- }
-
- // If a direction wasn't forced but the UI language is RTL and there were
- // strong RTL characters, ensure RTL is applied.
- if (base::i18n::IsRTL() && base::i18n::StringContainsStrongRTLChars(*text)) {
- base::i18n::WrapStringWithRTLFormatting(text);
- return true;
- }
-
- // In the default case, the string should be rendered as LTR. RenderText's
- // default directionality is LTR, so the text doesn't need to be wrapped.
- // Note that individual runs within the string may still be rendered RTL
- // (which will be the case for RTL text under non-RTL locales, since under RTL
- // locales it will be handled by the if statement above).
- return false;
-}
-#endif // defined(OS_WIN)
-
-// Checks each pixel immediately adjacent to the given pixel in the bitmap. If
-// any of them are not the halo color, returns true. This defines the halo of
-// pixels that will appear around the text. Note that we have to check each
-// pixel against both the halo color and transparent since
-// |DrawStringRectWithHalo| will modify the bitmap as it goes, and cleared
-// pixels shouldn't count as changed.
-bool PixelShouldGetHalo(const SkBitmap& bitmap,
- int x, int y,
- SkColor halo_color) {
- if (x > 0 &&
- *bitmap.getAddr32(x - 1, y) != halo_color &&
- *bitmap.getAddr32(x - 1, y) != 0)
- return true; // Touched pixel to the left.
- if (x < bitmap.width() - 1 &&
- *bitmap.getAddr32(x + 1, y) != halo_color &&
- *bitmap.getAddr32(x + 1, y) != 0)
- return true; // Touched pixel to the right.
- if (y > 0 &&
- *bitmap.getAddr32(x, y - 1) != halo_color &&
- *bitmap.getAddr32(x, y - 1) != 0)
- return true; // Touched pixel above.
- if (y < bitmap.height() - 1 &&
- *bitmap.getAddr32(x, y + 1) != halo_color &&
- *bitmap.getAddr32(x, y + 1) != 0)
- return true; // Touched pixel below.
- return false;
-}
-
-// Strips accelerator character prefixes in |text| if needed, based on |flags|.
-// Returns a range in |text| to underline or Range::InvalidRange() if
-// underlining is not needed.
-Range StripAcceleratorChars(int flags, base::string16* text) {
- if (flags & (Canvas::SHOW_PREFIX | Canvas::HIDE_PREFIX)) {
- int char_pos = -1;
- int char_span = 0;
- *text = RemoveAcceleratorChar(*text, '&', &char_pos, &char_span);
- if ((flags & Canvas::SHOW_PREFIX) && char_pos != -1)
- return Range(char_pos, char_pos + char_span);
- }
- return Range::InvalidRange();
-}
-
-// Elides |text| and adjusts |range| appropriately. If eliding causes |range|
-// to no longer point to the same character in |text|, |range| is made invalid.
-void ElideTextAndAdjustRange(const FontList& font_list,
- int width,
- base::string16* text,
- Range* range) {
- const base::char16 start_char =
- (range->IsValid() ? text->at(range->start()) : 0);
- *text = ElideText(*text, font_list, width, ELIDE_TAIL);
- if (!range->IsValid())
- return;
- if (range->start() >= text->length() ||
- text->at(range->start()) != start_char) {
- *range = Range::InvalidRange();
- }
-}
-
-// Updates |render_text| from the specified parameters.
-void UpdateRenderText(const Rect& rect,
- const base::string16& text,
- const FontList& font_list,
- int flags,
- SkColor color,
- RenderText* render_text) {
- render_text->SetFontList(font_list);
- render_text->SetText(text);
- render_text->SetCursorEnabled(false);
- render_text->SetDisplayRect(rect);
-
- // Set the text alignment explicitly based on the directionality of the UI,
- // if not specified.
- if (!(flags & (Canvas::TEXT_ALIGN_CENTER |
- Canvas::TEXT_ALIGN_RIGHT |
- Canvas::TEXT_ALIGN_LEFT))) {
- flags |= Canvas::DefaultCanvasTextAlignment();
- }
-
- if (flags & Canvas::TEXT_ALIGN_RIGHT)
- render_text->SetHorizontalAlignment(ALIGN_RIGHT);
- else if (flags & Canvas::TEXT_ALIGN_CENTER)
- render_text->SetHorizontalAlignment(ALIGN_CENTER);
- else
- render_text->SetHorizontalAlignment(ALIGN_LEFT);
-
- if (flags & Canvas::NO_SUBPIXEL_RENDERING)
- render_text->set_background_is_transparent(true);
-
- render_text->SetColor(color);
- const int font_style = font_list.GetFontStyle();
- render_text->SetStyle(BOLD, (font_style & Font::BOLD) != 0);
- render_text->SetStyle(ITALIC, (font_style & Font::ITALIC) != 0);
- render_text->SetStyle(UNDERLINE, (font_style & Font::UNDERLINE) != 0);
-}
-
-} // namespace
-
-// static
-void Canvas::SizeStringFloat(const base::string16& text,
- const FontList& font_list,
- float* width, float* height,
- int line_height,
- int flags) {
- DCHECK_GE(*width, 0);
- DCHECK_GE(*height, 0);
-
- base::string16 adjusted_text = text;
-#if defined(OS_WIN)
- AdjustStringDirection(flags, &adjusted_text);
-#endif
-
- if ((flags & MULTI_LINE) && *width != 0) {
- WordWrapBehavior wrap_behavior = TRUNCATE_LONG_WORDS;
- if (flags & CHARACTER_BREAK)
- wrap_behavior = WRAP_LONG_WORDS;
- else if (!(flags & NO_ELLIPSIS))
- wrap_behavior = ELIDE_LONG_WORDS;
-
- Rect rect(*width, INT_MAX);
- std::vector<base::string16> strings;
- ElideRectangleText(adjusted_text, font_list, rect.width(), rect.height(),
- wrap_behavior, &strings);
- scoped_ptr<RenderText> render_text(RenderText::CreateInstance());
- UpdateRenderText(rect, base::string16(), font_list, flags, 0,
- render_text.get());
-
- float h = 0;
- float w = 0;
- for (size_t i = 0; i < strings.size(); ++i) {
- StripAcceleratorChars(flags, &strings[i]);
- render_text->SetText(strings[i]);
- const SizeF& string_size = render_text->GetStringSizeF();
- w = std::max(w, string_size.width());
- h += (i > 0 && line_height > 0) ? line_height : string_size.height();
- }
- *width = w;
- *height = h;
- } else {
- // If the string is too long, the call by |RenderTextWin| to |ScriptShape()|
- // will inexplicably fail with result E_INVALIDARG. Guard against this.
- const size_t kMaxRenderTextLength = 5000;
- if (adjusted_text.length() >= kMaxRenderTextLength) {
- *width = font_list.GetExpectedTextWidth(adjusted_text.length());
- *height = font_list.GetHeight();
- } else {
- scoped_ptr<RenderText> render_text(RenderText::CreateInstance());
- Rect rect(*width, *height);
- StripAcceleratorChars(flags, &adjusted_text);
- UpdateRenderText(rect, adjusted_text, font_list, flags, 0,
- render_text.get());
- const SizeF& string_size = render_text->GetStringSizeF();
- *width = string_size.width();
- *height = string_size.height();
- }
- }
-}
-
-void Canvas::DrawStringRectWithShadows(const base::string16& text,
- const FontList& font_list,
- SkColor color,
- const Rect& text_bounds,
- int line_height,
- int flags,
- const ShadowValues& shadows) {
- if (!IntersectsClipRect(text_bounds))
- return;
-
- Rect clip_rect(text_bounds);
- clip_rect.Inset(ShadowValue::GetMargin(shadows));
-
- canvas_->save();
- ClipRect(clip_rect);
-
- Rect rect(text_bounds);
- base::string16 adjusted_text = text;
-
-#if defined(OS_WIN)
- AdjustStringDirection(flags, &adjusted_text);
-#endif
-
- scoped_ptr<RenderText> render_text(RenderText::CreateInstance());
- render_text->set_shadows(shadows);
-
- if (flags & MULTI_LINE) {
- WordWrapBehavior wrap_behavior = IGNORE_LONG_WORDS;
- if (flags & CHARACTER_BREAK)
- wrap_behavior = WRAP_LONG_WORDS;
- else if (!(flags & NO_ELLIPSIS))
- wrap_behavior = ELIDE_LONG_WORDS;
-
- std::vector<base::string16> strings;
- ElideRectangleText(adjusted_text, font_list, text_bounds.width(),
- text_bounds.height(), wrap_behavior, &strings);
-
- for (size_t i = 0; i < strings.size(); i++) {
- Range range = StripAcceleratorChars(flags, &strings[i]);
- UpdateRenderText(rect, strings[i], font_list, flags, color,
- render_text.get());
- int line_padding = 0;
- if (line_height > 0)
- line_padding = line_height - render_text->GetStringSize().height();
- else
- line_height = render_text->GetStringSize().height();
-
- // TODO(msw|asvitkine): Center Windows multi-line text: crbug.com/107357
-#if !defined(OS_WIN)
- if (i == 0) {
- // TODO(msw|asvitkine): Support multi-line text with varied heights.
- const int text_height = strings.size() * line_height - line_padding;
- rect += Vector2d(0, (text_bounds.height() - text_height) / 2);
- }
-#endif
-
- rect.set_height(line_height - line_padding);
-
- if (range.IsValid())
- render_text->ApplyStyle(UNDERLINE, true, range);
- render_text->SetDisplayRect(rect);
- render_text->Draw(this);
- rect += Vector2d(0, line_height);
- }
- } else {
- Range range = StripAcceleratorChars(flags, &adjusted_text);
- bool elide_text = ((flags & NO_ELLIPSIS) == 0);
-
-#if defined(OS_LINUX)
- // On Linux, eliding really means fading the end of the string. But only
- // for LTR text. RTL text is still elided (on the left) with "...".
- if (elide_text) {
- render_text->SetText(adjusted_text);
- if (render_text->GetTextDirection() == base::i18n::LEFT_TO_RIGHT) {
- render_text->SetElideBehavior(FADE_TAIL);
- elide_text = false;
- }
- }
-#endif
-
- if (elide_text) {
- ElideTextAndAdjustRange(font_list, text_bounds.width(), &adjusted_text,
- &range);
- }
-
- UpdateRenderText(rect, adjusted_text, font_list, flags, color,
- render_text.get());
- if (range.IsValid())
- render_text->ApplyStyle(UNDERLINE, true, range);
- render_text->Draw(this);
- }
-
- canvas_->restore();
-}
-
-void Canvas::DrawStringRectWithHalo(const base::string16& text,
- const FontList& font_list,
- SkColor text_color,
- SkColor halo_color_in,
- const Rect& display_rect,
- int flags) {
- // Some callers will have semitransparent halo colors, which we don't handle
- // (since the resulting image can have 1-bit transparency only).
- SkColor halo_color = SkColorSetA(halo_color_in, 0xFF);
-
- // Create a temporary buffer filled with the halo color. It must leave room
- // for the 1-pixel border around the text.
- Size size(display_rect.width() + 2, display_rect.height() + 2);
- Canvas text_canvas(size, image_scale(), false);
- SkPaint bkgnd_paint;
- bkgnd_paint.setColor(halo_color);
- text_canvas.DrawRect(Rect(size), bkgnd_paint);
-
- // Draw the text into the temporary buffer. This will have correct
- // ClearType since the background color is the same as the halo color.
- text_canvas.DrawStringRectWithFlags(
- text, font_list, text_color,
- Rect(1, 1, display_rect.width(), display_rect.height()), flags);
-
- uint32_t halo_premul = SkPreMultiplyColor(halo_color);
- SkBitmap& text_bitmap = const_cast<SkBitmap&>(
- skia::GetTopDevice(*text_canvas.sk_canvas())->accessBitmap(true));
-
- for (int cur_y = 0; cur_y < text_bitmap.height(); cur_y++) {
- uint32_t* text_row = text_bitmap.getAddr32(0, cur_y);
- for (int cur_x = 0; cur_x < text_bitmap.width(); cur_x++) {
- if (text_row[cur_x] == halo_premul) {
- // This pixel was not touched by the text routines. See if it borders
- // a touched pixel in any of the 4 directions (not diagonally).
- if (!PixelShouldGetHalo(text_bitmap, cur_x, cur_y, halo_premul))
- text_row[cur_x] = 0; // Make transparent.
- } else {
- text_row[cur_x] |= 0xff << SK_A32_SHIFT; // Make opaque.
- }
- }
- }
-
- // Draw the halo bitmap with blur.
- ImageSkia text_image = ImageSkia(ImageSkiaRep(text_bitmap,
- text_canvas.image_scale()));
- DrawImageInt(text_image, display_rect.x() - 1, display_rect.y() - 1);
-}
-
-void Canvas::DrawFadedString(const base::string16& text,
- const FontList& font_list,
- SkColor color,
- const Rect& display_rect,
- int flags) {
- // If the whole string fits in the destination then just draw it directly.
- if (GetStringWidth(text, font_list) <= display_rect.width()) {
- DrawStringRectWithFlags(text, font_list, color, display_rect, flags);
- return;
- }
-
- // Align with forced content directionality, overriding alignment flags.
- if (flags & FORCE_RTL_DIRECTIONALITY) {
- flags &= ~(TEXT_ALIGN_CENTER | TEXT_ALIGN_LEFT);
- flags |= TEXT_ALIGN_RIGHT;
- } else if (flags & FORCE_LTR_DIRECTIONALITY) {
- flags &= ~(TEXT_ALIGN_CENTER | TEXT_ALIGN_RIGHT);
- flags |= TEXT_ALIGN_LEFT;
- } else if (!(flags & TEXT_ALIGN_LEFT) && !(flags & TEXT_ALIGN_RIGHT)) {
- // Also align with content directionality instead of fading both ends.
- flags &= ~TEXT_ALIGN_CENTER;
- const bool is_rtl = base::i18n::GetFirstStrongCharacterDirection(text) ==
- base::i18n::RIGHT_TO_LEFT;
- flags |= is_rtl ? TEXT_ALIGN_RIGHT : TEXT_ALIGN_LEFT;
- }
- flags |= NO_ELLIPSIS;
-
- scoped_ptr<RenderText> render_text(RenderText::CreateInstance());
- Rect rect = display_rect;
- UpdateRenderText(rect, text, font_list, flags, color, render_text.get());
- render_text->SetElideBehavior(FADE_TAIL);
-
- canvas_->save();
- ClipRect(display_rect);
- render_text->Draw(this);
- canvas_->restore();
-}
-
-} // namespace gfx
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