| Index: ui/gfx/canvas_paint_win.cc
|
| diff --git a/ui/gfx/canvas_paint_win.cc b/ui/gfx/canvas_paint_win.cc
|
| deleted file mode 100644
|
| index 7d20fbcd1c88355358cfc574876625e9173b1df5..0000000000000000000000000000000000000000
|
| --- a/ui/gfx/canvas_paint_win.cc
|
| +++ /dev/null
|
| @@ -1,72 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/compiler_specific.h"
|
| -#include "ui/gfx/canvas.h"
|
| -#include "ui/gfx/canvas_skia_paint.h"
|
| -#include "ui/gfx/rect.h"
|
| -
|
| -namespace gfx {
|
| -
|
| -CanvasSkiaPaint::CanvasSkiaPaint(HWND hwnd, HDC dc, const PAINTSTRUCT& ps)
|
| - : hwnd_(hwnd),
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| - paint_dc_(dc) {
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| - memset(&ps_, 0, sizeof(ps_));
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| - ps_.rcPaint.left = ps.rcPaint.left;
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| - ps_.rcPaint.right = ps.rcPaint.right;
|
| - ps_.rcPaint.top = ps.rcPaint.top;
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| - ps_.rcPaint.bottom = ps.rcPaint.bottom;
|
| - Init(true);
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| -}
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| -
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| -CanvasSkiaPaint::CanvasSkiaPaint(HDC dc, bool opaque, int x, int y,
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| - int w, int h)
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| - : hwnd_(NULL),
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| - paint_dc_(dc) {
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| - memset(&ps_, 0, sizeof(ps_));
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| - ps_.rcPaint.left = x;
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| - ps_.rcPaint.right = x + w;
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| - ps_.rcPaint.top = y;
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| - ps_.rcPaint.bottom = y + h;
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| - Init(opaque);
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| -}
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| -
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| -CanvasSkiaPaint::~CanvasSkiaPaint() {
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| - if (!is_empty()) {
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| - skia::PlatformCanvas* canvas = platform_canvas();
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| - canvas->restoreToCount(1);
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| - // Commit the drawing to the screen
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| - skia::DrawToNativeContext(canvas, paint_dc_, ps_.rcPaint.left,
|
| - ps_.rcPaint.top, NULL);
|
| - }
|
| -}
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| -
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| -gfx::Rect CanvasSkiaPaint::GetInvalidRect() const {
|
| - return gfx::Rect(paint_struct().rcPaint);
|
| -}
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| -
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| -void CanvasSkiaPaint::Init(bool opaque) {
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| - // FIXME(brettw) for ClearType, we probably want to expand the bounds of
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| - // painting by one pixel so that the boundaries will be correct (ClearType
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| - // text can depend on the adjacent pixel). Then we would paint just the
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| - // inset pixels to the screen.
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| - const int width = ps_.rcPaint.right - ps_.rcPaint.left;
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| - const int height = ps_.rcPaint.bottom - ps_.rcPaint.top;
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| -
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| - RecreateBackingCanvas(gfx::Size(width, height),
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| - gfx::win::GetDeviceScaleFactor(),
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| - opaque);
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| - skia::PlatformCanvas* canvas = platform_canvas();
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| -
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| - canvas->clear(SkColorSetARGB(0, 0, 0, 0));
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| -
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| - // This will bring the canvas into the screen coordinate system for the
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| - // dirty rect
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| - canvas->translate(
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| - -ps_.rcPaint.left / gfx::win::GetDeviceScaleFactor(),
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| - -ps_.rcPaint.top / gfx::win::GetDeviceScaleFactor());
|
| -}
|
| -
|
| -} // namespace gfx
|
|
|