| Index: ui/gfx/canvas_paint_win.h
|
| diff --git a/ui/gfx/canvas_paint_win.h b/ui/gfx/canvas_paint_win.h
|
| deleted file mode 100644
|
| index 9028cbac6f30f27f626f45899a6cf11b978ded68..0000000000000000000000000000000000000000
|
| --- a/ui/gfx/canvas_paint_win.h
|
| +++ /dev/null
|
| @@ -1,76 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_GFX_CANVAS_PAINT_WIN_H_
|
| -#define UI_GFX_CANVAS_PAINT_WIN_H_
|
| -
|
| -#include "skia/ext/platform_canvas.h"
|
| -#include "ui/gfx/canvas.h"
|
| -#include "ui/gfx/size.h"
|
| -#include "ui/gfx/win/dpi.h"
|
| -
|
| -namespace gfx {
|
| -
|
| -// A class designed to help with WM_PAINT operations on Windows. It will create
|
| -// the bitmap and canvas with the correct size and transform for the dirty rect.
|
| -// The bitmap will be automatically painted to the screen on destruction.
|
| -//
|
| -// You MUST call isEmpty before painting to determine if anything needs
|
| -// painting. Sometimes the dirty rect can actually be empty, and this makes
|
| -// the bitmap functions we call unhappy. The caller should not paint in this
|
| -// case.
|
| -//
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| -// Therefore, all you need to do is:
|
| -// case WM_PAINT: {
|
| -// PAINTSTRUCT ps;
|
| -// HDC hdc = BeginPaint(hwnd, &ps);
|
| -// gfx::CanvasSkiaPaint canvas(hwnd, hdc, ps);
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| -// if (!canvas.isEmpty()) {
|
| -// ... paint to the canvas ...
|
| -// }
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| -// EndPaint(hwnd, &ps);
|
| -// return 0;
|
| -// }
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| -// Note: The created context is always inialized to (0, 0, 0, 0).
|
| -class GFX_EXPORT CanvasSkiaPaint : public Canvas {
|
| - public:
|
| - // This constructor assumes the canvas is opaque.
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| - CanvasSkiaPaint(HWND hwnd, HDC dc, const PAINTSTRUCT& ps);
|
| - virtual ~CanvasSkiaPaint();
|
| -
|
| - // Creates a CanvasSkiaPaint for the specified region that paints to the
|
| - // specified dc.
|
| - CanvasSkiaPaint(HDC dc, bool opaque, int x, int y, int w, int h);
|
| -
|
| - // Returns the rectangle that is invalid.
|
| - virtual gfx::Rect GetInvalidRect() const;
|
| -
|
| - // Returns true if the invalid region is empty. The caller should call this
|
| - // function to determine if anything needs painting.
|
| - bool is_empty() const {
|
| - return ps_.rcPaint.right - ps_.rcPaint.left == 0 ||
|
| - ps_.rcPaint.bottom - ps_.rcPaint.top == 0;
|
| - };
|
| -
|
| - // Use to access the Windows painting parameters, especially useful for
|
| - // getting the bounding rect for painting: paintstruct().rcPaint
|
| - const PAINTSTRUCT& paint_struct() const { return ps_; }
|
| -
|
| - // Returns the DC that will be painted to
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| - HDC paint_dc() const { return paint_dc_; }
|
| -
|
| - private:
|
| - void Init(bool opaque);
|
| -
|
| - HWND hwnd_;
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| - HDC paint_dc_;
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| - PAINTSTRUCT ps_;
|
| -
|
| - // Disallow copy and assign.
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| - DISALLOW_COPY_AND_ASSIGN(CanvasSkiaPaint);
|
| -};
|
| -
|
| -} // namespace gfx
|
| -
|
| -#endif // UI_GFX_CANVAS_PAINT_WIN_H_
|
|
|