OLD | NEW |
| (Empty) |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_CANVAS_PAINT_WIN_H_ | |
6 #define UI_GFX_CANVAS_PAINT_WIN_H_ | |
7 | |
8 #include "skia/ext/platform_canvas.h" | |
9 #include "ui/gfx/canvas.h" | |
10 #include "ui/gfx/size.h" | |
11 #include "ui/gfx/win/dpi.h" | |
12 | |
13 namespace gfx { | |
14 | |
15 // A class designed to help with WM_PAINT operations on Windows. It will create | |
16 // the bitmap and canvas with the correct size and transform for the dirty rect. | |
17 // The bitmap will be automatically painted to the screen on destruction. | |
18 // | |
19 // You MUST call isEmpty before painting to determine if anything needs | |
20 // painting. Sometimes the dirty rect can actually be empty, and this makes | |
21 // the bitmap functions we call unhappy. The caller should not paint in this | |
22 // case. | |
23 // | |
24 // Therefore, all you need to do is: | |
25 // case WM_PAINT: { | |
26 // PAINTSTRUCT ps; | |
27 // HDC hdc = BeginPaint(hwnd, &ps); | |
28 // gfx::CanvasSkiaPaint canvas(hwnd, hdc, ps); | |
29 // if (!canvas.isEmpty()) { | |
30 // ... paint to the canvas ... | |
31 // } | |
32 // EndPaint(hwnd, &ps); | |
33 // return 0; | |
34 // } | |
35 // Note: The created context is always inialized to (0, 0, 0, 0). | |
36 class GFX_EXPORT CanvasSkiaPaint : public Canvas { | |
37 public: | |
38 // This constructor assumes the canvas is opaque. | |
39 CanvasSkiaPaint(HWND hwnd, HDC dc, const PAINTSTRUCT& ps); | |
40 virtual ~CanvasSkiaPaint(); | |
41 | |
42 // Creates a CanvasSkiaPaint for the specified region that paints to the | |
43 // specified dc. | |
44 CanvasSkiaPaint(HDC dc, bool opaque, int x, int y, int w, int h); | |
45 | |
46 // Returns the rectangle that is invalid. | |
47 virtual gfx::Rect GetInvalidRect() const; | |
48 | |
49 // Returns true if the invalid region is empty. The caller should call this | |
50 // function to determine if anything needs painting. | |
51 bool is_empty() const { | |
52 return ps_.rcPaint.right - ps_.rcPaint.left == 0 || | |
53 ps_.rcPaint.bottom - ps_.rcPaint.top == 0; | |
54 }; | |
55 | |
56 // Use to access the Windows painting parameters, especially useful for | |
57 // getting the bounding rect for painting: paintstruct().rcPaint | |
58 const PAINTSTRUCT& paint_struct() const { return ps_; } | |
59 | |
60 // Returns the DC that will be painted to | |
61 HDC paint_dc() const { return paint_dc_; } | |
62 | |
63 private: | |
64 void Init(bool opaque); | |
65 | |
66 HWND hwnd_; | |
67 HDC paint_dc_; | |
68 PAINTSTRUCT ps_; | |
69 | |
70 // Disallow copy and assign. | |
71 DISALLOW_COPY_AND_ASSIGN(CanvasSkiaPaint); | |
72 }; | |
73 | |
74 } // namespace gfx | |
75 | |
76 #endif // UI_GFX_CANVAS_PAINT_WIN_H_ | |
OLD | NEW |