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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_GFX_CANVAS_PAINT_WIN_H_ | |
| 6 #define UI_GFX_CANVAS_PAINT_WIN_H_ | |
| 7 | |
| 8 #include "skia/ext/platform_canvas.h" | |
| 9 #include "ui/gfx/canvas.h" | |
| 10 #include "ui/gfx/size.h" | |
| 11 #include "ui/gfx/win/dpi.h" | |
| 12 | |
| 13 namespace gfx { | |
| 14 | |
| 15 // A class designed to help with WM_PAINT operations on Windows. It will create | |
| 16 // the bitmap and canvas with the correct size and transform for the dirty rect. | |
| 17 // The bitmap will be automatically painted to the screen on destruction. | |
| 18 // | |
| 19 // You MUST call isEmpty before painting to determine if anything needs | |
| 20 // painting. Sometimes the dirty rect can actually be empty, and this makes | |
| 21 // the bitmap functions we call unhappy. The caller should not paint in this | |
| 22 // case. | |
| 23 // | |
| 24 // Therefore, all you need to do is: | |
| 25 // case WM_PAINT: { | |
| 26 // PAINTSTRUCT ps; | |
| 27 // HDC hdc = BeginPaint(hwnd, &ps); | |
| 28 // gfx::CanvasSkiaPaint canvas(hwnd, hdc, ps); | |
| 29 // if (!canvas.isEmpty()) { | |
| 30 // ... paint to the canvas ... | |
| 31 // } | |
| 32 // EndPaint(hwnd, &ps); | |
| 33 // return 0; | |
| 34 // } | |
| 35 // Note: The created context is always inialized to (0, 0, 0, 0). | |
| 36 class GFX_EXPORT CanvasSkiaPaint : public Canvas { | |
| 37 public: | |
| 38 // This constructor assumes the canvas is opaque. | |
| 39 CanvasSkiaPaint(HWND hwnd, HDC dc, const PAINTSTRUCT& ps); | |
| 40 virtual ~CanvasSkiaPaint(); | |
| 41 | |
| 42 // Creates a CanvasSkiaPaint for the specified region that paints to the | |
| 43 // specified dc. | |
| 44 CanvasSkiaPaint(HDC dc, bool opaque, int x, int y, int w, int h); | |
| 45 | |
| 46 // Returns the rectangle that is invalid. | |
| 47 virtual gfx::Rect GetInvalidRect() const; | |
| 48 | |
| 49 // Returns true if the invalid region is empty. The caller should call this | |
| 50 // function to determine if anything needs painting. | |
| 51 bool is_empty() const { | |
| 52 return ps_.rcPaint.right - ps_.rcPaint.left == 0 || | |
| 53 ps_.rcPaint.bottom - ps_.rcPaint.top == 0; | |
| 54 }; | |
| 55 | |
| 56 // Use to access the Windows painting parameters, especially useful for | |
| 57 // getting the bounding rect for painting: paintstruct().rcPaint | |
| 58 const PAINTSTRUCT& paint_struct() const { return ps_; } | |
| 59 | |
| 60 // Returns the DC that will be painted to | |
| 61 HDC paint_dc() const { return paint_dc_; } | |
| 62 | |
| 63 private: | |
| 64 void Init(bool opaque); | |
| 65 | |
| 66 HWND hwnd_; | |
| 67 HDC paint_dc_; | |
| 68 PAINTSTRUCT ps_; | |
| 69 | |
| 70 // Disallow copy and assign. | |
| 71 DISALLOW_COPY_AND_ASSIGN(CanvasSkiaPaint); | |
| 72 }; | |
| 73 | |
| 74 } // namespace gfx | |
| 75 | |
| 76 #endif // UI_GFX_CANVAS_PAINT_WIN_H_ | |
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