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Unified Diff: ui/gfx/color_utils.cc

Issue 854713003: More old files deletion. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Fix tryjobs? Created 5 years, 11 months ago
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Index: ui/gfx/color_utils.cc
diff --git a/ui/gfx/color_utils.cc b/ui/gfx/color_utils.cc
deleted file mode 100644
index 37cfe302d5a3c8b72df24b052acbaa1c50d78e44..0000000000000000000000000000000000000000
--- a/ui/gfx/color_utils.cc
+++ /dev/null
@@ -1,316 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/gfx/color_utils.h"
-
-#include <math.h>
-#if defined(OS_WIN)
-#include <windows.h>
-#endif
-
-#include <algorithm>
-
-#include "base/basictypes.h"
-#include "base/logging.h"
-#include "build/build_config.h"
-#if defined(OS_WIN)
-#include "skia/ext/skia_utils_win.h"
-#endif
-#include "third_party/skia/include/core/SkBitmap.h"
-
-namespace color_utils {
-
-
-// Helper functions -----------------------------------------------------------
-
-namespace {
-
-int calcHue(double temp1, double temp2, double hue) {
- if (hue < 0.0)
- ++hue;
- else if (hue > 1.0)
- --hue;
-
- double result = temp1;
- if (hue * 6.0 < 1.0)
- result = temp1 + (temp2 - temp1) * hue * 6.0;
- else if (hue * 2.0 < 1.0)
- result = temp2;
- else if (hue * 3.0 < 2.0)
- result = temp1 + (temp2 - temp1) * (2.0 / 3.0 - hue) * 6.0;
-
- // Scale the result from 0 - 255 and round off the value.
- return static_cast<int>(result * 255 + .5);
-}
-
-// Next two functions' formulas from:
-// http://www.w3.org/TR/WCAG20/#relativeluminancedef
-// http://www.w3.org/TR/WCAG20/#contrast-ratiodef
-
-double ConvertSRGB(double eight_bit_component) {
- const double component = eight_bit_component / 255.0;
- return (component <= 0.03928) ?
- (component / 12.92) : pow((component + 0.055) / 1.055, 2.4);
-}
-
-SkColor LumaInvertColor(SkColor color) {
- HSL hsl;
- SkColorToHSL(color, &hsl);
- hsl.l = 1.0 - hsl.l;
- return HSLToSkColor(hsl, 255);
-}
-
-double ContrastRatio(double foreground_luminance, double background_luminance) {
- DCHECK_GE(foreground_luminance, 0.0);
- DCHECK_GE(background_luminance, 0.0);
- foreground_luminance += 0.05;
- background_luminance += 0.05;
- return (foreground_luminance > background_luminance) ?
- (foreground_luminance / background_luminance) :
- (background_luminance / foreground_luminance);
-}
-
-} // namespace
-
-
-// ----------------------------------------------------------------------------
-
-unsigned char GetLuminanceForColor(SkColor color) {
- int luma = static_cast<int>((0.3 * SkColorGetR(color)) +
- (0.59 * SkColorGetG(color)) +
- (0.11 * SkColorGetB(color)));
- return std::max(std::min(luma, 255), 0);
-}
-
-double RelativeLuminance(SkColor color) {
- return (0.2126 * ConvertSRGB(SkColorGetR(color))) +
- (0.7152 * ConvertSRGB(SkColorGetG(color))) +
- (0.0722 * ConvertSRGB(SkColorGetB(color)));
-}
-
-void SkColorToHSL(SkColor c, HSL* hsl) {
- double r = static_cast<double>(SkColorGetR(c)) / 255.0;
- double g = static_cast<double>(SkColorGetG(c)) / 255.0;
- double b = static_cast<double>(SkColorGetB(c)) / 255.0;
- double vmax = std::max(std::max(r, g), b);
- double vmin = std::min(std::min(r, g), b);
- double delta = vmax - vmin;
- hsl->l = (vmax + vmin) / 2;
- if (SkColorGetR(c) == SkColorGetG(c) && SkColorGetR(c) == SkColorGetB(c)) {
- hsl->h = hsl->s = 0;
- } else {
- double dr = (((vmax - r) / 6.0) + (delta / 2.0)) / delta;
- double dg = (((vmax - g) / 6.0) + (delta / 2.0)) / delta;
- double db = (((vmax - b) / 6.0) + (delta / 2.0)) / delta;
- // We need to compare for the max value because comparing vmax to r, g, or b
- // can sometimes result in values overflowing registers.
- if (r >= g && r >= b)
- hsl->h = db - dg;
- else if (g >= r && g >= b)
- hsl->h = (1.0 / 3.0) + dr - db;
- else // (b >= r && b >= g)
- hsl->h = (2.0 / 3.0) + dg - dr;
-
- if (hsl->h < 0.0)
- ++hsl->h;
- else if (hsl->h > 1.0)
- --hsl->h;
-
- hsl->s = delta / ((hsl->l < 0.5) ? (vmax + vmin) : (2 - vmax - vmin));
- }
-}
-
-SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha) {
- double hue = hsl.h;
- double saturation = hsl.s;
- double lightness = hsl.l;
-
- // If there's no color, we don't care about hue and can do everything based on
- // brightness.
- if (!saturation) {
- uint8 light;
-
- if (lightness < 0)
- light = 0;
- else if (lightness >= 1.0)
- light = 255;
- else
- light = SkDoubleToFixed(lightness) >> 8;
-
- return SkColorSetARGB(alpha, light, light, light);
- }
-
- double temp2 = (lightness < 0.5) ?
- (lightness * (1.0 + saturation)) :
- (lightness + saturation - (lightness * saturation));
- double temp1 = 2.0 * lightness - temp2;
- return SkColorSetARGB(alpha,
- calcHue(temp1, temp2, hue + 1.0 / 3.0),
- calcHue(temp1, temp2, hue),
- calcHue(temp1, temp2, hue - 1.0 / 3.0));
-}
-
-void ClampHSL(HSL* hsl) {
- if (hsl->h < 0)
- hsl->h = 0;
- if (hsl->h > 1)
- hsl->h = 1;
- if (hsl->s < 0)
- hsl->s = 0;
- if (hsl->s > 1)
- hsl->s = 1;
- if (hsl->l < 0)
- hsl->l = 0;
- if (hsl->l > 1)
- hsl->l = 1;
-}
-
-bool IsWithinHSLRange(const HSL& hsl,
- const HSL& lower_bound,
- const HSL& upper_bound) {
- DCHECK(hsl.h >= 0 && hsl.h <= 1) << hsl.h;
- DCHECK(hsl.s >= 0 && hsl.s <= 1) << hsl.s;
- DCHECK(hsl.l >= 0 && hsl.l <= 1) << hsl.l;
- DCHECK(lower_bound.h < 0 || upper_bound.h < 0 ||
- (lower_bound.h <= 1 && upper_bound.h <= lower_bound.h + 1))
- << "lower_bound.h: " << lower_bound.h
- << ", upper_bound.h: " << upper_bound.h;
- DCHECK(lower_bound.s < 0 || upper_bound.s < 0 ||
- (lower_bound.s <= upper_bound.s && upper_bound.s <= 1))
- << "lower_bound.s: " << lower_bound.s
- << ", upper_bound.s: " << upper_bound.s;
- DCHECK(lower_bound.l < 0 || upper_bound.l < 0 ||
- (lower_bound.l <= upper_bound.l && upper_bound.l <= 1))
- << "lower_bound.l: " << lower_bound.l
- << ", upper_bound.l: " << upper_bound.l;
-
- // If the upper hue is >1, the given hue bounds wrap around at 1.
- bool matches_hue = upper_bound.h > 1
- ? hsl.h >= lower_bound.h || hsl.h <= upper_bound.h - 1
- : hsl.h >= lower_bound.h && hsl.h <= upper_bound.h;
- return (upper_bound.h < 0 || lower_bound.h < 0 || matches_hue) &&
- (upper_bound.s < 0 || lower_bound.s < 0 ||
- (hsl.s >= lower_bound.s && hsl.s <= upper_bound.s)) &&
- (upper_bound.l < 0 || lower_bound.l < 0 ||
- (hsl.l >= lower_bound.l && hsl.l <= upper_bound.l));
-}
-
-SkColor HSLShift(SkColor color, const HSL& shift) {
- HSL hsl;
- int alpha = SkColorGetA(color);
- SkColorToHSL(color, &hsl);
-
- // Replace the hue with the tint's hue.
- if (shift.h >= 0)
- hsl.h = shift.h;
-
- // Change the saturation.
- if (shift.s >= 0) {
- if (shift.s <= 0.5)
- hsl.s *= shift.s * 2.0;
- else
- hsl.s += (1.0 - hsl.s) * ((shift.s - 0.5) * 2.0);
- }
-
- SkColor result = HSLToSkColor(hsl, alpha);
-
- if (shift.l < 0)
- return result;
-
- // Lightness shifts in the style of popular image editors aren't actually
- // represented in HSL - the L value does have some effect on saturation.
- double r = static_cast<double>(SkColorGetR(result));
- double g = static_cast<double>(SkColorGetG(result));
- double b = static_cast<double>(SkColorGetB(result));
- if (shift.l <= 0.5) {
- r *= (shift.l * 2.0);
- g *= (shift.l * 2.0);
- b *= (shift.l * 2.0);
- } else {
- r += (255.0 - r) * ((shift.l - 0.5) * 2.0);
- g += (255.0 - g) * ((shift.l - 0.5) * 2.0);
- b += (255.0 - b) * ((shift.l - 0.5) * 2.0);
- }
- return SkColorSetARGB(alpha,
- static_cast<int>(r),
- static_cast<int>(g),
- static_cast<int>(b));
-}
-
-void BuildLumaHistogram(const SkBitmap& bitmap, int histogram[256]) {
- DCHECK_EQ(kN32_SkColorType, bitmap.colorType());
-
- SkAutoLockPixels bitmap_lock(bitmap);
-
- int pixel_width = bitmap.width();
- int pixel_height = bitmap.height();
- for (int y = 0; y < pixel_height; ++y) {
- for (int x = 0; x < pixel_width; ++x)
- ++histogram[GetLuminanceForColor(bitmap.getColor(x, y))];
- }
-}
-
-SkColor AlphaBlend(SkColor foreground, SkColor background, SkAlpha alpha) {
- if (alpha == 0)
- return background;
- if (alpha == 255)
- return foreground;
-
- int f_alpha = SkColorGetA(foreground);
- int b_alpha = SkColorGetA(background);
-
- double normalizer = (f_alpha * alpha + b_alpha * (255 - alpha)) / 255.0;
- if (normalizer == 0.0)
- return SK_ColorTRANSPARENT;
-
- double f_weight = f_alpha * alpha / normalizer;
- double b_weight = b_alpha * (255 - alpha) / normalizer;
-
- double r = (SkColorGetR(foreground) * f_weight +
- SkColorGetR(background) * b_weight) / 255.0;
- double g = (SkColorGetG(foreground) * f_weight +
- SkColorGetG(background) * b_weight) / 255.0;
- double b = (SkColorGetB(foreground) * f_weight +
- SkColorGetB(background) * b_weight) / 255.0;
-
- return SkColorSetARGB(static_cast<int>(normalizer),
- static_cast<int>(r),
- static_cast<int>(g),
- static_cast<int>(b));
-}
-
-SkColor BlendTowardOppositeLuminance(SkColor color, SkAlpha alpha) {
- unsigned char background_luminance =
- color_utils::GetLuminanceForColor(color);
- const SkColor blend_color =
- (background_luminance < 128) ? SK_ColorWHITE : SK_ColorBLACK;
- return color_utils::AlphaBlend(blend_color, color, alpha);
-}
-
-SkColor GetReadableColor(SkColor foreground, SkColor background) {
- const SkColor foreground2 = LumaInvertColor(foreground);
- const double background_luminance = RelativeLuminance(background);
- return (ContrastRatio(RelativeLuminance(foreground), background_luminance) >=
- ContrastRatio(RelativeLuminance(foreground2), background_luminance)) ?
- foreground : foreground2;
-}
-
-SkColor InvertColor(SkColor color) {
- return SkColorSetARGB(
- SkColorGetA(color),
- 255 - SkColorGetR(color),
- 255 - SkColorGetG(color),
- 255 - SkColorGetB(color));
-}
-
-SkColor GetSysSkColor(int which) {
-#if defined(OS_WIN)
- return skia::COLORREFToSkColor(GetSysColor(which));
-#else
- NOTIMPLEMENTED();
- return SK_ColorLTGRAY;
-#endif
-}
-
-} // namespace color_utils
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