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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/gfx/color_utils.h" | |
| 6 | |
| 7 #include <math.h> | |
| 8 #if defined(OS_WIN) | |
| 9 #include <windows.h> | |
| 10 #endif | |
| 11 | |
| 12 #include <algorithm> | |
| 13 | |
| 14 #include "base/basictypes.h" | |
| 15 #include "base/logging.h" | |
| 16 #include "build/build_config.h" | |
| 17 #if defined(OS_WIN) | |
| 18 #include "skia/ext/skia_utils_win.h" | |
| 19 #endif | |
| 20 #include "third_party/skia/include/core/SkBitmap.h" | |
| 21 | |
| 22 namespace color_utils { | |
| 23 | |
| 24 | |
| 25 // Helper functions ----------------------------------------------------------- | |
| 26 | |
| 27 namespace { | |
| 28 | |
| 29 int calcHue(double temp1, double temp2, double hue) { | |
| 30 if (hue < 0.0) | |
| 31 ++hue; | |
| 32 else if (hue > 1.0) | |
| 33 --hue; | |
| 34 | |
| 35 double result = temp1; | |
| 36 if (hue * 6.0 < 1.0) | |
| 37 result = temp1 + (temp2 - temp1) * hue * 6.0; | |
| 38 else if (hue * 2.0 < 1.0) | |
| 39 result = temp2; | |
| 40 else if (hue * 3.0 < 2.0) | |
| 41 result = temp1 + (temp2 - temp1) * (2.0 / 3.0 - hue) * 6.0; | |
| 42 | |
| 43 // Scale the result from 0 - 255 and round off the value. | |
| 44 return static_cast<int>(result * 255 + .5); | |
| 45 } | |
| 46 | |
| 47 // Next two functions' formulas from: | |
| 48 // http://www.w3.org/TR/WCAG20/#relativeluminancedef | |
| 49 // http://www.w3.org/TR/WCAG20/#contrast-ratiodef | |
| 50 | |
| 51 double ConvertSRGB(double eight_bit_component) { | |
| 52 const double component = eight_bit_component / 255.0; | |
| 53 return (component <= 0.03928) ? | |
| 54 (component / 12.92) : pow((component + 0.055) / 1.055, 2.4); | |
| 55 } | |
| 56 | |
| 57 SkColor LumaInvertColor(SkColor color) { | |
| 58 HSL hsl; | |
| 59 SkColorToHSL(color, &hsl); | |
| 60 hsl.l = 1.0 - hsl.l; | |
| 61 return HSLToSkColor(hsl, 255); | |
| 62 } | |
| 63 | |
| 64 double ContrastRatio(double foreground_luminance, double background_luminance) { | |
| 65 DCHECK_GE(foreground_luminance, 0.0); | |
| 66 DCHECK_GE(background_luminance, 0.0); | |
| 67 foreground_luminance += 0.05; | |
| 68 background_luminance += 0.05; | |
| 69 return (foreground_luminance > background_luminance) ? | |
| 70 (foreground_luminance / background_luminance) : | |
| 71 (background_luminance / foreground_luminance); | |
| 72 } | |
| 73 | |
| 74 } // namespace | |
| 75 | |
| 76 | |
| 77 // ---------------------------------------------------------------------------- | |
| 78 | |
| 79 unsigned char GetLuminanceForColor(SkColor color) { | |
| 80 int luma = static_cast<int>((0.3 * SkColorGetR(color)) + | |
| 81 (0.59 * SkColorGetG(color)) + | |
| 82 (0.11 * SkColorGetB(color))); | |
| 83 return std::max(std::min(luma, 255), 0); | |
| 84 } | |
| 85 | |
| 86 double RelativeLuminance(SkColor color) { | |
| 87 return (0.2126 * ConvertSRGB(SkColorGetR(color))) + | |
| 88 (0.7152 * ConvertSRGB(SkColorGetG(color))) + | |
| 89 (0.0722 * ConvertSRGB(SkColorGetB(color))); | |
| 90 } | |
| 91 | |
| 92 void SkColorToHSL(SkColor c, HSL* hsl) { | |
| 93 double r = static_cast<double>(SkColorGetR(c)) / 255.0; | |
| 94 double g = static_cast<double>(SkColorGetG(c)) / 255.0; | |
| 95 double b = static_cast<double>(SkColorGetB(c)) / 255.0; | |
| 96 double vmax = std::max(std::max(r, g), b); | |
| 97 double vmin = std::min(std::min(r, g), b); | |
| 98 double delta = vmax - vmin; | |
| 99 hsl->l = (vmax + vmin) / 2; | |
| 100 if (SkColorGetR(c) == SkColorGetG(c) && SkColorGetR(c) == SkColorGetB(c)) { | |
| 101 hsl->h = hsl->s = 0; | |
| 102 } else { | |
| 103 double dr = (((vmax - r) / 6.0) + (delta / 2.0)) / delta; | |
| 104 double dg = (((vmax - g) / 6.0) + (delta / 2.0)) / delta; | |
| 105 double db = (((vmax - b) / 6.0) + (delta / 2.0)) / delta; | |
| 106 // We need to compare for the max value because comparing vmax to r, g, or b | |
| 107 // can sometimes result in values overflowing registers. | |
| 108 if (r >= g && r >= b) | |
| 109 hsl->h = db - dg; | |
| 110 else if (g >= r && g >= b) | |
| 111 hsl->h = (1.0 / 3.0) + dr - db; | |
| 112 else // (b >= r && b >= g) | |
| 113 hsl->h = (2.0 / 3.0) + dg - dr; | |
| 114 | |
| 115 if (hsl->h < 0.0) | |
| 116 ++hsl->h; | |
| 117 else if (hsl->h > 1.0) | |
| 118 --hsl->h; | |
| 119 | |
| 120 hsl->s = delta / ((hsl->l < 0.5) ? (vmax + vmin) : (2 - vmax - vmin)); | |
| 121 } | |
| 122 } | |
| 123 | |
| 124 SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha) { | |
| 125 double hue = hsl.h; | |
| 126 double saturation = hsl.s; | |
| 127 double lightness = hsl.l; | |
| 128 | |
| 129 // If there's no color, we don't care about hue and can do everything based on | |
| 130 // brightness. | |
| 131 if (!saturation) { | |
| 132 uint8 light; | |
| 133 | |
| 134 if (lightness < 0) | |
| 135 light = 0; | |
| 136 else if (lightness >= 1.0) | |
| 137 light = 255; | |
| 138 else | |
| 139 light = SkDoubleToFixed(lightness) >> 8; | |
| 140 | |
| 141 return SkColorSetARGB(alpha, light, light, light); | |
| 142 } | |
| 143 | |
| 144 double temp2 = (lightness < 0.5) ? | |
| 145 (lightness * (1.0 + saturation)) : | |
| 146 (lightness + saturation - (lightness * saturation)); | |
| 147 double temp1 = 2.0 * lightness - temp2; | |
| 148 return SkColorSetARGB(alpha, | |
| 149 calcHue(temp1, temp2, hue + 1.0 / 3.0), | |
| 150 calcHue(temp1, temp2, hue), | |
| 151 calcHue(temp1, temp2, hue - 1.0 / 3.0)); | |
| 152 } | |
| 153 | |
| 154 void ClampHSL(HSL* hsl) { | |
| 155 if (hsl->h < 0) | |
| 156 hsl->h = 0; | |
| 157 if (hsl->h > 1) | |
| 158 hsl->h = 1; | |
| 159 if (hsl->s < 0) | |
| 160 hsl->s = 0; | |
| 161 if (hsl->s > 1) | |
| 162 hsl->s = 1; | |
| 163 if (hsl->l < 0) | |
| 164 hsl->l = 0; | |
| 165 if (hsl->l > 1) | |
| 166 hsl->l = 1; | |
| 167 } | |
| 168 | |
| 169 bool IsWithinHSLRange(const HSL& hsl, | |
| 170 const HSL& lower_bound, | |
| 171 const HSL& upper_bound) { | |
| 172 DCHECK(hsl.h >= 0 && hsl.h <= 1) << hsl.h; | |
| 173 DCHECK(hsl.s >= 0 && hsl.s <= 1) << hsl.s; | |
| 174 DCHECK(hsl.l >= 0 && hsl.l <= 1) << hsl.l; | |
| 175 DCHECK(lower_bound.h < 0 || upper_bound.h < 0 || | |
| 176 (lower_bound.h <= 1 && upper_bound.h <= lower_bound.h + 1)) | |
| 177 << "lower_bound.h: " << lower_bound.h | |
| 178 << ", upper_bound.h: " << upper_bound.h; | |
| 179 DCHECK(lower_bound.s < 0 || upper_bound.s < 0 || | |
| 180 (lower_bound.s <= upper_bound.s && upper_bound.s <= 1)) | |
| 181 << "lower_bound.s: " << lower_bound.s | |
| 182 << ", upper_bound.s: " << upper_bound.s; | |
| 183 DCHECK(lower_bound.l < 0 || upper_bound.l < 0 || | |
| 184 (lower_bound.l <= upper_bound.l && upper_bound.l <= 1)) | |
| 185 << "lower_bound.l: " << lower_bound.l | |
| 186 << ", upper_bound.l: " << upper_bound.l; | |
| 187 | |
| 188 // If the upper hue is >1, the given hue bounds wrap around at 1. | |
| 189 bool matches_hue = upper_bound.h > 1 | |
| 190 ? hsl.h >= lower_bound.h || hsl.h <= upper_bound.h - 1 | |
| 191 : hsl.h >= lower_bound.h && hsl.h <= upper_bound.h; | |
| 192 return (upper_bound.h < 0 || lower_bound.h < 0 || matches_hue) && | |
| 193 (upper_bound.s < 0 || lower_bound.s < 0 || | |
| 194 (hsl.s >= lower_bound.s && hsl.s <= upper_bound.s)) && | |
| 195 (upper_bound.l < 0 || lower_bound.l < 0 || | |
| 196 (hsl.l >= lower_bound.l && hsl.l <= upper_bound.l)); | |
| 197 } | |
| 198 | |
| 199 SkColor HSLShift(SkColor color, const HSL& shift) { | |
| 200 HSL hsl; | |
| 201 int alpha = SkColorGetA(color); | |
| 202 SkColorToHSL(color, &hsl); | |
| 203 | |
| 204 // Replace the hue with the tint's hue. | |
| 205 if (shift.h >= 0) | |
| 206 hsl.h = shift.h; | |
| 207 | |
| 208 // Change the saturation. | |
| 209 if (shift.s >= 0) { | |
| 210 if (shift.s <= 0.5) | |
| 211 hsl.s *= shift.s * 2.0; | |
| 212 else | |
| 213 hsl.s += (1.0 - hsl.s) * ((shift.s - 0.5) * 2.0); | |
| 214 } | |
| 215 | |
| 216 SkColor result = HSLToSkColor(hsl, alpha); | |
| 217 | |
| 218 if (shift.l < 0) | |
| 219 return result; | |
| 220 | |
| 221 // Lightness shifts in the style of popular image editors aren't actually | |
| 222 // represented in HSL - the L value does have some effect on saturation. | |
| 223 double r = static_cast<double>(SkColorGetR(result)); | |
| 224 double g = static_cast<double>(SkColorGetG(result)); | |
| 225 double b = static_cast<double>(SkColorGetB(result)); | |
| 226 if (shift.l <= 0.5) { | |
| 227 r *= (shift.l * 2.0); | |
| 228 g *= (shift.l * 2.0); | |
| 229 b *= (shift.l * 2.0); | |
| 230 } else { | |
| 231 r += (255.0 - r) * ((shift.l - 0.5) * 2.0); | |
| 232 g += (255.0 - g) * ((shift.l - 0.5) * 2.0); | |
| 233 b += (255.0 - b) * ((shift.l - 0.5) * 2.0); | |
| 234 } | |
| 235 return SkColorSetARGB(alpha, | |
| 236 static_cast<int>(r), | |
| 237 static_cast<int>(g), | |
| 238 static_cast<int>(b)); | |
| 239 } | |
| 240 | |
| 241 void BuildLumaHistogram(const SkBitmap& bitmap, int histogram[256]) { | |
| 242 DCHECK_EQ(kN32_SkColorType, bitmap.colorType()); | |
| 243 | |
| 244 SkAutoLockPixels bitmap_lock(bitmap); | |
| 245 | |
| 246 int pixel_width = bitmap.width(); | |
| 247 int pixel_height = bitmap.height(); | |
| 248 for (int y = 0; y < pixel_height; ++y) { | |
| 249 for (int x = 0; x < pixel_width; ++x) | |
| 250 ++histogram[GetLuminanceForColor(bitmap.getColor(x, y))]; | |
| 251 } | |
| 252 } | |
| 253 | |
| 254 SkColor AlphaBlend(SkColor foreground, SkColor background, SkAlpha alpha) { | |
| 255 if (alpha == 0) | |
| 256 return background; | |
| 257 if (alpha == 255) | |
| 258 return foreground; | |
| 259 | |
| 260 int f_alpha = SkColorGetA(foreground); | |
| 261 int b_alpha = SkColorGetA(background); | |
| 262 | |
| 263 double normalizer = (f_alpha * alpha + b_alpha * (255 - alpha)) / 255.0; | |
| 264 if (normalizer == 0.0) | |
| 265 return SK_ColorTRANSPARENT; | |
| 266 | |
| 267 double f_weight = f_alpha * alpha / normalizer; | |
| 268 double b_weight = b_alpha * (255 - alpha) / normalizer; | |
| 269 | |
| 270 double r = (SkColorGetR(foreground) * f_weight + | |
| 271 SkColorGetR(background) * b_weight) / 255.0; | |
| 272 double g = (SkColorGetG(foreground) * f_weight + | |
| 273 SkColorGetG(background) * b_weight) / 255.0; | |
| 274 double b = (SkColorGetB(foreground) * f_weight + | |
| 275 SkColorGetB(background) * b_weight) / 255.0; | |
| 276 | |
| 277 return SkColorSetARGB(static_cast<int>(normalizer), | |
| 278 static_cast<int>(r), | |
| 279 static_cast<int>(g), | |
| 280 static_cast<int>(b)); | |
| 281 } | |
| 282 | |
| 283 SkColor BlendTowardOppositeLuminance(SkColor color, SkAlpha alpha) { | |
| 284 unsigned char background_luminance = | |
| 285 color_utils::GetLuminanceForColor(color); | |
| 286 const SkColor blend_color = | |
| 287 (background_luminance < 128) ? SK_ColorWHITE : SK_ColorBLACK; | |
| 288 return color_utils::AlphaBlend(blend_color, color, alpha); | |
| 289 } | |
| 290 | |
| 291 SkColor GetReadableColor(SkColor foreground, SkColor background) { | |
| 292 const SkColor foreground2 = LumaInvertColor(foreground); | |
| 293 const double background_luminance = RelativeLuminance(background); | |
| 294 return (ContrastRatio(RelativeLuminance(foreground), background_luminance) >= | |
| 295 ContrastRatio(RelativeLuminance(foreground2), background_luminance)) ? | |
| 296 foreground : foreground2; | |
| 297 } | |
| 298 | |
| 299 SkColor InvertColor(SkColor color) { | |
| 300 return SkColorSetARGB( | |
| 301 SkColorGetA(color), | |
| 302 255 - SkColorGetR(color), | |
| 303 255 - SkColorGetG(color), | |
| 304 255 - SkColorGetB(color)); | |
| 305 } | |
| 306 | |
| 307 SkColor GetSysSkColor(int which) { | |
| 308 #if defined(OS_WIN) | |
| 309 return skia::COLORREFToSkColor(GetSysColor(which)); | |
| 310 #else | |
| 311 NOTIMPLEMENTED(); | |
| 312 return SK_ColorLTGRAY; | |
| 313 #endif | |
| 314 } | |
| 315 | |
| 316 } // namespace color_utils | |
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