Index: ui/gfx/color_utils.h |
diff --git a/ui/gfx/color_utils.h b/ui/gfx/color_utils.h |
deleted file mode 100644 |
index 0f4f9c41f5838d0d6ef35961841a49d51ab6a095..0000000000000000000000000000000000000000 |
--- a/ui/gfx/color_utils.h |
+++ /dev/null |
@@ -1,104 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef UI_GFX_COLOR_UTILS_H_ |
-#define UI_GFX_COLOR_UTILS_H_ |
- |
-#include "base/basictypes.h" |
-#include "third_party/skia/include/core/SkColor.h" |
-#include "ui/gfx/gfx_export.h" |
- |
-class SkBitmap; |
- |
-namespace color_utils { |
- |
-// Represents an HSL color. |
-struct HSL { |
- double h; |
- double s; |
- double l; |
-}; |
- |
-GFX_EXPORT unsigned char GetLuminanceForColor(SkColor color); |
- |
-// Calculated according to http://www.w3.org/TR/WCAG20/#relativeluminancedef |
-GFX_EXPORT double RelativeLuminance(SkColor color); |
- |
-// Note: these transformations assume sRGB as the source color space |
-GFX_EXPORT void SkColorToHSL(SkColor c, HSL* hsl); |
-GFX_EXPORT SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha); |
- |
-// Validates an |hsl| value passed in from an untrusted source. |
-// |
-// If we were starting from scratch, we'd throw some sort of exception to the |
-// user here, but there's already code out there that acts as if -1 == 0 and |
-// 1 == 2, so just Clamp the values to [0, 1] instead. |
-GFX_EXPORT void ClampHSL(HSL* hsl); |
- |
-// Determines whether the given |hsl| falls within the given range for each |
-// component. All components of |hsl| are expected to be in the range [0, 1]. |
-// |
-// If a component is negative in either |lower_bound| or |upper_bound|, that |
-// component will be ignored. |
-// |
-// For hue, the lower bound should be in the range [0, 1] and the upper bound |
-// should be in the range [(lower bound), (lower bound + 1)]. |
-// For saturation and value, bounds should be specified in the range [0, 1], |
-// with the lower bound less than the upper bound. |
-GFX_EXPORT bool IsWithinHSLRange(const HSL& hsl, |
- const HSL& lower_bound, |
- const HSL& upper_bound); |
- |
-// HSL-Shift an SkColor. The shift values are in the range of 0-1, with the |
-// option to specify -1 for 'no change'. The shift values are defined as: |
-// hsl_shift[0] (hue): The absolute hue value - 0 and 1 map |
-// to 0 and 360 on the hue color wheel (red). |
-// hsl_shift[1] (saturation): A saturation shift, with the |
-// following key values: |
-// 0 = remove all color. |
-// 0.5 = leave unchanged. |
-// 1 = fully saturate the image. |
-// hsl_shift[2] (lightness): A lightness shift, with the |
-// following key values: |
-// 0 = remove all lightness (make all pixels black). |
-// 0.5 = leave unchanged. |
-// 1 = full lightness (make all pixels white). |
-GFX_EXPORT SkColor HSLShift(SkColor color, const HSL& shift); |
- |
-// Builds a histogram based on the Y' of the Y'UV representation of |
-// this image. |
-GFX_EXPORT void BuildLumaHistogram(const SkBitmap& bitmap, int histogram[256]); |
- |
-// Returns a blend of the supplied colors, ranging from |background| (for |
-// |alpha| == 0) to |foreground| (for |alpha| == 255). The alpha channels of |
-// the supplied colors are also taken into account, so the returned color may |
-// be partially transparent. |
-GFX_EXPORT SkColor AlphaBlend(SkColor foreground, SkColor background, |
- SkAlpha alpha); |
- |
-// Makes a dark color lighter or a light color darker by blending |color| with |
-// white or black depending on its current luminance. |alpha| controls the |
-// amount of white or black that will be alpha-blended into |color|. |
-GFX_EXPORT SkColor BlendTowardOppositeLuminance(SkColor color, SkAlpha alpha); |
- |
-// Given an opaque foreground and background color, try to return a foreground |
-// color that is "readable" over the background color by luma-inverting the |
-// foreground color and then picking whichever foreground color has higher |
-// contrast against the background color. You should not pass colors with |
-// non-255 alpha to this routine, since determining the correct behavior in such |
-// cases can be impossible. |
-// |
-// NOTE: This won't do anything but waste time if the supplied foreground color |
-// has a luma value close to the midpoint (0.5 in the HSL representation). |
-GFX_EXPORT SkColor GetReadableColor(SkColor foreground, SkColor background); |
- |
-// Invert a color. |
-GFX_EXPORT SkColor InvertColor(SkColor color); |
- |
-// Gets a Windows system color as a SkColor |
-GFX_EXPORT SkColor GetSysSkColor(int which); |
- |
-} // namespace color_utils |
- |
-#endif // UI_GFX_COLOR_UTILS_H_ |