| Index: ui/aura/window_event_dispatcher.cc
|
| diff --git a/ui/aura/window_event_dispatcher.cc b/ui/aura/window_event_dispatcher.cc
|
| deleted file mode 100644
|
| index 0b1103d016880e8015092b7a734b0a5145a34acc..0000000000000000000000000000000000000000
|
| --- a/ui/aura/window_event_dispatcher.cc
|
| +++ /dev/null
|
| @@ -1,906 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ui/aura/window_event_dispatcher.h"
|
| -
|
| -#include "base/bind.h"
|
| -#include "base/debug/trace_event.h"
|
| -#include "base/logging.h"
|
| -#include "base/message_loop/message_loop.h"
|
| -#include "ui/aura/client/capture_client.h"
|
| -#include "ui/aura/client/cursor_client.h"
|
| -#include "ui/aura/client/event_client.h"
|
| -#include "ui/aura/client/focus_client.h"
|
| -#include "ui/aura/client/screen_position_client.h"
|
| -#include "ui/aura/env.h"
|
| -#include "ui/aura/window.h"
|
| -#include "ui/aura/window_delegate.h"
|
| -#include "ui/aura/window_targeter.h"
|
| -#include "ui/aura/window_tracker.h"
|
| -#include "ui/aura/window_tree_host.h"
|
| -#include "ui/base/hit_test.h"
|
| -#include "ui/compositor/dip_util.h"
|
| -#include "ui/events/event.h"
|
| -#include "ui/events/gestures/gesture_recognizer.h"
|
| -#include "ui/events/gestures/gesture_types.h"
|
| -
|
| -typedef ui::EventDispatchDetails DispatchDetails;
|
| -
|
| -namespace aura {
|
| -
|
| -namespace {
|
| -
|
| -// Returns true if |target| has a non-client (frame) component at |location|,
|
| -// in window coordinates.
|
| -bool IsNonClientLocation(Window* target, const gfx::Point& location) {
|
| - if (!target->delegate())
|
| - return false;
|
| - int hit_test_code = target->delegate()->GetNonClientComponent(location);
|
| - return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE;
|
| -}
|
| -
|
| -Window* ConsumerToWindow(ui::GestureConsumer* consumer) {
|
| - return consumer ? static_cast<Window*>(consumer) : NULL;
|
| -}
|
| -
|
| -void SetLastMouseLocation(const Window* root_window,
|
| - const gfx::Point& location_in_root) {
|
| - client::ScreenPositionClient* client =
|
| - client::GetScreenPositionClient(root_window);
|
| - if (client) {
|
| - gfx::Point location_in_screen = location_in_root;
|
| - client->ConvertPointToScreen(root_window, &location_in_screen);
|
| - Env::GetInstance()->set_last_mouse_location(location_in_screen);
|
| - } else {
|
| - Env::GetInstance()->set_last_mouse_location(location_in_root);
|
| - }
|
| -}
|
| -
|
| -bool IsEventCandidateForHold(const ui::Event& event) {
|
| - if (event.type() == ui::ET_TOUCH_MOVED)
|
| - return true;
|
| - if (event.type() == ui::ET_MOUSE_DRAGGED)
|
| - return true;
|
| - if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED))
|
| - return true;
|
| - return false;
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -// WindowEventDispatcher, public:
|
| -
|
| -WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host)
|
| - : host_(host),
|
| - touch_ids_down_(0),
|
| - mouse_pressed_handler_(NULL),
|
| - mouse_moved_handler_(NULL),
|
| - event_dispatch_target_(NULL),
|
| - old_dispatch_target_(NULL),
|
| - synthesize_mouse_move_(false),
|
| - move_hold_count_(0),
|
| - dispatching_held_event_(false),
|
| - observer_manager_(this),
|
| - repost_event_factory_(this),
|
| - held_event_factory_(this) {
|
| - ui::GestureRecognizer::Get()->AddGestureEventHelper(this);
|
| - Env::GetInstance()->AddObserver(this);
|
| -}
|
| -
|
| -WindowEventDispatcher::~WindowEventDispatcher() {
|
| - TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor");
|
| - Env::GetInstance()->RemoveObserver(this);
|
| - ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this);
|
| -}
|
| -
|
| -void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent& event) {
|
| - DCHECK(event.type() == ui::ET_MOUSE_PRESSED ||
|
| - event.type() == ui::ET_GESTURE_TAP_DOWN);
|
| - // We allow for only one outstanding repostable event. This is used
|
| - // in exiting context menus. A dropped repost request is allowed.
|
| - if (event.type() == ui::ET_MOUSE_PRESSED) {
|
| - held_repostable_event_.reset(
|
| - new ui::MouseEvent(
|
| - static_cast<const ui::MouseEvent&>(event),
|
| - static_cast<aura::Window*>(event.target()),
|
| - window()));
|
| - base::MessageLoop::current()->PostNonNestableTask(
|
| - FROM_HERE, base::Bind(
|
| - base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
|
| - repost_event_factory_.GetWeakPtr()));
|
| - } else {
|
| - DCHECK(event.type() == ui::ET_GESTURE_TAP_DOWN);
|
| - held_repostable_event_.reset();
|
| - // TODO(rbyers): Reposing of gestures is tricky to get
|
| - // right, so it's not yet supported. crbug.com/170987.
|
| - }
|
| -}
|
| -
|
| -void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) {
|
| - // Send entered / exited so that visual state can be updated to match
|
| - // mouse events state.
|
| - PostSynthesizeMouseMove();
|
| - // TODO(mazda): Add code to disable mouse events when |enabled| == false.
|
| -}
|
| -
|
| -void WindowEventDispatcher::DispatchCancelModeEvent() {
|
| - ui::CancelModeEvent event;
|
| - Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow();
|
| - if (focused_window && !window()->Contains(focused_window))
|
| - focused_window = NULL;
|
| - DispatchDetails details =
|
| - DispatchEvent(focused_window ? focused_window : window(), &event);
|
| - if (details.dispatcher_destroyed)
|
| - return;
|
| -}
|
| -
|
| -void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent* event) {
|
| - DispatchDetails details = DispatchHeldEvents();
|
| - if (details.dispatcher_destroyed)
|
| - return;
|
| - Window* target = GetGestureTarget(event);
|
| - if (target) {
|
| - event->ConvertLocationToTarget(window(), target);
|
| - DispatchDetails details = DispatchEvent(target, event);
|
| - if (details.dispatcher_destroyed)
|
| - return;
|
| - }
|
| -}
|
| -
|
| -DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint(
|
| - const gfx::Point& point) {
|
| - ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE,
|
| - ui::EF_NONE);
|
| - return DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED);
|
| -}
|
| -
|
| -void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event,
|
| - Window* window,
|
| - ui::EventResult result) {
|
| - // TODO(tdresser): Move this to PreDispatchTouchEvent, to enable eager
|
| - // gesture detection. See crbug.com/410280.
|
| - if (!ui::GestureRecognizer::Get()
|
| - ->ProcessTouchEventPreDispatch(*event, window)) {
|
| - return;
|
| - }
|
| -
|
| - // Once we've fully migrated to the eager gesture detector, we won't need to
|
| - // pass an event here.
|
| - scoped_ptr<ui::GestureRecognizer::Gestures> gestures(
|
| - ui::GestureRecognizer::Get()->ProcessTouchEventOnAsyncAck(
|
| - *event, result, window));
|
| - DispatchDetails details = ProcessGestures(gestures.get());
|
| - if (details.dispatcher_destroyed)
|
| - return;
|
| -}
|
| -
|
| -void WindowEventDispatcher::HoldPointerMoves() {
|
| - if (!move_hold_count_)
|
| - held_event_factory_.InvalidateWeakPtrs();
|
| - ++move_hold_count_;
|
| - TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves",
|
| - this);
|
| -}
|
| -
|
| -void WindowEventDispatcher::ReleasePointerMoves() {
|
| - --move_hold_count_;
|
| - DCHECK_GE(move_hold_count_, 0);
|
| - if (!move_hold_count_ && held_move_event_) {
|
| - // We don't want to call DispatchHeldEvents directly, because this might be
|
| - // called from a deep stack while another event, in which case dispatching
|
| - // another one may not be safe/expected. Instead we post a task, that we
|
| - // may cancel if HoldPointerMoves is called again before it executes.
|
| - base::MessageLoop::current()->PostNonNestableTask(
|
| - FROM_HERE, base::Bind(
|
| - base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
|
| - held_event_factory_.GetWeakPtr()));
|
| - }
|
| - TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this);
|
| -}
|
| -
|
| -gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const {
|
| - gfx::Point location = Env::GetInstance()->last_mouse_location();
|
| - client::ScreenPositionClient* client =
|
| - client::GetScreenPositionClient(window());
|
| - if (client)
|
| - client->ConvertPointFromScreen(window(), &location);
|
| - return location;
|
| -}
|
| -
|
| -void WindowEventDispatcher::OnHostLostMouseGrab() {
|
| - mouse_pressed_handler_ = NULL;
|
| - mouse_moved_handler_ = NULL;
|
| -}
|
| -
|
| -void WindowEventDispatcher::OnCursorMovedToRootLocation(
|
| - const gfx::Point& root_location) {
|
| - SetLastMouseLocation(window(), root_location);
|
| - synthesize_mouse_move_ = false;
|
| -}
|
| -
|
| -void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window* window) {
|
| - OnWindowHidden(window, WINDOW_DESTROYED);
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -// WindowEventDispatcher, private:
|
| -
|
| -Window* WindowEventDispatcher::window() {
|
| - return host_->window();
|
| -}
|
| -
|
| -const Window* WindowEventDispatcher::window() const {
|
| - return host_->window();
|
| -}
|
| -
|
| -void WindowEventDispatcher::TransformEventForDeviceScaleFactor(
|
| - ui::LocatedEvent* event) {
|
| - event->UpdateForRootTransform(host_->GetInverseRootTransform());
|
| -}
|
| -
|
| -void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) {
|
| - // The mouse capture is intentionally ignored. Think that a mouse enters
|
| - // to a window, the window sets the capture, the mouse exits the window,
|
| - // and then it releases the capture. In that case OnMouseExited won't
|
| - // be called. So it is natural not to emit OnMouseExited even though
|
| - // |window| is the capture window.
|
| - gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
|
| - if (window->Contains(mouse_moved_handler_) &&
|
| - window->ContainsPointInRoot(last_mouse_location)) {
|
| - DispatchDetails details = DispatchMouseExitAtPoint(last_mouse_location);
|
| - if (details.dispatcher_destroyed)
|
| - return;
|
| - }
|
| -}
|
| -
|
| -ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit(
|
| - const ui::MouseEvent& event,
|
| - ui::EventType type) {
|
| - if (event.type() != ui::ET_MOUSE_CAPTURE_CHANGED &&
|
| - !(event.flags() & ui::EF_IS_SYNTHESIZED)) {
|
| - SetLastMouseLocation(window(), event.root_location());
|
| - }
|
| -
|
| - if (!mouse_moved_handler_ || !mouse_moved_handler_->delegate() ||
|
| - !window()->Contains(mouse_moved_handler_))
|
| - return DispatchDetails();
|
| -
|
| - // |event| may be an event in the process of being dispatched to a target (in
|
| - // which case its locations will be in the event's target's coordinate
|
| - // system), or a synthetic event created in root-window (in which case, the
|
| - // event's target will be NULL, and the event will be in the root-window's
|
| - // coordinate system.
|
| - aura::Window* target = static_cast<Window*>(event.target());
|
| - if (!target)
|
| - target = window();
|
| - ui::MouseEvent translated_event(event,
|
| - target,
|
| - mouse_moved_handler_,
|
| - type,
|
| - event.flags() | ui::EF_IS_SYNTHESIZED);
|
| - return DispatchEvent(mouse_moved_handler_, &translated_event);
|
| -}
|
| -
|
| -ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures(
|
| - ui::GestureRecognizer::Gestures* gestures) {
|
| - DispatchDetails details;
|
| - if (!gestures || gestures->empty())
|
| - return details;
|
| -
|
| - Window* target = GetGestureTarget(gestures->get().at(0));
|
| - if (!target)
|
| - return details;
|
| -
|
| - for (size_t i = 0; i < gestures->size(); ++i) {
|
| - ui::GestureEvent* event = gestures->get().at(i);
|
| - event->ConvertLocationToTarget(window(), target);
|
| - details = DispatchEvent(target, event);
|
| - if (details.dispatcher_destroyed || details.target_destroyed)
|
| - break;
|
| - }
|
| - return details;
|
| -}
|
| -
|
| -void WindowEventDispatcher::OnWindowHidden(Window* invisible,
|
| - WindowHiddenReason reason) {
|
| - // If the window the mouse was pressed in becomes invisible, it should no
|
| - // longer receive mouse events.
|
| - if (invisible->Contains(mouse_pressed_handler_))
|
| - mouse_pressed_handler_ = NULL;
|
| - if (invisible->Contains(mouse_moved_handler_))
|
| - mouse_moved_handler_ = NULL;
|
| -
|
| - // If events are being dispatched from a nested message-loop, and the target
|
| - // of the outer loop is hidden or moved to another dispatcher during
|
| - // dispatching events in the inner loop, then reset the target for the outer
|
| - // loop.
|
| - if (invisible->Contains(old_dispatch_target_))
|
| - old_dispatch_target_ = NULL;
|
| -
|
| - invisible->CleanupGestureState();
|
| -
|
| - // Do not clear the capture, and the |event_dispatch_target_| if the
|
| - // window is moving across hosts, because the target itself is actually still
|
| - // visible and clearing them stops further event processing, which can cause
|
| - // unexpected behaviors. See crbug.com/157583
|
| - if (reason != WINDOW_MOVING) {
|
| - // We don't ask |invisible| here, because invisible may have been removed
|
| - // from the window hierarchy already by the time this function is called
|
| - // (OnWindowDestroyed).
|
| - client::CaptureClient* capture_client =
|
| - client::GetCaptureClient(host_->window());
|
| - Window* capture_window =
|
| - capture_client ? capture_client->GetCaptureWindow() : NULL;
|
| -
|
| - if (invisible->Contains(event_dispatch_target_))
|
| - event_dispatch_target_ = NULL;
|
| -
|
| - // If the ancestor of the capture window is hidden, release the capture.
|
| - // Note that this may delete the window so do not use capture_window
|
| - // after this.
|
| - if (invisible->Contains(capture_window) && invisible != window())
|
| - capture_window->ReleaseCapture();
|
| - }
|
| -}
|
| -
|
| -Window* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent* event) {
|
| - Window* target = NULL;
|
| - if (!event->IsEndingEvent()) {
|
| - // The window that received the start event (e.g. scroll begin) needs to
|
| - // receive the end event (e.g. scroll end).
|
| - target = client::GetCaptureWindow(window());
|
| - }
|
| - if (!target) {
|
| - target = ConsumerToWindow(
|
| - ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event));
|
| - }
|
| -
|
| - return target;
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -// WindowEventDispatcher, aura::client::CaptureDelegate implementation:
|
| -
|
| -void WindowEventDispatcher::UpdateCapture(Window* old_capture,
|
| - Window* new_capture) {
|
| - // |mouse_moved_handler_| may have been set to a Window in a different root
|
| - // (see below). Clear it here to ensure we don't end up referencing a stale
|
| - // Window.
|
| - if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_))
|
| - mouse_moved_handler_ = NULL;
|
| -
|
| - if (old_capture && old_capture->GetRootWindow() == window() &&
|
| - old_capture->delegate()) {
|
| - // Send a capture changed event with bogus location data.
|
| - ui::MouseEvent event(ui::ET_MOUSE_CAPTURE_CHANGED, gfx::Point(),
|
| - gfx::Point(), 0, 0);
|
| -
|
| - DispatchDetails details = DispatchEvent(old_capture, &event);
|
| - if (details.dispatcher_destroyed)
|
| - return;
|
| -
|
| - old_capture->delegate()->OnCaptureLost();
|
| - }
|
| -
|
| - if (new_capture) {
|
| - // Make all subsequent mouse events go to the capture window. We shouldn't
|
| - // need to send an event here as OnCaptureLost() should take care of that.
|
| - if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown())
|
| - mouse_moved_handler_ = new_capture;
|
| - } else {
|
| - // Make sure mouse_moved_handler gets updated.
|
| - DispatchDetails details = SynthesizeMouseMoveEvent();
|
| - if (details.dispatcher_destroyed)
|
| - return;
|
| - }
|
| - mouse_pressed_handler_ = NULL;
|
| -}
|
| -
|
| -void WindowEventDispatcher::OnOtherRootGotCapture() {
|
| - // Windows provides the TrackMouseEvents API which allows us to rely on the
|
| - // OS to send us the mouse exit events (WM_MOUSELEAVE). Additionally on
|
| - // desktop Windows, every top level window could potentially have its own
|
| - // root window, in which case this function will get called whenever those
|
| - // windows grab mouse capture. Sending mouse exit messages in these cases
|
| - // causes subtle bugs like (crbug.com/394672).
|
| -#if !defined(OS_WIN)
|
| - if (mouse_moved_handler_) {
|
| - // Dispatch a mouse exit to reset any state associated with hover. This is
|
| - // important when going from no window having capture to a window having
|
| - // capture because we do not dispatch ET_MOUSE_CAPTURE_CHANGED in this case.
|
| - DispatchDetails details = DispatchMouseExitAtPoint(
|
| - GetLastMouseLocationInRoot());
|
| - if (details.dispatcher_destroyed)
|
| - return;
|
| - }
|
| -#endif
|
| -
|
| - mouse_moved_handler_ = NULL;
|
| - mouse_pressed_handler_ = NULL;
|
| -}
|
| -
|
| -void WindowEventDispatcher::SetNativeCapture() {
|
| - host_->SetCapture();
|
| -}
|
| -
|
| -void WindowEventDispatcher::ReleaseNativeCapture() {
|
| - host_->ReleaseCapture();
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -// WindowEventDispatcher, ui::EventProcessor implementation:
|
| -ui::EventTarget* WindowEventDispatcher::GetRootTarget() {
|
| - return window();
|
| -}
|
| -
|
| -void WindowEventDispatcher::OnEventProcessingStarted(ui::Event* event) {
|
| - // The held events are already in |window()|'s coordinate system. So it is
|
| - // not necessary to apply the transform to convert from the host's
|
| - // coordinate system to |window()|'s coordinate system.
|
| - if (event->IsLocatedEvent() && !dispatching_held_event_)
|
| - TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event));
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -// WindowEventDispatcher, ui::EventDispatcherDelegate implementation:
|
| -
|
| -bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) {
|
| - return event_dispatch_target_ == target;
|
| -}
|
| -
|
| -ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent(
|
| - ui::EventTarget* target,
|
| - ui::Event* event) {
|
| - Window* target_window = static_cast<Window*>(target);
|
| - CHECK(window()->Contains(target_window));
|
| -
|
| - if (!dispatching_held_event_) {
|
| - bool can_be_held = IsEventCandidateForHold(*event);
|
| - if (!move_hold_count_ || !can_be_held) {
|
| - if (can_be_held)
|
| - held_move_event_.reset();
|
| - DispatchDetails details = DispatchHeldEvents();
|
| - if (details.dispatcher_destroyed || details.target_destroyed)
|
| - return details;
|
| - }
|
| - }
|
| -
|
| - if (event->IsMouseEvent()) {
|
| - PreDispatchMouseEvent(target_window, static_cast<ui::MouseEvent*>(event));
|
| - } else if (event->IsScrollEvent()) {
|
| - PreDispatchLocatedEvent(target_window,
|
| - static_cast<ui::ScrollEvent*>(event));
|
| - } else if (event->IsTouchEvent()) {
|
| - PreDispatchTouchEvent(target_window, static_cast<ui::TouchEvent*>(event));
|
| - }
|
| - old_dispatch_target_ = event_dispatch_target_;
|
| - event_dispatch_target_ = static_cast<Window*>(target);
|
| - return DispatchDetails();
|
| -}
|
| -
|
| -ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
|
| - ui::EventTarget* target,
|
| - const ui::Event& event) {
|
| - DispatchDetails details;
|
| - if (!target || target != event_dispatch_target_)
|
| - details.target_destroyed = true;
|
| - event_dispatch_target_ = old_dispatch_target_;
|
| - old_dispatch_target_ = NULL;
|
| -#ifndef NDEBUG
|
| - DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_));
|
| -#endif
|
| -
|
| - if (event.IsTouchEvent() && !details.target_destroyed) {
|
| - // Do not let 'held' touch events contribute to any gestures unless it is
|
| - // being dispatched.
|
| - if (dispatching_held_event_ || !held_move_event_ ||
|
| - !held_move_event_->IsTouchEvent()) {
|
| -
|
| - // Once we've fully migrated to the eager gesture detector, we won't
|
| - // need to pass an event here.
|
| - ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event),
|
| - static_cast<Window*>(event.target()),
|
| - window());
|
| -
|
| - if (event.result() & ui::ER_CONSUMED)
|
| - orig_event.StopPropagation();
|
| -
|
| - // TODO(tdresser): Move this to PreDispatchTouchEvent, to enable eager
|
| - // gesture detection. See crbug.com/410280.
|
| - if (!ui::GestureRecognizer::Get()
|
| - ->ProcessTouchEventPreDispatch(orig_event,
|
| - static_cast<Window*>(target))) {
|
| - return details;
|
| - }
|
| -
|
| - scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
|
| -
|
| - gestures.reset(
|
| - ui::GestureRecognizer::Get()->ProcessTouchEventPostDispatch(
|
| - orig_event, event.result(), static_cast<Window*>(target)));
|
| -
|
| - return ProcessGestures(gestures.get());
|
| - }
|
| - }
|
| -
|
| - return details;
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -// WindowEventDispatcher, ui::GestureEventHelper implementation:
|
| -
|
| -bool WindowEventDispatcher::CanDispatchToConsumer(
|
| - ui::GestureConsumer* consumer) {
|
| - Window* consumer_window = ConsumerToWindow(consumer);
|
| - return (consumer_window && consumer_window->GetRootWindow() == window());
|
| -}
|
| -
|
| -void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) {
|
| - // The touchcancel event's location is based on the last known location of
|
| - // the pointer, in dips. OnEventFromSource expects events with co-ordinates
|
| - // in raw pixels, so we convert back to raw pixels here.
|
| - event->UpdateForRootTransform(host_->GetRootTransform());
|
| - DispatchDetails details = OnEventFromSource(event);
|
| - if (details.dispatcher_destroyed)
|
| - return;
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -// WindowEventDispatcher, WindowObserver implementation:
|
| -
|
| -void WindowEventDispatcher::OnWindowDestroying(Window* window) {
|
| - if (!host_->window()->Contains(window))
|
| - return;
|
| -
|
| - DispatchMouseExitToHidingWindow(window);
|
| - SynthesizeMouseMoveAfterChangeToWindow(window);
|
| -}
|
| -
|
| -void WindowEventDispatcher::OnWindowDestroyed(Window* window) {
|
| - // We observe all windows regardless of what root Window (if any) they're
|
| - // attached to.
|
| - observer_manager_.Remove(window);
|
| -}
|
| -
|
| -void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) {
|
| - if (!observer_manager_.IsObserving(attached))
|
| - observer_manager_.Add(attached);
|
| -
|
| - if (!host_->window()->Contains(attached))
|
| - return;
|
| -
|
| - SynthesizeMouseMoveAfterChangeToWindow(attached);
|
| -}
|
| -
|
| -void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window* detached,
|
| - Window* new_root) {
|
| - if (!host_->window()->Contains(detached))
|
| - return;
|
| -
|
| - DCHECK(client::GetCaptureWindow(window()) != window());
|
| -
|
| - DispatchMouseExitToHidingWindow(detached);
|
| - SynthesizeMouseMoveAfterChangeToWindow(detached);
|
| -
|
| - // Hiding the window releases capture which can implicitly destroy the window
|
| - // so the window may no longer be valid after this call.
|
| - OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN);
|
| -}
|
| -
|
| -void WindowEventDispatcher::OnWindowVisibilityChanging(Window* window,
|
| - bool visible) {
|
| - if (!host_->window()->Contains(window))
|
| - return;
|
| -
|
| - DispatchMouseExitToHidingWindow(window);
|
| -}
|
| -
|
| -void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window,
|
| - bool visible) {
|
| - if (!host_->window()->Contains(window))
|
| - return;
|
| -
|
| - if (window->ContainsPointInRoot(GetLastMouseLocationInRoot()))
|
| - PostSynthesizeMouseMove();
|
| -
|
| - // Hiding the window releases capture which can implicitly destroy the window
|
| - // so the window may no longer be valid after this call.
|
| - if (!visible)
|
| - OnWindowHidden(window, WINDOW_HIDDEN);
|
| -}
|
| -
|
| -void WindowEventDispatcher::OnWindowBoundsChanged(Window* window,
|
| - const gfx::Rect& old_bounds,
|
| - const gfx::Rect& new_bounds) {
|
| - if (!host_->window()->Contains(window))
|
| - return;
|
| -
|
| - if (window == host_->window()) {
|
| - TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)",
|
| - "size", new_bounds.size().ToString());
|
| -
|
| - DispatchDetails details = DispatchHeldEvents();
|
| - if (details.dispatcher_destroyed)
|
| - return;
|
| -
|
| - synthesize_mouse_move_ = false;
|
| - }
|
| -
|
| - if (window->IsVisible() && !window->ignore_events()) {
|
| - gfx::Rect old_bounds_in_root = old_bounds, new_bounds_in_root = new_bounds;
|
| - Window::ConvertRectToTarget(window->parent(), host_->window(),
|
| - &old_bounds_in_root);
|
| - Window::ConvertRectToTarget(window->parent(), host_->window(),
|
| - &new_bounds_in_root);
|
| - gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
|
| - if (old_bounds_in_root.Contains(last_mouse_location) !=
|
| - new_bounds_in_root.Contains(last_mouse_location)) {
|
| - PostSynthesizeMouseMove();
|
| - }
|
| - }
|
| -}
|
| -
|
| -void WindowEventDispatcher::OnWindowTransforming(Window* window) {
|
| - if (!host_->window()->Contains(window))
|
| - return;
|
| -
|
| - SynthesizeMouseMoveAfterChangeToWindow(window);
|
| -}
|
| -
|
| -void WindowEventDispatcher::OnWindowTransformed(Window* window) {
|
| - if (!host_->window()->Contains(window))
|
| - return;
|
| -
|
| - SynthesizeMouseMoveAfterChangeToWindow(window);
|
| -}
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -// WindowEventDispatcher, EnvObserver implementation:
|
| -
|
| -void WindowEventDispatcher::OnWindowInitialized(Window* window) {
|
| - observer_manager_.Add(window);
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -// WindowEventDispatcher, private:
|
| -
|
| -ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() {
|
| - if (!held_repostable_event_ && !held_move_event_)
|
| - return DispatchDetails();
|
| -
|
| - CHECK(!dispatching_held_event_);
|
| - dispatching_held_event_ = true;
|
| -
|
| - DispatchDetails dispatch_details;
|
| - if (held_repostable_event_) {
|
| - if (held_repostable_event_->type() == ui::ET_MOUSE_PRESSED) {
|
| - scoped_ptr<ui::MouseEvent> mouse_event(
|
| - static_cast<ui::MouseEvent*>(held_repostable_event_.release()));
|
| - dispatch_details = OnEventFromSource(mouse_event.get());
|
| - } else {
|
| - // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987.
|
| - NOTREACHED();
|
| - }
|
| - if (dispatch_details.dispatcher_destroyed)
|
| - return dispatch_details;
|
| - }
|
| -
|
| - if (held_move_event_) {
|
| - // If a mouse move has been synthesized, the target location is suspect,
|
| - // so drop the held mouse event.
|
| - if (held_move_event_->IsTouchEvent() ||
|
| - (held_move_event_->IsMouseEvent() && !synthesize_mouse_move_)) {
|
| - dispatch_details = OnEventFromSource(held_move_event_.get());
|
| - }
|
| - if (!dispatch_details.dispatcher_destroyed)
|
| - held_move_event_.reset();
|
| - }
|
| -
|
| - if (!dispatch_details.dispatcher_destroyed)
|
| - dispatching_held_event_ = false;
|
| - return dispatch_details;
|
| -}
|
| -
|
| -void WindowEventDispatcher::PostSynthesizeMouseMove() {
|
| - if (synthesize_mouse_move_)
|
| - return;
|
| - synthesize_mouse_move_ = true;
|
| - base::MessageLoop::current()->PostNonNestableTask(
|
| - FROM_HERE,
|
| - base::Bind(base::IgnoreResult(
|
| - &WindowEventDispatcher::SynthesizeMouseMoveEvent),
|
| - held_event_factory_.GetWeakPtr()));
|
| -}
|
| -
|
| -void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow(
|
| - Window* window) {
|
| - if (window->IsVisible() &&
|
| - window->ContainsPointInRoot(GetLastMouseLocationInRoot())) {
|
| - PostSynthesizeMouseMove();
|
| - }
|
| -}
|
| -
|
| -ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent() {
|
| - DispatchDetails details;
|
| - if (!synthesize_mouse_move_)
|
| - return details;
|
| - synthesize_mouse_move_ = false;
|
| -
|
| - // If one of the mouse buttons is currently down, then do not synthesize a
|
| - // mouse-move event. In such cases, aura could synthesize a DRAGGED event
|
| - // instead of a MOVED event, but in multi-display/multi-host scenarios, the
|
| - // DRAGGED event can be synthesized in the incorrect host. So avoid
|
| - // synthesizing any events at all.
|
| - if (Env::GetInstance()->mouse_button_flags())
|
| - return details;
|
| -
|
| - gfx::Point root_mouse_location = GetLastMouseLocationInRoot();
|
| - if (!window()->bounds().Contains(root_mouse_location))
|
| - return details;
|
| - gfx::Point host_mouse_location = root_mouse_location;
|
| - host_->ConvertPointToHost(&host_mouse_location);
|
| - ui::MouseEvent event(ui::ET_MOUSE_MOVED,
|
| - host_mouse_location,
|
| - host_mouse_location,
|
| - ui::EF_IS_SYNTHESIZED,
|
| - 0);
|
| - return OnEventFromSource(&event);
|
| -}
|
| -
|
| -void WindowEventDispatcher::PreDispatchLocatedEvent(Window* target,
|
| - ui::LocatedEvent* event) {
|
| - int flags = event->flags();
|
| - if (IsNonClientLocation(target, event->location()))
|
| - flags |= ui::EF_IS_NON_CLIENT;
|
| - event->set_flags(flags);
|
| -
|
| - if (!dispatching_held_event_ &&
|
| - (event->IsMouseEvent() || event->IsScrollEvent()) &&
|
| - !(event->flags() & ui::EF_IS_SYNTHESIZED)) {
|
| - if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED)
|
| - SetLastMouseLocation(window(), event->root_location());
|
| - synthesize_mouse_move_ = false;
|
| - }
|
| -}
|
| -
|
| -void WindowEventDispatcher::PreDispatchMouseEvent(Window* target,
|
| - ui::MouseEvent* event) {
|
| - client::CursorClient* cursor_client = client::GetCursorClient(window());
|
| - // We allow synthesized mouse exit events through even if mouse events are
|
| - // disabled. This ensures that hover state, etc on controls like buttons is
|
| - // cleared.
|
| - if (cursor_client &&
|
| - !cursor_client->IsMouseEventsEnabled() &&
|
| - (event->flags() & ui::EF_IS_SYNTHESIZED) &&
|
| - (event->type() != ui::ET_MOUSE_EXITED)) {
|
| - event->SetHandled();
|
| - return;
|
| - }
|
| -
|
| - if (IsEventCandidateForHold(*event) && !dispatching_held_event_) {
|
| - if (move_hold_count_) {
|
| - if (!(event->flags() & ui::EF_IS_SYNTHESIZED) &&
|
| - event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
|
| - SetLastMouseLocation(window(), event->root_location());
|
| - }
|
| - held_move_event_.reset(new ui::MouseEvent(*event, target, window()));
|
| - event->SetHandled();
|
| - return;
|
| - } else {
|
| - // We may have a held event for a period between the time move_hold_count_
|
| - // fell to 0 and the DispatchHeldEvents executes. Since we're going to
|
| - // dispatch the new event directly below, we can reset the old one.
|
| - held_move_event_.reset();
|
| - }
|
| - }
|
| -
|
| - const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON |
|
| - ui::EF_MIDDLE_MOUSE_BUTTON |
|
| - ui::EF_RIGHT_MOUSE_BUTTON;
|
| - switch (event->type()) {
|
| - case ui::ET_MOUSE_EXITED:
|
| - if (!target || target == window()) {
|
| - DispatchDetails details =
|
| - DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
|
| - if (details.dispatcher_destroyed) {
|
| - event->SetHandled();
|
| - return;
|
| - }
|
| - mouse_moved_handler_ = NULL;
|
| - }
|
| - break;
|
| - case ui::ET_MOUSE_MOVED:
|
| - // Send an exit to the current |mouse_moved_handler_| and an enter to
|
| - // |target|. Take care that both us and |target| aren't destroyed during
|
| - // dispatch.
|
| - if (target != mouse_moved_handler_) {
|
| - aura::Window* old_mouse_moved_handler = mouse_moved_handler_;
|
| - WindowTracker live_window;
|
| - live_window.Add(target);
|
| - DispatchDetails details =
|
| - DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
|
| - if (details.dispatcher_destroyed) {
|
| - event->SetHandled();
|
| - return;
|
| - }
|
| - // If the |mouse_moved_handler_| changes out from under us, assume a
|
| - // nested message loop ran and we don't need to do anything.
|
| - if (mouse_moved_handler_ != old_mouse_moved_handler) {
|
| - event->SetHandled();
|
| - return;
|
| - }
|
| - if (!live_window.Contains(target) || details.target_destroyed) {
|
| - mouse_moved_handler_ = NULL;
|
| - event->SetHandled();
|
| - return;
|
| - }
|
| - live_window.Remove(target);
|
| -
|
| - mouse_moved_handler_ = target;
|
| - details = DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_ENTERED);
|
| - if (details.dispatcher_destroyed || details.target_destroyed) {
|
| - event->SetHandled();
|
| - return;
|
| - }
|
| - }
|
| - break;
|
| - case ui::ET_MOUSE_PRESSED:
|
| - // Don't set the mouse pressed handler for non client mouse down events.
|
| - // These are only sent by Windows and are not always followed with non
|
| - // client mouse up events which causes subsequent mouse events to be
|
| - // sent to the wrong target.
|
| - if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_)
|
| - mouse_pressed_handler_ = target;
|
| - Env::GetInstance()->set_mouse_button_flags(
|
| - event->flags() & kMouseButtonFlagMask);
|
| - break;
|
| - case ui::ET_MOUSE_RELEASED:
|
| - mouse_pressed_handler_ = NULL;
|
| - Env::GetInstance()->set_mouse_button_flags(event->flags() &
|
| - kMouseButtonFlagMask & ~event->changed_button_flags());
|
| - break;
|
| - default:
|
| - break;
|
| - }
|
| -
|
| - PreDispatchLocatedEvent(target, event);
|
| -}
|
| -
|
| -void WindowEventDispatcher::PreDispatchTouchEvent(Window* target,
|
| - ui::TouchEvent* event) {
|
| - switch (event->type()) {
|
| - case ui::ET_TOUCH_PRESSED:
|
| - touch_ids_down_ |= (1 << event->touch_id());
|
| - Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
|
| - break;
|
| -
|
| - // Handle ET_TOUCH_CANCELLED only if it has a native event.
|
| - case ui::ET_TOUCH_CANCELLED:
|
| - if (!event->HasNativeEvent())
|
| - break;
|
| - // fallthrough
|
| - case ui::ET_TOUCH_RELEASED:
|
| - touch_ids_down_ = (touch_ids_down_ | (1 << event->touch_id())) ^
|
| - (1 << event->touch_id());
|
| - Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
|
| - break;
|
| -
|
| - case ui::ET_TOUCH_MOVED:
|
| - if (move_hold_count_ && !dispatching_held_event_) {
|
| - held_move_event_.reset(new ui::TouchEvent(*event, target, window()));
|
| - event->SetHandled();
|
| - return;
|
| - }
|
| - break;
|
| -
|
| - default:
|
| - NOTREACHED();
|
| - break;
|
| - }
|
| -
|
| - PreDispatchLocatedEvent(target, event);
|
| -}
|
| -
|
| -} // namespace aura
|
|
|