| Index: ui/aura/window_event_dispatcher.h
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| diff --git a/ui/aura/window_event_dispatcher.h b/ui/aura/window_event_dispatcher.h
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| deleted file mode 100644
|
| index a93c5d857a2cb19588f177b46f05d6f940267ca4..0000000000000000000000000000000000000000
|
| --- a/ui/aura/window_event_dispatcher.h
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| +++ /dev/null
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| @@ -1,272 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_
|
| -#define UI_AURA_WINDOW_EVENT_DISPATCHER_H_
|
| -
|
| -#include <vector>
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/gtest_prod_util.h"
|
| -#include "base/memory/ref_counted.h"
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| -#include "base/memory/scoped_ptr.h"
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| -#include "base/memory/weak_ptr.h"
|
| -#include "base/message_loop/message_loop.h"
|
| -#include "base/scoped_observer.h"
|
| -#include "ui/aura/aura_export.h"
|
| -#include "ui/aura/client/capture_delegate.h"
|
| -#include "ui/aura/env_observer.h"
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| -#include "ui/aura/window_observer.h"
|
| -#include "ui/base/cursor/cursor.h"
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| -#include "ui/events/event_constants.h"
|
| -#include "ui/events/event_processor.h"
|
| -#include "ui/events/event_targeter.h"
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| -#include "ui/events/gestures/gesture_recognizer.h"
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| -#include "ui/events/gestures/gesture_types.h"
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| -#include "ui/gfx/native_widget_types.h"
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| -#include "ui/gfx/point.h"
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| -
|
| -namespace gfx {
|
| -class Size;
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| -class Transform;
|
| -}
|
| -
|
| -namespace ui {
|
| -class GestureEvent;
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| -class GestureRecognizer;
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| -class KeyEvent;
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| -class MouseEvent;
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| -class ScrollEvent;
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| -class TouchEvent;
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| -}
|
| -
|
| -namespace aura {
|
| -class TestScreen;
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| -class WindowTargeter;
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| -class WindowTreeHost;
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| -
|
| -namespace test {
|
| -class WindowEventDispatcherTestApi;
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| -}
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| -
|
| -// WindowEventDispatcher orchestrates event dispatch within a window tree
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| -// owned by WindowTreeHost. WTH also owns the WED.
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| -// TODO(beng): In progress, remove functionality not directly related to
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| -// event dispatch.
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| -class AURA_EXPORT WindowEventDispatcher : public ui::EventProcessor,
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| - public ui::GestureEventHelper,
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| - public client::CaptureDelegate,
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| - public WindowObserver,
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| - public EnvObserver {
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| - public:
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| - explicit WindowEventDispatcher(WindowTreeHost* host);
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| - virtual ~WindowEventDispatcher();
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| -
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| - Window* mouse_pressed_handler() { return mouse_pressed_handler_; }
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| - Window* mouse_moved_handler() { return mouse_moved_handler_; }
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| -
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| - // Repost event for re-processing. Used when exiting context menus.
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| - // We only support the ET_MOUSE_PRESSED and ET_GESTURE_TAP_DOWN event
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| - // types (although the latter is currently a no-op).
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| - void RepostEvent(const ui::LocatedEvent& event);
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| -
|
| - // Invoked when the mouse events get enabled or disabled.
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| - void OnMouseEventsEnableStateChanged(bool enabled);
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| -
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| - void DispatchCancelModeEvent();
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| -
|
| - // Dispatches a ui::ET_MOUSE_EXITED event at |point|.
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| - // TODO(beng): needed only for WTH::OnCursorVisibilityChanged().
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| - ui::EventDispatchDetails DispatchMouseExitAtPoint(
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| - const gfx::Point& point) WARN_UNUSED_RESULT;
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| -
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| - // Gesture Recognition -------------------------------------------------------
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| -
|
| - // When a touch event is dispatched to a Window, it may want to process the
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| - // touch event asynchronously. In such cases, the window should consume the
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| - // event during the event dispatch. Once the event is properly processed, the
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| - // window should let the WindowEventDispatcher know about the result of the
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| - // event processing, so that gesture events can be properly created and
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| - // dispatched. |event|'s location should be in the dispatcher's coordinate
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| - // space, in DIPs.
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| - void ProcessedTouchEvent(ui::TouchEvent* event,
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| - Window* window,
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| - ui::EventResult result);
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| -
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| - // These methods are used to defer the processing of mouse/touch events
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| - // related to resize. A client (typically a RenderWidgetHostViewAura) can call
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| - // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves
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| - // once the resize is completed.
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| - //
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| - // More than one hold can be invoked and each hold must be cancelled by a
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| - // release before we resume normal operation.
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| - void HoldPointerMoves();
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| - void ReleasePointerMoves();
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| -
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| - // Gets the last location seen in a mouse event in this root window's
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| - // coordinates. This may return a point outside the root window's bounds.
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| - gfx::Point GetLastMouseLocationInRoot() const;
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| -
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| - void OnHostLostMouseGrab();
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| - void OnCursorMovedToRootLocation(const gfx::Point& root_location);
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| -
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| - // TODO(beng): This is only needed because this cleanup needs to happen after
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| - // all other observers are notified of OnWindowDestroying() but
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| - // before OnWindowDestroyed() is sent (i.e. while the window
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| - // hierarchy is still intact). This didn't seem worth adding a
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| - // generic notification for as only this class needs to implement
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| - // it. I would however like to find a way to do this via an
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| - // observer.
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| - void OnPostNotifiedWindowDestroying(Window* window);
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| -
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| - private:
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| - FRIEND_TEST_ALL_PREFIXES(WindowEventDispatcherTest,
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| - KeepTranslatedEventInRoot);
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| -
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| - friend class test::WindowEventDispatcherTestApi;
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| - friend class Window;
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| - friend class TestScreen;
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| -
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| - // The parameter for OnWindowHidden() to specify why window is hidden.
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| - enum WindowHiddenReason {
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| - WINDOW_DESTROYED, // Window is destroyed.
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| - WINDOW_HIDDEN, // Window is hidden.
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| - WINDOW_MOVING, // Window is temporarily marked as hidden due to move
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| - // across root windows.
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| - };
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| -
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| - Window* window();
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| - const Window* window() const;
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| -
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| - // Updates the event with the appropriate transform for the device scale
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| - // factor. The WindowEventDispatcher dispatches events in the physical pixel
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| - // coordinate. But the event processing from WindowEventDispatcher onwards
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| - // happen in device-independent pixel coordinate. So it is necessary to update
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| - // the event received from the host.
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| - void TransformEventForDeviceScaleFactor(ui::LocatedEvent* event);
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| -
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| - // Dispatches OnMouseExited to the |window| which is hiding if necessary.
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| - void DispatchMouseExitToHidingWindow(Window* window);
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| -
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| - // Dispatches the specified event type (intended for enter/exit) to the
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| - // |mouse_moved_handler_|.
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| - ui::EventDispatchDetails DispatchMouseEnterOrExit(
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| - const ui::MouseEvent& event,
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| - ui::EventType type) WARN_UNUSED_RESULT;
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| - ui::EventDispatchDetails ProcessGestures(
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| - ui::GestureRecognizer::Gestures* gestures) WARN_UNUSED_RESULT;
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| -
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| - // Called when a window becomes invisible, either by being removed
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| - // from root window hierarchy, via SetVisible(false) or being destroyed.
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| - // |reason| specifies what triggered the hiding. Note that becoming invisible
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| - // will cause a window to lose capture and some windows may destroy themselves
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| - // on capture (like DragDropTracker).
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| - void OnWindowHidden(Window* invisible, WindowHiddenReason reason);
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| -
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| - // Returns a target window for the given gesture event.
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| - Window* GetGestureTarget(ui::GestureEvent* event);
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| -
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| - // Overridden from aura::client::CaptureDelegate:
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| - virtual void UpdateCapture(Window* old_capture, Window* new_capture) override;
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| - virtual void OnOtherRootGotCapture() override;
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| - virtual void SetNativeCapture() override;
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| - virtual void ReleaseNativeCapture() override;
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| -
|
| - // Overridden from ui::EventProcessor:
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| - virtual ui::EventTarget* GetRootTarget() override;
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| - virtual void OnEventProcessingStarted(ui::Event* event) override;
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| -
|
| - // Overridden from ui::EventDispatcherDelegate.
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| - virtual bool CanDispatchToTarget(ui::EventTarget* target) override;
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| - virtual ui::EventDispatchDetails PreDispatchEvent(ui::EventTarget* target,
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| - ui::Event* event) override;
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| - virtual ui::EventDispatchDetails PostDispatchEvent(
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| - ui::EventTarget* target, const ui::Event& event) override;
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| -
|
| - // Overridden from ui::GestureEventHelper.
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| - virtual bool CanDispatchToConsumer(ui::GestureConsumer* consumer) override;
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| - virtual void DispatchGestureEvent(ui::GestureEvent* event) override;
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| - virtual void DispatchCancelTouchEvent(ui::TouchEvent* event) override;
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| -
|
| - // Overridden from WindowObserver:
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| - virtual void OnWindowDestroying(Window* window) override;
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| - virtual void OnWindowDestroyed(Window* window) override;
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| - virtual void OnWindowAddedToRootWindow(Window* window) override;
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| - virtual void OnWindowRemovingFromRootWindow(Window* window,
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| - Window* new_root) override;
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| - virtual void OnWindowVisibilityChanging(Window* window,
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| - bool visible) override;
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| - virtual void OnWindowVisibilityChanged(Window* window, bool visible) override;
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| - virtual void OnWindowBoundsChanged(Window* window,
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| - const gfx::Rect& old_bounds,
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| - const gfx::Rect& new_bounds) override;
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| - virtual void OnWindowTransforming(Window* window) override;
|
| - virtual void OnWindowTransformed(Window* window) override;
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| -
|
| - // Overridden from EnvObserver:
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| - virtual void OnWindowInitialized(Window* window) override;
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| -
|
| - // We hold and aggregate mouse drags and touch moves as a way of throttling
|
| - // resizes when HoldMouseMoves() is called. The following methods are used to
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| - // dispatch held and newly incoming mouse and touch events, typically when an
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| - // event other than one of these needs dispatching or a matching
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| - // ReleaseMouseMoves()/ReleaseTouchMoves() is called. NOTE: because these
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| - // methods dispatch events from WindowTreeHost the coordinates are in terms of
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| - // the root.
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| - ui::EventDispatchDetails DispatchHeldEvents() WARN_UNUSED_RESULT;
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| -
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| - // Posts a task to send synthesized mouse move event if there is no a pending
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| - // task.
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| - void PostSynthesizeMouseMove();
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| -
|
| - // Creates and dispatches synthesized mouse move event using the current mouse
|
| - // location.
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| - ui::EventDispatchDetails SynthesizeMouseMoveEvent() WARN_UNUSED_RESULT;
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| -
|
| - // Calls SynthesizeMouseMove() if |window| is currently visible and contains
|
| - // the mouse cursor.
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| - void SynthesizeMouseMoveAfterChangeToWindow(Window* window);
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| -
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| - void PreDispatchLocatedEvent(Window* target, ui::LocatedEvent* event);
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| - void PreDispatchMouseEvent(Window* target, ui::MouseEvent* event);
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| - void PreDispatchTouchEvent(Window* target, ui::TouchEvent* event);
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| -
|
| - WindowTreeHost* host_;
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| -
|
| - // Touch ids that are currently down.
|
| - uint32 touch_ids_down_;
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| -
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| - Window* mouse_pressed_handler_;
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| - Window* mouse_moved_handler_;
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| - Window* event_dispatch_target_;
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| - Window* old_dispatch_target_;
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| -
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| - bool synthesize_mouse_move_;
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| -
|
| - // How many move holds are outstanding. We try to defer dispatching
|
| - // touch/mouse moves while the count is > 0.
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| - int move_hold_count_;
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| - // The location of |held_move_event_| is in |window_|'s coordinate.
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| - scoped_ptr<ui::LocatedEvent> held_move_event_;
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| -
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| - // Allowing for reposting of events. Used when exiting context menus.
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| - scoped_ptr<ui::LocatedEvent> held_repostable_event_;
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| -
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| - // Set when dispatching a held event.
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| - bool dispatching_held_event_;
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| -
|
| - ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_;
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| -
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| - // Used to schedule reposting an event.
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| - base::WeakPtrFactory<WindowEventDispatcher> repost_event_factory_;
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| -
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| - // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0.
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| - base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher);
|
| -};
|
| -
|
| -} // namespace aura
|
| -
|
| -#endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_
|
|
|