| Index: ui/views/controls/button/menu_button.h
|
| diff --git a/ui/views/controls/button/menu_button.h b/ui/views/controls/button/menu_button.h
|
| deleted file mode 100644
|
| index a1baf05cc5f30e95bd28a555e90b89e5d56d8fd3..0000000000000000000000000000000000000000
|
| --- a/ui/views/controls/button/menu_button.h
|
| +++ /dev/null
|
| @@ -1,134 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
|
| -#define UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
|
| -
|
| -#include <string>
|
| -
|
| -#include "base/memory/weak_ptr.h"
|
| -#include "base/strings/string16.h"
|
| -#include "base/time/time.h"
|
| -#include "ui/views/background.h"
|
| -#include "ui/views/controls/button/label_button.h"
|
| -
|
| -namespace views {
|
| -
|
| -class MenuButtonListener;
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -//
|
| -// MenuButton
|
| -//
|
| -// A button that shows a menu when the left mouse button is pushed
|
| -//
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -class VIEWS_EXPORT MenuButton : public LabelButton {
|
| - public:
|
| - // A scoped lock for keeping the MenuButton in STATE_PRESSED e.g., while a
|
| - // menu is running. These are cumulative.
|
| - class VIEWS_EXPORT PressedLock {
|
| - public:
|
| - explicit PressedLock(MenuButton* menu_button);
|
| - ~PressedLock();
|
| -
|
| - private:
|
| - base::WeakPtr<MenuButton> menu_button_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(PressedLock);
|
| - };
|
| -
|
| - static const char kViewClassName[];
|
| -
|
| - // How much padding to put on the left and right of the menu marker.
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| - static const int kMenuMarkerPaddingLeft;
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| - static const int kMenuMarkerPaddingRight;
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| -
|
| - // Create a Button.
|
| - MenuButton(ButtonListener* listener,
|
| - const base::string16& text,
|
| - MenuButtonListener* menu_button_listener,
|
| - bool show_menu_marker);
|
| - virtual ~MenuButton();
|
| -
|
| - bool show_menu_marker() const { return show_menu_marker_; }
|
| - void set_menu_marker(const gfx::ImageSkia* menu_marker) {
|
| - menu_marker_ = menu_marker;
|
| - }
|
| - const gfx::ImageSkia* menu_marker() const { return menu_marker_; }
|
| -
|
| - const gfx::Point& menu_offset() const { return menu_offset_; }
|
| - void set_menu_offset(int x, int y) { menu_offset_.SetPoint(x, y); }
|
| -
|
| - // Activate the button (called when the button is pressed).
|
| - virtual bool Activate();
|
| -
|
| - // Overridden from View:
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| - virtual gfx::Size GetPreferredSize() const override;
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| - virtual const char* GetClassName() const override;
|
| - virtual void OnPaint(gfx::Canvas* canvas) override;
|
| - virtual bool OnMousePressed(const ui::MouseEvent& event) override;
|
| - virtual void OnMouseReleased(const ui::MouseEvent& event) override;
|
| - virtual void OnMouseEntered(const ui::MouseEvent& event) override;
|
| - virtual void OnMouseExited(const ui::MouseEvent& event) override;
|
| - virtual void OnMouseMoved(const ui::MouseEvent& event) override;
|
| - virtual void OnGestureEvent(ui::GestureEvent* event) override;
|
| - virtual bool OnKeyPressed(const ui::KeyEvent& event) override;
|
| - virtual bool OnKeyReleased(const ui::KeyEvent& event) override;
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| - virtual void GetAccessibleState(ui::AXViewState* state) override;
|
| -
|
| - protected:
|
| - // Paint the menu marker image.
|
| - void PaintMenuMarker(gfx::Canvas* canvas);
|
| -
|
| - // Overridden from LabelButton:
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| - virtual gfx::Rect GetChildAreaBounds() override;
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| -
|
| - // Offset of the associated menu position.
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| - gfx::Point menu_offset_;
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| -
|
| - private:
|
| - friend class PressedLock;
|
| -
|
| - // Increment/decrement the number of "pressed" locks this button has, and
|
| - // set the state accordingly.
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| - void IncrementPressedLocked();
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| - void DecrementPressedLocked();
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| -
|
| - // Compute the maximum X coordinate for the current screen. MenuButtons
|
| - // use this to make sure a menu is never shown off screen.
|
| - int GetMaximumScreenXCoordinate();
|
| -
|
| - // We use a time object in order to keep track of when the menu was closed.
|
| - // The time is used for simulating menu behavior for the menu button; that
|
| - // is, if the menu is shown and the button is pressed, we need to close the
|
| - // menu. There is no clean way to get the second click event because the
|
| - // menu is displayed using a modal loop and, unlike regular menus in Windows,
|
| - // the button is not part of the displayed menu.
|
| - base::TimeTicks menu_closed_time_;
|
| -
|
| - // Our listener. Not owned.
|
| - MenuButtonListener* listener_;
|
| -
|
| - // Whether or not we're showing a drop marker.
|
| - bool show_menu_marker_;
|
| -
|
| - // The down arrow used to differentiate the menu button from normal buttons.
|
| - const gfx::ImageSkia* menu_marker_;
|
| -
|
| - // If non-null the destuctor sets this to true. This is set while the menu is
|
| - // showing and used to detect if the menu was deleted while running.
|
| - bool* destroyed_flag_;
|
| -
|
| - // The current number of "pressed" locks this button has.
|
| - int pressed_lock_count_;
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| -
|
| - base::WeakPtrFactory<MenuButton> weak_factory_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(MenuButton);
|
| -};
|
| -
|
| -} // namespace views
|
| -
|
| -#endif // UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
|
|
|