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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ | |
| 6 #define UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ | |
| 7 | |
| 8 #include <string> | |
| 9 | |
| 10 #include "base/memory/weak_ptr.h" | |
| 11 #include "base/strings/string16.h" | |
| 12 #include "base/time/time.h" | |
| 13 #include "ui/views/background.h" | |
| 14 #include "ui/views/controls/button/label_button.h" | |
| 15 | |
| 16 namespace views { | |
| 17 | |
| 18 class MenuButtonListener; | |
| 19 | |
| 20 //////////////////////////////////////////////////////////////////////////////// | |
| 21 // | |
| 22 // MenuButton | |
| 23 // | |
| 24 // A button that shows a menu when the left mouse button is pushed | |
| 25 // | |
| 26 //////////////////////////////////////////////////////////////////////////////// | |
| 27 class VIEWS_EXPORT MenuButton : public LabelButton { | |
| 28 public: | |
| 29 // A scoped lock for keeping the MenuButton in STATE_PRESSED e.g., while a | |
| 30 // menu is running. These are cumulative. | |
| 31 class VIEWS_EXPORT PressedLock { | |
| 32 public: | |
| 33 explicit PressedLock(MenuButton* menu_button); | |
| 34 ~PressedLock(); | |
| 35 | |
| 36 private: | |
| 37 base::WeakPtr<MenuButton> menu_button_; | |
| 38 | |
| 39 DISALLOW_COPY_AND_ASSIGN(PressedLock); | |
| 40 }; | |
| 41 | |
| 42 static const char kViewClassName[]; | |
| 43 | |
| 44 // How much padding to put on the left and right of the menu marker. | |
| 45 static const int kMenuMarkerPaddingLeft; | |
| 46 static const int kMenuMarkerPaddingRight; | |
| 47 | |
| 48 // Create a Button. | |
| 49 MenuButton(ButtonListener* listener, | |
| 50 const base::string16& text, | |
| 51 MenuButtonListener* menu_button_listener, | |
| 52 bool show_menu_marker); | |
| 53 virtual ~MenuButton(); | |
| 54 | |
| 55 bool show_menu_marker() const { return show_menu_marker_; } | |
| 56 void set_menu_marker(const gfx::ImageSkia* menu_marker) { | |
| 57 menu_marker_ = menu_marker; | |
| 58 } | |
| 59 const gfx::ImageSkia* menu_marker() const { return menu_marker_; } | |
| 60 | |
| 61 const gfx::Point& menu_offset() const { return menu_offset_; } | |
| 62 void set_menu_offset(int x, int y) { menu_offset_.SetPoint(x, y); } | |
| 63 | |
| 64 // Activate the button (called when the button is pressed). | |
| 65 virtual bool Activate(); | |
| 66 | |
| 67 // Overridden from View: | |
| 68 virtual gfx::Size GetPreferredSize() const override; | |
| 69 virtual const char* GetClassName() const override; | |
| 70 virtual void OnPaint(gfx::Canvas* canvas) override; | |
| 71 virtual bool OnMousePressed(const ui::MouseEvent& event) override; | |
| 72 virtual void OnMouseReleased(const ui::MouseEvent& event) override; | |
| 73 virtual void OnMouseEntered(const ui::MouseEvent& event) override; | |
| 74 virtual void OnMouseExited(const ui::MouseEvent& event) override; | |
| 75 virtual void OnMouseMoved(const ui::MouseEvent& event) override; | |
| 76 virtual void OnGestureEvent(ui::GestureEvent* event) override; | |
| 77 virtual bool OnKeyPressed(const ui::KeyEvent& event) override; | |
| 78 virtual bool OnKeyReleased(const ui::KeyEvent& event) override; | |
| 79 virtual void GetAccessibleState(ui::AXViewState* state) override; | |
| 80 | |
| 81 protected: | |
| 82 // Paint the menu marker image. | |
| 83 void PaintMenuMarker(gfx::Canvas* canvas); | |
| 84 | |
| 85 // Overridden from LabelButton: | |
| 86 virtual gfx::Rect GetChildAreaBounds() override; | |
| 87 | |
| 88 // Offset of the associated menu position. | |
| 89 gfx::Point menu_offset_; | |
| 90 | |
| 91 private: | |
| 92 friend class PressedLock; | |
| 93 | |
| 94 // Increment/decrement the number of "pressed" locks this button has, and | |
| 95 // set the state accordingly. | |
| 96 void IncrementPressedLocked(); | |
| 97 void DecrementPressedLocked(); | |
| 98 | |
| 99 // Compute the maximum X coordinate for the current screen. MenuButtons | |
| 100 // use this to make sure a menu is never shown off screen. | |
| 101 int GetMaximumScreenXCoordinate(); | |
| 102 | |
| 103 // We use a time object in order to keep track of when the menu was closed. | |
| 104 // The time is used for simulating menu behavior for the menu button; that | |
| 105 // is, if the menu is shown and the button is pressed, we need to close the | |
| 106 // menu. There is no clean way to get the second click event because the | |
| 107 // menu is displayed using a modal loop and, unlike regular menus in Windows, | |
| 108 // the button is not part of the displayed menu. | |
| 109 base::TimeTicks menu_closed_time_; | |
| 110 | |
| 111 // Our listener. Not owned. | |
| 112 MenuButtonListener* listener_; | |
| 113 | |
| 114 // Whether or not we're showing a drop marker. | |
| 115 bool show_menu_marker_; | |
| 116 | |
| 117 // The down arrow used to differentiate the menu button from normal buttons. | |
| 118 const gfx::ImageSkia* menu_marker_; | |
| 119 | |
| 120 // If non-null the destuctor sets this to true. This is set while the menu is | |
| 121 // showing and used to detect if the menu was deleted while running. | |
| 122 bool* destroyed_flag_; | |
| 123 | |
| 124 // The current number of "pressed" locks this button has. | |
| 125 int pressed_lock_count_; | |
| 126 | |
| 127 base::WeakPtrFactory<MenuButton> weak_factory_; | |
| 128 | |
| 129 DISALLOW_COPY_AND_ASSIGN(MenuButton); | |
| 130 }; | |
| 131 | |
| 132 } // namespace views | |
| 133 | |
| 134 #endif // UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ | |
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