| Index: conformance/gl-vertex-attrib.html
|
| ===================================================================
|
| --- conformance/gl-vertex-attrib.html (revision 106149)
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| +++ conformance/gl-vertex-attrib.html (working copy)
|
| @@ -1,94 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<title>WebGL vertexAttrib Conformance Tests</title>
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
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| -</head>
|
| -<body>
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| -<div id="description"></div>
|
| -<div id="console"></div>
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| -<canvas id="canvas" width="2" height="2"> </canvas>
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| -<script>
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| -description("This test ensures WebGL implementations vertexAttrib can be set and read.");
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| -
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| -debug("");
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| -debug("Canvas.getContext");
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| -
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| -var gl = create3DContext(document.getElementById("canvas"));
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| -if (!gl) {
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| - testFailed("context does not exist");
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| -} else {
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| - testPassed("context exists");
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| -
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| - debug("");
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| - debug("Checking gl.vertexAttrib.");
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| -
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| - var numVertexAttribs = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
|
| - for (var ii = 0; ii < numVertexAttribs; ++ii) {
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| - gl.vertexAttrib1fv(ii, [1]);
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
|
| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
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| -
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| - gl.vertexAttrib2fv(ii, [1, 2]);
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
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| -
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| - gl.vertexAttrib3fv(ii, [1, 2, 3]);
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
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| -
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| - gl.vertexAttrib4fv(ii, [1, 2, 3, 4]);
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '4');
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| -
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| - gl.vertexAttrib1f(ii, 5);
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '5');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
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| -
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| - gl.vertexAttrib2f(ii, 6, 7);
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
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| -
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| - gl.vertexAttrib3f(ii, 7, 8, 9);
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '7');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '8');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '9');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
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| -
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| - gl.vertexAttrib4f(ii, 6, 7, 8, 9);
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '8');
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| - shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '9');
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| - }
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| - glErrorShouldBe(gl, gl.NO_ERROR);
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| -}
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| -
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| -debug("");
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| -successfullyParsed = true;
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| -
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| -</script>
|
| -<script src="../resources/js-test-post.js"></script>
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| -
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| -</body>
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| -</html>
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|
|