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| 1 <!-- | |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 3 Use of this source code is governed by a BSD-style license that can be | |
| 4 found in the LICENSE file. | |
| 5 --> | |
| 6 <!DOCTYPE html> | |
| 7 <html> | |
| 8 <head> | |
| 9 <meta charset="utf-8"> | |
| 10 <title>WebGL vertexAttrib Conformance Tests</title> | |
| 11 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
| 12 <script src="../resources/js-test-pre.js"></script> | |
| 13 <script src="resources/webgl-test.js"></script> | |
| 14 </head> | |
| 15 <body> | |
| 16 <div id="description"></div> | |
| 17 <div id="console"></div> | |
| 18 <canvas id="canvas" width="2" height="2"> </canvas> | |
| 19 <script> | |
| 20 description("This test ensures WebGL implementations vertexAttrib can be set and
read."); | |
| 21 | |
| 22 debug(""); | |
| 23 debug("Canvas.getContext"); | |
| 24 | |
| 25 var gl = create3DContext(document.getElementById("canvas")); | |
| 26 if (!gl) { | |
| 27 testFailed("context does not exist"); | |
| 28 } else { | |
| 29 testPassed("context exists"); | |
| 30 | |
| 31 debug(""); | |
| 32 debug("Checking gl.vertexAttrib."); | |
| 33 | |
| 34 var numVertexAttribs = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); | |
| 35 for (var ii = 0; ii < numVertexAttribs; ++ii) { | |
| 36 gl.vertexAttrib1fv(ii, [1]); | |
| 37 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1')
; | |
| 38 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0')
; | |
| 39 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0')
; | |
| 40 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1')
; | |
| 41 | |
| 42 gl.vertexAttrib2fv(ii, [1, 2]); | |
| 43 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1')
; | |
| 44 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2')
; | |
| 45 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0')
; | |
| 46 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1')
; | |
| 47 | |
| 48 gl.vertexAttrib3fv(ii, [1, 2, 3]); | |
| 49 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1')
; | |
| 50 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2')
; | |
| 51 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3')
; | |
| 52 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1')
; | |
| 53 | |
| 54 gl.vertexAttrib4fv(ii, [1, 2, 3, 4]); | |
| 55 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1')
; | |
| 56 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2')
; | |
| 57 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3')
; | |
| 58 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '4')
; | |
| 59 | |
| 60 gl.vertexAttrib1f(ii, 5); | |
| 61 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '5')
; | |
| 62 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0')
; | |
| 63 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0')
; | |
| 64 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1')
; | |
| 65 | |
| 66 gl.vertexAttrib2f(ii, 6, 7); | |
| 67 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6')
; | |
| 68 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7')
; | |
| 69 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0')
; | |
| 70 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1')
; | |
| 71 | |
| 72 gl.vertexAttrib3f(ii, 7, 8, 9); | |
| 73 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '7')
; | |
| 74 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '8')
; | |
| 75 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '9')
; | |
| 76 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1')
; | |
| 77 | |
| 78 gl.vertexAttrib4f(ii, 6, 7, 8, 9); | |
| 79 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6')
; | |
| 80 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7')
; | |
| 81 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '8')
; | |
| 82 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '9')
; | |
| 83 } | |
| 84 glErrorShouldBe(gl, gl.NO_ERROR); | |
| 85 } | |
| 86 | |
| 87 debug(""); | |
| 88 successfullyParsed = true; | |
| 89 | |
| 90 </script> | |
| 91 <script src="../resources/js-test-post.js"></script> | |
| 92 | |
| 93 </body> | |
| 94 </html> | |
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