| Index: conformance/gl-vertex-attrib-zero-issues.html
|
| ===================================================================
|
| --- conformance/gl-vertex-attrib-zero-issues.html (revision 106149)
|
| +++ conformance/gl-vertex-attrib-zero-issues.html (working copy)
|
| @@ -1,95 +0,0 @@
|
| -<!--
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| --->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<title>WebGL Enable Vertex Attrib Zero Test</title>
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"> </script>
|
| -<script src="resources/webgl-test-utils.js"> </script>
|
| -</head>
|
| -<body>
|
| -<canvas id="example" width="50" height="50">
|
| -</canvas>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -<script id="vshader" type="x-shader/x-vertex">
|
| - attribute vec4 vPosition;
|
| - void main()
|
| - {
|
| - gl_Position = vPosition;
|
| - }
|
| -</script>
|
| -
|
| -<script id="fshader" type="x-shader/x-fragment">
|
| - void main()
|
| - {
|
| - gl_FragColor = vec4(0.0,0.0,0.0,0.0);
|
| - }
|
| -</script>
|
| -
|
| -<script>
|
| -description("Test some of the issues of the difference between attrib 0 on OpenGL vs WebGL");
|
| -debug("");
|
| -var wtu = WebGLTestUtils;
|
| -var canvas = document.getElementById("example");
|
| -var gl = wtu.create3DContext(canvas);
|
| -
|
| -function setup(numVerts, attribIndex) {
|
| - var program = wtu.setupProgram(
|
| - gl,
|
| - [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
|
| - wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
|
| - ['vPosition'], [attribIndex]);
|
| - // draw with something on attrib zero with a small number of vertices
|
| - var vertexObject = gl.createBuffer();
|
| - g_program = program;
|
| - g_attribLocation = attribIndex;
|
| - shouldBe("g_attribLocation", "gl.getAttribLocation(g_program, 'vPosition')");
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| - gl.bufferData(
|
| - gl.ARRAY_BUFFER, new Float32Array(numVerts * 3), gl.STATIC_DRAW);
|
| - gl.vertexAttribPointer(attribIndex, 3, gl.FLOAT, false, 0, 0);
|
| - var indices = new Uint16Array(numVerts);
|
| - for (var ii = 0; ii < numVerts; ++ii) {
|
| - indices[ii] = ii;
|
| - }
|
| - var indexBuffer = gl.createBuffer();
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| - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
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| - gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
|
| - return program;
|
| -}
|
| -
|
| -var p1 = setup(3, 0);
|
| -var p2 = setup(60000, 3);
|
| -
|
| -for (var ii = 0; ii < 5; ++ii) {
|
| - gl.useProgram(p1);
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| - gl.enableVertexAttribArray(0);
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| - gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);
|
| - glErrorShouldBe(
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| - gl, gl.NO_ERROR,
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| - "drawing using attrib 0 with 3 verts");
|
| -
|
| - gl.useProgram(p2);
|
| - gl.enableVertexAttribArray(3);
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| - gl.drawArrays(gl.LINES, 0, 60000);
|
| - glErrorShouldBe(
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| - gl, gl.NO_ERROR,
|
| - "drawing using attrib 3 with 60000 verts");
|
| -}
|
| -
|
| -wtu.checkCanvas(gl, [0, 0, 0, 0], "canvas should be 0, 0, 0, 0");
|
| -
|
| -successfullyParsed = true;
|
| -</script>
|
| -<script src="../resources/js-test-post.js"></script>
|
| -
|
| -</body>
|
| -</html>
|
| -
|
|
|