| Index: conformance/gl-shader-test.html
|
| ===================================================================
|
| --- conformance/gl-shader-test.html (revision 106149)
|
| +++ conformance/gl-shader-test.html (working copy)
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| @@ -1,48 +0,0 @@
|
| -<!--
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| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| --->
|
| -<!DOCTYPE html>
|
| -<html>
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| -<head>
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| -<meta charset="utf-8">
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| -<title>WebGL ShaderL Conformance Tests</title>
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| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
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| -<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
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| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="resources/webgl-test.js"></script>
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| -</head>
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| -<body>
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| -<div id="description"></div>
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| -<div id="console"></div>
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| -<canvas id="canvas" width="2" height="2"> </canvas>
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| -<script>
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| -description("This test checks a few things about WebGL Shaders.");
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| -
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| -debug("");
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| -debug("Canvas.getContext");
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| -
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| -var gl = create3DContext(document.getElementById("canvas"));
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| -if (!gl) {
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| - testFailed("context does not exist");
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| -} else {
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| - testPassed("context exists");
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| -
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| - debug("");
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| - debug("Checking shaders.");
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| -
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| - // Create the shader object
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| - var shader = gl.createShader(desktopGL['GEOMETRY_SHADER_ARB']);
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| - assertMsg(shader == null,
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| - "should not be able to create GEOMETRY shader");
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| -}
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| -
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| -debug("");
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| -successfullyParsed = true;
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| -
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| -</script>
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| -<script src="../resources/js-test-post.js"></script>
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| -
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| -</body>
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| -</html>
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|
|