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| 1 <!-- | |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 3 Use of this source code is governed by a BSD-style license that can be | |
| 4 found in the LICENSE file. | |
| 5 --> | |
| 6 <!DOCTYPE html> | |
| 7 <html> | |
| 8 <head> | |
| 9 <meta charset="utf-8"> | |
| 10 <title>WebGL ShaderL Conformance Tests</title> | |
| 11 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
| 12 <script src="../resources/desktop-gl-constants.js" type="text/javascript"></scri
pt> | |
| 13 <script src="../resources/js-test-pre.js"></script> | |
| 14 <script src="resources/webgl-test.js"></script> | |
| 15 </head> | |
| 16 <body> | |
| 17 <div id="description"></div> | |
| 18 <div id="console"></div> | |
| 19 <canvas id="canvas" width="2" height="2"> </canvas> | |
| 20 <script> | |
| 21 description("This test checks a few things about WebGL Shaders."); | |
| 22 | |
| 23 debug(""); | |
| 24 debug("Canvas.getContext"); | |
| 25 | |
| 26 var gl = create3DContext(document.getElementById("canvas")); | |
| 27 if (!gl) { | |
| 28 testFailed("context does not exist"); | |
| 29 } else { | |
| 30 testPassed("context exists"); | |
| 31 | |
| 32 debug(""); | |
| 33 debug("Checking shaders."); | |
| 34 | |
| 35 // Create the shader object | |
| 36 var shader = gl.createShader(desktopGL['GEOMETRY_SHADER_ARB']); | |
| 37 assertMsg(shader == null, | |
| 38 "should not be able to create GEOMETRY shader"); | |
| 39 } | |
| 40 | |
| 41 debug(""); | |
| 42 successfullyParsed = true; | |
| 43 | |
| 44 </script> | |
| 45 <script src="../resources/js-test-post.js"></script> | |
| 46 | |
| 47 </body> | |
| 48 </html> | |
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