| Index: conformance/gl-enum-tests.html
|
| ===================================================================
|
| --- conformance/gl-enum-tests.html (revision 106149)
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| +++ conformance/gl-enum-tests.html (working copy)
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| @@ -1,87 +0,0 @@
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| -<!--
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| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
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| -<html>
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| -<head>
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| -<meta charset="utf-8">
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| -<title>WebGL gl enums Conformance Tests</title>
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| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
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| -<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
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| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="resources/webgl-test.js"></script>
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| -</head>
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| -<body>
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| -<div id="description"></div>
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| -<div id="console"></div>
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| -<canvas id="canvas" width="2" height="2"> </canvas>
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| -<script>
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| -description("This test ensures various WebGL functions fail when passed non OpenGL ES 2.0 enums.");
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| -
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| -debug("");
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| -debug("Canvas.getContext");
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| -
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| -var gl = create3DContext(document.getElementById("canvas"));
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| -if (!gl) {
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| - testFailed("context does not exist");
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| -} else {
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| - testPassed("context exists");
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| -
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| - debug("");
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| - debug("Checking gl enums.");
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| -
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| - var buffer = new ArrayBuffer(2);
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| - var buf = new Uint16Array(buffer);
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| - var tex = gl.createTexture();
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| - gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
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| - glErrorShouldBe(gl, gl.NO_ERROR);
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| -
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| - var tests = [
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| - "gl.bindTexture(desktopGL['TEXTURE_3D'], tex)",
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| - "gl.blendEquation(desktopGL['MIN'])",
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| - "gl.blendEquation(desktopGL['MAX'])",
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| - "gl.blendEquationSeparate(desktopGL['MIN'], gl.FUNC_ADD)",
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| - "gl.blendEquationSeparate(desktopGL['MAX'], gl.FUNC_ADD)",
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| - "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MIN'])",
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| - "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MAX'])",
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| - "gl.bufferData(gl.ARRAY_BUFFER, 3, desktopGL['STATIC_READ'])",
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| - "gl.disable(desktopGL['CLIP_PLANE0'])",
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| - "gl.disable(desktopGL['POINT_SPRITE'])",
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| - "gl.getBufferParameter(gl.ARRAY_BUFFER, desktopGL['PIXEL_PACK_BUFFER'])",
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| - "gl.hint(desktopGL['PERSPECTIVE_CORRECTION_HINT'], gl.FASTEST)",
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| - "gl.isEnabled(desktopGL['CLIP_PLANE0'])",
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| - "gl.isEnabled(desktopGL['POINT_SPRITE'])",
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| - "gl.pixelStorei(desktopGL['PACK_SWAP_BYTES'], 1)",
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| - ];
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| - for (var ii = 0; ii < tests.length; ++ii) {
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| - eval(tests[ii]);
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| - glErrorShouldBe(gl, gl.INVALID_ENUM,
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| - tests[ii] + " should return INVALID_ENUM.");
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| - }
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| -
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| - gl.bindTexture(gl.TEXTURE_2D, tex);
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| - glErrorShouldBe(gl, gl.NO_ERROR);
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| -
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| - tests = [
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| - "gl.getTexParameter(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'])",
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| - "gl.texParameteri(desktopGL['TEXTURE_3D'], gl.TEXTURE_MAG_FILTER, gl.NEAREST)",
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| - "gl.texParameteri(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'], 1)"
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| - ];
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| - for (var ii = 0; ii < tests.length; ++ii) {
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| - eval(tests[ii]);
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| - glErrorShouldBe(gl, gl.INVALID_ENUM,
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| - tests[ii] + " should return INVALID_ENUM.");
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| - }
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| -}
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| -
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| -debug("");
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| -successfullyParsed = true;
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| -
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| -</script>
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| -<script src="../resources/js-test-post.js"></script>
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| -
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| -</body>
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| -</html>
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| -
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|