| Index: conformance/gl-get-active-attribute.html
|
| ===================================================================
|
| --- conformance/gl-get-active-attribute.html (revision 106149)
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| +++ conformance/gl-get-active-attribute.html (working copy)
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| @@ -1,85 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
|
| -<html>
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| -<head>
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| -<meta charset="utf-8">
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| -<title>WebGL getActiveAttrib conformance test.</title>
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| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
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| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="resources/webgl-test.js"> </script>
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| -<script src="resources/webgl-test-utils.js"> </script>
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| -</head>
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| -<body>
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| -<canvas id="example" width="16" height="16"></canvas>
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| -<div id="description"></div>
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| -<div id="console"></div>
|
| -<script id="vshader" type="x-shader/x-vertex">
|
| -attribute $type attr0;
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| -void main()
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| -{
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| - gl_Position = vec4(0, 0, 0, attr0$access);
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| -}
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| -</script>
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| -<script id="fshader" type="x-shader/x-fragment">
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| -void main()
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| -{
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| - gl_FragColor = vec4(0,1,0,1);
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| -}
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| -</script>
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| -<script>
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| -description("Tests getActiveAttrib for various types");
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| -
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| -var wtu = WebGLTestUtils;
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| -var canvas = document.getElementById("example");
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| -var gl = wtu.create3DContext(canvas);
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| -
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| -var tests = [
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| -{ glType: gl.FLOAT, size: 1, type: 'float', access: ''},
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| -{ glType: gl.FLOAT_VEC2, size: 1, type: 'vec2', access: '[1]'},
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| -{ glType: gl.FLOAT_VEC3, size: 1, type: 'vec3', access: '[2]'},
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| -{ glType: gl.FLOAT_VEC4, size: 1, type: 'vec4', access: '[3]'},
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| -{ glType: gl.FLOAT_MAT2, size: 1, type: 'mat2', access: '[1][1]'},
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| -{ glType: gl.FLOAT_MAT3, size: 1, type: 'mat3', access: '[2][2]'},
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| -{ glType: gl.FLOAT_MAT4, size: 1, type: 'mat4', access: '[3][3]'},
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| -];
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| -
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| -var source = document.getElementById('vshader').text;
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| -var fs = wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER);
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| -for (var tt = 0; tt < tests.length; ++tt) {
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| - var t = tests[tt];
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| - var vs = wtu.loadShader(
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| - gl,
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| - source.replace('$type', t.type).replace('$access', t.access),
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| - gl.VERTEX_SHADER);
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| - var program = wtu.setupProgram(gl, [vs, fs]);
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| - glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup");
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| - var numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
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| - var found = false;
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| - for (var ii = 0; ii < numAttribs; ++ii) {
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| - var info = gl.getActiveAttrib(program, ii);
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| - if (info.name == 'attr0') {
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| - found = true;
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| - assertMsg(info.type == t.glType,
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| - "type must be " + wtu.glEnumToString(gl, t.glType) + " was " +
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| - wtu.glEnumToString(gl, info.type));
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| - assertMsg(info.size == t.size,
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| - "size must be " + t.size + ' was ' + info.size);
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| - }
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| - }
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| - if (!found) {
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| - testFailed("attrib 'attr0' not found");
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| - }
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| -}
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| -
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| -successfullyParsed = true;
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| -</script>
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| -<script src="../resources/js-test-post.js"></script>
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| -
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| -</body>
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| -</html>
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| -
|
| -
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|