| Index: conformance/gl-enable-vertex-attrib.html
|
| ===================================================================
|
| --- conformance/gl-enable-vertex-attrib.html (revision 106149)
|
| +++ conformance/gl-enable-vertex-attrib.html (working copy)
|
| @@ -1,57 +0,0 @@
|
| -<!--
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| --->
|
| -<!DOCTYPE html>
|
| -<html>
|
| - <head>
|
| -<meta charset="utf-8">
|
| - <title>WebGL Enable Vertex Attrib Test</title>
|
| - <link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| - <script src="../resources/js-test-pre.js"></script>
|
| - <script src="resources/webgl-test.js"> </script>
|
| -</head>
|
| -<body>
|
| -<canvas id="example" width="50" height="50">
|
| -</canvas>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -<script id="vshader" type="x-shader/x-vertex">
|
| - attribute vec4 vPosition;
|
| - void main()
|
| - {
|
| - gl_Position = vPosition;
|
| - }
|
| -</script>
|
| -
|
| -<script id="fshader" type="x-shader/x-fragment">
|
| - void main()
|
| - {
|
| - gl_FragColor = vec4(1.0,0.0,0.0,1.0);
|
| - }
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| -</script>
|
| -
|
| -<script>
|
| -gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
|
| -gl.viewport(0, 0, 50, 50);
|
| -
|
| -var vertexObject = gl.createBuffer();
|
| -gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| -gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
|
| -gl.enableVertexAttribArray(0);
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| -gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
|
| -
|
| -gl.enableVertexAttribArray(3);
|
| -glErrorShouldBe(gl, gl.NO_ERROR);
|
| -
|
| -gl.drawArrays(gl.TRIANGLES, 0, 3);
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| -glErrorShouldBe(gl, gl.INVALID_OPERATION);
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| -
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| -successfullyParsed = true;
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| -</script>
|
| -<script src="../resources/js-test-post.js"></script>
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| -
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| -</body>
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| -</html>
|
| -
|
|
|