| Index: conformance/tex-image-and-uniform-binding-bugs.html
|
| ===================================================================
|
| --- conformance/tex-image-and-uniform-binding-bugs.html (revision 106149)
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| +++ conformance/tex-image-and-uniform-binding-bugs.html (working copy)
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| @@ -1,66 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -
|
| -Redistribution and use in source and binary forms, with or without
|
| -modification, are permitted provided that the following conditions are
|
| -met:
|
| -
|
| - * Redistributions of source code must retain the above copyright
|
| -notice, this list of conditions and the following disclaimer.
|
| - * Redistributions in binary form must reproduce the above
|
| -copyright notice, this list of conditions and the following disclaimer
|
| -in the documentation and/or other materials provided with the
|
| -distribution.
|
| - * Neither the name of Google Inc. nor the names of its
|
| -contributors may be used to endorse or promote products derived from
|
| -this software without specific prior written permission.
|
| -
|
| -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| --->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -
|
| -<script>
|
| -
|
| -description('Tests passing a vec4 to a uniform and a canvas to texImage2D');
|
| -
|
| -var gl = create3DContext();
|
| -var floatProgram = loadProgram(gl, "resources/floatUniformShader.vert", "resources/noopUniformShader.frag");
|
| -shouldBeUndefined("gl.useProgram(floatProgram)");
|
| -var fval4Loc = gl.getUniformLocation(floatProgram, "fval4");
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| -glErrorShouldBe(gl, gl.NO_ERROR);
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| -shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]));");
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| -
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| -var tmpcanvas = document.createElement("canvas");
|
| -tmpcanvas.width = 2;
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| -tmpcanvas.height = 2;
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| -var texture = gl.createTexture();
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| -shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)");
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| -shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, tmpcanvas)");
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| -
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| -successfullyParsed = true;
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| -
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| -</script>
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| -<script src="../resources/js-test-post.js"></script>
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| -
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| -</body>
|
| -</html>
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|
|