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| 1 <!-- | |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 3 | |
| 4 Redistribution and use in source and binary forms, with or without | |
| 5 modification, are permitted provided that the following conditions are | |
| 6 met: | |
| 7 | |
| 8 * Redistributions of source code must retain the above copyright | |
| 9 notice, this list of conditions and the following disclaimer. | |
| 10 * Redistributions in binary form must reproduce the above | |
| 11 copyright notice, this list of conditions and the following disclaimer | |
| 12 in the documentation and/or other materials provided with the | |
| 13 distribution. | |
| 14 * Neither the name of Google Inc. nor the names of its | |
| 15 contributors may be used to endorse or promote products derived from | |
| 16 this software without specific prior written permission. | |
| 17 | |
| 18 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 --> | |
| 30 <!DOCTYPE html> | |
| 31 <html> | |
| 32 <head> | |
| 33 <meta charset="utf-8"> | |
| 34 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
| 35 <script src="../resources/js-test-pre.js"></script> | |
| 36 <script src="resources/webgl-test.js"></script> | |
| 37 </head> | |
| 38 <body> | |
| 39 <div id="description"></div> | |
| 40 <div id="console"></div> | |
| 41 | |
| 42 <script> | |
| 43 | |
| 44 description('Tests passing a vec4 to a uniform and a canvas to texImage2D'); | |
| 45 | |
| 46 var gl = create3DContext(); | |
| 47 var floatProgram = loadProgram(gl, "resources/floatUniformShader.vert", "resourc
es/noopUniformShader.frag"); | |
| 48 shouldBeUndefined("gl.useProgram(floatProgram)"); | |
| 49 var fval4Loc = gl.getUniformLocation(floatProgram, "fval4"); | |
| 50 glErrorShouldBe(gl, gl.NO_ERROR); | |
| 51 shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]
));"); | |
| 52 | |
| 53 var tmpcanvas = document.createElement("canvas"); | |
| 54 tmpcanvas.width = 2; | |
| 55 tmpcanvas.height = 2; | |
| 56 var texture = gl.createTexture(); | |
| 57 shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)"); | |
| 58 shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED
_BYTE, tmpcanvas)"); | |
| 59 | |
| 60 successfullyParsed = true; | |
| 61 | |
| 62 </script> | |
| 63 <script src="../resources/js-test-post.js"></script> | |
| 64 | |
| 65 </body> | |
| 66 </html> | |
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