| Index: conformance/methods.html
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| ===================================================================
|
| --- conformance/methods.html (revision 106149)
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| +++ conformance/methods.html (working copy)
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| @@ -1,200 +0,0 @@
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| -<!DOCTYPE html>
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| -<html>
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| -<head>
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| -<meta charset="utf-8">
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| -<!--
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| -Copyright (c) 2011 Ilmari Heikkinen. All rights reserved.
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| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| --->
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| -<title>WebGL Methods Test</title>
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| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
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| -<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
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| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="resources/webgl-test.js"></script>
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| -</head>
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| -<body>
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| -<div id="description"></div>
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| -<div id="console"></div>
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| -<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
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| -<script>
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| -description("This test ensures that the WebGL context has all the methods in the specification.");
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| -
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| -var methods = [
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| -"canvas",
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| -"getContextAttributes",
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| -"activeTexture",
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| -"attachShader",
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| -"bindAttribLocation",
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| -"bindBuffer",
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| -"bindFramebuffer",
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| -"bindRenderbuffer",
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| -"bindTexture",
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| -"blendColor",
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| -"blendEquation",
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| -"blendEquationSeparate",
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| -"blendFunc",
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| -"blendFuncSeparate",
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| -"bufferData",
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| -"bufferSubData",
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| -"checkFramebufferStatus",
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| -"clear",
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| -"clearColor",
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| -"clearDepth",
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| -"clearStencil",
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| -"colorMask",
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| -"compileShader",
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| -"copyTexImage2D",
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| -"copyTexSubImage2D",
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| -"createBuffer",
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| -"createFramebuffer",
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| -"createProgram",
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| -"createRenderbuffer",
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| -"createShader",
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| -"createTexture",
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| -"cullFace",
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| -"deleteBuffer",
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| -"deleteFramebuffer",
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| -"deleteProgram",
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| -"deleteRenderbuffer",
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| -"deleteShader",
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| -"deleteTexture",
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| -"depthFunc",
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| -"depthMask",
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| -"depthRange",
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| -"detachShader",
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| -"disable",
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| -"disableVertexAttribArray",
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| -"drawArrays",
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| -"drawElements",
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| -"enable",
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| -"enableVertexAttribArray",
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| -"finish",
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| -"flush",
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| -"framebufferRenderbuffer",
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| -"framebufferTexture2D",
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| -"frontFace",
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| -"generateMipmap",
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| -"getActiveAttrib",
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| -"getActiveUniform",
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| -"getAttachedShaders",
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| -"getAttribLocation",
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| -"getParameter",
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| -"getBufferParameter",
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| -"getError",
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| -"getFramebufferAttachmentParameter",
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| -"getProgramParameter",
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| -"getProgramInfoLog",
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| -"getRenderbufferParameter",
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| -"getShaderParameter",
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| -"getShaderInfoLog",
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| -"getShaderSource",
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| -"getTexParameter",
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| -"getUniform",
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| -"getUniformLocation",
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| -"getVertexAttrib",
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| -"getVertexAttribOffset",
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| -"hint",
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| -"isBuffer",
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| -"isEnabled",
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| -"isFramebuffer",
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| -"isProgram",
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| -"isRenderbuffer",
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| -"isShader",
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| -"isTexture",
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| -"lineWidth",
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| -"linkProgram",
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| -"pixelStorei",
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| -"polygonOffset",
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| -"readPixels",
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| -"renderbufferStorage",
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| -"sampleCoverage",
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| -"scissor",
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| -"shaderSource",
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| -"stencilFunc",
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| -"stencilFuncSeparate",
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| -"stencilMask",
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| -"stencilMaskSeparate",
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| -"stencilOp",
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| -"stencilOpSeparate",
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| -"texImage2D",
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| -"texParameterf",
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| -"texParameteri",
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| -"texSubImage2D",
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| -"uniform1f",
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| -"uniform1fv",
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| -"uniform1i",
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| -"uniform1iv",
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| -"uniform2f",
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| -"uniform2fv",
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| -"uniform2i",
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| -"uniform2iv",
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| -"uniform3f",
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| -"uniform3fv",
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| -"uniform3i",
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| -"uniform3iv",
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| -"uniform4f",
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| -"uniform4fv",
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| -"uniform4i",
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| -"uniform4iv",
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| -"uniformMatrix2fv",
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| -"uniformMatrix3fv",
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| -"uniformMatrix4fv",
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| -"useProgram",
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| -"validateProgram",
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| -"vertexAttrib1f",
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| -"vertexAttrib1fv",
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| -"vertexAttrib2f",
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| -"vertexAttrib2fv",
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| -"vertexAttrib3f",
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| -"vertexAttrib3fv",
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| -"vertexAttrib4f",
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| -"vertexAttrib4fv",
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| -"vertexAttribPointer",
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| -"viewport"
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| -]
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| -
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| -function assertProperty(v, p) {
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| - try {
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| - if (v[p] == null) {
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| - testFailed("Property does not exist: " + p)
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| - return false;
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| - } else {
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| - return true;
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| - }
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| - } catch(e) {
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| - testFailed("Trying to access the property '"+p+"' threw an error: "+e.toString());
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| - }
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| -}
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| -
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| -debug("");
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| -debug("Canvas.getContext");
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| -
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| -var canvas = document.getElementById("canvas");
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| -var gl = create3DContext(canvas);
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| -var passed = true;
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| -for (var i=0; i<methods.length; i++) {
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| - var r = assertProperty(gl, methods[i]);
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| - passed = passed && r;
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| -}
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| -if (passed) {
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| - testPassed("All WebGL methods found.");
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| -}
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| -var extended = false;
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| -for (var i in gl) {
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| - if (i.match(/^[a-z]/) && methods.indexOf(i) == -1) {
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| - if (!extended) {
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| - extended = true;
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| - debug("Also found the following extra methods:");
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| - }
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| - debug(i);
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| - }
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| -}
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| -
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| -debug("");
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| -successfullyParsed = true;
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| -</script>
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| -<script src="../resources/js-test-post.js"></script>
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| -
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| -</body>
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| -</html>
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|