| Index: conformance/is-object.html
|
| ===================================================================
|
| --- conformance/is-object.html (revision 106149)
|
| +++ conformance/is-object.html (working copy)
|
| @@ -1,74 +0,0 @@
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -<script src="resources/webgl-test-utils.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -<canvas id="canvas">
|
| -<script>
|
| -var wtu;
|
| -var canvas;
|
| -var gl;
|
| -var shouldGenerateGLError;
|
| -
|
| -var buffer;
|
| -var framebuffer;
|
| -var program;
|
| -var renderbuffer;
|
| -var shader;
|
| -var texture;
|
| -
|
| -description("Tests 'is' calls against non-bound and deleted objects");
|
| -
|
| -wtu = WebGLTestUtils;
|
| -canvas = document.getElementById("canvas");
|
| -gl = wtu.create3DContext(canvas);
|
| -shouldGenerateGLError = wtu.shouldGenerateGLError;
|
| -
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()");
|
| -shouldBeFalse("gl.isBuffer(buffer)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
|
| -shouldBeTrue("gl.isBuffer(buffer)");
|
| -debug("");
|
| -
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()");
|
| -shouldBeFalse("gl.isFramebuffer(framebuffer)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)");
|
| -shouldBeTrue("gl.isFramebuffer(framebuffer)");
|
| -debug("");
|
| -
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()");
|
| -shouldBeFalse("gl.isRenderbuffer(renderbuffer)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)");
|
| -shouldBeTrue("gl.isRenderbuffer(renderbuffer)");
|
| -debug("");
|
| -
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()");
|
| -shouldBeFalse("gl.isTexture(texture)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)");
|
| -shouldBeTrue("gl.isTexture(texture)");
|
| -debug("");
|
| -
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()");
|
| -shouldBeTrue("gl.isProgram(program)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)");
|
| -shouldBeFalse("gl.isProgram(program)");
|
| -debug("");
|
| -
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADER)");
|
| -shouldBeTrue("gl.isShader(shader)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)");
|
| -shouldBeFalse("gl.isShader(shader)");
|
| -debug("");
|
| -
|
| -successfullyParsed = true;
|
| -</script>
|
| -<script src="../resources/js-test-post.js"></script>
|
| -</body>
|
| -</html>
|
|
|