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| 1 <!DOCTYPE html> | |
| 2 <html> | |
| 3 <head> | |
| 4 <meta charset="utf-8"> | |
| 5 <!-- | |
| 6 Copyright (c) 2011 Ilmari Heikkinen. All rights reserved. | |
| 7 Use of this source code is governed by a BSD-style license that can be | |
| 8 found in the LICENSE file. | |
| 9 --> | |
| 10 <title>WebGL Methods Test</title> | |
| 11 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
| 12 <script src="../resources/desktop-gl-constants.js" type="text/javascript"></scri
pt> | |
| 13 <script src="../resources/js-test-pre.js"></script> | |
| 14 <script src="resources/webgl-test.js"></script> | |
| 15 </head> | |
| 16 <body> | |
| 17 <div id="description"></div> | |
| 18 <div id="console"></div> | |
| 19 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> | |
| 20 <script> | |
| 21 description("This test ensures that the WebGL context has all the methods in the
specification."); | |
| 22 | |
| 23 var methods = [ | |
| 24 "canvas", | |
| 25 "getContextAttributes", | |
| 26 "activeTexture", | |
| 27 "attachShader", | |
| 28 "bindAttribLocation", | |
| 29 "bindBuffer", | |
| 30 "bindFramebuffer", | |
| 31 "bindRenderbuffer", | |
| 32 "bindTexture", | |
| 33 "blendColor", | |
| 34 "blendEquation", | |
| 35 "blendEquationSeparate", | |
| 36 "blendFunc", | |
| 37 "blendFuncSeparate", | |
| 38 "bufferData", | |
| 39 "bufferSubData", | |
| 40 "checkFramebufferStatus", | |
| 41 "clear", | |
| 42 "clearColor", | |
| 43 "clearDepth", | |
| 44 "clearStencil", | |
| 45 "colorMask", | |
| 46 "compileShader", | |
| 47 "copyTexImage2D", | |
| 48 "copyTexSubImage2D", | |
| 49 "createBuffer", | |
| 50 "createFramebuffer", | |
| 51 "createProgram", | |
| 52 "createRenderbuffer", | |
| 53 "createShader", | |
| 54 "createTexture", | |
| 55 "cullFace", | |
| 56 "deleteBuffer", | |
| 57 "deleteFramebuffer", | |
| 58 "deleteProgram", | |
| 59 "deleteRenderbuffer", | |
| 60 "deleteShader", | |
| 61 "deleteTexture", | |
| 62 "depthFunc", | |
| 63 "depthMask", | |
| 64 "depthRange", | |
| 65 "detachShader", | |
| 66 "disable", | |
| 67 "disableVertexAttribArray", | |
| 68 "drawArrays", | |
| 69 "drawElements", | |
| 70 "enable", | |
| 71 "enableVertexAttribArray", | |
| 72 "finish", | |
| 73 "flush", | |
| 74 "framebufferRenderbuffer", | |
| 75 "framebufferTexture2D", | |
| 76 "frontFace", | |
| 77 "generateMipmap", | |
| 78 "getActiveAttrib", | |
| 79 "getActiveUniform", | |
| 80 "getAttachedShaders", | |
| 81 "getAttribLocation", | |
| 82 "getParameter", | |
| 83 "getBufferParameter", | |
| 84 "getError", | |
| 85 "getFramebufferAttachmentParameter", | |
| 86 "getProgramParameter", | |
| 87 "getProgramInfoLog", | |
| 88 "getRenderbufferParameter", | |
| 89 "getShaderParameter", | |
| 90 "getShaderInfoLog", | |
| 91 "getShaderSource", | |
| 92 "getTexParameter", | |
| 93 "getUniform", | |
| 94 "getUniformLocation", | |
| 95 "getVertexAttrib", | |
| 96 "getVertexAttribOffset", | |
| 97 "hint", | |
| 98 "isBuffer", | |
| 99 "isEnabled", | |
| 100 "isFramebuffer", | |
| 101 "isProgram", | |
| 102 "isRenderbuffer", | |
| 103 "isShader", | |
| 104 "isTexture", | |
| 105 "lineWidth", | |
| 106 "linkProgram", | |
| 107 "pixelStorei", | |
| 108 "polygonOffset", | |
| 109 "readPixels", | |
| 110 "renderbufferStorage", | |
| 111 "sampleCoverage", | |
| 112 "scissor", | |
| 113 "shaderSource", | |
| 114 "stencilFunc", | |
| 115 "stencilFuncSeparate", | |
| 116 "stencilMask", | |
| 117 "stencilMaskSeparate", | |
| 118 "stencilOp", | |
| 119 "stencilOpSeparate", | |
| 120 "texImage2D", | |
| 121 "texParameterf", | |
| 122 "texParameteri", | |
| 123 "texSubImage2D", | |
| 124 "uniform1f", | |
| 125 "uniform1fv", | |
| 126 "uniform1i", | |
| 127 "uniform1iv", | |
| 128 "uniform2f", | |
| 129 "uniform2fv", | |
| 130 "uniform2i", | |
| 131 "uniform2iv", | |
| 132 "uniform3f", | |
| 133 "uniform3fv", | |
| 134 "uniform3i", | |
| 135 "uniform3iv", | |
| 136 "uniform4f", | |
| 137 "uniform4fv", | |
| 138 "uniform4i", | |
| 139 "uniform4iv", | |
| 140 "uniformMatrix2fv", | |
| 141 "uniformMatrix3fv", | |
| 142 "uniformMatrix4fv", | |
| 143 "useProgram", | |
| 144 "validateProgram", | |
| 145 "vertexAttrib1f", | |
| 146 "vertexAttrib1fv", | |
| 147 "vertexAttrib2f", | |
| 148 "vertexAttrib2fv", | |
| 149 "vertexAttrib3f", | |
| 150 "vertexAttrib3fv", | |
| 151 "vertexAttrib4f", | |
| 152 "vertexAttrib4fv", | |
| 153 "vertexAttribPointer", | |
| 154 "viewport" | |
| 155 ] | |
| 156 | |
| 157 function assertProperty(v, p) { | |
| 158 try { | |
| 159 if (v[p] == null) { | |
| 160 testFailed("Property does not exist: " + p) | |
| 161 return false; | |
| 162 } else { | |
| 163 return true; | |
| 164 } | |
| 165 } catch(e) { | |
| 166 testFailed("Trying to access the property '"+p+"' threw an error: "+e.toStri
ng()); | |
| 167 } | |
| 168 } | |
| 169 | |
| 170 debug(""); | |
| 171 debug("Canvas.getContext"); | |
| 172 | |
| 173 var canvas = document.getElementById("canvas"); | |
| 174 var gl = create3DContext(canvas); | |
| 175 var passed = true; | |
| 176 for (var i=0; i<methods.length; i++) { | |
| 177 var r = assertProperty(gl, methods[i]); | |
| 178 passed = passed && r; | |
| 179 } | |
| 180 if (passed) { | |
| 181 testPassed("All WebGL methods found."); | |
| 182 } | |
| 183 var extended = false; | |
| 184 for (var i in gl) { | |
| 185 if (i.match(/^[a-z]/) && methods.indexOf(i) == -1) { | |
| 186 if (!extended) { | |
| 187 extended = true; | |
| 188 debug("Also found the following extra methods:"); | |
| 189 } | |
| 190 debug(i); | |
| 191 } | |
| 192 } | |
| 193 | |
| 194 debug(""); | |
| 195 successfullyParsed = true; | |
| 196 </script> | |
| 197 <script src="../resources/js-test-post.js"></script> | |
| 198 | |
| 199 </body> | |
| 200 </html> | |
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