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Unified Diff: conformance/rendering/more-than-65536-indices.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/rendering/more-than-65536-indices.html
===================================================================
--- conformance/rendering/more-than-65536-indices.html (revision 0)
+++ conformance/rendering/more-than-65536-indices.html (revision 0)
@@ -0,0 +1,94 @@
+<!--
+Copyright (c) 2011 The Chromium Authors. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file.
+ -->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL More than 65536 indices.</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"> </script>
+<script src="../resources/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vs" type="text/something-not-javascript">
+attribute vec4 vPosition;
+attribute vec4 vColor;
+varying vec4 color;
+void main() {
+ gl_Position = vPosition;
+ color = vColor;
+}
+</script>
+<script id="fs" type="text/something-not-javascript">
+precision mediump float;
+varying vec4 color;
+void main() {
+ gl_FragColor = color;
+}
+</script>
+<script>
+description("checks that rendering with more than 65536 indices works.");
+var wtu = WebGLTestUtils;
+// The antialias:false context creation attribute is a concession to some older and buggier drivers.
+var gl = initWebGL("example", "vs", "fs", ["vPosition", "vColor"], [0, 0, 0, 1], 1, { antialias: false });
+wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after initWebGL");
+var bufferObjects = wtu.setupUnitQuad(gl, 0, 1);
+gl.bindBuffer(gl.ARRAY_BUFFER, bufferObjects[0]);
+gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
+ -1,1,0, 1,1,0, -1,-1,0, 1,-1,0,
+ -1,1,0, 1,1,0, -1,-1,0, 1,-1,0]), gl.STATIC_DRAW);
+gl.bindBuffer(gl.ARRAY_BUFFER, bufferObjects[1]);
+gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([
+ 255, 0, 0, 255,
+ 255, 0, 0, 255,
+ 255, 0, 0, 255,
+ 255, 0, 0, 255,
+ 0, 255, 0, 255,
+ 0, 255, 0, 255,
+ 0, 255, 0, 255,
+ 0, 255, 0, 255]), gl.STATIC_DRAW);
+gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, false, 0, 0);
+wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after program setup");
+gl.enable(gl.BLEND);
+gl.disable(gl.DEPTH_TEST);
+
+wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after creating texture");
+var numQuads = Math.floor(65536 / 6) + 2;
+debug("numQuads: " + numQuads);
+debug("numPoints: " + numQuads * 6);
+var indexBuf = new ArrayBuffer(numQuads * 6);
+var indices = new Uint8Array(indexBuf);
+for (var ii = 0; ii < numQuads; ++ii) {
+ var offset = ii * 6;
+ var quad = (ii == (numQuads - 1)) ? 4 : 0;
+ indices[offset + 0] = quad + 0;
+ indices[offset + 1] = quad + 1;
+ indices[offset + 2] = quad + 2;
+ indices[offset + 3] = quad + 2;
+ indices[offset + 4] = quad + 1;
+ indices[offset + 5] = quad + 3;
+}
+var indexBuffer = gl.createBuffer();
+gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
+gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
+wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices");
+gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0);
+wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after drawing");
+wtu.checkCanvas(gl, [0, 255, 0, 255], "Should be green.");
+
+successfullyParsed = true;
+</script>
+
+<script src="../../resources/js-test-post.js"></script>
+
+</body>
+</html>
+
+
Property changes on: conformance/rendering/more-than-65536-indices.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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