Index: conformance/rendering/point-size.html |
=================================================================== |
--- conformance/rendering/point-size.html (revision 0) |
+++ conformance/rendering/point-size.html (revision 0) |
@@ -0,0 +1,133 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script id="vshader" type="x-shader/x-vertex"> |
+attribute vec3 pos; |
+attribute vec4 colorIn; |
+uniform float pointSize; |
+varying vec4 color; |
+ |
+void main() |
+{ |
+ gl_PointSize = pointSize; |
+ color = colorIn; |
+ gl_Position = vec4(pos.xyz, 3.0); |
+} |
+</script> |
+ |
+<script id="fshader" type="x-shader/x-fragment"> |
+precision mediump float; |
+varying vec4 color; |
+ |
+void main() |
+{ |
+ gl_FragColor = color; |
+} |
+</script> |
+ |
+<script> |
+function runTest() |
+{ |
+ var gl = initWebGL('testbed', 'vshader', 'fshader', ['pos', 'colorIn'], [0, 0, 0, 1], 1, { antialias: false }); |
+ if (!gl) { |
+ testFailed('initWebGL(..) failed'); |
+ return false; |
+ } |
+ gl.disable(gl.BLEND); |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ |
+ // The choice of (0.4, 0.4) ensures that the centers of the surrounding |
+ // pixels are not contained within the point when it is of size 1, but |
+ // that they definitely are when it is of size 2. |
+ var vertices = new Float32Array([ |
+ 0.4, 0.4, 0.0]); |
+ var colors = new Uint8Array([ |
+ 255, 0, 0, 255]); |
+ |
+ var colorOffset = vertices.byteLength; |
+ |
+ var vbo = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo); |
+ gl.bufferData(gl.ARRAY_BUFFER, colorOffset + colors.byteLength, gl.STATIC_DRAW); |
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices); |
+ gl.bufferSubData(gl.ARRAY_BUFFER, colorOffset, colors); |
+ |
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
+ gl.enableVertexAttribArray(0); |
+ gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, colorOffset); |
+ gl.enableVertexAttribArray(1); |
+ |
+ var locPointSize = gl.getUniformLocation(gl.program, 'pointSize'); |
+ |
+ debug('Draw a point of size 1 and verify it does not touch any other pixels.'); |
+ |
+ gl.uniform1f(locPointSize, 1.0); |
+ gl.drawArrays(gl.POINTS, 0, vertices.length / 3); |
+ var buf = new Uint8Array(2 * 2 * 4); |
+ gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ var index = 0; |
+ for (var y = 0; y < 2; ++y) { |
+ for (var x = 0; x < 2; ++x) { |
+ var correctColor = [0, 0, 0]; |
+ if (x == 1 && y == 1) |
+ correctColor[0] = 255; |
+ if (buf[index] != correctColor[0] || buf[index + 1] != correctColor[1] || buf[index + 2] != correctColor[2]) { |
+ testFailed('Drawing a point of size 1 touched pixels that should not be touched'); |
+ return false; |
+ } |
+ index += 4; |
+ } |
+ } |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ |
+ debug('Draw a point of size 2 and verify it fills the appropriate region.'); |
+ |
+ var pointSizeRange = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE); |
+ if (pointSizeRange < 2.0) |
+ return true; |
+ |
+ gl.uniform1f(locPointSize, 2.0); |
+ gl.drawArrays(gl.POINTS, 0, vertices.length / 3); |
+ gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ index = 0; |
+ for (var y = 0; y < 2; ++y) { |
+ for (var x = 0; x < 2; ++x) { |
+ var correctColor = [255, 0, 0]; |
+ if (buf[index] != correctColor[0] || buf[index + 1] != correctColor[1] || buf[index + 2] != correctColor[2]) { |
+ testFailed('Drawing a point of size 2 failed to fill the appropriate region'); |
+ return false; |
+ } |
+ index += 4; |
+ } |
+ } |
+ |
+ return true; |
+} |
+</script> |
+</head> |
+<body> |
+<canvas id="testbed" width="2px" height="2px"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script> |
+description('Verify GL_VERTEX_PROGRAM_POINT_SIZE is enabled in WebGL'); |
+ |
+if (runTest()) |
+ testPassed(""); |
+ |
+successfullyParsed = true; |
+</script> |
+ |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/rendering/point-size.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |