| Index: conformance/more/functions/uniformMatrix.html
|
| ===================================================================
|
| --- conformance/more/functions/uniformMatrix.html (revision 0)
|
| +++ conformance/more/functions/uniformMatrix.html (revision 0)
|
| @@ -0,0 +1,63 @@
|
| +<!DOCTYPE html>
|
| +<html><head>
|
| +<meta charset="utf-8">
|
| +<link rel="stylesheet" type="text/css" href="../unit.css" />
|
| +<script type="application/x-javascript" src="../unit.js"></script>
|
| +<script type="application/x-javascript" src="../util.js"></script>
|
| +<script type="application/x-javascript">
|
| +
|
| +Tests.startUnit = function () {
|
| + var canvas = document.getElementById('gl');
|
| + var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
|
| + return [gl];
|
| +}
|
| +
|
| +Tests.testUniformf = function(gl) {
|
| + var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
|
| + sh.apply(function(f){
|
| + var foo = f.uniform('foo');
|
| + var bar = f.uniform('bar');
|
| + var bar3 = f.uniform('bar3');
|
| + gl.uniformMatrix4fv(foo, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);
|
| + gl.uniformMatrix2fv(bar, false, [2,1, 2,2]);
|
| + gl.uniformMatrix3fv(bar3, false, [2,2,2, 2,2,2, 2,1,2]);
|
| + });
|
| + var d = new Uint8Array(4);
|
| + gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
|
| + assertEquals([1,2,3,8], [d[0], d[1], d[2], d[3]]);
|
| + sh.destroy();
|
| +}
|
| +
|
| +Tests.endUnit = function(gl) {
|
| +}
|
| +
|
| +</script>
|
| +<script id="foobar-vert" type="x-shader/x-vertex">
|
| +attribute vec3 Vertex;
|
| +attribute vec2 Tex;
|
| +
|
| +uniform mat2 bar;
|
| +uniform mat3 bar3;
|
| +
|
| +varying vec4 texCoord0;
|
| +void main()
|
| +{
|
| + texCoord0 = vec4(Tex.s, 1.0-Tex.t, bar[0][1]+bar3[2][1], 0.0);
|
| + gl_Position = vec4(Vertex, 1.0);
|
| +}
|
| +</script>
|
| +<script id="foobar-frag" type="x-shader/x-fragment">
|
| +precision mediump float;
|
| +
|
| +uniform mat4 foo;
|
| +
|
| +varying vec4 texCoord0;
|
| +void main()
|
| +{
|
| + gl_FragColor = vec4(foo[0][0]/256.0, foo[1][1]/256.0, foo[2][2]/256.0, foo[3][3]*texCoord0.z/256.0);
|
| +}
|
| +</script>
|
| +<style>canvas{ position:absolute; }</style>
|
| +</head><body>
|
| +<canvas id="gl" width="16" height="16"></canvas>
|
| +</body></html>
|
|
|
| Property changes on: conformance/more/functions/uniformMatrix.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|