Index: conformance/more/functions/uniformMatrixBadArgs.html |
=================================================================== |
--- conformance/more/functions/uniformMatrixBadArgs.html (revision 0) |
+++ conformance/more/functions/uniformMatrixBadArgs.html (revision 0) |
@@ -0,0 +1,137 @@ |
+<!DOCTYPE html> |
+<html><head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" type="text/css" href="../unit.css" /> |
+<script type="application/x-javascript" src="../unit.js"></script> |
+<script type="application/x-javascript" src="../util.js"></script> |
+<script type="application/x-javascript"> |
+ |
+Tests.startUnit = function () { |
+ var canvas = document.getElementById('gl'); |
+ var unwrappedGL = canvas.getContext(GL_CONTEXT_ID); |
+ var gl = wrapGLContext(unwrappedGL); |
+ return [gl, unwrappedGL]; |
+} |
+ |
+Tests.testUniformf = function(gl, unwrappedGL) { |
+ var sh = new Filter(gl, 'foobar-vert', 'foobar-frag'); |
+ sh.apply(function(f){ |
+ var fm4 = f.uniform('fm4'); |
+ var fm2 = f.uniform('fm2'); |
+ var fm3 = f.uniform('fm3'); |
+ assertGLError(gl, gl.INVALID_VALUE, "bad transpose 4fv", |
+ function(){gl.uniformMatrix4fv(fm4, true, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);}); |
+ assertGLError(gl, gl.INVALID_VALUE, "bad transpose 3fv", |
+ function(){gl.uniformMatrix3fv(fm3, true, [1,0,0, 0,2,0, 0,0,3]);}); |
+ assertGLError(gl, gl.INVALID_VALUE, "bad transpose 2fv", |
+ function(){gl.uniformMatrix2fv(fm2, true, [1,0, 0,2]);}); |
+ assertThrowNoGLError(gl, "bad location", |
+ function(){gl.uniformMatrix4fv(588939, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);}); |
+ assertThrowNoGLError(gl, "bad location (negative)", |
+ function(){gl.uniformMatrix4fv(-588939, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);}); |
+ assertGLError(gl, gl.INVALID_VALUE, "17 values to 4fv", |
+ function(){gl.uniformMatrix4fv(fm4, false, [0,1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);}); |
+ assertGLError(gl, gl.INVALID_VALUE, "5 values to 2fv", |
+ function(){gl.uniformMatrix2fv(fm2, false, [0,2,1, 2,2]);}); |
+ assertGLError(gl, gl.INVALID_VALUE, "10 values to 3fv", |
+ function(){gl.uniformMatrix3fv(fm3, false, [0,2,2,2, 2,2,2, 2,1,2]);}); |
+ assertGLError(gl, gl.INVALID_VALUE, "too few values to 4fv", |
+ function(){gl.uniformMatrix4fv(fm4, false, [0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);}); |
+ assertGLError(gl, gl.INVALID_VALUE, "too few values to 2fv", |
+ function(){gl.uniformMatrix2fv(fm2, false, [1, 2,2]);}); |
+ assertGLError(gl, gl.INVALID_VALUE, "too few values to 2fv", |
+ function(){gl.uniformMatrix2fv(fm2, false, []);}); |
+ assertThrowNoGLError(gl, "string for data", |
+ function(){gl.uniformMatrix2fv(fm2, false, "fm4");}); |
+ assertGLError(gl, gl.INVALID_VALUE, "too few values to 3fv", |
+ function(){gl.uniformMatrix3fv(fm3, false, [2,2, 2,2,2, 2,1,2]);}); |
+ gl.uniformMatrix4fv(fm4, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]); |
+ gl.uniformMatrix2fv(fm2, false, [2,1, 2,2]); |
+ gl.uniformMatrix3fv(fm3, false, [2,2,2, 2,2,2, 2,1,2]); |
+ assertGLError(gl, gl.INVALID_OPERATION, "3fv on mat4", |
+ function(){gl.uniformMatrix3fv(fm4, false, [1,0,0, 0,2,0, 0,0,3]);}); |
+ assertGLError(gl, gl.INVALID_OPERATION, "3fv on mat2", |
+ function(){gl.uniformMatrix3fv(fm2, false, [0,2,1, 0,2,2, 0,0,0]);}); |
+ assertGLError(gl, gl.INVALID_OPERATION, "2fv om mat3", |
+ function(){gl.uniformMatrix2fv(fm3, false, [2,2, 2,2]);}); |
+ for (var ii = 2; ii <= 4; ++ii) { |
+ var all = []; |
+ var mats = [[],[]]; |
+ for (var jj = 0; jj < 2; ++jj) { |
+ for (var kk = 0; kk < ii * ii; ++kk) { |
+ mats[jj].push(jj + 1); |
+ all.push(jj + 1); |
+ } |
+ } |
+ var loc0Name = 'am' + ii + '[0]'; |
+ var loc1Name = 'am' + ii + '[1]'; |
+ var loc0 = f.uniform(loc0Name); |
+ var loc1 = f.uniform(loc1Name); |
+ var fname = "uniformMatrix" + ii + "fv"; |
+ assert(loc0Name, loc0 != null); |
+ assert(loc1Name, loc1 != null); |
+ assertOk("set array of 2 matrices " + ii + "fv", |
+ function(){gl[fname].call(gl,loc0, false, all);}); |
+ var actual = unwrappedGL.getUniform(sh.shader.program, loc0); |
+ assert("got value for loc0", |
+ gl.NO_ERROR == checkError(gl, "getUniform loc0")); |
+ assertArrayEquals(mats[0], actual); |
+ var actual = unwrappedGL.getUniform(sh.shader.program, loc1); |
+ assert("got value for loc1", |
+ gl.NO_ERROR == checkError(gl, "getUniform loc1")); |
+ assertArrayEquals(mats[1], actual); |
+ assertOk("set array of second array of 2 matrixes", |
+ function(){gl[fname].call(gl, loc1, false, mats[0]);}); |
+ var actual = unwrappedGL.getUniform(sh.shader.program, loc1); |
+ assert("got value for loc1", |
+ gl.NO_ERROR == checkError(gl, "getUniform loc1")); |
+ assertArrayEquals(mats[0], actual); |
+ var big = mats[1].concat([3]); |
+ assertGLError(gl, gl.INVALID_VALUE, "set array of first array of 2 matrixes plus 1 value", |
+ function(){gl[fname].call(gl, loc0, false, big);}); |
+ } |
+ }); |
+ var d = new Uint8Array(4); |
+ gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); |
+ assertArrayEquals([1,2,3,8], d); |
+ sh.destroy(); |
+} |
+ |
+Tests.endUnit = function(gl) { |
+} |
+ |
+</script> |
+<script id="foobar-vert" type="x-shader/x-vertex"> |
+attribute vec3 Vertex; |
+attribute vec2 Tex; |
+ |
+uniform mat2 fm2; |
+uniform mat3 fm3; |
+uniform mat2 am2[2]; |
+uniform mat3 am3[2]; |
+uniform mat4 am4[2]; |
+ |
+varying vec4 texCoord0; |
+void main() |
+{ |
+ texCoord0 = vec4(Tex.s, 1.0-Tex.t, fm2[0][1]+fm3[2][1], 0.0); |
+ float d = am2[0][1][1] + am3[0][2][2] + am4[0][3][3] + |
+ am2[1][1][1] + am3[1][2][2] + am4[1][3][3]; |
+ gl_Position = vec4(Vertex, 1.0 + d * 0.0001); |
+} |
+</script> |
+<script id="foobar-frag" type="x-shader/x-fragment"> |
+precision mediump float; |
+ |
+uniform mat4 fm4; |
+ |
+varying vec4 texCoord0; |
+void main() |
+{ |
+ gl_FragColor = vec4(fm4[0][0]/256.0, fm4[1][1]/256.0, fm4[2][2]/256.0, fm4[3][3]*texCoord0.z/256.0); |
+} |
+</script> |
+<style>canvas{ position:absolute; }</style> |
+</head><body> |
+<canvas id="gl" width="16" height="16"></canvas> |
+</body></html> |
Property changes on: conformance/more/functions/uniformMatrixBadArgs.html |
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+ LF |