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Unified Diff: conformance/more/functions/uniformMatrixBadArgs.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/more/functions/uniformMatrixBadArgs.html
===================================================================
--- conformance/more/functions/uniformMatrixBadArgs.html (revision 0)
+++ conformance/more/functions/uniformMatrixBadArgs.html (revision 0)
@@ -0,0 +1,137 @@
+<!DOCTYPE html>
+<html><head>
+<meta charset="utf-8">
+<link rel="stylesheet" type="text/css" href="../unit.css" />
+<script type="application/x-javascript" src="../unit.js"></script>
+<script type="application/x-javascript" src="../util.js"></script>
+<script type="application/x-javascript">
+
+Tests.startUnit = function () {
+ var canvas = document.getElementById('gl');
+ var unwrappedGL = canvas.getContext(GL_CONTEXT_ID);
+ var gl = wrapGLContext(unwrappedGL);
+ return [gl, unwrappedGL];
+}
+
+Tests.testUniformf = function(gl, unwrappedGL) {
+ var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
+ sh.apply(function(f){
+ var fm4 = f.uniform('fm4');
+ var fm2 = f.uniform('fm2');
+ var fm3 = f.uniform('fm3');
+ assertGLError(gl, gl.INVALID_VALUE, "bad transpose 4fv",
+ function(){gl.uniformMatrix4fv(fm4, true, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);});
+ assertGLError(gl, gl.INVALID_VALUE, "bad transpose 3fv",
+ function(){gl.uniformMatrix3fv(fm3, true, [1,0,0, 0,2,0, 0,0,3]);});
+ assertGLError(gl, gl.INVALID_VALUE, "bad transpose 2fv",
+ function(){gl.uniformMatrix2fv(fm2, true, [1,0, 0,2]);});
+ assertThrowNoGLError(gl, "bad location",
+ function(){gl.uniformMatrix4fv(588939, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);});
+ assertThrowNoGLError(gl, "bad location (negative)",
+ function(){gl.uniformMatrix4fv(-588939, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);});
+ assertGLError(gl, gl.INVALID_VALUE, "17 values to 4fv",
+ function(){gl.uniformMatrix4fv(fm4, false, [0,1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);});
+ assertGLError(gl, gl.INVALID_VALUE, "5 values to 2fv",
+ function(){gl.uniformMatrix2fv(fm2, false, [0,2,1, 2,2]);});
+ assertGLError(gl, gl.INVALID_VALUE, "10 values to 3fv",
+ function(){gl.uniformMatrix3fv(fm3, false, [0,2,2,2, 2,2,2, 2,1,2]);});
+ assertGLError(gl, gl.INVALID_VALUE, "too few values to 4fv",
+ function(){gl.uniformMatrix4fv(fm4, false, [0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);});
+ assertGLError(gl, gl.INVALID_VALUE, "too few values to 2fv",
+ function(){gl.uniformMatrix2fv(fm2, false, [1, 2,2]);});
+ assertGLError(gl, gl.INVALID_VALUE, "too few values to 2fv",
+ function(){gl.uniformMatrix2fv(fm2, false, []);});
+ assertThrowNoGLError(gl, "string for data",
+ function(){gl.uniformMatrix2fv(fm2, false, "fm4");});
+ assertGLError(gl, gl.INVALID_VALUE, "too few values to 3fv",
+ function(){gl.uniformMatrix3fv(fm3, false, [2,2, 2,2,2, 2,1,2]);});
+ gl.uniformMatrix4fv(fm4, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);
+ gl.uniformMatrix2fv(fm2, false, [2,1, 2,2]);
+ gl.uniformMatrix3fv(fm3, false, [2,2,2, 2,2,2, 2,1,2]);
+ assertGLError(gl, gl.INVALID_OPERATION, "3fv on mat4",
+ function(){gl.uniformMatrix3fv(fm4, false, [1,0,0, 0,2,0, 0,0,3]);});
+ assertGLError(gl, gl.INVALID_OPERATION, "3fv on mat2",
+ function(){gl.uniformMatrix3fv(fm2, false, [0,2,1, 0,2,2, 0,0,0]);});
+ assertGLError(gl, gl.INVALID_OPERATION, "2fv om mat3",
+ function(){gl.uniformMatrix2fv(fm3, false, [2,2, 2,2]);});
+ for (var ii = 2; ii <= 4; ++ii) {
+ var all = [];
+ var mats = [[],[]];
+ for (var jj = 0; jj < 2; ++jj) {
+ for (var kk = 0; kk < ii * ii; ++kk) {
+ mats[jj].push(jj + 1);
+ all.push(jj + 1);
+ }
+ }
+ var loc0Name = 'am' + ii + '[0]';
+ var loc1Name = 'am' + ii + '[1]';
+ var loc0 = f.uniform(loc0Name);
+ var loc1 = f.uniform(loc1Name);
+ var fname = "uniformMatrix" + ii + "fv";
+ assert(loc0Name, loc0 != null);
+ assert(loc1Name, loc1 != null);
+ assertOk("set array of 2 matrices " + ii + "fv",
+ function(){gl[fname].call(gl,loc0, false, all);});
+ var actual = unwrappedGL.getUniform(sh.shader.program, loc0);
+ assert("got value for loc0",
+ gl.NO_ERROR == checkError(gl, "getUniform loc0"));
+ assertArrayEquals(mats[0], actual);
+ var actual = unwrappedGL.getUniform(sh.shader.program, loc1);
+ assert("got value for loc1",
+ gl.NO_ERROR == checkError(gl, "getUniform loc1"));
+ assertArrayEquals(mats[1], actual);
+ assertOk("set array of second array of 2 matrixes",
+ function(){gl[fname].call(gl, loc1, false, mats[0]);});
+ var actual = unwrappedGL.getUniform(sh.shader.program, loc1);
+ assert("got value for loc1",
+ gl.NO_ERROR == checkError(gl, "getUniform loc1"));
+ assertArrayEquals(mats[0], actual);
+ var big = mats[1].concat([3]);
+ assertGLError(gl, gl.INVALID_VALUE, "set array of first array of 2 matrixes plus 1 value",
+ function(){gl[fname].call(gl, loc0, false, big);});
+ }
+ });
+ var d = new Uint8Array(4);
+ gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
+ assertArrayEquals([1,2,3,8], d);
+ sh.destroy();
+}
+
+Tests.endUnit = function(gl) {
+}
+
+</script>
+<script id="foobar-vert" type="x-shader/x-vertex">
+attribute vec3 Vertex;
+attribute vec2 Tex;
+
+uniform mat2 fm2;
+uniform mat3 fm3;
+uniform mat2 am2[2];
+uniform mat3 am3[2];
+uniform mat4 am4[2];
+
+varying vec4 texCoord0;
+void main()
+{
+ texCoord0 = vec4(Tex.s, 1.0-Tex.t, fm2[0][1]+fm3[2][1], 0.0);
+ float d = am2[0][1][1] + am3[0][2][2] + am4[0][3][3] +
+ am2[1][1][1] + am3[1][2][2] + am4[1][3][3];
+ gl_Position = vec4(Vertex, 1.0 + d * 0.0001);
+}
+</script>
+<script id="foobar-frag" type="x-shader/x-fragment">
+precision mediump float;
+
+uniform mat4 fm4;
+
+varying vec4 texCoord0;
+void main()
+{
+ gl_FragColor = vec4(fm4[0][0]/256.0, fm4[1][1]/256.0, fm4[2][2]/256.0, fm4[3][3]*texCoord0.z/256.0);
+}
+</script>
+<style>canvas{ position:absolute; }</style>
+</head><body>
+<canvas id="gl" width="16" height="16"></canvas>
+</body></html>
Property changes on: conformance/more/functions/uniformMatrixBadArgs.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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